// // Created by scott on 9/6/2017. // #ifndef POKEEMERALD_FIELD_GROUND_EFFECT_H #define POKEEMERALD_FIELD_GROUND_EFFECT_H // Exported type declarations // Exported RAM declarations // Exported ROM declarations void SetObjectSubpriorityByZCoord(u8, struct Sprite *, u8); void InitObjectPriorityByZCoord(struct Sprite *, u8); #endif //POKEEMERALD_FIELD_GROUND_EFFECT_H