#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(gMovesInfo[MOVE_TACKLE].category == DAMAGE_CATEGORY_PHYSICAL); ASSUME(gMovesInfo[MOVE_ROLE_PLAY].effect == EFFECT_ROLE_PLAY); } SINGLE_BATTLE_TEST("Sword of Ruin reduces Defense if opposing mon's ability doesn't match") { s16 damage[2]; GIVEN { PLAYER(SPECIES_CHIEN_PAO) { Ability(ABILITY_SWORD_OF_RUIN); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_TACKLE); MOVE(opponent, MOVE_ROLE_PLAY); } TURN { MOVE(player, MOVE_TACKLE); } } SCENE { ABILITY_POPUP(player, ABILITY_SWORD_OF_RUIN); MESSAGE("Chien-Pao's Sword of Ruin weakened the Defense of all surrounding Pokémon!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player); HP_BAR(opponent, captureDamage: &damage[0]); ANIMATION(ANIM_TYPE_MOVE, MOVE_ROLE_PLAY, opponent); ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player); HP_BAR(opponent, captureDamage: &damage[1]); } THEN { EXPECT_MUL_EQ(damage[1], Q_4_12(1.33), damage[0]); } }