#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(gMovesInfo[MOVE_FREEZE_DRY].effect == EFFECT_SUPER_EFFECTIVE_ON_ARG); } SINGLE_BATTLE_TEST("Freeze Dry is super effective on water types") { GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_SHELLDER); } WHEN { TURN { MOVE(player, MOVE_FREEZE_DRY); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_FREEZE_DRY, player); HP_BAR(opponent); MESSAGE("It's super effective!"); } }