# How to add new AI Flags The battle engine upgrade has rewritten the AI battle scripts to C functions to easily add new logic. This tutorial explains how to add a new AI logic flag. ## 1. Define your flag Open `include/constants/battle_ai.h`. We have many unused flags, but you can add a new one after `AI_FLAG_SMART_SWITCHING` like so: `#define AI_FLAG_SUPPORT (1 << 16)` ## 2. Make your new function Open `src/battle_ai_main.c`. Search for the array `static s16 (*const sBattleAiFuncTable[])(u8, u8, u16, s16)`. We want to add our new function to this table. Since we have defined our flag as `(1 << 16)`, find the 16th entry in the table (identifiable by the initializer, `[16]`), and replace it with: `[16] = AI_Support, // AI_FLAG_SUPPORT` Define your function above the table as `static s16 AI_Support(u8 battlerAtk, u8 battlerDef, u16 move, s16 score);` ## Make your function do something at the bottom of the file, add: ```c static s16 AI_Support(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { // Add your logic here! } ``` ## Give your trainer the correct AI flag! And that's it!