#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(gMovesInfo[MOVE_RAIN_DANCE].effect == EFFECT_RAIN_DANCE); } SINGLE_BATTLE_TEST("Rain Dish recovers 1/16th of Max HP in Rain") { GIVEN { PLAYER(SPECIES_LUDICOLO) { Ability(ABILITY_RAIN_DISH); HP(1); MaxHP(100); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, MOVE_RAIN_DANCE); } } SCENE { ABILITY_POPUP(player, ABILITY_RAIN_DISH); MESSAGE("Ludicolo's Rain Dish restored its HP a little!"); HP_BAR(player, damage: -(100 / 16)); } } SINGLE_BATTLE_TEST("Rain Dish doesn't recover HP if Cloud Nine/Air Lock is on the field") { GIVEN { PLAYER(SPECIES_LUDICOLO) { Ability(ABILITY_RAIN_DISH); HP(1); MaxHP(100); } OPPONENT(SPECIES_GOLDUCK) { Ability(ABILITY_CLOUD_NINE); } } WHEN { TURN { MOVE(opponent, MOVE_RAIN_DANCE); } } SCENE { NOT ABILITY_POPUP(player, ABILITY_RAIN_DISH); } }