#include "global.h" #include "test/battle.h" #include "battle_ai_util.h" AI_SINGLE_BATTLE_TEST("AI_FLAG_WEIGH_ABILITY_PREDICTION: AI will predict opposing ability based on its aiRating") { PASSES_RANDOMLY(7, 14, RNG_AI_PREDICT_ABILITY); GIVEN { ASSUME(GetMoveType(MOVE_THUNDERBOLT) == TYPE_ELECTRIC); AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT | AI_FLAG_WEIGH_ABILITY_PREDICTION); PLAYER(SPECIES_LANTURN) { Ability(ABILITY_VOLT_ABSORB); }; OPPONENT(SPECIES_LANTURN) { Moves(MOVE_THUNDERBOLT, MOVE_ICE_BEAM, MOVE_SURF); } } WHEN { TURN { EXPECT_MOVE(opponent, MOVE_THUNDERBOLT); } } }