#include "global.h" #include "test/battle.h" SINGLE_BATTLE_TEST("Static inflicts paralysis on contact") { u32 move; PARAMETRIZE { move = MOVE_TACKLE; } PARAMETRIZE { move = MOVE_SWIFT; } GIVEN { ASSUME(MoveMakesContact(MOVE_TACKLE)); ASSUME(!MoveMakesContact(MOVE_SWIFT)); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_PIKACHU) { Ability(ABILITY_STATIC); } } WHEN { TURN { MOVE(player, move); } } SCENE { if (MoveMakesContact(move)) { ABILITY_POPUP(opponent, ABILITY_STATIC); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PRZ, player); MESSAGE("The opposing Pikachu's Static paralyzed Wobbuffet, so it may be unable to move!"); STATUS_ICON(player, paralysis: TRUE); } else { NONE_OF { ABILITY_POPUP(opponent, ABILITY_STATIC); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PRZ, player); MESSAGE("The opposing Pikachu's Static paralyzed Wobbuffet, so it may be unable to move!"); STATUS_ICON(player, paralysis: TRUE); } } } } SINGLE_BATTLE_TEST("Static triggers 30% of the time") { PASSES_RANDOMLY(3, 10, RNG_STATIC); GIVEN { ASSUME(B_ABILITY_TRIGGER_CHANCE >= GEN_4); ASSUME(MoveMakesContact(MOVE_TACKLE)); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_PIKACHU) { Ability(ABILITY_STATIC); } } WHEN { TURN { MOVE(player, MOVE_TACKLE); } } SCENE { ABILITY_POPUP(opponent, ABILITY_STATIC); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PRZ, player); MESSAGE("The opposing Pikachu's Static paralyzed Wobbuffet, so it may be unable to move!"); STATUS_ICON(player, paralysis: TRUE); } }