#ifndef GUARD_VS_SEEKER_H #define GUARD_VS_SEEKER_H #include "global.h" void Task_InitVsSeekerAndCheckForTrainersOnScreen(u8 taskId); bool8 UpdateVsSeekerStepCounter(void); void MapResetTrainerRematches(u16 mapGroup, u16 mapNum); void ClearRematchMovementByTrainerId(void); u16 GetRematchTrainerIdVSSeeker(u16 trainerId); #define VSSEEKER_RECHARGE_STEPS 100 #endif //GUARD_VS_SEEKER_H