Follow the OS-specific instructions below. # Linux Install [**devkitARM**](http://devkitpro.org/wiki/Getting_Started/devkitARM). Make sure that there is an environment variable called DEVKITARM with the path of the directory before the "bin" directory containing "arm-none-eabi-as", "arm-none-eabi-cpp", "arm-none-eabi-ld" and "arm-none-eabi-objcopy". Then get the compiler from https://github.com/pret/agbcc and run the following commands. ``` ./build.sh ./install.sh PATH_OF_POKEEMERALD_DIRECTORY ``` Then in the pokeemerald directory, build the tools. ``` ./build_tools.sh ``` Finally, build the rom. ``` make ``` # Windows Install [**devkitARM**](http://devkitpro.org/wiki/Getting_Started/devkitARM). Then get the compiled tools from https://github.com/pret/pokeruby-tools. Copy the `tools/` folder over the `tools/` folder in your pokeemerald directory. You can then build pokeemerald using `make` in the MSYS environment provided with devkitARM. # Mac Installing pokeemerald on a Mac requires macOS >= 10.12 (Sierra or higher). To get pokeemerald up and running, run the following commands in Terminal: Make sure you have the right compilers. ``` xcode-select --install ``` Download a [devkitPRO pacman](https://github.com/devkitPro/pacman/releases/tag/v1.0.0) package (`.pkg`) and install using the native Installer. This will install the devkitPRO package in `/opt/devkitpro`. You must install devkitARM using ``` sudo dkp-pacman -S devkitARM ``` Then set environment variables ``` export DEVKITPRO=/opt/devkitpro echo "export DEVKITPRO=$DEVKITPRO" >> ~/.bashrc export DEVKITARM=$DEVKITPRO/devkitARM echo "export DEVKITARM=$DEVKITARM" >> ~/.bashrc ``` Now download and install the game's compiler from . You should download and unpack the `.zip` and move the folder to the same folder holding pokeemerald. ``` cd /PATH/TO/agbcc/ ./build.sh ./install.sh /PATH/TO/pokeemerald ``` Build the necessary tools ``` cd /PATH/TO/pokeemerald ./build_tools.sh ``` And finally the ROM should be ready to build ``` make ```