#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(gMovesInfo[MOVE_TACKLE].category == DAMAGE_CATEGORY_PHYSICAL); } SINGLE_BATTLE_TEST("Intimidate (opponent) lowers player's attack after switch out", s16 damage) { u32 ability; PARAMETRIZE { ability = ABILITY_INTIMIDATE; } PARAMETRIZE { ability = ABILITY_SHED_SKIN; } GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_ARBOK) { Ability(ability); } } WHEN { TURN { SWITCH(opponent, 1); } TURN { MOVE(player, MOVE_TACKLE); } } SCENE { if (ability == ABILITY_INTIMIDATE) { ABILITY_POPUP(opponent, ABILITY_INTIMIDATE); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); MESSAGE("Foe Arbok's Intimidate cuts Wobbuffet's attack!"); } HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage); } } SINGLE_BATTLE_TEST("Intimidate (opponent) lowers player's attack after KO", s16 damage) { u32 ability; PARAMETRIZE { ability = ABILITY_INTIMIDATE; } PARAMETRIZE { ability = ABILITY_SHED_SKIN; } GIVEN { PLAYER(SPECIES_WOBBUFFET) { Speed(2); } OPPONENT(SPECIES_WOBBUFFET) { HP(1); Speed(1); } OPPONENT(SPECIES_ARBOK) { Ability(ability); Speed(1); } } WHEN { TURN { MOVE(player, MOVE_TACKLE); SEND_OUT(opponent, 1); } TURN { MOVE(player, MOVE_TACKLE); } } SCENE { HP_BAR(opponent); if (ability == ABILITY_INTIMIDATE) { ABILITY_POPUP(opponent, ABILITY_INTIMIDATE); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); MESSAGE("Foe Arbok's Intimidate cuts Wobbuffet's attack!"); } HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage); } } DOUBLE_BATTLE_TEST("Intimidate doesn't activate on an empty field in a double battle") { GIVEN { ASSUME(gMovesInfo[MOVE_EXPLOSION].effect == EFFECT_EXPLOSION); PLAYER(SPECIES_WOBBUFFET); PLAYER(SPECIES_WOBBUFFET) { HP(1); } PLAYER(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); } PLAYER(SPECIES_ABRA); OPPONENT(SPECIES_WOBBUFFET) { HP(1); } OPPONENT(SPECIES_WOBBUFFET) { HP(1); } OPPONENT(SPECIES_ARBOK) { Ability(ABILITY_INTIMIDATE); } OPPONENT(SPECIES_WYNAUT); } WHEN { TURN { MOVE(playerLeft, MOVE_EXPLOSION); SEND_OUT(playerLeft, 2); SEND_OUT(opponentLeft, 2); SEND_OUT(playerRight, 3); SEND_OUT(opponentRight, 3); } TURN { MOVE(playerLeft, MOVE_CELEBRATE); } } SCENE { HP_BAR(playerLeft, hp: 0); ANIMATION(ANIM_TYPE_MOVE, MOVE_EXPLOSION, playerLeft); // Everyone faints. MESSAGE("Go! Ekans!"); MESSAGE("2 sent out Arbok!"); MESSAGE("Go! Abra!"); MESSAGE("2 sent out Wynaut!"); NONE_OF { ABILITY_POPUP(playerLeft, ABILITY_INTIMIDATE); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft); MESSAGE("Ekans's Intimidate cuts Foe Arbok's attack!"); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight); MESSAGE("Ekans's Intimidate cuts Foe Wynaut's attack!"); ABILITY_POPUP(opponentLeft, ABILITY_INTIMIDATE); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft); MESSAGE("Foe Arbok's Intimidate cuts Ekans's attack!"); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight); MESSAGE("Foe Arbok's Intimidate cuts Abra's attack!"); } } } SINGLE_BATTLE_TEST("Intimidate and Eject Button force the opponent to Attack") { GIVEN { ASSUME(gItemsInfo[ITEM_EJECT_BUTTON].holdEffect == HOLD_EFFECT_EJECT_BUTTON); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_EJECT_BUTTON); } OPPONENT(SPECIES_HITMONTOP) { Moves(MOVE_TACKLE); } } WHEN { TURN { MOVE(player, MOVE_QUICK_ATTACK); MOVE(opponent, MOVE_TACKLE); SEND_OUT(opponent, 1); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_QUICK_ATTACK, player); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent); MESSAGE("Foe Wobbuffet is switched out with the Eject Button!"); MESSAGE("2 sent out Hitmontop!"); ABILITY_POPUP(opponent, ABILITY_INTIMIDATE); MESSAGE("Foe Hitmontop's Intimidate cuts Wobbuffet's attack!"); NONE_OF { ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent); MESSAGE("Foe Hitmontop used Tackle!"); } } } DOUBLE_BATTLE_TEST("Intimidate activates on an empty slot") { GIVEN { PLAYER(SPECIES_WOBBUFFET); PLAYER(SPECIES_CROAGUNK); PLAYER(SPECIES_WYNAUT); PLAYER(SPECIES_HITMONTOP) { Ability(ABILITY_INTIMIDATE); } OPPONENT(SPECIES_RALTS); OPPONENT(SPECIES_AZURILL); } WHEN { TURN { SWITCH(playerLeft, 2); MOVE(playerRight, MOVE_GUNK_SHOT, target: opponentLeft); MOVE(opponentRight, MOVE_SPLASH); } TURN { SWITCH(playerLeft, 3); MOVE(playerRight, MOVE_SPLASH); } } SCENE { MESSAGE("Wobbuffet, that's enough! Come back!"); MESSAGE("Go! Wynaut!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_GUNK_SHOT, playerRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_SPLASH, opponentRight); MESSAGE("Wynaut, that's enough! Come back!"); MESSAGE("Go! Hitmontop!"); ABILITY_POPUP(playerLeft, ABILITY_INTIMIDATE); NONE_OF { MESSAGE("Hitmontop's Intimidate cuts Foe Ralts's attack!"); } ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight); MESSAGE("Hitmontop's Intimidate cuts Foe Azurill's attack!"); } } DOUBLE_BATTLE_TEST("Intimidate activates immediately after the mon was switched in as long as one opposing mon is alive") { GIVEN { PLAYER(SPECIES_TAPU_KOKO) { Ability(ABILITY_ELECTRIC_SURGE); }; PLAYER(SPECIES_WOBBUFFET); PLAYER(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); Item(ITEM_ELECTRIC_SEED); } OPPONENT(SPECIES_WYNAUT) { HP(1); } OPPONENT(SPECIES_WYNAUT); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(playerLeft, MOVE_U_TURN, target: opponentLeft); SEND_OUT(playerLeft, 2); SEND_OUT(opponentLeft, 2); } } SCENE { ABILITY_POPUP(playerLeft, ABILITY_ELECTRIC_SURGE); ANIMATION(ANIM_TYPE_MOVE, MOVE_U_TURN, playerLeft); HP_BAR(opponentLeft); ABILITY_POPUP(playerLeft, ABILITY_INTIMIDATE); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, playerLeft); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft); } THEN { EXPECT_EQ(playerLeft->statStages[STAT_DEF], DEFAULT_STAT_STAGE + 1); } } SINGLE_BATTLE_TEST("Intimidate can not further lower opponents Atk stat if it is at minimum stages") { GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_ARBOK) { Ability(ABILITY_INTIMIDATE); } } WHEN { TURN { MOVE(opponent, MOVE_CHARM); } TURN { MOVE(opponent, MOVE_CHARM); } TURN { MOVE(opponent, MOVE_CHARM); } TURN { SWITCH(opponent, 1); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_CHARM, opponent); ANIMATION(ANIM_TYPE_MOVE, MOVE_CHARM, opponent); ANIMATION(ANIM_TYPE_MOVE, MOVE_CHARM, opponent); ABILITY_POPUP(opponent, ABILITY_INTIMIDATE); NONE_OF { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); MESSAGE("Foe Arbok's Intimidate cuts Wobbuffet's attack!"); } MESSAGE("Wobbuffet's Attack won't go lower!"); } THEN { EXPECT_EQ(player->statStages[STAT_ATK], MIN_STAT_STAGE); } } SINGLE_BATTLE_TEST("Intimidate activates when it's no longer effected by Neutralizing Gas") { GIVEN { PLAYER(SPECIES_WEEZING) { Ability(ABILITY_NEUTRALIZING_GAS); } PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_ARBOK) { Ability(ABILITY_INTIMIDATE); } } WHEN { TURN { SWITCH(player, 1); } } SCENE { ABILITY_POPUP(player, ABILITY_NEUTRALIZING_GAS); MESSAGE("Neutralizing Gas filled the area!"); MESSAGE("Weezing, that's enough! Come back!"); MESSAGE("The effects of Neutralizing Gas wore off!"); ABILITY_POPUP(opponent, ABILITY_INTIMIDATE); MESSAGE("Go! Wobbuffet!"); } }