#include "global.h" #include "test/battle.h" SINGLE_BATTLE_TEST("Shaymin-Sky reverts to Shaymin-Land when frozen or frostbitten") { ASSUME(MoveHasMoveEffect(MOVE_POWDER_SNOW, MOVE_EFFECT_FREEZE_OR_FROSTBITE)); GIVEN { PLAYER(SPECIES_SHAYMIN_SKY); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, MOVE_POWDER_SNOW); } } THEN { EXPECT_EQ(player->species, SPECIES_SHAYMIN_LAND); } }