#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(gMovesInfo[MOVE_SUBSTITUTE].effect == EFFECT_SUBSTITUTE); } SINGLE_BATTLE_TEST("Substitute creates a Substitute at the cost of 1/4 users maximum HP") { s16 maxHP = 0; s16 costHP = 0; GIVEN { PLAYER(SPECIES_WOBBUFFET); PLAYER(SPECIES_WYNAUT); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_SUBSTITUTE); } } SCENE { maxHP = GetMonData(&gPlayerParty[0], MON_DATA_HP); ANIMATION(ANIM_TYPE_MOVE, MOVE_SUBSTITUTE, player); HP_BAR(player, captureDamage: &costHP); MESSAGE("Wobbuffet put in a substitute!"); }THEN { EXPECT_EQ(maxHP / 4, costHP); } } SINGLE_BATTLE_TEST("Substitute fails if the user doesn't have enough HP") { GIVEN { PLAYER(SPECIES_WOBBUFFET) { HP(1); } PLAYER(SPECIES_WYNAUT); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_SUBSTITUTE); } } SCENE { MESSAGE("But it does not have enough HP left to make a substitute!"); } } SINGLE_BATTLE_TEST("Substitute's HP cost can trigger a berry") { GIVEN { ASSUME(gItemsInfo[ITEM_SITRUS_BERRY].battleUsage == EFFECT_ITEM_RESTORE_HP); PLAYER(SPECIES_WOBBUFFET) { HP(300); Item(ITEM_SITRUS_BERRY); } PLAYER(SPECIES_WYNAUT); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_SUBSTITUTE); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_SUBSTITUTE, player); MESSAGE("Wobbuffet restored its health using its Sitrus Berry!"); } } SINGLE_BATTLE_TEST("Substitute's HP cost doesn't trigger effects that trigger on damage taken") { GIVEN { PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_AIR_BALLOON); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_SUBSTITUTE); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_SUBSTITUTE, player); MESSAGE("Wobbuffet put in a substitute!"); NOT MESSAGE("Wobbuffet's Air Balloon popped!"); } } TO_DO_BATTLE_TEST("Baton Pass passes Substitutes");