#include "global.h" #include "test/battle.h" SINGLE_BATTLE_TEST("Poison deals 1/8th damage per turn") { u32 j; GIVEN { PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_POISON); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { for (j = 0; j < 4; j++) TURN {} } SCENE { s32 maxHP = GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP); for (j = 0; j < 4; j++) HP_BAR(player, damage: maxHP / 8); } }