#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(gMovesInfo[MOVE_DARK_VOID].effect == EFFECT_DARK_VOID); } SINGLE_BATTLE_TEST("Dark Void inflicts 1-3 turns of sleep") { u32 turns, count; ASSUME(B_SLEEP_TURNS >= GEN_5); PARAMETRIZE { turns = 1; } PARAMETRIZE { turns = 2; } PARAMETRIZE { turns = 3; } PASSES_RANDOMLY(1, 3, RNG_SLEEP_TURNS); GIVEN { PLAYER(SPECIES_DARKRAI); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_DARK_VOID); MOVE(opponent, MOVE_CELEBRATE); } for (count = 0; count < turns; ++count) TURN {} } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_DARK_VOID, player); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_SLP, opponent); MESSAGE("The opposing Wobbuffet fell asleep!"); STATUS_ICON(opponent, sleep: TRUE); for (count = 0; count < turns; ++count) { if (count < turns - 1) MESSAGE("The opposing Wobbuffet is fast asleep."); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_SLP, opponent); } MESSAGE("The opposing Wobbuffet woke up!"); STATUS_ICON(opponent, none: TRUE); } } TO_DO_BATTLE_TEST("Dark Void can only be used by Darkrai (Gen7+)"); TO_DO_BATTLE_TEST("Dark Void can be used by Pokémon other than Darkrai (Gen4-6)"); TO_DO_BATTLE_TEST("Dark Void can be used by a Pokémon transformed into Darkrai");