#define MON_DATA_PERSONALITY 0 #define MON_DATA_OT_ID 1 #define MON_DATA_NICKNAME 2 #define MON_DATA_LANGUAGE 3 #define MON_DATA_SANITY_BIT1 4 #define MON_DATA_SANITY_BIT2 5 #define MON_DATA_SANITY_BIT3 6 #define MON_DATA_OT_NAME 7 #define MON_DATA_MARKINGS 8 #define MON_DATA_CHECKSUM 9 #define MON_DATA_10 10 #define MON_DATA_SPECIES 11 #define MON_DATA_HELD_ITEM 12 #define MON_DATA_MOVE1 13 #define MON_DATA_MOVE2 14 #define MON_DATA_MOVE3 15 #define MON_DATA_MOVE4 16 #define MON_DATA_PP1 17 #define MON_DATA_PP2 18 #define MON_DATA_PP3 19 #define MON_DATA_PP4 20 #define MON_DATA_PP_BONUSES 21 #define MON_DATA_COOL 22 #define MON_DATA_BEAUTY 23 #define MON_DATA_CUTE 24 #define MON_DATA_EXP 25 #define MON_DATA_HP_EV 26 #define MON_DATA_ATK_EV 27 #define MON_DATA_DEF_EV 28 #define MON_DATA_SPD_EV 29 #define MON_DATA_SPATK_EV 30 #define MON_DATA_SPDEF_EV 31 #define MON_DATA_FRIENDSHIP 32 #define MON_DATA_SMART 33 #define MON_DATA_POKERUS 34 #define MON_DATA_MET_LOCATION 35 #define MON_DATA_MET_LEVEL 36 #define MON_DATA_MET_GAME 37 #define MON_DATA_POKEBALL 38 #define MON_DATA_HP_IV 39 #define MON_DATA_ATK_IV 40 #define MON_DATA_DEF_IV 41 #define MON_DATA_SPD_IV 42 #define MON_DATA_SPATK_IV 43 #define MON_DATA_SPDEF_IV 44 #define MON_DATA_IS_EGG 45 #define MON_DATA_ALT_ABILITY 46 #define MON_DATA_TOUGH 47 #define MON_DATA_SHEEN 48 #define MON_DATA_OT_GENDER 49 #define MON_DATA_COOL_RIBBON 50 #define MON_DATA_BEAUTY_RIBBON 51 #define MON_DATA_CUTE_RIBBON 52 #define MON_DATA_SMART_RIBBON 53 #define MON_DATA_TOUGH_RIBBON 54 #define MON_DATA_STATUS 55 #define MON_DATA_LEVEL 56 #define MON_DATA_HP 57 #define MON_DATA_MAX_HP 58 #define MON_DATA_ATK 59 #define MON_DATA_DEF 60 #define MON_DATA_SPD 61 #define MON_DATA_SPATK 62 #define MON_DATA_SPDEF 63 #define MON_DATA_64 64 #define MON_DATA_SPECIES2 65 #define MON_DATA_IVS 66 #define MON_DATA_CHAMPION_RIBBON 67 #define MON_DATA_WINNING_RIBBON 68 #define MON_DATA_VICTORY_RIBBON 69 #define MON_DATA_ARTIST_RIBBON 70 #define MON_DATA_EFFORT_RIBBON 71 #define MON_DATA_GIFT_RIBBON_1 72 #define MON_DATA_GIFT_RIBBON_2 73 #define MON_DATA_GIFT_RIBBON_3 74 #define MON_DATA_GIFT_RIBBON_4 75 #define MON_DATA_GIFT_RIBBON_5 76 #define MON_DATA_GIFT_RIBBON_6 77 #define MON_DATA_GIFT_RIBBON_7 78 #define MON_DATA_FATEFUL_ENCOUNTER 79 #define MON_DATA_KNOWN_MOVES 80 #define MON_DATA_RIBBON_COUNT 81 #define MON_DATA_RIBBONS 82 #define MON_DATA_83 83 #define MON_DATA_ATK2 84 #define MON_DATA_DEF2 85 #define MON_DATA_SPD2 86 #define MON_DATA_SPATK2 87 #define MON_DATA_SPDEF2 88 #define MON_MALE 0x00 #define MON_FEMALE 0xFE #define MON_GENDERLESS 0xFF #define TYPE_NORMAL 0x00 #define TYPE_FIGHTING 0x01 #define TYPE_FLYING 0x02 #define TYPE_POISON 0x03 #define TYPE_GROUND 0x04 #define TYPE_ROCK 0x05 #define TYPE_BUG 0x06 #define TYPE_GHOST 0x07 #define TYPE_STEEL 0x08 #define TYPE_MYSTERY 0x09 #define TYPE_FIRE 0x0a #define TYPE_WATER 0x0b #define TYPE_GRASS 0x0c #define TYPE_ELECTRIC 0x0d #define TYPE_PSYCHIC 0x0e #define TYPE_ICE 0x0f #define TYPE_DRAGON 0x10 #define TYPE_DARK 0x11 enum { NATURE_HARDY, NATURE_LONELY, NATURE_BRAVE, NATURE_ADAMANT, NATURE_NAUGHTY, NATURE_BOLD, NATURE_DOCILE, NATURE_RELAXED, NATURE_IMPISH, NATURE_LAX, NATURE_TIMID, NATURE_HASTY, NATURE_SERIOUS, NATURE_JOLLY, NATURE_NAIVE, NATURE_MODEST, NATURE_MILD, NATURE_QUIET, NATURE_BASHFUL, NATURE_RASH, NATURE_CALM, NATURE_GENTLE, NATURE_SASSY, NATURE_CAREFUL, NATURE_QUIRKY, }; struct PokemonSubstruct0 { u16 species; u16 heldItem; u32 experience; u8 ppBonuses; u8 friendship; }; struct PokemonSubstruct1 { u16 moves[4]; u8 pp[4]; }; struct PokemonSubstruct2 { u8 hpEV; u8 attackEV; u8 defenseEV; u8 speedEV; u8 spAttackEV; u8 spDefenseEV; u8 cool; u8 beauty; u8 cute; u8 smart; u8 tough; u8 sheen; }; struct PokemonSubstruct3 { /* 0x00 */ u8 pokerus; /* 0x01 */ u8 metLocation; /* 0x02 */ u16 metLevel:7; /* 0x02 */ u16 metGame:4; /* 0x03 */ u16 pokeball:4; /* 0x03 */ u16 otGender:1; /* 0x04 */ u32 hpIV:5; /* 0x04 */ u32 attackIV:5; /* 0x05 */ u32 defenseIV:5; /* 0x05 */ u32 speedIV:5; /* 0x05 */ u32 spAttackIV:5; /* 0x06 */ u32 spDefenseIV:5; /* 0x07 */ u32 isEgg:1; /* 0x07 */ u32 altAbility:1; /* 0x08 */ u32 coolRibbon:3; /* 0x08 */ u32 beautyRibbon:3; /* 0x08 */ u32 cuteRibbon:3; /* 0x09 */ u32 smartRibbon:3; /* 0x09 */ u32 toughRibbon:3; /* 0x09 */ u32 championRibbon:1; /* 0x0A */ u32 winningRibbon:1; /* 0x0A */ u32 victoryRibbon:1; /* 0x0A */ u32 artistRibbon:1; /* 0x0A */ u32 effortRibbon:1; /* 0x0A */ u32 giftRibbon1:1; /* 0x0A */ u32 giftRibbon2:1; /* 0x0A */ u32 giftRibbon3:1; /* 0x0A */ u32 giftRibbon4:1; /* 0x0B */ u32 giftRibbon5:1; /* 0x0B */ u32 giftRibbon6:1; /* 0x0B */ u32 giftRibbon7:1; /* 0x0B */ u32 fatefulEncounter:5; // unused in Ruby/Sapphire, but the high bit must be set for Mew/Deoxys to obey in FR/LG/Emerald }; union PokemonSubstruct { struct PokemonSubstruct0 type0; struct PokemonSubstruct1 type1; struct PokemonSubstruct2 type2; struct PokemonSubstruct3 type3; u16 raw[6]; }; struct BoxPokemon { u32 personality; u32 otId; u8 nickname[POKEMON_NAME_LENGTH]; u8 language; u8 isBadEgg:1; u8 hasSpecies:1; u8 isEgg:1; u8 unused:5; u8 otName[OT_NAME_LENGTH]; u8 markings; u16 checksum; u16 unknown; union { u32 raw[12]; union PokemonSubstruct substructs[4]; } secure; }; struct Pokemon { struct BoxPokemon box; u32 status; u8 level; u8 pokerus; u16 hp; u16 maxHP; u16 attack; u16 defense; u16 speed; u16 spAttack; u16 spDefense; }; extern struct Pokemon gPlayerParty[6]; extern struct Pokemon gEnemyParty[6]; struct BaseStats { /* 0x00 */ u8 baseHP; /* 0x01 */ u8 baseAttack; /* 0x02 */ u8 baseDefense; /* 0x03 */ u8 baseSpeed; /* 0x04 */ u8 baseSpAttack; /* 0x05 */ u8 baseSpDefense; /* 0x06 */ u8 type1; /* 0x07 */ u8 type2; /* 0x08 */ u8 catchRate; /* 0x09 */ u8 expYield; /* 0x0A */ u16 evYield_HP:2; /* 0x0A */ u16 evYield_Attack:2; /* 0x0A */ u16 evYield_Defense:2; /* 0x0A */ u16 evYield_Speed:2; /* 0x0B */ u16 evYield_SpAttack:2; /* 0x0B */ u16 evYield_SpDefense:2; /* 0x0C */ u16 item1; /* 0x0E */ u16 item2; /* 0x10 */ u8 genderRatio; /* 0x11 */ u8 eggCycles; /* 0x12 */ u8 friendship; /* 0x13 */ u8 growthRate; /* 0x14 */ u8 eggGroup1; /* 0x15 */ u8 eggGroup2; /* 0x16 */ u8 ability1; /* 0x17 */ u8 ability2; /* 0x18 */ u8 safariZoneFleeRate; /* 0x19 */ u8 bodyColor; }; struct BattleMove { u8 effect; u8 power; u8 type; u8 accuracy; u8 pp; u8 secondaryEffectChance; u8 target; u8 priority; u32 flags; }; // These are full type signatures for GetMonData() and GetBoxMonData(), // but they are not used since some code erroneously omits the third arg. // u32 GetMonData(struct Pokemon *mon, s32 field, u8 *data); u32 GetMonData(); u8 pokemon_species_get_gender_info(u16 species, u32 personality);