#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(gMovesInfo[MOVE_SHED_TAIL].effect == EFFECT_SHED_TAIL); } SINGLE_BATTLE_TEST("Shed Tail creates a Substitute at the cost of 1/2 users maximum HP and switches the user out") { s16 maxHP = 0; s16 costHP = 0; GIVEN { PLAYER(SPECIES_WOBBUFFET); PLAYER(SPECIES_WYNAUT); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_SHED_TAIL); SEND_OUT(player, 1); } } SCENE { maxHP = GetMonData(&gPlayerParty[0], MON_DATA_HP); ANIMATION(ANIM_TYPE_MOVE, MOVE_SHED_TAIL, player); HP_BAR(player, captureDamage: &costHP); MESSAGE("Wobbuffet shed its tail to create a decoy!"); MESSAGE("Go! Wynaut!"); }THEN { EXPECT_EQ(maxHP / 2, costHP); } } SINGLE_BATTLE_TEST("Shed Tail fails if the user doesn't have enough HP") { GIVEN { PLAYER(SPECIES_WOBBUFFET) { HP(1); } PLAYER(SPECIES_WYNAUT); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_SHED_TAIL); } } SCENE { MESSAGE("It was too weak to make a SUBSTITUTE!"); } } SINGLE_BATTLE_TEST("Shed Tail's HP cost can trigger a berry before the user switches out") { GIVEN { ASSUME(gItemsInfo[ITEM_SITRUS_BERRY].battleUsage == EFFECT_ITEM_RESTORE_HP); PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_SITRUS_BERRY); } PLAYER(SPECIES_WYNAUT); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_SHED_TAIL); SEND_OUT(player, 1); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_SHED_TAIL, player); MESSAGE("Wobbuffet's Sitrus Berry restored health!"); MESSAGE("Go! Wynaut!"); } } SINGLE_BATTLE_TEST("Shed Tail fails if there are no usable pokemon left") { GIVEN { PLAYER(SPECIES_WOBBUFFET) PLAYER(SPECIES_WYNAUT) { HP(0); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_SHED_TAIL); } } SCENE { MESSAGE("Wobbuffet used Shed Tail!"); MESSAGE("But it failed!"); } }