#ifndef POKEEMERALD_FIELD_MAP_OBJ_H #define POKEEMERALD_FIELD_MAP_OBJ_H // Exported struct declarations // Exported RAM declarations // Exported ROM declarations void sub_808D438(void); u8 GetFieldObjectIdByLocalIdAndMap(u8, u8, u8); bool8 TryGetFieldObjectIdByLocalIdAndMap(u8, u8, u8, u8 *); u8 GetFieldObjectIdByXY(s16, s16); void FieldObjectSetDirection(struct MapObject *, u8); u8 sub_808D4F4(void); void RemoveFieldObjectByLocalIdAndMap(u8, u8, u8); void npc_load_two_palettes__no_record(u16, u8); void npc_load_two_palettes__and_record(u16, u8); void pal_patch_for_npc(u16, u8); void sub_808E16C(s16, s16); void sub_808EAB0(u16, u8); void sub_8092FF0(s16, s16, s16 *, s16 *); u8 FieldObjectDirectionToImageAnimId(u8); void sub_80930E0(s16 *, s16 *, u8, u8); void FieldObjectClearAnim(struct MapObject *); void SpawnFieldObjectsInView(s16, s16); u8 sprite_new(u8, u8, s16, s16, u8, u8); u8 AddPseudoFieldObject(u16, void (*)(struct Sprite *), s16, s16, u8); u8 show_sprite(u8, u8, u8); u8 SpawnSpecialFieldObjectParametrized(u8, u8, u8, s16, s16, u8); u8 SpawnSpecialFieldObject(struct MapObjectTemplate *); void sub_8093038(s16, s16, s16 *, s16 *); void CameraObjectReset1(void); // Exported data declarations extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[]; #endif //POKEEMERALD_FIELD_MAP_OBJ_H