#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(GetMoveType(MOVE_TACKLE) == TYPE_NORMAL); ASSUME(GetMovePower(MOVE_TACKLE) > 0); } SINGLE_BATTLE_TEST("Galvanize turns a normal type move into Electric") { GIVEN { PLAYER(SPECIES_KRABBY); OPPONENT(SPECIES_GEODUDE_ALOLA) { Ability(ABILITY_GALVANIZE); } } WHEN { TURN { MOVE(opponent, MOVE_TACKLE); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent); MESSAGE("It's super effective!"); } } SINGLE_BATTLE_TEST("Galvanize can not turn certain moves into Electric type moves") { u32 move; PARAMETRIZE { move = MOVE_HIDDEN_POWER; } PARAMETRIZE { move = MOVE_WEATHER_BALL; } PARAMETRIZE { move = MOVE_MULTI_ATTACK; } GIVEN { ASSUME(GetMoveEffect(MOVE_HIDDEN_POWER) == EFFECT_HIDDEN_POWER); ASSUME(GetMoveEffect(MOVE_WEATHER_BALL) == EFFECT_WEATHER_BALL); ASSUME(GetMoveEffect(MOVE_MULTI_ATTACK) == EFFECT_CHANGE_TYPE_ON_ITEM); PLAYER(SPECIES_KRABBY); OPPONENT(SPECIES_GEODUDE_ALOLA) { Ability(ABILITY_GALVANIZE); } } WHEN { TURN { MOVE(opponent, move); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, move, opponent); NOT MESSAGE("It's super effective!"); } } TO_DO_BATTLE_TEST("Galvanize boosts power of affected moves by 20% (Gen7+)"); TO_DO_BATTLE_TEST("Galvanize boosts power of affected moves by 30% (Gen6)"); TO_DO_BATTLE_TEST("(DYNAMAX) Galvanize turns Max Strike into Max Lightning when not used by Gigantamax Pikachu/Toxtricity"); //TO_DO_BATTLE_TEST("(DYNAMAX) Galvanize doesn't turn Max Strike into Max Lightning when used by Gigantamax Pikachu/Toxtricity, instead becoming G-Max Volt Crash/Stun Shock"); // Marked in Bulbapedia as "needs research", so this assumes that it behaves like Pixilate.