#ifndef GUARD_DATA_BARD_MUSIC_HOBBIES_H #define GUARD_DATA_BARD_MUSIC_HOBBIES_H const struct BardSound gBardSounds_Hobbies[][6] = { { BARD_SOUND(0x14), BARD_SOUND(0x1a), BARD_SOUND(0x33), BARD_SOUND_NULL, BARD_SOUND_NULL, BARD_SOUND_NULL, }, { BARD_SOUND_EMPTY, BARD_SOUND(0x2c), BARD_SOUND(0x5), BARD_SOUND_NULL, BARD_SOUND_NULL, BARD_SOUND_NULL, }, { BARD_SOUND(0x17), BARD_SOUND(0x33), BARD_SOUND(0x33), BARD_SOUND_NULL, BARD_SOUND_NULL, BARD_SOUND_NULL, }, { BARD_SOUND(0x27), BARD_SOUND(0xe), BARD_SOUND(0x33), BARD_SOUND_NULL, BARD_SOUND_NULL, BARD_SOUND_NULL, }, { BARD_SOUND(0xe), BARD_SOUND(0x33), BARD_SOUND(0x33), BARD_SOUND_NULL, BARD_SOUND_NULL, BARD_SOUND_NULL, }, { BARD_SOUND(0x1), BARD_SOUND(0x33), BARD_SOUND(0x33), BARD_SOUND_NULL, BARD_SOUND_NULL, BARD_SOUND_NULL, }, { BARD_SOUND(0x14), BARD_SOUND(0x26), BARD_SOUND(0x4), BARD_SOUND_NULL, BARD_SOUND_NULL, BARD_SOUND_NULL, }, { BARD_SOUND(0x1e), BARD_SOUND(0x33), BARD_SOUND(0x33), BARD_SOUND_NULL, BARD_SOUND_NULL, BARD_SOUND_NULL, }, { BARD_SOUND(0x2f), BARD_SOUND(0x11), BARD_SOUND(0x33), BARD_SOUND_NULL, BARD_SOUND_NULL, BARD_SOUND_NULL, }, { BARD_SOUND(0x17), BARD_SOUND(0x2a), BARD_SOUND(0x33), BARD_SOUND_NULL, BARD_SOUND_NULL, BARD_SOUND_NULL, }, { BARD_SOUND(0x15), BARD_SOUND(0xc), BARD_SOUND(0x33), BARD_SOUND_NULL, BARD_SOUND_NULL, BARD_SOUND_NULL, }, { BARD_SOUND_EMPTY, BARD_SOUND(0x32), BARD_SOUND(0x2c), BARD_SOUND_NULL, BARD_SOUND_NULL, BARD_SOUND_NULL, }, { BARD_SOUND(0x2f), BARD_SOUND(0xc), BARD_SOUND(0x33), BARD_SOUND(0x33), BARD_SOUND_NULL, BARD_SOUND_NULL, }, { BARD_SOUND(0xb), BARD_SOUND(0x5), BARD_SOUND(0x30), BARD_SOUND_NULL, BARD_SOUND_NULL, BARD_SOUND_NULL, }, { BARD_SOUND(0x26), BARD_SOUND(0x5), BARD_SOUND(0x33), BARD_SOUND_NULL, BARD_SOUND_NULL, BARD_SOUND_NULL, }, { BARD_SOUND(0x3), BARD_SOUND(0x33), BARD_SOUND(0x33), BARD_SOUND_NULL, BARD_SOUND_NULL, BARD_SOUND_NULL, }, { BARD_SOUND(0x1b), BARD_SOUND(0xc), BARD_SOUND(0xc), BARD_SOUND_NULL, BARD_SOUND_NULL, BARD_SOUND_NULL, }, { BARD_SOUND(0x2c), BARD_SOUND(0xb), BARD_SOUND(0x1b), BARD_SOUND(0x33), BARD_SOUND(0x33), BARD_SOUND_NULL, }, { BARD_SOUND(0x2c), BARD_SOUND(0xe), BARD_SOUND(0x33), BARD_SOUND_NULL, BARD_SOUND_NULL, BARD_SOUND_NULL, }, { BARD_SOUND(0x2), BARD_SOUND(0x2c), BARD_SOUND(0xc), BARD_SOUND(0x33), BARD_SOUND_NULL, BARD_SOUND_NULL, }, { BARD_SOUND(0x1b), BARD_SOUND(0x33), BARD_SOUND(0x33), BARD_SOUND_NULL, BARD_SOUND_NULL, BARD_SOUND_NULL, }, { BARD_SOUND(0x12), BARD_SOUND(0x33), BARD_SOUND(0x33), BARD_SOUND_NULL, BARD_SOUND_NULL, BARD_SOUND_NULL, }, { BARD_SOUND(0x15), BARD_SOUND(0xe), BARD_SOUND(0x33), BARD_SOUND_NULL, BARD_SOUND_NULL, BARD_SOUND_NULL, }, { BARD_SOUND(0x1a), BARD_SOUND(0x33), BARD_SOUND(0x33), BARD_SOUND_NULL, BARD_SOUND_NULL, BARD_SOUND_NULL, }, { BARD_SOUND(0x17), BARD_SOUND(0xb), BARD_SOUND(0x33), BARD_SOUND_NULL, BARD_SOUND_NULL, BARD_SOUND_NULL, }, { BARD_SOUND(0x17), BARD_SOUND(0x33), BARD_SOUND(0x33), BARD_SOUND_NULL, BARD_SOUND_NULL, BARD_SOUND_NULL, }, { BARD_SOUND(0x14), BARD_SOUND(0xb), BARD_SOUND(0x33), BARD_SOUND_NULL, BARD_SOUND_NULL, BARD_SOUND_NULL, }, { BARD_SOUND(0xa), BARD_SOUND(0x32), BARD_SOUND(0x33), BARD_SOUND_NULL, BARD_SOUND_NULL, BARD_SOUND_NULL, }, { BARD_SOUND_EMPTY, BARD_SOUND(0x26), BARD_SOUND(0x33), BARD_SOUND_NULL, BARD_SOUND_NULL, BARD_SOUND_NULL, }, { BARD_SOUND_EMPTY, BARD_SOUND(0x33), BARD_SOUND(0x33), BARD_SOUND_NULL, BARD_SOUND_NULL, BARD_SOUND_NULL, }, { BARD_SOUND_EMPTY, BARD_SOUND(0x26), BARD_SOUND(0x33), BARD_SOUND_NULL, BARD_SOUND_NULL, BARD_SOUND_NULL, }, { BARD_SOUND(0x5), BARD_SOUND(0xe), BARD_SOUND(0x33), BARD_SOUND_NULL, BARD_SOUND_NULL, BARD_SOUND_NULL, }, { BARD_SOUND(0x11), BARD_SOUND(0xc), BARD_SOUND(0x33), BARD_SOUND_NULL, BARD_SOUND_NULL, BARD_SOUND_NULL, }, { BARD_SOUND(0x5), BARD_SOUND(0x33), BARD_SOUND(0x33), BARD_SOUND_NULL, BARD_SOUND_NULL, BARD_SOUND_NULL, }, { BARD_SOUND(0xe), BARD_SOUND(0x12), BARD_SOUND(0x33), BARD_SOUND_NULL, BARD_SOUND_NULL, BARD_SOUND_NULL, }, { BARD_SOUND(0x1a), BARD_SOUND(0x2c), BARD_SOUND(0x1a), BARD_SOUND(0x11), BARD_SOUND_NULL, BARD_SOUND_NULL, }, { BARD_SOUND(0x2c), BARD_SOUND(0x1d), BARD_SOUND(0x33), BARD_SOUND(0x33), BARD_SOUND_NULL, BARD_SOUND_NULL, }, { BARD_SOUND(0xe), BARD_SOUND(0xc), BARD_SOUND(0x33), BARD_SOUND_NULL, BARD_SOUND_NULL, BARD_SOUND_NULL, }, { BARD_SOUND(0x21), BARD_SOUND(0x30), BARD_SOUND(0x33), BARD_SOUND_NULL, BARD_SOUND_NULL, BARD_SOUND_NULL, }, { BARD_SOUND(0xc), BARD_SOUND(0x1a), BARD_SOUND(0x33), BARD_SOUND_NULL, BARD_SOUND_NULL, BARD_SOUND_NULL, }, { BARD_SOUND(0x2), BARD_SOUND(0x33), BARD_SOUND(0x33), BARD_SOUND_NULL, BARD_SOUND_NULL, BARD_SOUND_NULL, }, { BARD_SOUND(0xc), BARD_SOUND(0x1a), BARD_SOUND(0xf), BARD_SOUND(0x33), BARD_SOUND_NULL, BARD_SOUND_NULL, }, { BARD_SOUND(0x1), BARD_SOUND(0x2c), BARD_SOUND(0x33), BARD_SOUND_NULL, BARD_SOUND_NULL, BARD_SOUND_NULL, }, { BARD_SOUND_EMPTY, BARD_SOUND(0xb), BARD_SOUND(0x32), BARD_SOUND_NULL, BARD_SOUND_NULL, BARD_SOUND_NULL, }, { BARD_SOUND(0x1a), BARD_SOUND(0x2a), BARD_SOUND(0x33), BARD_SOUND_NULL, BARD_SOUND_NULL, BARD_SOUND_NULL, }, { BARD_SOUND(0x1b), BARD_SOUND(0x33), BARD_SOUND(0x33), BARD_SOUND_NULL, BARD_SOUND_NULL, BARD_SOUND_NULL, }, { BARD_SOUND(0x26), BARD_SOUND(0x33), BARD_SOUND(0x33), BARD_SOUND_NULL, BARD_SOUND_NULL, BARD_SOUND_NULL, }, { BARD_SOUND(0xb), BARD_SOUND(0xe), BARD_SOUND(0x8), BARD_SOUND_NULL, BARD_SOUND_NULL, BARD_SOUND_NULL, }, { BARD_SOUND(0x1b), BARD_SOUND(0x11), BARD_SOUND(0x33), BARD_SOUND_NULL, BARD_SOUND_NULL, BARD_SOUND_NULL, }, { BARD_SOUND(0x1d), BARD_SOUND(0x11), BARD_SOUND(0x5), BARD_SOUND_NULL, BARD_SOUND_NULL, BARD_SOUND_NULL, }, { BARD_SOUND(0x2), BARD_SOUND(0x33), BARD_SOUND(0x33), BARD_SOUND_NULL, BARD_SOUND_NULL, BARD_SOUND_NULL, }, { BARD_SOUND(0x9), BARD_SOUND(0xe), BARD_SOUND(0x33), BARD_SOUND_NULL, BARD_SOUND_NULL, BARD_SOUND_NULL, }, { BARD_SOUND(0x3), BARD_SOUND(0x5), BARD_SOUND(0x1d), BARD_SOUND(0x33), BARD_SOUND_NULL, BARD_SOUND_NULL, }, { BARD_SOUND(0x26), BARD_SOUND(0x33), BARD_SOUND(0x33), BARD_SOUND_NULL, BARD_SOUND_NULL, BARD_SOUND_NULL } }; #endif // GUARD_DATA_BARD_MUSIC_HOBBIES_H