#include "global.h" #include "battle.h" #include "battle_controllers.h" #include "battle_message.h" #include "battle_interface.h" #include "battle_anim.h" #include "link.h" extern u8 gActiveBank; extern bool8 gDoingBattleAnim; extern u8 gUnknown_020244CC; extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void); // this file's functions void WallyHandleGetMonData(void); void WallyHandleGetRawMonData(void); void WallyHandleSetMonData(void); void WallyHandleSetRawMonData(void); void WallyHandleLoadMonSprite(void); void WallyHandleSwitchInAnim(void); void WallyHandleReturnMonToBall(void); void WallyHandleDrawTrainerPic(void); void WallyHandleTrainerSlide(void); void WallyHandleTrainerSlideBack(void); void WallyHandleFaintAnimation(void); void WallyHandleCmd11(void); void WallyHandleCmd12(void); void WallyHandleBallThrow(void); void WallyHandlePause(void); void WallyHandleMoveAnimation(void); void WallyHandlePrintString(void); void WallyHandlePrintStringPlayerOnly(void); void WallyHandleChooseAction(void); void WallyHandleCmd19(void); void WallyHandleChooseMove(void); void WallyHandleOpenBag(void); void WallyHandleChoosePokemon(void); void WallyHandleCmd23(void); void WallyHandleHealthBarUpdate(void); void WallyHandleExpUpdate(void); void WallyHandleStatusIconUpdate(void); void WallyHandleStatusAnimation(void); void WallyHandleStatusXor(void); void WallyHandleDataTransfer(void); void WallyHandleDMA3Transfer(void); void WallyHandlePlayBGM(void); void WallyHandleCmd32(void); void WallyHandleCmd33(void); void WallyHandleCmd34(void); void WallyHandleCmd35(void); void WallyHandleCmd36(void); void WallyHandleCmd37(void); void WallyHandleCmd38(void); void WallyHandleCmd39(void); void WallyHandleCmd40(void); void WallyHandleHitAnimation(void); void WallyHandleCmd42(void); void WallyHandleEffectivenessSound(void); void WallyHandlePlayFanfareOrBGM(void); void WallyHandleFaintingCry(void); void WallyHandleIntroSlide(void); void WallyHandleIntroTrainerBallThrow(void); void WallyHandleDrawPartyStatusSummary(void); void WallyHandleCmd49(void); void WallyHandleCmd50(void); void WallyHandleSpriteInvisibility(void); void WallyHandleBattleAnimation(void); void WallyHandleLinkStandbyMsg(void); void WallyHandleResetActionMoveSelection(void); void WallyHandleCmd55(void); void nullsub_118(void); void WallyBufferRunCommand(void); void (*const gWallyBufferCommands[CONTOLLER_CMDS_COUNT])(void) = { WallyHandleGetMonData, WallyHandleGetRawMonData, WallyHandleSetMonData, WallyHandleSetRawMonData, WallyHandleLoadMonSprite, WallyHandleSwitchInAnim, WallyHandleReturnMonToBall, WallyHandleDrawTrainerPic, WallyHandleTrainerSlide, WallyHandleTrainerSlideBack, WallyHandleFaintAnimation, WallyHandleCmd11, WallyHandleCmd12, WallyHandleBallThrow, WallyHandlePause, WallyHandleMoveAnimation, WallyHandlePrintString, WallyHandlePrintStringPlayerOnly, WallyHandleChooseAction, WallyHandleCmd19, WallyHandleChooseMove, WallyHandleOpenBag, WallyHandleChoosePokemon, WallyHandleCmd23, WallyHandleHealthBarUpdate, WallyHandleExpUpdate, WallyHandleStatusIconUpdate, WallyHandleStatusAnimation, WallyHandleStatusXor, WallyHandleDataTransfer, WallyHandleDMA3Transfer, WallyHandlePlayBGM, WallyHandleCmd32, WallyHandleCmd33, WallyHandleCmd34, WallyHandleCmd35, WallyHandleCmd36, WallyHandleCmd37, WallyHandleCmd38, WallyHandleCmd39, WallyHandleCmd40, WallyHandleHitAnimation, WallyHandleCmd42, WallyHandleEffectivenessSound, WallyHandlePlayFanfareOrBGM, WallyHandleFaintingCry, WallyHandleIntroSlide, WallyHandleIntroTrainerBallThrow, WallyHandleDrawPartyStatusSummary, WallyHandleCmd49, WallyHandleCmd50, WallyHandleSpriteInvisibility, WallyHandleBattleAnimation, WallyHandleLinkStandbyMsg, WallyHandleResetActionMoveSelection, WallyHandleCmd55, nullsub_118 }; void nullsub_117(void) { } void SetBankFuncToWallyBufferRunCommand(void) { gBattleBankFunc[gActiveBank] = WallyBufferRunCommand; gBattleStruct->field_94 = 0; gBattleStruct->field_95 = 0; gBattleStruct->field_96 = 0; gBattleStruct->field_97 = 0; }