#include "global.h" #include "event_object_movement.h" #include "berry.h" #include "decoration.h" #include "event_data.h" #include "event_scripts.h" #include "field_camera.h" #include "field_effect.h" #include "field_effect_helpers.h" #include "field_player_avatar.h" #include "fieldmap.h" #include "malloc.h" #include "mauville_old_man.h" #include "metatile_behavior.h" #include "overworld.h" #include "palette.h" #include "pokenav.h" #include "random.h" #include "rom_818CFC8.h" #include "rom_81BE66C.h" #include "sprite.h" #include "trainer_see.h" #include "util.h" #include "constants/event_objects.h" // this file was known as evobjmv.c in Game Freak's original source extern u8 gUnknown_020375B4; extern u16 gUnknown_020375B6; extern u8 *gUnknown_020375B8; static void sub_808D450(void); static u8 GetEventObjectIdByLocalId(u8); static u8 GetEventObjectIdByLocalIdAndMapInternal(u8, u8, u8); static bool8 GetAvailableEventObjectSlot(u16, u8, u8, u8 *); static void EventObjectHandleDynamicGraphicsId(struct EventObject *); static void RemoveEventObjectInternal (struct EventObject *); static u16 GetEventObjectFlagIdByEventObjectId(u8); static void sub_8096518(struct EventObject *, struct Sprite *); static void MakeObjectTemplateFromEventObjectTemplate(struct EventObjectTemplate *, struct SpriteTemplate *, const struct SubspriteTable **); static void GetEventObjectMovingCameraOffset(s16 *, s16 *); static struct EventObjectTemplate *GetEventObjectTemplateByLocalIdAndMap(u8, u8, u8); static void sub_808E894(u16); static void RemoveEventObjectIfOutsideView(struct EventObject *); static void sub_808E1B8(u8, s16, s16); static void SetPlayerAvatarEventObjectIdAndObjectId(u8, u8); static void sub_808E38C(struct EventObject *); static u8 sub_808E8F4(const struct SpritePalette *); static u8 FindEventObjectPaletteIndexByTag(u16); static void sub_808EAB0(u16, u8); static bool8 EventObjectDoesZCoordMatch(struct EventObject *, u8); static void ObjectCB_CameraObject(struct Sprite *); static void CameraObject_0(struct Sprite *); static void CameraObject_1(struct Sprite *); static void CameraObject_2(struct Sprite *); static struct EventObjectTemplate *FindEventObjectTemplateInArrayByLocalId(u8 localId, struct EventObjectTemplate *templates, u8 count); static void npc_reset(struct EventObject *, struct Sprite *); static void EventObjectSetRegularAnim(struct EventObject *, struct Sprite *, u8); u8 sub_8093438(u32); u8 sub_80934BC(u32); u8 sub_8093514(u32); u8 GetJumpLedgeAnimId(u32); void sub_8092F88(u32, s16 *, s16 *, s16, s16); bool8 EventObjectExecRegularAnim(struct EventObject *, struct Sprite *); static void SetEventObjectStepTimer(struct Sprite *, s16); bool8 RunEventObjectStepTimer(struct Sprite *); bool8 npc_block_way__next_tile(struct EventObject *, u8); static u32 state_to_direction(u8, u32, u32); /*static*/ void sub_80964E8(struct EventObject *, struct Sprite *); static void EventObjectExecSpecialAnim(struct EventObject *, struct Sprite *); /*static*/ void npc_obj_transfer_image_anim_pause_flag(struct EventObject *, struct Sprite *); static bool8 IsCoordOutsideEventObjectMovementRect(struct EventObject *, s16, s16); static bool8 IsMetatileDirectionallyImpassable(struct EventObject *, s16, s16, u8); static bool8 CheckForCollisionBetweenEventObjects(struct EventObject *, s16, s16); bool8 sub_809558C(struct EventObject *, struct Sprite *); bool8 sub_8095B64(struct EventObject *, struct Sprite *); static void sub_8096530(struct EventObject *, struct Sprite *); static void npc_update_obj_anim_flag(struct EventObject *, struct Sprite *); static void EventObjectUpdateMetatileBehaviors(struct EventObject*); static void GetGroundEffectFlags_Reflection(struct EventObject*, u32*); static void GetGroundEffectFlags_TallGrassOnSpawn(struct EventObject*, u32*); static void GetGroundEffectFlags_LongGrassOnSpawn(struct EventObject*, u32*); static void GetGroundEffectFlags_SandHeap(struct EventObject*, u32*); static void GetGroundEffectFlags_ShallowFlowingWater(struct EventObject*, u32*); static void GetGroundEffectFlags_ShortGrass(struct EventObject*, u32*); static void GetGroundEffectFlags_HotSprings(struct EventObject*, u32*); static void GetGroundEffectFlags_TallGrassOnBeginStep(struct EventObject*, u32*); static void GetGroundEffectFlags_LongGrassOnBeginStep(struct EventObject*, u32*); static void GetGroundEffectFlags_Tracks(struct EventObject*, u32*); static void GetGroundEffectFlags_Puddle(struct EventObject*, u32*); static void GetGroundEffectFlags_Ripple(struct EventObject*, u32*); static void GetGroundEffectFlags_Seaweed(struct EventObject*, u32*); static void GetGroundEffectFlags_JumpLanding(struct EventObject*, u32*); static u8 EventObjectCheckForReflectiveSurface(struct EventObject*); static u8 GetReflectionTypeByMetatileBehavior(u32); static void InitObjectPriorityByZCoord(struct Sprite *sprite, u8 z); static void EventObjectUpdateSubpriority(struct EventObject*, struct Sprite*); static void DoTracksGroundEffect_None(struct EventObject*, struct Sprite*, u8); static void DoTracksGroundEffect_Footprints(struct EventObject*, struct Sprite*, u8); static void DoTracksGroundEffect_BikeTireTracks(struct EventObject*, struct Sprite*, u8); static void DoRippleFieldEffect(struct EventObject*, struct Sprite*); static void DoGroundEffects_OnSpawn(struct EventObject*, struct Sprite*); static void DoGroundEffects_OnBeginStep(struct EventObject*, struct Sprite*); static void DoGroundEffects_OnFinishStep(struct EventObject*, struct Sprite*); static void sub_8097D68(struct Sprite*); static void sub_8097FE4(u8); const u8 gUnknown_084975C4[] = {1, 1, 6, 7, 8, 9, 6, 7, 8, 9, 11, 11, 0, 0, 0, 0}; const struct SpriteTemplate gCameraSpriteTemplate = {0, 0xFFFF, &gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, ObjectCB_CameraObject}; void (*const gCameraObjectFuncs[])(struct Sprite *) = { CameraObject_0, CameraObject_1, CameraObject_2, }; #include "data/field_event_obj/event_object_graphics.h" // movement type callbacks void (*const gUnknown_08505438[])(struct Sprite *) = { EventObjectCB_NoMovement1, EventObjectCB_LookRandomDirections, EventObjectCB_GoRandomDirections, EventObjectCB_RandomlyGoNorthOrSouth, EventObjectCB_RandomlyGoNorthOrSouth, EventObjectCB_RandomlyGoEastOrWest, EventObjectCB_RandomlyGoEastOrWest, EventObjectCB_FaceFixedDirection, EventObjectCB_FaceFixedDirection, EventObjectCB_FaceFixedDirection, EventObjectCB_FaceFixedDirection, EventObjectCB_NoMovement2, EventObjectCB_BerryTree, EventObjectCB_RandomlyLookNorthOrSouth, EventObjectCB_RandomlyLookEastOrWest, EventObjectCB_RandomlyLookNorthOrWest, EventObjectCB_RandomlyLookNorthOrEast, EventObjectCB_RandomlyLookSouthOrWest, EventObjectCB_RandomlyLookSouthOrEast, EventObjectCB_RandomlyLookNorthOrSouthOrWest, EventObjectCB_RandomlyLookNorthOrSouthOrEast, EventObjectCB_RandomlyLookNorthOrEastOrWest, EventObjectCB_RandomlyLookSouthOrEastOrWest, EventObjectCB_LookAroundCounterclockwise, EventObjectCB_LookAroundClockwise, EventObjectCB_AlternatelyGoInOppositeDirections, EventObjectCB_AlternatelyGoInOppositeDirections, EventObjectCB_AlternatelyGoInOppositeDirections, EventObjectCB_AlternatelyGoInOppositeDirections, EventObjectCB_GoInDirectionSequence1, EventObjectCB_GoInDirectionSequence2, EventObjectCB_GoInDirectionSequence3, EventObjectCB_GoInDirectionSequence4, EventObjectCB_GoInDirectionSequence5, EventObjectCB_GoInDirectionSequence6, EventObjectCB_GoInDirectionSequence7, EventObjectCB_GoInDirectionSequence8, EventObjectCB_GoInDirectionSequence9, EventObjectCB_GoInDirectionSequence10, EventObjectCB_GoInDirectionSequence11, EventObjectCB_GoInDirectionSequence12, EventObjectCB_GoInDirectionSequence13, EventObjectCB_GoInDirectionSequence14, EventObjectCB_GoInDirectionSequence15, EventObjectCB_GoInDirectionSequence16, EventObjectCB_GoInDirectionSequence17, EventObjectCB_GoInDirectionSequence18, EventObjectCB_GoInDirectionSequence19, EventObjectCB_GoInDirectionSequence20, EventObjectCB_GoInDirectionSequence21, EventObjectCB_GoInDirectionSequence22, EventObjectCB_GoInDirectionSequence23, EventObjectCB_GoInDirectionSequence24, EventObjectCB_CopyPlayer1, EventObjectCB_CopyPlayer1, EventObjectCB_CopyPlayer1, EventObjectCB_CopyPlayer1, EventObjectCB_TreeDisguise, EventObjectCB_MountainDisguise, EventObjectCB_CopyPlayer2, EventObjectCB_CopyPlayer2, EventObjectCB_CopyPlayer2, EventObjectCB_CopyPlayer2, EventObjectCB_Hidden1, EventObjectCB_WalkInPlace1, EventObjectCB_WalkInPlace1, EventObjectCB_WalkInPlace1, EventObjectCB_WalkInPlace1, EventObjectCB_WalkInPlace2, EventObjectCB_WalkInPlace2, EventObjectCB_WalkInPlace2, EventObjectCB_WalkInPlace2, EventObjectCB_WalkInPlace3, EventObjectCB_WalkInPlace3, EventObjectCB_WalkInPlace3, EventObjectCB_WalkInPlace3, EventObjectCB_Hidden2, EventObjectCB_WalkInPlace4, EventObjectCB_WalkInPlace4, EventObjectCB_WalkInPlace4, EventObjectCB_WalkInPlace4, }; const u8 gRangedMovementTypes[] = { 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }; const u8 gInitialMovementTypeFacingDirections[] = { DIR_SOUTH, DIR_SOUTH, DIR_SOUTH, DIR_NORTH, DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_SOUTH, DIR_SOUTH, DIR_SOUTH, DIR_WEST, DIR_NORTH, DIR_NORTH, DIR_SOUTH, DIR_SOUTH, DIR_SOUTH, DIR_SOUTH, DIR_NORTH, DIR_SOUTH, DIR_SOUTH, DIR_SOUTH, DIR_NORTH, DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_EAST, DIR_SOUTH, DIR_WEST, DIR_NORTH, DIR_WEST, DIR_SOUTH, DIR_EAST, DIR_WEST, DIR_NORTH, DIR_EAST, DIR_SOUTH, DIR_EAST, DIR_NORTH, DIR_WEST, DIR_SOUTH, DIR_NORTH, DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_SOUTH, DIR_SOUTH, DIR_NORTH, DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_SOUTH, DIR_SOUTH, DIR_NORTH, DIR_WEST, DIR_EAST, DIR_SOUTH, DIR_NORTH, DIR_WEST, DIR_EAST, DIR_SOUTH, DIR_NORTH, DIR_WEST, DIR_EAST, DIR_SOUTH, DIR_SOUTH, DIR_NORTH, DIR_WEST, DIR_EAST, }; #include "data/field_event_obj/event_object_graphics_info_pointers.h" #include "data/field_event_obj/field_effect_object_template_pointers.h" #include "data/field_event_obj/event_object_pic_tables.h" #include "data/field_event_obj/event_object_anims.h" #include "data/field_event_obj/base_oam.h" #include "data/field_event_obj/event_object_subsprites.h" #include "data/field_event_obj/event_object_graphics_info.h" const struct SpritePalette gUnknown_0850BBC8[] = { {gEventObjectPalette0, 0x1103}, {gEventObjectPalette1, 0x1104}, {gEventObjectPalette2, 0x1105}, {gEventObjectPalette3, 0x1106}, {gEventObjectPalette4, 0x1107}, {gEventObjectPalette5, 0x1108}, {gEventObjectPalette6, 0x1109}, {gEventObjectPalette7, 0x110A}, {gEventObjectPalette8, 0x1100}, {gEventObjectPalette9, 0x1101}, {gEventObjectPalette10, 0x1102}, {gEventObjectPalette11, 0x1115}, {gEventObjectPalette12, 0x110B}, {gEventObjectPalette13, 0x110C}, {gEventObjectPalette14, 0x110D}, {gEventObjectPalette15, 0x110E}, {gEventObjectPalette16, 0x110F}, {gEventObjectPalette17, 0x1110}, {gEventObjectPalette18, 0x1111}, {gEventObjectPalette19, 0x1112}, {gEventObjectPalette20, 0x1113}, {gEventObjectPalette21, 0x1114}, {gEventObjectPalette22, 0x1116}, {gEventObjectPalette23, 0x1117}, {gEventObjectPalette24, 0x1118}, {gEventObjectPalette25, 0x1119}, {gEventObjectPalette26, 0x111B}, {gEventObjectPalette27, 0x111C}, {gEventObjectPalette28, 0x111D}, {gEventObjectPalette29, 0x111E}, {gEventObjectPalette30, 0x111F}, {gEventObjectPalette31, 0x1120}, {gEventObjectPalette32, 0x1121}, {gEventObjectPalette33, 0x1122}, {gEventObjectPalette34, 0x1123}, {NULL, 0x0000}, }; const u16 Unknown_0850BCE8[] = { 0x1101, 0x1101, 0x1101, 0x1101, }; const u16 Unknown_0850BCF0[] = { 0x1111, 0x1111, 0x1111, 0x1111, }; const u16 Unknown_0850BCF8[] = { 0x1115, 0x1115, 0x1115, 0x1115, }; const struct PairedPalettes gUnknown_0850BD00[] = { {0x1100, Unknown_0850BCE8}, {0x1110, Unknown_0850BCF0}, {0x1115, Unknown_0850BCF8}, {0x11FF, NULL}, }; const u16 Unknown_0850BD20[] = { 0x110C, 0x110C, 0x110C, 0x110C, }; const u16 Unknown_0850BD28[] = { 0x110D, 0x110D, 0x110D, 0x110D, }; const u16 Unknown_0850BD30[] = { 0x110E, 0x110E, 0x110E, 0x110E, }; const u16 Unknown_0850BD38[] = { 0x1112, 0x1112, 0x1112, 0x1112, }; const u16 Unknown_0850BD40[] = { 0x1113, 0x1113, 0x1113, 0x1113, }; const u16 Unknown_0850BD48[] = { 0x1114, 0x1114, 0x1114, 0x1114, }; const u16 Unknown_0850BD50[] = { 0x111B, 0x111B, 0x111B, 0x111B, }; const u16 Unknown_0850BD58[] = { 0x1117, 0x1117, 0x1117, 0x1117, }; const u16 Unknown_0850BD60[] = { 0x1119, 0x1119, 0x1119, 0x1119, }; const u16 Unknown_0850BD68[] = { 0x1109, 0x1109, 0x1109, 0x1109, }; const u16 Unknown_0850BD70[] = { 0x111D, 0x111D, 0x111D, 0x111D, }; const struct PairedPalettes gUnknown_0850BD78[] = { {4352, Unknown_0850BCE8}, {4368, Unknown_0850BCF0}, {4363, Unknown_0850BD20}, {4365, Unknown_0850BD28}, {4366, Unknown_0850BD30}, {4370, Unknown_0850BD38}, {4371, Unknown_0850BD40}, {4372, Unknown_0850BD48}, {4374, Unknown_0850BD58}, {4376, Unknown_0850BD60}, {4357, Unknown_0850BD68}, {4379, Unknown_0850BD50}, {4381, Unknown_0850BD70}, {4607, NULL}, }; const u16 gUnknown_0850BDE8[] = { 0x1100, 0x1101, 0x1103, 0x1104, 0x1105, 0x1106, 0x1107, 0x1108, 0x1109, 0x110A, }; const u16 gUnknown_0850BDFC[] = { 0x1100, 0x1101, 0x1103, 0x1104, 0x1105, 0x1106, 0x1107, 0x1108, 0x1109, 0x110A, }; const u16 gUnknown_0850BE10[] = { 0x1100, 0x1101, 0x1103, 0x1104, 0x1105, 0x1106, 0x1107, 0x1108, 0x1109, 0x110A, }; const u16 gUnknown_0850BE24[] = { 0x1100, 0x1101, 0x1103, 0x1104, 0x1105, 0x1106, 0x1107, 0x1108, 0x1109, 0x110A, }; const u16 *const gUnknown_0850BE38[] = { gUnknown_0850BDE8, gUnknown_0850BDFC, gUnknown_0850BE10, gUnknown_0850BE24, }; #include "data/field_event_obj/berry_tree_graphics_tables.h" #include "data/field_event_obj/field_effect_objects.h" const s16 gMovementDelaysMedium[] = {32, 64, 96, 128}; const s16 gMovementDelaysLong[] = {32, 64, 128, 192}; const s16 gMovementDelaysShort[] = {32, 48, 64, 80}; #include "data/field_event_obj/movement_type_func_tables.h" const u8 gUnknown_0850DACC[] = { 0x00, 0x00, 0x01, 0x02, 0x03, 0x00, 0x00, 0x01, 0x01, }; const u8 gUnknown_0850DAD5[] = { 0x04, 0x04, 0x05, 0x06, 0x07, 0x04, 0x04, 0x05, 0x05, }; const u8 gUnknown_0850DADE[] = { 0x08, 0x08, 0x09, 0x0a, 0x0b, 0x08, 0x08, 0x09, 0x09, }; const u8 gUnknown_0850DAE7[] = { 0x0c, 0x0c, 0x0d, 0x0e, 0x0f, 0x0c, 0x0c, 0x0d, 0x0d, }; const u8 gUnknown_0850DAF0[] = { 0x10, 0x10, 0x11, 0x12, 0x13, 0x10, 0x10, 0x11, 0x11, }; const u8 gUnknown_0850DAF9[] = { 0x14, 0x14, 0x15, 0x16, 0x17, 0x14, 0x14, 0x15, 0x15, }; const u8 gUnknown_0850DB02[] = { 0x14, 0x14, 0x15, 0x16, 0x17, 0x14, 0x14, 0x15, 0x15, }; const u8 gUnknown_0850DB0B[] = { 0x18, 0x18, 0x19, 0x1a, 0x1b, 0x18, 0x18, 0x19, 0x19, }; const u8 gUnknown_0850DB14[] = { 0x1c, 0x1c, 0x1d, 0x1e, 0x1f, 0x1c, 0x1c, 0x1d, 0x1d, }; const u8 gUnknown_0850DB1D[] = { 0x20, 0x20, 0x21, 0x22, 0x23, 0x20, 0x20, 0x21, 0x21, }; const u8 gUnknown_0850DB26[] = { 0x24, 0x24, 0x25, 0x26, 0x27, 0x24, 0x24, 0x25, 0x25, }; const u8 gUnknown_0850DB2F[] = { 0x00, 0x00, 0x01, 0x02, 0x03, 0x00, 0x00, 0x01, 0x01, }; const u8 gUnknown_0850DB38[] = { 0x04, 0x04, 0x05, 0x06, 0x07, 0x04, 0x04, 0x05, 0x05, }; const u8 gUnknown_0850DB41[] = { 0x08, 0x08, 0x09, 0x0a, 0x0b, 0x08, 0x08, 0x09, 0x09, }; const u8 gUnknown_0850DB4A[] = { 0x14, 0x14, 0x15, 0x16, 0x17, 0x14, 0x14, 0x15, 0x15, }; const u8 gUnknown_0850DB53[] = { 0x08, 0x08, 0x07, 0x09, 0x0a, 0x08, 0x08, 0x07, 0x07, }; bool8 (*const gOppositeDirectionBlockedMetatileFuncs[])(u8) = { MetatileBehavior_IsSouthBlocked, MetatileBehavior_IsNorthBlocked, MetatileBehavior_IsWestBlocked, MetatileBehavior_IsEastBlocked }; bool8 (*const gDirectionBlockedMetatileFuncs[])(u8) = { MetatileBehavior_IsNorthBlocked, MetatileBehavior_IsSouthBlocked, MetatileBehavior_IsEastBlocked, MetatileBehavior_IsWestBlocked }; const struct Coords16 gDirectionToVectors[] = { { 0, 0}, { 0, 1}, { 0, -1}, {-1, 0}, { 1, 0}, {-1, 1}, { 1, 1}, {-1, -1}, { 1, -1} }; const u8 gUnknown_0850DBA0[] = { 0x00, 0x00, 0x01, 0x02, 0x03, }; const u8 gUnknown_0850DBA5[] = { 0x04, 0x04, 0x05, 0x06, 0x07, }; const u8 gUnknown_0850DBAA[] = { 0x08, 0x08, 0x09, 0x0a, 0x0b, }; const u8 gUnknown_0850DBAF[] = { 0x15, 0x15, 0x16, 0x17, 0x18, }; const u8 gUnknown_0850DBB4[] = { 0x29, 0x29, 0x2a, 0x2b, 0x2c, }; const u8 gUnknown_0850DBB9[] = { 0x2d, 0x2d, 0x2e, 0x2f, 0x30, }; const u8 gUnknown_0850DBBE[] = { 0x31, 0x31, 0x32, 0x33, 0x34, }; const u8 gUnknown_0850DBC3[] = { 0x35, 0x35, 0x36, 0x37, 0x38, }; const u8 gUnknown_0850DBC8[] = { 0x0c, 0x0c, 0x0d, 0x0e, 0x0f, }; const u8 gUnknown_0850DBCD[] = { 0x46, 0x46, 0x47, 0x48, 0x49, }; const u8 gUnknown_0850DBD2[] = { 0x4b, 0x4b, 0x4a, 0x4d, 0x4c, }; const u8 gUnknown_0850DBD7[] = { 0x42, 0x42, 0x43, 0x44, 0x45, }; const u8 gUnknown_0850DBDC[] = { 0x3a, 0x3a, 0x3b, 0x3c, 0x3d, }; const u8 gUnknown_0850DBE1[] = { 0x19, 0x19, 0x1a, 0x1b, 0x1c, }; const u8 gUnknown_0850DBE6[] = { 0x1d, 0x1d, 0x1e, 0x1f, 0x20, }; const u8 gUnknown_0850DBEB[] = { 0x21, 0x21, 0x22, 0x23, 0x24, }; const u8 gUnknown_0850DBF0[] = { 0x25, 0x25, 0x26, 0x27, 0x28, }; const u8 gUnknown_0850DBF5[] = { 0x64, 0x64, 0x65, 0x66, 0x67, }; const u8 gUnknown_0850DBFA[] = { 0x68, 0x68, 0x69, 0x6a, 0x6b, }; const u8 gUnknown_0850DBFF[] = { 0x6c, 0x6c, 0x6d, 0x6e, 0x6f, }; const u8 gUnknown_0850DC04[] = { 0x70, 0x70, 0x71, 0x72, 0x73, }; const u8 gUnknown_0850DC09[] = { 0x74, 0x74, 0x75, 0x76, 0x77, }; const u8 gUnknown_0850DC0E[] = { 0x78, 0x78, 0x79, 0x7a, 0x7b, }; const u8 gUnknown_0850DC13[] = { 0x7c, 0x7c, 0x7d, 0x7e, 0x7f, }; const u8 gUnknown_0850DC18[] = { 0x80, 0x80, 0x81, 0x82, 0x83, }; const u8 gUnknown_0850DC1D[] = { 0x84, 0x84, 0x85, 0x86, 0x87, }; const u8 gUnknown_0850DC22[] = { 0x88, 0x88, 0x89, 0x8a, 0x8b, }; const u8 gOppositeDirections[] = { DIR_NORTH, DIR_SOUTH, DIR_EAST, DIR_WEST, DIR_NORTHEAST, DIR_NORTHWEST, DIR_SOUTHEAST, DIR_SOUTHWEST, }; const u8 gUnknown_0850DC2F[][4] = { {2, 1, 4, 3}, {1, 2, 3, 4}, {3, 4, 2, 1}, {4, 3, 1, 2} }; const u8 gUnknown_0850DC3F[][4] = { {2, 1, 4, 3}, {1, 2, 3, 4}, {4, 3, 1, 2}, {3, 4, 2, 1} }; #include "data/field_event_obj/movement_action_func_tables.h" // Code static void npc_clear_ids_and_state(struct EventObject *eventObject) { *eventObject = (struct EventObject){}; eventObject->localId = 0xFF; eventObject->mapNum = -1; eventObject->mapGroup = -1; eventObject->movementActionId = -1; } static void npcs_clear_ids_and_state(void) { u8 i; for (i = 0; i < NUM_EVENT_OBJECTS; i ++) { npc_clear_ids_and_state(&gEventObjects[i]); } } void sub_808D438(void) { ZeroAllLinkPlayerEventObjects(); npcs_clear_ids_and_state(); ClearPlayerAvatarInfo(); sub_808D450(); } static void sub_808D450(void) { u8 spriteIdx; spriteIdx = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 31); gSprites[spriteIdx].oam.affineMode = 1; InitSpriteAffineAnim(&gSprites[spriteIdx]); StartSpriteAffineAnim(&gSprites[spriteIdx], 0); gSprites[spriteIdx].invisible = TRUE; spriteIdx = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 31); gSprites[spriteIdx].oam.affineMode = 1; InitSpriteAffineAnim(&gSprites[spriteIdx]); StartSpriteAffineAnim(&gSprites[spriteIdx], 1); gSprites[spriteIdx].invisible = TRUE; } u8 sub_808D4F4(void) { u8 i; for (i = 0; i < NUM_EVENT_OBJECTS; i ++) { if (!gEventObjects[i].active) { break; } } return i; } u8 GetEventObjectIdByLocalIdAndMap(u8 localId, u8 mapId, u8 mapGroupId) { if (localId < 0xff) { return GetEventObjectIdByLocalIdAndMapInternal(localId, mapId, mapGroupId); } return GetEventObjectIdByLocalId(localId); } bool8 TryGetEventObjectIdByLocalIdAndMap(u8 localId, u8 mapId, u8 mapGroupId, u8 *eventObjectId) { *eventObjectId = GetEventObjectIdByLocalIdAndMap(localId, mapId, mapGroupId); if (*eventObjectId == NUM_EVENT_OBJECTS) { return TRUE; } return FALSE; } u8 GetEventObjectIdByXY(s16 x, s16 y) { u8 i; for (i = 0; i < NUM_EVENT_OBJECTS; i ++) { if (gEventObjects[i].active && gEventObjects[i].currentCoords.x == x && gEventObjects[i].currentCoords.y == y) { break; } } return i; } static u8 GetEventObjectIdByLocalIdAndMapInternal(u8 localId, u8 mapId, u8 mapGroupId) { u8 i; for (i = 0; i < NUM_EVENT_OBJECTS; i ++) { if (gEventObjects[i].active && gEventObjects[i].localId == localId && gEventObjects[i].mapNum == mapId && gEventObjects[i].mapGroup == mapGroupId) { return i; } } return NUM_EVENT_OBJECTS; } static u8 GetEventObjectIdByLocalId(u8 localId) { u8 i; for (i = 0; i < NUM_EVENT_OBJECTS; i ++) { if (gEventObjects[i].active && gEventObjects[i].localId == localId) { return i; } } return NUM_EVENT_OBJECTS; } // This function has the same nonmatching quirk as in Ruby/Sapphire. #ifdef NONMATCHING static u8 InitEventObjectStateFromTemplate(struct EventObjectTemplate *template, u8 mapNum, u8 mapGroup) { struct EventObject *eventObject; s16 x; s16 y; u8 slot; // mapNum and mapGroup are in the wrong registers (r7/r6 instead of r6/r7) if (GetAvailableEventObjectSlot(template->localId, mapNum, mapGroup, &slot)) { return NUM_EVENT_OBJECTS; } eventObject = &gEventObjects[slot]; npc_clear_ids_and_state(eventObject); x = template->x + 7; y = template->y + 7; eventObject->active = TRUE; eventObject->triggerGroundEffectsOnMove = TRUE; eventObject->graphicsId = template->graphicsId; eventObject->movementType = template->movementType; eventObject->localId = template->localId; eventObject->mapNum = mapNum; eventObject->mapGroup = mapGroup; eventObject->initialCoords.x = x; eventObject->initialCoords.y = y; eventObject->currentCoords.x = x; eventObject->currentCoords.y = y; eventObject->previousCoords.x = x; eventObject->previousCoords.y = y; eventObject->currentElevation = template->elevation; eventObject->previousElevation = template->elevation; // For some reason, 0x0F is placed in r9, to be used later eventObject->range.as_nybbles.x = template->movementRangeX; eventObject->range.as_nybbles.y = template->movementRangeY; eventObject->trainerType = template->trainerType; eventObject->trainerRange_berryTreeId = template->trainerRange_berryTreeId; eventObject->previousMovementDirection = gInitialMovementTypeFacingDirections[template->movementType]; EventObjectSetDirection(eventObject, eventObject->previousMovementDirection); EventObjectHandleDynamicGraphicsId(eventObject); if (gRangedMovementTypes[eventObject->movementType]) { if ((eventObject->range.as_nybbles.x) == 0) { // r9 is invoked here eventObject->range.as_nybbles.x ++; } if ((eventObject->range.as_nybbles.y) == 0) { eventObject->range.as_nybbles.y ++; } } return slot; } #else static NAKED u8 InitEventObjectStateFromTemplate(struct EventObjectTemplate *template, u8 mapId, u8 mapGroupId) { asm_unified("\tpush {r4-r7,lr}\n" "\tmov r7, r9\n" "\tmov r6, r8\n" "\tpush {r6,r7}\n" "\tsub sp, 0x4\n" "\tadds r5, r0, 0\n" "\tlsls r1, 24\n" "\tlsrs r6, r1, 24\n" "\tlsls r2, 24\n" "\tlsrs r7, r2, 24\n" "\tldrb r0, [r5]\n" "\tadds r1, r6, 0\n" "\tadds r2, r7, 0\n" "\tmov r3, sp\n" "\tbl GetAvailableEventObjectSlot\n" "\tlsls r0, 24\n" "\tcmp r0, 0\n" "\tbeq _0808D66E\n" "\tmovs r0, 0x10\n" "\tb _0808D762\n" "_0808D66E:\n" "\tmov r0, sp\n" "\tldrb r1, [r0]\n" "\tlsls r0, r1, 3\n" "\tadds r0, r1\n" "\tlsls r0, 2\n" "\tldr r1, =gEventObjects\n" "\tadds r4, r0, r1\n" "\tadds r0, r4, 0\n" "\tbl npc_clear_ids_and_state\n" "\tldrh r3, [r5, 0x4]\n" "\tadds r3, 0x7\n" "\tlsls r3, 16\n" "\tlsrs r3, 16\n" "\tldrh r2, [r5, 0x6]\n" "\tadds r2, 0x7\n" "\tlsls r2, 16\n" "\tlsrs r2, 16\n" "\tldrb r0, [r4]\n" "\tmovs r1, 0x1\n" "\torrs r0, r1\n" "\tmovs r1, 0x4\n" "\torrs r0, r1\n" "\tstrb r0, [r4]\n" "\tldrb r0, [r5, 0x1]\n" "\tstrb r0, [r4, 0x5]\n" "\tldrb r0, [r5, 0x9]\n" "\tstrb r0, [r4, 0x6]\n" "\tldrb r0, [r5]\n" "\tstrb r0, [r4, 0x8]\n" "\tstrb r6, [r4, 0x9]\n" "\tstrb r7, [r4, 0xA]\n" "\tstrh r3, [r4, 0xC]\n" "\tstrh r2, [r4, 0xE]\n" "\tstrh r3, [r4, 0x10]\n" "\tstrh r2, [r4, 0x12]\n" "\tstrh r3, [r4, 0x14]\n" "\tstrh r2, [r4, 0x16]\n" "\tldrb r0, [r5, 0x8]\n" "\tmovs r7, 0xF\n" "\tadds r1, r7, 0\n" "\tands r1, r0\n" "\tldrb r2, [r4, 0xB]\n" "\tmovs r0, 0x10\n" "\tnegs r0, r0\n" "\tmov r8, r0\n" "\tands r0, r2\n" "\torrs r0, r1\n" "\tstrb r0, [r4, 0xB]\n" "\tldrb r1, [r5, 0x8]\n" "\tlsls r1, 4\n" "\tands r0, r7\n" "\torrs r0, r1\n" "\tstrb r0, [r4, 0xB]\n" "\tldrb r1, [r5, 0xA]\n" "\tlsls r1, 28\n" "\tmovs r0, 0xF\n" "\tmov r9, r0\n" "\tlsrs r1, 28\n" "\tldrb r2, [r4, 0x19]\n" "\tmov r0, r8\n" "\tands r0, r2\n" "\torrs r0, r1\n" "\tstrb r0, [r4, 0x19]\n" "\tldrb r1, [r5, 0xA]\n" "\tlsrs r1, 4\n" "\tlsls r1, 4\n" "\tands r0, r7\n" "\torrs r0, r1\n" "\tstrb r0, [r4, 0x19]\n" "\tldrh r0, [r5, 0xC]\n" "\tstrb r0, [r4, 0x7]\n" "\tldrh r0, [r5, 0xE]\n" "\tstrb r0, [r4, 0x1D]\n" "\tldr r1, =gInitialMovementTypeFacingDirections\n" "\tldrb r0, [r5, 0x9]\n" "\tadds r0, r1\n" "\tldrb r1, [r0]\n" "\tadds r0, r4, 0\n" "\tadds r0, 0x20\n" "\tstrb r1, [r0]\n" "\tldrb r1, [r0]\n" "\tadds r0, r4, 0\n" "\tbl EventObjectSetDirection\n" "\tadds r0, r4, 0\n" "\tbl EventObjectHandleDynamicGraphicsId\n" "\tldr r1, =gRangedMovementTypes\n" "\tldrb r0, [r4, 0x6]\n" "\tadds r0, r1\n" "\tldrb r0, [r0]\n" "\tcmp r0, 0\n" "\tbeq _0808D75E\n" "\tldrb r2, [r4, 0x19]\n" "\tadds r0, r7, 0\n" "\tands r0, r2\n" "\tcmp r0, 0\n" "\tbne _0808D746\n" "\tlsls r0, r2, 28\n" "\tlsrs r0, 28\n" "\tadds r0, 0x1\n" "\tmov r1, r9\n" "\tands r0, r1\n" "\tmov r1, r8\n" "\tands r1, r2\n" "\torrs r1, r0\n" "\tstrb r1, [r4, 0x19]\n" "_0808D746:\n" "\tldrb r2, [r4, 0x19]\n" "\tmovs r0, 0xF0\n" "\tands r0, r2\n" "\tcmp r0, 0\n" "\tbne _0808D75E\n" "\tlsrs r1, r2, 4\n" "\tadds r1, 0x1\n" "\tlsls r1, 4\n" "\tadds r0, r7, 0\n" "\tands r0, r2\n" "\torrs r0, r1\n" "\tstrb r0, [r4, 0x19]\n" "_0808D75E:\n" "\tmov r0, sp\n" "\tldrb r0, [r0]\n" "_0808D762:\n" "\tadd sp, 0x4\n" "\tpop {r3,r4}\n" "\tmov r8, r3\n" "\tmov r9, r4\n" "\tpop {r4-r7}\n" "\tpop {r1}\n" "\tbx r1\n" ".pool"); } #endif u8 unref_sub_808D77C(u8 localId) { u8 i; u8 nObjects; struct EventObjectTemplate *template; if (gMapHeader.events != NULL) { if (InBattlePyramid()) { nObjects = sub_81AAA40(); } else if (InTrainerHill()) { nObjects = 2; } else { nObjects = gMapHeader.events->eventObjectCount; } for (i = 0; i < nObjects; i ++) { template = &gSaveBlock1Ptr->eventObjectTemplates[i]; if (template->localId == localId && !FlagGet(template->flagId)) { return InitEventObjectStateFromTemplate(template, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup); } } } return NUM_EVENT_OBJECTS; } static bool8 GetAvailableEventObjectSlot(u16 localId, u8 mapNum, u8 mapGroup, u8 *result) // Looks for an empty slot. // Returns FALSE and the location of the available slot // in *result. // If no slots are available, or if the object is already // loaded, returns TRUE. { u8 i = 0; for (i = 0; i < NUM_EVENT_OBJECTS; i ++) { if (!gEventObjects[i].active) break; if (gEventObjects[i].localId == localId && gEventObjects[i].mapNum == mapNum && gEventObjects[i].mapGroup == mapGroup) return TRUE; } if (i >= NUM_EVENT_OBJECTS) return TRUE; *result = i; do { if (gEventObjects[i].active && gEventObjects[i].localId == localId && gEventObjects[i].mapNum == mapNum && gEventObjects[i].mapGroup == mapGroup) return TRUE; i ++; } while (i < NUM_EVENT_OBJECTS); return FALSE; } static void RemoveEventObject(struct EventObject *eventObject) { eventObject->active = FALSE; RemoveEventObjectInternal(eventObject); } void RemoveEventObjectByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup) { u8 index; if (!TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &index)) { FlagSet(GetEventObjectFlagIdByEventObjectId(index)); RemoveEventObject(&gEventObjects[index]); } } static void RemoveEventObjectInternal(struct EventObject *eventObject) { struct SpriteFrameImage image; image.size = GetEventObjectGraphicsInfo(eventObject->graphicsId)->size; gSprites[eventObject->spriteId].images = ℑ DestroySprite(&gSprites[eventObject->spriteId]); } void unref_sub_808D958(void) { u8 i; for (i = 0; i < NUM_EVENT_OBJECTS; i ++) { if (i != gPlayerAvatar.eventObjectId) { RemoveEventObject(&gEventObjects[i]); } } } static u8 SpawnEventObjectInternal(struct EventObjectTemplate *eventObjectTemplate, struct SpriteTemplate *spriteTemplate, u8 mapNum, u8 mapGroup, s16 cameraX, s16 cameraY) { struct EventObject *eventObject; const struct EventObjectGraphicsInfo *graphicsInfo; struct Sprite *sprite; u8 eventObjectId; u8 paletteSlot; u8 spriteId; eventObjectId = InitEventObjectStateFromTemplate(eventObjectTemplate, mapNum, mapGroup); if (eventObjectId == NUM_EVENT_OBJECTS) { return NUM_EVENT_OBJECTS; } eventObject = &gEventObjects[eventObjectId]; graphicsInfo = GetEventObjectGraphicsInfo(eventObject->graphicsId); paletteSlot = graphicsInfo->paletteSlot; if (paletteSlot == 0) { npc_load_two_palettes__no_record(graphicsInfo->paletteTag1, 0); } else if (paletteSlot == 10) { npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, 10); } else if (paletteSlot >= 16) { paletteSlot -= 16; sub_808EAB0(graphicsInfo->paletteTag1, paletteSlot); } if (eventObject->movementType == 0x4c) { eventObject->invisible = TRUE; } *(u16 *)&spriteTemplate->paletteTag = 0xFFFF; spriteId = CreateSprite(spriteTemplate, 0, 0, 0); if (spriteId == MAX_SPRITES) { gEventObjects[eventObjectId].active = FALSE; return NUM_EVENT_OBJECTS; } sprite = &gSprites[spriteId]; sub_8092FF0(eventObject->currentCoords.x + cameraX, eventObject->currentCoords.y + cameraY, &sprite->pos1.x, &sprite->pos1.y); sprite->centerToCornerVecX = -(graphicsInfo->width >> 1); sprite->centerToCornerVecY = -(graphicsInfo->height >> 1); sprite->pos1.x += 8; sprite->pos1.y += 16 + sprite->centerToCornerVecY; sprite->oam.paletteNum = paletteSlot; sprite->coordOffsetEnabled = TRUE; sprite->data[0] = eventObjectId; eventObject->spriteId = spriteId; eventObject->inanimate = graphicsInfo->inanimate; if (!eventObject->inanimate) { StartSpriteAnim(sprite, EventObjectDirectionToImageAnimId(eventObject->facingDirection)); } SetObjectSubpriorityByZCoord(eventObject->previousElevation, sprite, 1); sub_8096518(eventObject, sprite); return eventObjectId; } static u8 SpawnEventObject(struct EventObjectTemplate *eventObjectTemplate, u8 mapNum, u8 mapGroup, s16 cameraX, s16 cameraY) { const struct EventObjectGraphicsInfo *graphicsInfo; struct SpriteTemplate spriteTemplate; const struct SubspriteTable *subspriteTables; struct SpriteFrameImage spriteFrameImage; u8 eventObjectId; subspriteTables = NULL; graphicsInfo = GetEventObjectGraphicsInfo(eventObjectTemplate->graphicsId); MakeObjectTemplateFromEventObjectTemplate(eventObjectTemplate, &spriteTemplate, &subspriteTables); spriteFrameImage.size = graphicsInfo->size; spriteTemplate.images = &spriteFrameImage; eventObjectId = SpawnEventObjectInternal(eventObjectTemplate, &spriteTemplate, mapNum, mapGroup, cameraX, cameraY); if (eventObjectId == NUM_EVENT_OBJECTS) { return NUM_EVENT_OBJECTS; } gSprites[gEventObjects[eventObjectId].spriteId].images = graphicsInfo->images; if (subspriteTables != NULL) { SetSubspriteTables(&gSprites[gEventObjects[eventObjectId].spriteId], subspriteTables); } return eventObjectId; } u8 SpawnSpecialEventObject(struct EventObjectTemplate *eventObjectTemplate) { s16 cameraX; s16 cameraY; GetEventObjectMovingCameraOffset(&cameraX, &cameraY); return SpawnEventObject(eventObjectTemplate, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, cameraX, cameraY); } u8 SpawnSpecialEventObjectParametrized(u8 graphicsId, u8 movementBehavior, u8 localId, s16 x, s16 y, u8 z) { struct EventObjectTemplate eventObjectTemplate; x -= 7; y -= 7; eventObjectTemplate.localId = localId; eventObjectTemplate.graphicsId = graphicsId; eventObjectTemplate.unk2 = 0; eventObjectTemplate.x = x; eventObjectTemplate.y = y; eventObjectTemplate.elevation = z; eventObjectTemplate.movementType = movementBehavior; eventObjectTemplate.movementRangeX = 0; eventObjectTemplate.movementRangeY = 0; eventObjectTemplate.trainerType = 0; eventObjectTemplate.trainerRange_berryTreeId = 0; return SpawnSpecialEventObject(&eventObjectTemplate); } u8 show_sprite(u8 localId, u8 mapNum, u8 mapGroup) { struct EventObjectTemplate *eventObjectTemplate; s16 cameraX; s16 cameraY; eventObjectTemplate = GetEventObjectTemplateByLocalIdAndMap(localId, mapNum, mapGroup); if (eventObjectTemplate == NULL) { return NUM_EVENT_OBJECTS; } GetEventObjectMovingCameraOffset(&cameraX, &cameraY); return SpawnEventObject(eventObjectTemplate, mapNum, mapGroup, cameraX, cameraY); } static void MakeObjectTemplateFromEventObjectGraphicsInfo(u16 graphicsId, void (*callback)(struct Sprite *), struct SpriteTemplate *sprTemplate, const struct SubspriteTable **subspriteTables) { const struct EventObjectGraphicsInfo *gfxInfo = GetEventObjectGraphicsInfo(graphicsId); sprTemplate->tileTag = gfxInfo->tileTag; sprTemplate->paletteTag = gfxInfo->paletteTag1; sprTemplate->oam = gfxInfo->oam; sprTemplate->anims = gfxInfo->anims; sprTemplate->images = gfxInfo->images; sprTemplate->affineAnims = gfxInfo->affineAnims; sprTemplate->callback = callback; *subspriteTables = gfxInfo->subspriteTables; } static void MakeObjectTemplateFromEventObjectGraphicsInfoWithCallbackIndex(u16 graphicsId, u16 callbackIndex, struct SpriteTemplate *sprTemplate, const struct SubspriteTable **subspriteTables) { MakeObjectTemplateFromEventObjectGraphicsInfo(graphicsId, gUnknown_08505438[callbackIndex], sprTemplate, subspriteTables); } static void MakeObjectTemplateFromEventObjectTemplate(struct EventObjectTemplate *eventObjectTemplate, struct SpriteTemplate *spriteTemplate, const struct SubspriteTable **subspriteTables) { MakeObjectTemplateFromEventObjectGraphicsInfoWithCallbackIndex(eventObjectTemplate->graphicsId, eventObjectTemplate->movementType, spriteTemplate, subspriteTables); } u8 AddPseudoEventObject(u16 graphicsId, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority) { struct SpriteTemplate *spriteTemplate; const struct SubspriteTable *subspriteTables; struct Sprite *sprite; u8 spriteIdx; spriteTemplate = malloc(sizeof(struct SpriteTemplate)); MakeObjectTemplateFromEventObjectGraphicsInfo(graphicsId, callback, spriteTemplate, &subspriteTables); if (spriteTemplate->paletteTag != 0xffff) { sub_808E894(spriteTemplate->paletteTag); } spriteIdx = CreateSprite(spriteTemplate, x, y, subpriority); free(spriteTemplate); if (spriteIdx != MAX_SPRITES && subspriteTables != NULL) { sprite = &gSprites[spriteIdx]; SetSubspriteTables(sprite, subspriteTables); sprite->subspriteMode = 2; } return spriteIdx; } u8 sprite_new(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction) { const struct EventObjectGraphicsInfo *graphicsInfo; struct SpriteTemplate spriteTemplate; const struct SubspriteTable *subspriteTables; u8 spriteId; struct Sprite *sprite; graphicsInfo = GetEventObjectGraphicsInfo(graphicsId); MakeObjectTemplateFromEventObjectGraphicsInfo(graphicsId, sub_8097AC8, &spriteTemplate, &subspriteTables); *(u16 *)&spriteTemplate.paletteTag = 0xffff; x += 7; y += 7; sub_80930E0(&x, &y, 8, 16); spriteId = CreateSpriteAtEnd(&spriteTemplate, x, y, 0); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; sprite->centerToCornerVecX = -(graphicsInfo->width >> 1); sprite->centerToCornerVecY = -(graphicsInfo->height >> 1); sprite->pos1.y += sprite->centerToCornerVecY; sprite->oam.paletteNum = graphicsInfo->paletteSlot; if (sprite->oam.paletteNum >= 16) { sprite->oam.paletteNum -= 16; } sprite->coordOffsetEnabled = TRUE; sprite->data[0] = a1; sprite->data[1] = z; if (graphicsInfo->paletteSlot == 10) { npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot); } else if (graphicsInfo->paletteSlot >= 16) { sub_808EAB0(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot | 0xf0); } if (subspriteTables != NULL) { SetSubspriteTables(sprite, subspriteTables); sprite->subspriteMode = 2; } InitObjectPriorityByZCoord(sprite, z); SetObjectSubpriorityByZCoord(z, sprite, 1); StartSpriteAnim(sprite, EventObjectDirectionToImageAnimId(direction)); } return spriteId; } void SpawnEventObjectsInView(s16 cameraX, s16 cameraY) { u8 i; s16 left; s16 right; s16 top; s16 bottom; u8 objectCount; s16 npcX; s16 npcY; if (gMapHeader.events != NULL) { left = gSaveBlock1Ptr->pos.x - 2; right = gSaveBlock1Ptr->pos.x + 17; top = gSaveBlock1Ptr->pos.y; bottom = gSaveBlock1Ptr->pos.y + 16; if (InBattlePyramid()) { objectCount = sub_81AAA40(); } else if (InTrainerHill()) { objectCount = 2; } else { objectCount = gMapHeader.events->eventObjectCount; } for (i = 0; i < objectCount; i++) { struct EventObjectTemplate *template = &gSaveBlock1Ptr->eventObjectTemplates[i]; npcX = template->x + 7; npcY = template->y + 7; if (top <= npcY && bottom >= npcY && left <= npcX && right >= npcX && !FlagGet(template->flagId)) SpawnEventObject(template, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, cameraX, cameraY); } } } /*static*/ void RemoveEventObjectsOutsideView(void) { u8 i; u8 j; bool8 isActiveLinkPlayer; struct EventObject *eventObject; for (i = 0; i < NUM_EVENT_OBJECTS; i ++) { for (j = 0, isActiveLinkPlayer = FALSE; j < ARRAY_COUNT(gLinkPlayerEventObjects); j ++) { if (gLinkPlayerEventObjects[j].active && i == gLinkPlayerEventObjects[j].eventObjId) isActiveLinkPlayer = TRUE; } if (!isActiveLinkPlayer) { eventObject = &gEventObjects[i]; if (eventObject->active && !eventObject->isPlayer) RemoveEventObjectIfOutsideView(eventObject); } } } static void RemoveEventObjectIfOutsideView(struct EventObject *eventObject) { s16 left; s16 right; s16 top; s16 bottom; left = gSaveBlock1Ptr->pos.x - 2; right = gSaveBlock1Ptr->pos.x + 17; top = gSaveBlock1Ptr->pos.y; bottom = gSaveBlock1Ptr->pos.y + 16; if (eventObject->currentCoords.x >= left && eventObject->currentCoords.x <= right && eventObject->currentCoords.y >= top && eventObject->currentCoords.y <= bottom) return; if (eventObject->initialCoords.x >= left && eventObject->initialCoords.x <= right && eventObject->initialCoords.y >= top && eventObject->initialCoords.y <= bottom) return; RemoveEventObject(eventObject); } void sub_808E16C(s16 x, s16 y) { u8 i; ClearPlayerAvatarInfo(); for (i = 0; i < NUM_EVENT_OBJECTS; i ++) { if (gEventObjects[i].active) { sub_808E1B8(i, x, y); } } sub_808D450(); } static void sub_808E1B8(u8 eventObjectId, s16 x, s16 y) { u8 spriteId; u8 paletteSlot; struct EventObject *eventObject; const struct SubspriteTable *subspriteTables; const struct EventObjectGraphicsInfo *graphicsInfo; struct SpriteFrameImage spriteFrameImage; struct SpriteTemplate spriteTemplate; struct Sprite *sprite; #define i spriteId for (i = 0; i < ARRAY_COUNT(gLinkPlayerEventObjects); i ++) { if (gLinkPlayerEventObjects[i].active && eventObjectId == gLinkPlayerEventObjects[i].eventObjId) { return; } } #undef i eventObject = &gEventObjects[eventObjectId]; subspriteTables = NULL; graphicsInfo = GetEventObjectGraphicsInfo(eventObject->graphicsId); spriteFrameImage.size = graphicsInfo->size; MakeObjectTemplateFromEventObjectGraphicsInfoWithCallbackIndex(eventObject->graphicsId, eventObject->movementType, &spriteTemplate, &subspriteTables); spriteTemplate.images = &spriteFrameImage; *(u16 *)&spriteTemplate.paletteTag = 0xffff; paletteSlot = graphicsInfo->paletteSlot; if (paletteSlot == 0) { npc_load_two_palettes__no_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot); } else if (paletteSlot == 10) { npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot); } else if (paletteSlot >= 16) { paletteSlot -= 16; sub_808EAB0(graphicsInfo->paletteTag1, paletteSlot); } *(u16 *)&spriteTemplate.paletteTag = 0xffff; spriteId = CreateSprite(&spriteTemplate, 0, 0, 0); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; sub_8092FF0(x + eventObject->currentCoords.x, y + eventObject->currentCoords.y, &sprite->pos1.x, &sprite->pos1.y); sprite->centerToCornerVecX = -(graphicsInfo->width >> 1); sprite->centerToCornerVecY = -(graphicsInfo->height >> 1); sprite->pos1.x += 8; sprite->pos1.y += 16 + sprite->centerToCornerVecY; sprite->images = graphicsInfo->images; if (eventObject->movementType == 0x0b) { SetPlayerAvatarEventObjectIdAndObjectId(eventObjectId, spriteId); eventObject->warpArrowSpriteId = sub_8154228(); } if (subspriteTables != NULL) { SetSubspriteTables(sprite, subspriteTables); } sprite->oam.paletteNum = paletteSlot; sprite->coordOffsetEnabled = TRUE; sprite->data[0] = eventObjectId; eventObject->spriteId = spriteId; if (!eventObject->inanimate && eventObject->movementType != 0x0b) { StartSpriteAnim(sprite, EventObjectDirectionToImageAnimId(eventObject->facingDirection)); } sub_808E38C(eventObject); SetObjectSubpriorityByZCoord(eventObject->previousElevation, sprite, 1); } } static void sub_808E38C(struct EventObject *eventObject) { eventObject->singleMovementActive = FALSE; eventObject->triggerGroundEffectsOnMove = TRUE; eventObject->hasShadow = FALSE; eventObject->hasReflection = FALSE; eventObject->inShortGrass = FALSE; eventObject->inShallowFlowingWater = FALSE; eventObject->inSandPile = FALSE; eventObject->inHotSprings = FALSE; EventObjectClearAnim(eventObject); } static void SetPlayerAvatarEventObjectIdAndObjectId(u8 eventObjectId, u8 spriteId) { gPlayerAvatar.eventObjectId = eventObjectId; gPlayerAvatar.spriteId = spriteId; gPlayerAvatar.gender = GetPlayerAvatarGenderByGraphicsId(gEventObjects[eventObjectId].graphicsId); SetPlayerAvatarExtraStateTransition(gEventObjects[eventObjectId].graphicsId, 0x20); } void EventObjectSetGraphicsId(struct EventObject *eventObject, u8 graphicsId) { const struct EventObjectGraphicsInfo *graphicsInfo; struct Sprite *sprite; u8 paletteSlot; graphicsInfo = GetEventObjectGraphicsInfo(graphicsId); sprite = &gSprites[eventObject->spriteId]; paletteSlot = graphicsInfo->paletteSlot; if (paletteSlot == 0) { pal_patch_for_npc(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot); } else if (paletteSlot == 10) { npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot); } else if (paletteSlot >= 16) { paletteSlot -= 16; sub_808EAB0(graphicsInfo->paletteTag1, paletteSlot); } sprite->oam.shape = graphicsInfo->oam->shape; sprite->oam.size = graphicsInfo->oam->size; sprite->images = graphicsInfo->images; sprite->anims = graphicsInfo->anims; sprite->subspriteTables = graphicsInfo->subspriteTables; sprite->oam.paletteNum = paletteSlot; eventObject->inanimate = graphicsInfo->inanimate; eventObject->graphicsId = graphicsId; sub_8093038(eventObject->currentCoords.x, eventObject->currentCoords.y, &sprite->pos1.x, &sprite->pos1.y); sprite->centerToCornerVecX = -(graphicsInfo->width >> 1); sprite->centerToCornerVecY = -(graphicsInfo->height >> 1); sprite->pos1.x += 8; sprite->pos1.y += 16 + sprite->centerToCornerVecY; if (eventObject->trackedByCamera) { CameraObjectReset1(); } } void EventObjectSetGraphicsIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 graphicsId) { u8 eventObjectId; if (!TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId)) { EventObjectSetGraphicsId(&gEventObjects[eventObjectId], graphicsId); } } void EventObjectTurn(struct EventObject *eventObject, u8 direction) { EventObjectSetDirection(eventObject, direction); if (!eventObject->inanimate) { StartSpriteAnim(&gSprites[eventObject->spriteId], EventObjectDirectionToImageAnimId(eventObject->facingDirection)); SeekSpriteAnim(&gSprites[eventObject->spriteId], 0); } } void EventObjectTurnByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 direction) { u8 eventObjectId; if (!TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId)) { EventObjectTurn(&gEventObjects[eventObjectId], direction); } } void PlayerObjectTurn(struct PlayerAvatar *playerAvatar, u8 direction) { EventObjectTurn(&gEventObjects[playerAvatar->eventObjectId], direction); } /*static*/ void get_berry_tree_graphics(struct EventObject *eventObject, struct Sprite *sprite) { u8 berryStage; u8 berryId; eventObject->invisible = TRUE; sprite->invisible = TRUE; berryStage = GetStageByBerryTreeId(eventObject->trainerRange_berryTreeId); if (berryStage != 0) { eventObject->invisible = FALSE; sprite->invisible = FALSE; berryId = GetBerryTypeByBerryTreeId(eventObject->trainerRange_berryTreeId) - 1; berryStage -= 1; if (berryId >= NUM_BERRIES) { berryId = 0; } EventObjectSetGraphicsId(eventObject, gBerryTreeEventObjectGraphicsIdTablePointers[berryId][berryStage]); sprite->images = gBerryTreePicTablePointers[berryId]; sprite->oam.paletteNum = gBerryTreePaletteSlotTablePointers[berryId][berryStage]; StartSpriteAnim(sprite, berryStage); } } const struct EventObjectGraphicsInfo *GetEventObjectGraphicsInfo(u8 graphicsId) { u8 bard; if (graphicsId >= SPRITE_VAR) { graphicsId = VarGetEventObjectGraphicsId(graphicsId - SPRITE_VAR); } if (graphicsId == 0x45) { bard = GetCurrentMauvilleOldMan(); return gMauvilleOldManGraphicsInfoPointers[bard]; } if (graphicsId >= NUM_OBJECT_GRAPHICS_INFO) { graphicsId = 0x05; // LittleBoy1 } return gEventObjectGraphicsInfoPointers[graphicsId]; } static void EventObjectHandleDynamicGraphicsId(struct EventObject *eventObject) { if (eventObject->graphicsId >= SPRITE_VAR) { eventObject->graphicsId = VarGetEventObjectGraphicsId(eventObject->graphicsId - SPRITE_VAR); } } void npc_by_local_id_and_map_set_field_1_bit_x20(u8 localId, u8 mapNum, u8 mapGroup, u8 state) { u8 eventObjectId; if (!TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId)) { gEventObjects[eventObjectId].invisible = state; } } void EventObjectGetLocalIdAndMap(struct EventObject *eventObject, void *localId, void *mapNum, void *mapGroup) { *(u8*)(localId) = eventObject->localId; *(u8*)(mapNum) = eventObject->mapNum; *(u8*)(mapGroup) = eventObject->mapGroup; } void sub_808E75C(s16 x, s16 y) { u8 eventObjectId; struct EventObject *eventObject; eventObjectId = GetEventObjectIdByXY(x, y); if (eventObjectId != NUM_EVENT_OBJECTS) { eventObject = &gEventObjects[eventObjectId]; eventObject->triggerGroundEffectsOnMove = TRUE; } } void sub_808E78C(u8 localId, u8 mapNum, u8 mapGroup, u8 subpriority) { u8 eventObjectId; struct EventObject *eventObject; struct Sprite *sprite; if (!TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId)) { eventObject = &gEventObjects[eventObjectId]; sprite = &gSprites[eventObject->spriteId]; eventObject->fixedPriority = TRUE; sprite->subpriority = subpriority; } } void sub_808E7E4(u8 localId, u8 mapNum, u8 mapGroup) { u8 eventObjectId; struct EventObject *eventObject; if (!TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId)) { eventObject = &gEventObjects[eventObjectId]; eventObject->fixedPriority = FALSE; eventObject->triggerGroundEffectsOnMove = TRUE; } } void sub_808E82C(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y) { u8 eventObjectId; struct Sprite *sprite; if (!TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId)) { sprite = &gSprites[gEventObjects[eventObjectId].spriteId]; sprite->pos2.x = x; sprite->pos2.y = y; } } void gpu_pal_allocator_reset__manage_upper_four(void) { FreeAllSpritePalettes(); gReservedSpritePaletteCount = 12; } static void sub_808E894(u16 paletteTag) { u16 paletteSlot; paletteSlot = FindEventObjectPaletteIndexByTag(paletteTag); if (paletteSlot != 0x11ff) // always true { sub_808E8F4(&gUnknown_0850BBC8[paletteSlot]); } } void sub_808E8C0(u16 *paletteTags) { u8 i; for (i = 0; paletteTags[i] != 0x11ff; i ++) { sub_808E894(paletteTags[i]); } } static u8 sub_808E8F4(const struct SpritePalette *spritePalette) { if (IndexOfSpritePaletteTag(spritePalette->tag) != 0xff) { return 0xff; } return LoadSpritePalette(spritePalette); } void pal_patch_for_npc(u16 paletteTag, u8 paletteSlot) { u16 paletteIdx; paletteIdx = FindEventObjectPaletteIndexByTag(paletteTag); LoadPalette(gUnknown_0850BBC8[paletteIdx].data, 16 * paletteSlot + 256, 0x20); } void pal_patch_for_npc_range(const u16 *paletteTags, u8 minSlot, u8 maxSlot) { while (minSlot < maxSlot) { pal_patch_for_npc(*paletteTags, minSlot); paletteTags ++; minSlot ++; } } static u8 FindEventObjectPaletteIndexByTag(u16 tag) { u8 i; for (i = 0; gUnknown_0850BBC8[i].tag != 0x11ff; i ++) { if (gUnknown_0850BBC8[i].tag == tag) { return i; } } return 0xff; } void npc_load_two_palettes__no_record(u16 tag, u8 slot) { u8 i; pal_patch_for_npc(tag, slot); for (i = 0; gUnknown_0850BD00[i].tag != 0x11ff; i ++) { if (gUnknown_0850BD00[i].tag == tag) { pal_patch_for_npc(gUnknown_0850BD00[i].data[gUnknown_020375B4], gUnknown_084975C4[slot]); return; } } } void npc_load_two_palettes__and_record(u16 tag, u8 slot) { u8 i; gUnknown_020375B6 = tag; pal_patch_for_npc(tag, slot); for (i = 0; gUnknown_0850BD78[i].tag != 0x11ff; i ++) { if (gUnknown_0850BD78[i].tag == tag) { pal_patch_for_npc(gUnknown_0850BD78[i].data[gUnknown_020375B4], gUnknown_084975C4[slot]); return; } } } static void sub_808EAB0(u16 tag, u8 slot) { pal_patch_for_npc(tag, slot); } void unref_sub_808EAC4(struct EventObject *eventObject, s16 x, s16 y) { eventObject->previousCoords.x = eventObject->currentCoords.x; eventObject->previousCoords.y = eventObject->currentCoords.y; eventObject->currentCoords.x += x; eventObject->currentCoords.y += y; } void npc_coords_shift(struct EventObject *eventObject, s16 x, s16 y) { eventObject->previousCoords.x = eventObject->currentCoords.x; eventObject->previousCoords.y = eventObject->currentCoords.y; eventObject->currentCoords.x = x; eventObject->currentCoords.y = y; } /*static*/ void npc_coords_set(struct EventObject *eventObject, s16 x, s16 y) { eventObject->previousCoords.x = x; eventObject->previousCoords.y = y; eventObject->currentCoords.x = x; eventObject->currentCoords.y = y; } void sub_808EB08(struct EventObject *eventObject, s16 x, s16 y) { struct Sprite *sprite; const struct EventObjectGraphicsInfo *graphicsInfo; sprite = &gSprites[eventObject->spriteId]; graphicsInfo = GetEventObjectGraphicsInfo(eventObject->graphicsId); npc_coords_set(eventObject, x, y); sub_8093038(eventObject->currentCoords.x, eventObject->currentCoords.y, &sprite->pos1.x, &sprite->pos1.y); sprite->centerToCornerVecX = -(graphicsInfo->width >> 1); sprite->centerToCornerVecY = -(graphicsInfo->height >> 1); sprite->pos1.x += 8; sprite->pos1.y += 16 + sprite->centerToCornerVecY; sub_808E38C(eventObject); if (eventObject->trackedByCamera) { CameraObjectReset1(); } } void sub_808EBA8(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y) { u8 eventObjectId; if (!TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId)) { x += 7; y += 7; sub_808EB08(&gEventObjects[eventObjectId], x, y); } } void npc_coords_shift_still(struct EventObject *eventObject) { npc_coords_shift(eventObject, eventObject->currentCoords.x, eventObject->currentCoords.y); } void UpdateEventObjectCoordsForCameraUpdate(void) { u8 i; s16 dx; s16 dy; if (gCamera.active) { dx = gCamera.x; dy = gCamera.y; for (i = 0; i < NUM_EVENT_OBJECTS; i ++) { if (gEventObjects[i].active) { gEventObjects[i].initialCoords.x -= dx; gEventObjects[i].initialCoords.y -= dy; gEventObjects[i].currentCoords.x -= dx; gEventObjects[i].currentCoords.y -= dy; gEventObjects[i].previousCoords.x -= dx; gEventObjects[i].previousCoords.y -= dy; } } } } u8 GetEventObjectIdByXYZ(u16 x, u16 y, u8 z) { u8 i; for (i = 0; i < NUM_EVENT_OBJECTS; i ++) { if (gEventObjects[i].active) { if (gEventObjects[i].currentCoords.x == x && gEventObjects[i].currentCoords.y == y && EventObjectDoesZCoordMatch(&gEventObjects[i], z)) { return i; } } } return NUM_EVENT_OBJECTS; } static bool8 EventObjectDoesZCoordMatch(struct EventObject *eventObject, u8 z) { if (eventObject->currentElevation != 0 && z != 0 && eventObject->currentElevation != z) { return FALSE; } return TRUE; } void UpdateEventObjectsForCameraUpdate(s16 x, s16 y) { UpdateEventObjectCoordsForCameraUpdate(); SpawnEventObjectsInView(x, y); RemoveEventObjectsOutsideView(); } u8 AddCameraObject(u8 linkedSpriteId) { u8 spriteId; spriteId = CreateSprite(&gCameraSpriteTemplate, 0, 0, 4); gSprites[spriteId].invisible = TRUE; gSprites[spriteId].data[0] = linkedSpriteId; return spriteId; } static void ObjectCB_CameraObject(struct Sprite *sprite) { void (*callbacks[ARRAY_COUNT(gCameraObjectFuncs)])(struct Sprite *); memcpy(callbacks, gCameraObjectFuncs, sizeof gCameraObjectFuncs); callbacks[sprite->data[1]](sprite); } static void CameraObject_0(struct Sprite *sprite) { sprite->pos1.x = gSprites[sprite->data[0]].pos1.x; sprite->pos1.y = gSprites[sprite->data[0]].pos1.y; sprite->invisible = TRUE; sprite->data[1] = 1; CameraObject_1(sprite); } static void CameraObject_1(struct Sprite *sprite) { s16 x; s16 y; y = gSprites[sprite->data[0]].pos1.y; x = gSprites[sprite->data[0]].pos1.x; sprite->data[2] = x - sprite->pos1.x; sprite->data[3] = y - sprite->pos1.y; sprite->pos1.x = x; sprite->pos1.y = y; } static void CameraObject_2(struct Sprite *sprite) { sprite->pos1.x = gSprites[sprite->data[0]].pos1.x; sprite->pos1.y = gSprites[sprite->data[0]].pos1.y; sprite->data[2] = 0; sprite->data[3] = 0; } static struct Sprite *FindCameraObject(void) { u8 spriteId; for (spriteId = 0; spriteId < MAX_SPRITES; spriteId ++) { if (gSprites[spriteId].inUse && gSprites[spriteId].callback == ObjectCB_CameraObject) { return &gSprites[spriteId]; } } return NULL; } void CameraObjectReset1(void) { struct Sprite *cameraObject; cameraObject = FindCameraObject(); if (cameraObject != NULL) { cameraObject->data[1] = 0; cameraObject->callback(cameraObject); } } void CameraObjectSetFollowedObjectId(u8 objectId) { struct Sprite *cameraObject; cameraObject = FindCameraObject(); if (cameraObject != NULL) { cameraObject->data[0] = objectId; CameraObjectReset1(); } } u8 CameraObjectGetFollowedObjectId(void) { struct Sprite *cameraObject; cameraObject = FindCameraObject(); if (cameraObject == NULL) { return MAX_SPRITES; } return cameraObject->data[0]; } void CameraObjectReset2(void) { FindCameraObject()->data[1] = 2; } u8 CopySprite(struct Sprite *sprite, s16 x, s16 y, u8 subpriority) { u8 i; for (i = 0; i < MAX_SPRITES; i ++) { if (!gSprites[i].inUse) { gSprites[i] = *sprite; gSprites[i].pos1.x = x; gSprites[i].pos1.y = y; gSprites[i].subpriority = subpriority; break; } } return i; } u8 obj_unfreeze(struct Sprite *sprite, s16 x, s16 y, u8 subpriority) { s16 i; for (i = MAX_SPRITES - 1; i > -1; i --) { if (!gSprites[i].inUse) { gSprites[i] = *sprite; gSprites[i].pos1.x = x; gSprites[i].pos1.y = y; gSprites[i].subpriority = subpriority; return i; } } return MAX_SPRITES; } void EventObjectSetDirection(struct EventObject *eventObject, u8 direction) { s8 d2; eventObject->previousMovementDirection = eventObject->facingDirection; if (!eventObject->facingDirectionLocked) { d2 = direction; eventObject->facingDirection = d2; } eventObject->movementDirection = direction; } static const u8 *GetEventObjectScriptPointerByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup) { return GetEventObjectTemplateByLocalIdAndMap(localId, mapNum, mapGroup)->script; } const u8 *GetEventObjectScriptPointerByEventObjectId(u8 eventObjectId) { return GetEventObjectScriptPointerByLocalIdAndMap(gEventObjects[eventObjectId].localId, gEventObjects[eventObjectId].mapNum, gEventObjects[eventObjectId].mapGroup); } static u16 GetEventObjectFlagIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup) { return GetEventObjectTemplateByLocalIdAndMap(localId, mapNum, mapGroup)->flagId; } static u16 GetEventObjectFlagIdByEventObjectId(u8 eventObjectId) { return GetEventObjectFlagIdByLocalIdAndMap(gEventObjects[eventObjectId].localId, gEventObjects[eventObjectId].mapNum, gEventObjects[eventObjectId].mapGroup); } u8 sub_808F080(u8 localId, u8 mapNum, u8 mapGroup) { u8 eventObjectId; if (TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId)) { return 0xFF; } return gEventObjects[eventObjectId].trainerType; } u8 sub_808F0BC(u8 eventObjectId) { return gEventObjects[eventObjectId].trainerType; } u8 sub_808F0D4(u8 localId, u8 mapNum, u8 mapGroup) { u8 eventObjectId; if (TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId)) { return 0xFF; } return gEventObjects[eventObjectId].trainerRange_berryTreeId; } u8 EventObjectGetBerryTreeId(u8 eventObjectId) { return gEventObjects[eventObjectId].trainerRange_berryTreeId; } static struct EventObjectTemplate *GetEventObjectTemplateByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup) { struct EventObjectTemplate *templates; const struct MapHeader *mapHeader; u8 count; if (gSaveBlock1Ptr->location.mapNum == mapNum && gSaveBlock1Ptr->location.mapGroup == mapGroup) { templates = gSaveBlock1Ptr->eventObjectTemplates; count = gMapHeader.events->eventObjectCount; } else { mapHeader = Overworld_GetMapHeaderByGroupAndId(mapGroup, mapNum); templates = mapHeader->events->eventObjects; count = mapHeader->events->eventObjectCount; } return FindEventObjectTemplateInArrayByLocalId(localId, templates, count); } static struct EventObjectTemplate *FindEventObjectTemplateInArrayByLocalId(u8 localId, struct EventObjectTemplate *templates, u8 count) { u8 i; for (i = 0; i < count; i ++) { if (templates[i].localId == localId) { return &templates[i]; } } return NULL; } struct EventObjectTemplate *sub_808F1B4(const struct EventObject *eventObject) { int i; if (eventObject->mapNum != gSaveBlock1Ptr->location.mapNum || eventObject->mapGroup != gSaveBlock1Ptr->location.mapGroup) { return NULL; } for (i = 0; i < 64; i ++) // Using ARRAY_COUNT here results in the wrong conditional branch instruction (bls instead of ble) { if (eventObject->localId == gSaveBlock1Ptr->eventObjectTemplates[i].localId) { return &gSaveBlock1Ptr->eventObjectTemplates[i]; } } return NULL; } void sub_808F208(const struct EventObject *eventObject) { struct EventObjectTemplate *eventObjectTemplate; eventObjectTemplate = sub_808F1B4(eventObject); if (eventObjectTemplate != NULL) { eventObjectTemplate->x = eventObject->currentCoords.x - 7; eventObjectTemplate->y = eventObject->currentCoords.y - 7; } } void sub_808F228(const struct EventObject *eventObject, const u8 *script) { struct EventObjectTemplate *eventObjectTemplate; eventObjectTemplate = sub_808F1B4(eventObject); if (eventObjectTemplate != NULL) { eventObjectTemplate->script = script; } } void sub_808F23C(const struct EventObject *eventObject, u8 movementType) { struct EventObjectTemplate *eventObjectTemplate; eventObjectTemplate = sub_808F1B4(eventObject); if (eventObjectTemplate != NULL) { eventObjectTemplate->movementType = movementType; } } void sub_808F254(u8 localId, u8 mapNum, u8 mapGroup) { u8 eventObjectId; if (!TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId)) { sub_808F208(&gEventObjects[eventObjectId]); } } void sub_808F28C(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat) { u8 eventObjectId; if (!TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId)) { switch (decorCat) { case DECORCAT_DOLL: sub_808F228(&gEventObjects[eventObjectId], EventScript_2766A2); break; case DECORCAT_CUSHION: sub_808F228(&gEventObjects[eventObjectId], EventScript_2766A6); break; } } } void npc_paltag_set_load(u8 palSlot) { gpu_pal_allocator_reset__manage_upper_four(); gUnknown_020375B6 = 0x11ff; gUnknown_020375B4 = palSlot; if (palSlot == 1) { pal_patch_for_npc_range(gUnknown_0850BE38[gUnknown_020375B4], 0, 6); gReservedSpritePaletteCount = 8; } else { pal_patch_for_npc_range(gUnknown_0850BE38[gUnknown_020375B4], 0, 10); } } u16 npc_paltag_by_palslot(u8 palSlot) { u8 i; if (palSlot < 10) { return gUnknown_0850BE38[gUnknown_020375B4][palSlot]; } for (i = 0; gUnknown_0850BD78[i].tag != 0x11ff; i ++) { if (gUnknown_0850BD78[i].tag == gUnknown_020375B6) { return gUnknown_0850BD78[i].data[gUnknown_020375B4]; } } return 0x11ff; } // Map Object Step Callbacks // file boundary? null_object_step(NoMovement1, FALSE) field_object_step(GoRandomDirections, gUnknown_0850D6F4) bool8 sub_808F44C(struct EventObject *eventObject, struct Sprite *sprite) { npc_reset(eventObject, sprite); sprite->data[1] = 1; return TRUE; } bool8 sub_808F460(struct EventObject *eventObject, struct Sprite *sprite) { EventObjectSetRegularAnim(eventObject, sprite, GetFaceDirectionAnimId(eventObject->facingDirection)); sprite->data[1] = 2; return TRUE; } bool8 sub_808F48C(struct EventObject *eventObject, struct Sprite *sprite) { if (!EventObjectExecRegularAnim(eventObject, sprite)) { return FALSE; } SetEventObjectStepTimer(sprite, gMovementDelaysMedium[Random() & 0x03]); sprite->data[1] = 3; return TRUE; } bool8 sub_808F4C8(struct EventObject *eventObject, struct Sprite *sprite) { if (RunEventObjectStepTimer(sprite)) { sprite->data[1] = 4; return TRUE; } return FALSE; } bool8 sub_808F4E8(struct EventObject *eventObject, struct Sprite *sprite) { u8 directions[4]; u8 chosenDirection; memcpy(directions, gUnknown_0850D710, sizeof directions); chosenDirection = directions[Random() & 0x03]; EventObjectSetDirection(eventObject, chosenDirection); sprite->data[1] = 5; if (npc_block_way__next_tile(eventObject, chosenDirection)) { sprite->data[1] = 1; } return TRUE; } bool8 sub_808F534(struct EventObject *eventObject, struct Sprite *sprite) { EventObjectSetRegularAnim(eventObject, sprite, GetGoSpeed0AnimId(eventObject->movementDirection)); eventObject->singleMovementActive = TRUE; sprite->data[1] = 6; return TRUE; } bool8 sub_808F564(struct EventObject *eventObject, struct Sprite *sprite) { if (EventObjectExecRegularAnim(eventObject, sprite)) { eventObject->singleMovementActive = FALSE; sprite->data[1] = 1; } return FALSE; } bool8 EventObjectIsTrainerAndCloseToPlayer(struct EventObject *eventObject) { s16 playerX; s16 playerY; s16 objX; s16 objY; s16 minX; s16 maxX; s16 minY; s16 maxY; if (!TestPlayerAvatarFlags(0x80)) { return FALSE; } if (eventObject->trainerType != 1 && eventObject->trainerType != 3) { return FALSE; } PlayerGetDestCoords(&playerX, &playerY); objX = eventObject->currentCoords.x; objY = eventObject->currentCoords.y; minX = objX - eventObject->trainerRange_berryTreeId; minY = objY - eventObject->trainerRange_berryTreeId; maxX = objX + eventObject->trainerRange_berryTreeId; maxY = objY + eventObject->trainerRange_berryTreeId; if (minX > playerX || maxX < playerX || minY > playerY || maxY < playerY) { return FALSE; } return TRUE; } u8 GetRegularRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy) { u8 direction; if (absdx > absdy) { direction = DIR_EAST; if (dx < 0) { direction = DIR_WEST; } } else { direction = DIR_SOUTH; if (dy < 0) { direction = DIR_NORTH; } } return direction; } u8 GetNorthSouthRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy) { u8 direction; direction = DIR_SOUTH; if (dy < 0) { direction = DIR_NORTH; } return direction; } u8 GetEastWestRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy) { u8 direction; direction = DIR_EAST; if (dx < 0) { direction = DIR_WEST; } return direction; } u8 GetNorthEastRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy) { u8 direction; direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy); if (direction == DIR_SOUTH) { direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy); if (direction == DIR_EAST) { direction = DIR_NORTH; } } else if (direction == DIR_EAST) { direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy); if (direction == DIR_SOUTH) { direction = DIR_NORTH; } } return direction; } u8 GetNorthWestRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy) { u8 direction; direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy); if (direction == DIR_SOUTH) { direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy); if (direction == DIR_WEST) { direction = DIR_NORTH; } } else if (direction == DIR_WEST) { direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy); if (direction == DIR_SOUTH) { direction = DIR_NORTH; } } return direction; } u8 GetSouthEastRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy) { u8 direction; direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy); if (direction == DIR_NORTH) { direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy); if (direction == DIR_EAST) { direction = DIR_SOUTH; } } else if (direction == DIR_EAST) { direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy); if (direction == DIR_NORTH) { direction = DIR_SOUTH; } } return direction; } u8 GetSouthWestRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy) { u8 direction; direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy); if (direction == DIR_NORTH) { direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy); if (direction == DIR_WEST) { direction = DIR_SOUTH; } } else if (direction == DIR_WEST) { direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy); if (direction == DIR_NORTH) { direction = DIR_SOUTH; } } return direction; } u8 GetNonEastRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy) { u8 direction; direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy); if (direction == DIR_EAST) { direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy); } return direction; } u8 GetNonWestRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy) { u8 direction; direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy); if (direction == DIR_WEST) { direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy); } return direction; } u8 GetNonSouthRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy) { u8 direction; direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy); if (direction == DIR_SOUTH) { direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy); } return direction; } u8 GetNonNorthRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy) { u8 direction; direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy); if (direction == DIR_NORTH) { direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy); } return direction; } u8 GetRunningPastFacingDirection(struct EventObject *eventObject, u8 movementType) { s16 dx; s16 dy; s16 absdx; s16 absdy; if (!EventObjectIsTrainerAndCloseToPlayer(eventObject)) { return 0; } PlayerGetDestCoords(&dx, &dy); dx -= eventObject->currentCoords.x; dy -= eventObject->currentCoords.y; absdx = dx; absdy = dy; if (absdx < 0) { absdx = -absdx; } if (absdy < 0) { absdy = -absdy; } return gUnknown_0850D714[movementType](dx, dy, absdx, absdy); } field_object_step(LookRandomDirections, gUnknown_0850D740) bool8 sub_808F988(struct EventObject *eventObject, struct Sprite *sprite) { npc_reset(eventObject, sprite); sprite->data[1] = 1; return TRUE; } bool8 sub_808F99C(struct EventObject *eventObject, struct Sprite *sprite) { EventObjectSetRegularAnim(eventObject, sprite, GetFaceDirectionAnimId(eventObject->facingDirection)); sprite->data[1] = 2; return TRUE; } bool8 sub_808F9C8(struct EventObject *eventObject, struct Sprite *sprite) { if (EventObjectExecRegularAnim(eventObject, sprite)) { SetEventObjectStepTimer(sprite, gMovementDelaysMedium[Random() & 0x03]); eventObject->singleMovementActive = FALSE; sprite->data[1] = 3; } return FALSE; } bool8 sub_808FA0C(struct EventObject *eventObject, struct Sprite *sprite) { if (RunEventObjectStepTimer(sprite) || EventObjectIsTrainerAndCloseToPlayer(eventObject)) { sprite->data[1] = 4; return TRUE; } return FALSE; } bool8 sub_808FA3C(struct EventObject *eventObject, struct Sprite *sprite) { u8 directions[4]; u8 direction; memcpy(directions, gUnknown_0850D710, sizeof directions); direction = GetRunningPastFacingDirection(eventObject, RUNFOLLOW_ANY); if (direction == 0) { direction = directions[Random() & 0x03]; } EventObjectSetDirection(eventObject, direction); sprite->data[1] = 1; return TRUE; } field_object_step(RandomlyGoNorthOrSouth, gUnknown_0850D754) bool8 sub_808FAC8(struct EventObject *eventObject, struct Sprite *sprite) { npc_reset(eventObject, sprite); sprite->data[1] = 1; return TRUE; } bool8 sub_808FADC(struct EventObject *eventObject, struct Sprite *sprite) { EventObjectSetRegularAnim(eventObject, sprite, GetFaceDirectionAnimId(eventObject->facingDirection)); sprite->data[1] = 2; return TRUE; } bool8 sub_808FB08(struct EventObject *eventObject, struct Sprite *sprite) { if (!EventObjectExecRegularAnim(eventObject, sprite)) { return FALSE; } SetEventObjectStepTimer(sprite, gMovementDelaysMedium[Random() & 0x03]); sprite->data[1] = 3; return TRUE; } bool8 sub_808FB44(struct EventObject *eventObject, struct Sprite *sprite) { if (RunEventObjectStepTimer(sprite)) { sprite->data[1] = 4; return TRUE; } return FALSE; } bool8 sub_808FB64(struct EventObject *eventObject, struct Sprite *sprite) { u8 directions[2]; u8 direction; memcpy(directions, gUnknown_0850D770, sizeof directions); direction = directions[Random() & 0x01]; EventObjectSetDirection(eventObject, direction); sprite->data[1] = 5; if (npc_block_way__next_tile(eventObject, direction)) { sprite->data[1] = 1; } return TRUE; } bool8 sub_808FBB0(struct EventObject *eventObject, struct Sprite *sprite) { EventObjectSetRegularAnim(eventObject, sprite, GetGoSpeed0AnimId(eventObject->movementDirection)); eventObject->singleMovementActive = TRUE; sprite->data[1] = 6; return TRUE; } bool8 sub_808FBE0(struct EventObject *eventObject, struct Sprite *sprite) { if (EventObjectExecRegularAnim(eventObject, sprite)) { eventObject->singleMovementActive = FALSE; sprite->data[1] = 1; } return FALSE; } field_object_step(RandomlyGoEastOrWest, gUnknown_0850D774) bool8 sub_808FC4C(struct EventObject *eventObject, struct Sprite *sprite) { npc_reset(eventObject, sprite); sprite->data[1] = 1; return TRUE; } bool8 sub_808FC60(struct EventObject *eventObject, struct Sprite *sprite) { EventObjectSetRegularAnim(eventObject, sprite, GetFaceDirectionAnimId(eventObject->facingDirection)); sprite->data[1] = 2; return TRUE; } bool8 sub_808FC8C(struct EventObject *eventObject, struct Sprite *sprite) { if (!EventObjectExecRegularAnim(eventObject, sprite)) { return FALSE; } SetEventObjectStepTimer(sprite, gMovementDelaysMedium[Random() & 0x03]); sprite->data[1] = 3; return TRUE; } bool8 sub_808FCC8(struct EventObject *eventObject, struct Sprite *sprite) { if (RunEventObjectStepTimer(sprite)) { sprite->data[1] = 4; return TRUE; } return FALSE; } bool8 sub_808FCE8(struct EventObject *eventObject, struct Sprite *sprite) { u8 directions[2]; u8 direction; memcpy(directions, gUnknown_0850D790, sizeof directions); direction = directions[Random() & 0x01]; EventObjectSetDirection(eventObject, direction); sprite->data[1] = 5; if (npc_block_way__next_tile(eventObject, direction)) { sprite->data[1] = 1; } return TRUE; } bool8 sub_808FD34(struct EventObject *eventObject, struct Sprite *sprite) { EventObjectSetRegularAnim(eventObject, sprite, GetGoSpeed0AnimId(eventObject->movementDirection)); eventObject->singleMovementActive = TRUE; sprite->data[1] = 6; return TRUE; } bool8 sub_808FD64(struct EventObject *eventObject, struct Sprite *sprite) { if (EventObjectExecRegularAnim(eventObject, sprite)) { eventObject->singleMovementActive = FALSE; sprite->data[1] = 1; } return FALSE; } field_object_step(FaceFixedDirection, gUnknown_0850D794) bool8 sub_808FDD0(struct EventObject *eventObject, struct Sprite *sprite) { npc_reset(eventObject, sprite); EventObjectSetRegularAnim(eventObject, sprite, GetFaceDirectionAnimId(eventObject->facingDirection)); sprite->data[1] = 1; return TRUE; } bool8 sub_808FDFC(struct EventObject *eventObject, struct Sprite *sprite) { if (EventObjectExecRegularAnim(eventObject, sprite)) { sprite->data[1] = 2; return TRUE; } return FALSE; } bool8 sub_808FE1C(struct EventObject *eventObject, struct Sprite *sprite) { eventObject->singleMovementActive = FALSE; return FALSE; } static bool8 EventObjectCB2_BerryTree(struct EventObject *eventObject, struct Sprite *sprite); extern bool8 (*const gUnknown_0850D7A0[])(struct EventObject *eventObject, struct Sprite *sprite); void EventObjectCB_BerryTree(struct Sprite *sprite) { struct EventObject *eventObject; eventObject = &gEventObjects[sprite->data[0]]; if (!(sprite->data[7] & 0x0001)) { get_berry_tree_graphics(eventObject, sprite); sprite->data[7] |= 0x0001; } EventObjectStep(eventObject, sprite, EventObjectCB2_BerryTree); } static bool8 EventObjectCB2_BerryTree(struct EventObject *eventObject, struct Sprite *sprite) { return gUnknown_0850D7A0[sprite->data[1]](eventObject, sprite); } bool8 do_berry_tree_growth_sparkle_1 (struct EventObject *eventObject, struct Sprite *sprite) { u8 berryStage; npc_reset(eventObject, sprite); eventObject->invisible = TRUE; sprite->invisible = TRUE; berryStage = GetStageByBerryTreeId(eventObject->trainerRange_berryTreeId); if (berryStage == 0) { if (!(sprite->data[7] & 0x0004) && sprite->animNum == 4) { gFieldEffectArguments[0] = eventObject->currentCoords.x; gFieldEffectArguments[1] = eventObject->currentCoords.y; gFieldEffectArguments[2] = sprite->subpriority - 1; gFieldEffectArguments[3] = sprite->oam.priority; FieldEffectStart(FLDEFF_BERRY_TREE_GROWTH_SPARKLE); sprite->animNum = berryStage; } return FALSE; } eventObject->invisible = FALSE; sprite->invisible = FALSE; berryStage --; if (sprite->animNum != berryStage) { sprite->data[1] = 2; return TRUE; } get_berry_tree_graphics(eventObject, sprite); EventObjectSetRegularAnim(eventObject, sprite, 0x39); sprite->data[1] = 1; return TRUE; } bool8 sub_808FF48 (struct EventObject *eventObject, struct Sprite *sprite) { if (EventObjectExecRegularAnim(eventObject, sprite)) { sprite->data[1] = 0; return TRUE; } return FALSE; } bool8 do_berry_tree_growth_sparkle_2 (struct EventObject *eventObject, struct Sprite *sprite) { eventObject->singleMovementActive = TRUE; sprite->data[1] = 3; sprite->data[2] = 0; sprite->data[7] |= 0x0002; gFieldEffectArguments[0] = eventObject->currentCoords.x; gFieldEffectArguments[1] = eventObject->currentCoords.y; gFieldEffectArguments[2] = sprite->subpriority - 1; gFieldEffectArguments[3] = sprite->oam.priority; FieldEffectStart(FLDEFF_BERRY_TREE_GROWTH_SPARKLE); return TRUE; } bool8 sub_808FFB4 (struct EventObject *eventObject, struct Sprite *sprite) { sprite->data[2] ++; eventObject->invisible = (sprite->data[2] & 0x02) >> 1; sprite->animPaused = TRUE; if (sprite->data[2] > 64) { get_berry_tree_graphics(eventObject, sprite); sprite->data[1] = 4; sprite->data[2] = 0; return TRUE; } return FALSE; } bool8 sub_8090004 (struct EventObject *eventObject, struct Sprite *sprite) { sprite->data[2] ++; eventObject->invisible = (sprite->data[2] & 0x02) >> 1; sprite->animPaused = TRUE; if (sprite->data[2] > 64) { sprite->data[1] = 0; sprite->data[7] &= ~0x0002; return TRUE; } return FALSE; } field_object_step(RandomlyLookNorthOrSouth, gUnknown_0850D7B4) bool8 sub_8090094 (struct EventObject *eventObject, struct Sprite *sprite) { npc_reset(eventObject, sprite); sprite->data[1] = 1; return TRUE; } bool8 sub_80900A8 (struct EventObject *eventObject, struct Sprite *sprite) { EventObjectSetRegularAnim(eventObject, sprite, GetFaceDirectionAnimId(eventObject->facingDirection)); sprite->data[1] = 2; return TRUE; } bool8 sub_80900D4 (struct EventObject *eventObject, struct Sprite *sprite) { if (EventObjectExecRegularAnim(eventObject, sprite)) { SetEventObjectStepTimer(sprite, gMovementDelaysMedium[Random() & 0x03]); eventObject->singleMovementActive = FALSE; sprite->data[1] = 3; } return FALSE; } bool8 sub_8090118 (struct EventObject *eventObject, struct Sprite *sprite) { if (RunEventObjectStepTimer(sprite) || EventObjectIsTrainerAndCloseToPlayer(eventObject)) { sprite->data[1] = 4; return TRUE; } return FALSE; } bool8 sub_8090148 (struct EventObject *eventObject, struct Sprite *sprite) { u8 directions[2]; u8 direction; memcpy(directions, gUnknown_0850D770, sizeof gUnknown_0850D770); direction = GetRunningPastFacingDirection(eventObject, RUNFOLLOW_NORTH_SOUTH); if (direction == 0) { direction = directions[Random() & 0x01]; } EventObjectSetDirection(eventObject, direction); sprite->data[1] = 1; return TRUE; } field_object_step(RandomlyLookEastOrWest, gUnknown_0850D7C8) bool8 sub_80901D4 (struct EventObject *eventObject, struct Sprite *sprite) { npc_reset(eventObject, sprite); sprite->data[1] = 1; return TRUE; } bool8 sub_80901E8 (struct EventObject *eventObject, struct Sprite *sprite) { EventObjectSetRegularAnim(eventObject, sprite, GetFaceDirectionAnimId(eventObject->facingDirection)); sprite->data[1] = 2; return TRUE; } bool8 sub_8090214 (struct EventObject *eventObject, struct Sprite *sprite) { if (EventObjectExecRegularAnim(eventObject, sprite)) { SetEventObjectStepTimer(sprite, gMovementDelaysMedium[Random() & 0x03]); eventObject->singleMovementActive = FALSE; sprite->data[1] = 3; } return FALSE; } bool8 sub_8090258 (struct EventObject *eventObject, struct Sprite *sprite) { if (RunEventObjectStepTimer(sprite) || EventObjectIsTrainerAndCloseToPlayer(eventObject)) { sprite->data[1] = 4; return TRUE; } return FALSE; } bool8 sub_8090288 (struct EventObject *eventObject, struct Sprite *sprite) { u8 directions[2]; u8 direction; memcpy(directions, gUnknown_0850D790, sizeof gUnknown_0850D790); direction = GetRunningPastFacingDirection(eventObject, RUNFOLLOW_EAST_WEST); if (direction == 0) { direction = directions[Random() & 0x01]; } EventObjectSetDirection(eventObject, direction); sprite->data[1] = 1; return TRUE; } field_object_step(RandomlyLookNorthOrWest, gUnknown_0850D7DC) bool8 sub_8090314 (struct EventObject *eventObject, struct Sprite *sprite) { npc_reset(eventObject, sprite); sprite->data[1] = 1; return TRUE; } bool8 sub_8090328 (struct EventObject *eventObject, struct Sprite *sprite) { EventObjectSetRegularAnim(eventObject, sprite, GetFaceDirectionAnimId(eventObject->facingDirection)); sprite->data[1] = 2; return TRUE; } bool8 sub_8090354 (struct EventObject *eventObject, struct Sprite *sprite) { if (EventObjectExecRegularAnim(eventObject, sprite)) { SetEventObjectStepTimer(sprite, gMovementDelaysShort[Random() & 0x03]); eventObject->singleMovementActive = FALSE; sprite->data[1] = 3; } return FALSE; } bool8 sub_8090398 (struct EventObject *eventObject, struct Sprite *sprite) { if (RunEventObjectStepTimer(sprite) || EventObjectIsTrainerAndCloseToPlayer(eventObject)) { sprite->data[1] = 4; return TRUE; } return FALSE; } bool8 sub_80903C8 (struct EventObject *eventObject, struct Sprite *sprite) { u8 directions[2]; u8 direction; memcpy(directions, gUnknown_0850D7F0, sizeof gUnknown_0850D7F0); direction = GetRunningPastFacingDirection(eventObject, RUNFOLLOW_NORTH_WEST); if (direction == 0) { direction = directions[Random() & 0x01]; } EventObjectSetDirection(eventObject, direction); sprite->data[1] = 1; return TRUE; } field_object_step(RandomlyLookNorthOrEast, gUnknown_0850D7F4) bool8 sub_8090454 (struct EventObject *eventObject, struct Sprite *sprite) { npc_reset(eventObject, sprite); sprite->data[1] = 1; return TRUE; } bool8 sub_8090468 (struct EventObject *eventObject, struct Sprite *sprite) { EventObjectSetRegularAnim(eventObject, sprite, GetFaceDirectionAnimId(eventObject->facingDirection)); sprite->data[1] = 2; return TRUE; } bool8 sub_8090494 (struct EventObject *eventObject, struct Sprite *sprite) { if (EventObjectExecRegularAnim(eventObject, sprite)) { SetEventObjectStepTimer(sprite, gMovementDelaysShort[Random() & 0x03]); eventObject->singleMovementActive = FALSE; sprite->data[1] = 3; } return FALSE; } bool8 sub_80904D8 (struct EventObject *eventObject, struct Sprite *sprite) { if (RunEventObjectStepTimer(sprite) || EventObjectIsTrainerAndCloseToPlayer(eventObject)) { sprite->data[1] = 4; return TRUE; } return FALSE; } bool8 sub_8090508 (struct EventObject *eventObject, struct Sprite *sprite) { u8 directions[2]; u8 direction; memcpy(directions, gUnknown_0850D808, sizeof gUnknown_0850D808); direction = GetRunningPastFacingDirection(eventObject, RUNFOLLOW_NORTH_EAST); if (direction == 0) { direction = directions[Random() & 0x01]; } EventObjectSetDirection(eventObject, direction); sprite->data[1] = 1; return TRUE; } field_object_step(RandomlyLookSouthOrWest, gUnknown_0850D80C) bool8 sub_8090594 (struct EventObject *eventObject, struct Sprite *sprite) { npc_reset(eventObject, sprite); sprite->data[1] = 1; return TRUE; } bool8 sub_80905A8 (struct EventObject *eventObject, struct Sprite *sprite) { EventObjectSetRegularAnim(eventObject, sprite, GetFaceDirectionAnimId(eventObject->facingDirection)); sprite->data[1] = 2; return TRUE; } bool8 sub_80905D4 (struct EventObject *eventObject, struct Sprite *sprite) { if (EventObjectExecRegularAnim(eventObject, sprite)) { SetEventObjectStepTimer(sprite, gMovementDelaysShort[Random() & 0x03]); eventObject->singleMovementActive = FALSE; sprite->data[1] = 3; } return FALSE; } bool8 sub_8090618 (struct EventObject *eventObject, struct Sprite *sprite) { if (RunEventObjectStepTimer(sprite) || EventObjectIsTrainerAndCloseToPlayer(eventObject)) { sprite->data[1] = 4; return TRUE; } return FALSE; } bool8 sub_8090648 (struct EventObject *eventObject, struct Sprite *sprite) { u8 directions[2]; u8 direction; memcpy(directions, gUnknown_0850D820, sizeof gUnknown_0850D820); direction = GetRunningPastFacingDirection(eventObject, RUNFOLLOW_SOUTH_WEST); if (direction == 0) { direction = directions[Random() & 0x01]; } EventObjectSetDirection(eventObject, direction); sprite->data[1] = 1; return TRUE; } field_object_step(RandomlyLookSouthOrEast, gUnknown_0850D824) bool8 sub_80906D4 (struct EventObject *eventObject, struct Sprite *sprite) { npc_reset(eventObject, sprite); sprite->data[1] = 1; return TRUE; } bool8 sub_80906E8 (struct EventObject *eventObject, struct Sprite *sprite) { EventObjectSetRegularAnim(eventObject, sprite, GetFaceDirectionAnimId(eventObject->facingDirection)); sprite->data[1] = 2; return TRUE; } bool8 sub_8090714 (struct EventObject *eventObject, struct Sprite *sprite) { if (EventObjectExecRegularAnim(eventObject, sprite)) { SetEventObjectStepTimer(sprite, gMovementDelaysShort[Random() & 0x03]); eventObject->singleMovementActive = FALSE; sprite->data[1] = 3; } return FALSE; } bool8 sub_8090758 (struct EventObject *eventObject, struct Sprite *sprite) { if (RunEventObjectStepTimer(sprite) || EventObjectIsTrainerAndCloseToPlayer(eventObject)) { sprite->data[1] = 4; return TRUE; } return FALSE; } bool8 sub_8090788 (struct EventObject *eventObject, struct Sprite *sprite) { u8 directions[2]; u8 direction; memcpy(directions, gUnknown_0850D838, sizeof gUnknown_0850D838); direction = GetRunningPastFacingDirection(eventObject, RUNFOLLOW_SOUTH_EAST); if (direction == 0) { direction = directions[Random() & 0x01]; } EventObjectSetDirection(eventObject, direction); sprite->data[1] = 1; return TRUE; } field_object_step(RandomlyLookNorthOrSouthOrWest, gUnknown_0850D83C) bool8 sub_8090814 (struct EventObject *eventObject, struct Sprite *sprite) { npc_reset(eventObject, sprite); sprite->data[1] = 1; return TRUE; } bool8 sub_8090828 (struct EventObject *eventObject, struct Sprite *sprite) { EventObjectSetRegularAnim(eventObject, sprite, GetFaceDirectionAnimId(eventObject->facingDirection)); sprite->data[1] = 2; return TRUE; } bool8 sub_8090854 (struct EventObject *eventObject, struct Sprite *sprite) { if (EventObjectExecRegularAnim(eventObject, sprite)) { SetEventObjectStepTimer(sprite, gMovementDelaysShort[Random() & 0x03]); eventObject->singleMovementActive = FALSE; sprite->data[1] = 3; } return FALSE; } bool8 sub_8090898 (struct EventObject *eventObject, struct Sprite *sprite) { if (RunEventObjectStepTimer(sprite) || EventObjectIsTrainerAndCloseToPlayer(eventObject)) { sprite->data[1] = 4; return TRUE; } return FALSE; } bool8 sub_80908C8 (struct EventObject *eventObject, struct Sprite *sprite) { u8 directions[4]; u8 direction; memcpy(directions, gUnknown_0850D850, sizeof gUnknown_0850D850); direction = GetRunningPastFacingDirection(eventObject, RUNFOLLOW_NORTH_SOUTH_WEST); if (direction == 0) { direction = directions[Random() & 0x03]; } EventObjectSetDirection(eventObject, direction); sprite->data[1] = 1; return TRUE; } field_object_step(RandomlyLookNorthOrSouthOrEast, gUnknown_0850D854) bool8 sub_8090954 (struct EventObject *eventObject, struct Sprite *sprite) { npc_reset(eventObject, sprite); sprite->data[1] = 1; return TRUE; } bool8 sub_8090968 (struct EventObject *eventObject, struct Sprite *sprite) { EventObjectSetRegularAnim(eventObject, sprite, GetFaceDirectionAnimId(eventObject->facingDirection)); sprite->data[1] = 2; return TRUE; } bool8 sub_8090994 (struct EventObject *eventObject, struct Sprite *sprite) { if (EventObjectExecRegularAnim(eventObject, sprite)) { SetEventObjectStepTimer(sprite, gMovementDelaysShort[Random() & 0x03]); eventObject->singleMovementActive = FALSE; sprite->data[1] = 3; } return FALSE; } bool8 sub_80909D8 (struct EventObject *eventObject, struct Sprite *sprite) { if (RunEventObjectStepTimer(sprite) || EventObjectIsTrainerAndCloseToPlayer(eventObject)) { sprite->data[1] = 4; return TRUE; } return FALSE; } bool8 sub_8090A08 (struct EventObject *eventObject, struct Sprite *sprite) { u8 directions[4]; u8 direction; memcpy(directions, gUnknown_0850D868, sizeof gUnknown_0850D868); direction = GetRunningPastFacingDirection(eventObject, RUNFOLLOW_NORTH_SOUTH_EAST); if (direction == 0) { direction = directions[Random() & 0x03]; } EventObjectSetDirection(eventObject, direction); sprite->data[1] = 1; return TRUE; } field_object_step(RandomlyLookNorthOrEastOrWest, gUnknown_0850D86C) bool8 sub_8090A94 (struct EventObject *eventObject, struct Sprite *sprite) { npc_reset(eventObject, sprite); sprite->data[1] = 1; return TRUE; } bool8 sub_8090AA8 (struct EventObject *eventObject, struct Sprite *sprite) { EventObjectSetRegularAnim(eventObject, sprite, GetFaceDirectionAnimId(eventObject->facingDirection)); sprite->data[1] = 2; return TRUE; } bool8 sub_8090AD4 (struct EventObject *eventObject, struct Sprite *sprite) { if (EventObjectExecRegularAnim(eventObject, sprite)) { SetEventObjectStepTimer(sprite, gMovementDelaysShort[Random() & 0x03]); eventObject->singleMovementActive = FALSE; sprite->data[1] = 3; } return FALSE; } bool8 sub_8090B18 (struct EventObject *eventObject, struct Sprite *sprite) { if (RunEventObjectStepTimer(sprite) || EventObjectIsTrainerAndCloseToPlayer(eventObject)) { sprite->data[1] = 4; return TRUE; } return FALSE; } bool8 sub_8090B48 (struct EventObject *eventObject, struct Sprite *sprite) { u8 directions[4]; u8 direction; memcpy(directions, gUnknown_0850D880, sizeof gUnknown_0850D880); direction = GetRunningPastFacingDirection(eventObject, RUNFOLLOW_NORTH_EAST_WEST); if (direction == 0) { direction = directions[Random() & 0x03]; } EventObjectSetDirection(eventObject, direction); sprite->data[1] = 1; return TRUE; } field_object_step(RandomlyLookSouthOrEastOrWest, gUnknown_0850D884) bool8 sub_8090BD4 (struct EventObject *eventObject, struct Sprite *sprite) { npc_reset(eventObject, sprite); sprite->data[1] = 1; return TRUE; } bool8 sub_8090BE8 (struct EventObject *eventObject, struct Sprite *sprite) { EventObjectSetRegularAnim(eventObject, sprite, GetFaceDirectionAnimId(eventObject->facingDirection)); sprite->data[1] = 2; return TRUE; } bool8 sub_8090C14 (struct EventObject *eventObject, struct Sprite *sprite) { if (EventObjectExecRegularAnim(eventObject, sprite)) { SetEventObjectStepTimer(sprite, gMovementDelaysShort[Random() & 0x03]); eventObject->singleMovementActive = FALSE; sprite->data[1] = 3; } return FALSE; } bool8 sub_8090C58 (struct EventObject *eventObject, struct Sprite *sprite) { if (RunEventObjectStepTimer(sprite) || EventObjectIsTrainerAndCloseToPlayer(eventObject)) { sprite->data[1] = 4; return TRUE; } return FALSE; } bool8 sub_8090C88 (struct EventObject *eventObject, struct Sprite *sprite) { u8 directions[4]; u8 direction; memcpy(directions, gUnknown_0850D898, sizeof gUnknown_0850D898); direction = GetRunningPastFacingDirection(eventObject, RUNFOLLOW_SOUTH_EAST_WEST); if (direction == 0) { direction = directions[Random() & 0x03]; } EventObjectSetDirection(eventObject, direction); sprite->data[1] = 1; return TRUE; } field_object_step(LookAroundCounterclockwise, gUnknown_0850D89C) bool8 sub_8090D14 (struct EventObject *eventObject, struct Sprite *sprite) { npc_reset(eventObject, sprite); EventObjectSetRegularAnim(eventObject, sprite, GetFaceDirectionAnimId(eventObject->facingDirection)); sprite->data[1] = 1; return TRUE; } bool8 sub_8090D40 (struct EventObject *eventObject, struct Sprite *sprite) { if (EventObjectExecRegularAnim(eventObject, sprite)) { SetEventObjectStepTimer(sprite, 48); sprite->data[1] = 2; } return FALSE; } bool8 sub_8090D64 (struct EventObject *eventObject, struct Sprite *sprite) { if (RunEventObjectStepTimer(sprite) || EventObjectIsTrainerAndCloseToPlayer(eventObject)) { sprite->data[1] = 3; } return FALSE; } bool8 sub_8090D90 (struct EventObject *eventObject, struct Sprite *sprite) { u8 directions[5]; u8 direction; memcpy(directions, gUnknown_0850D8AC, sizeof gUnknown_0850D8AC); direction = GetRunningPastFacingDirection(eventObject, RUNFOLLOW_ANY); if (direction == 0) { direction = directions[eventObject->facingDirection]; } EventObjectSetDirection(eventObject, direction); sprite->data[1] = 0; return TRUE; } field_object_step(LookAroundClockwise, gUnknown_0850D8B4) bool8 sub_8090E18 (struct EventObject *eventObject, struct Sprite *sprite) { npc_reset(eventObject, sprite); EventObjectSetRegularAnim(eventObject, sprite, GetFaceDirectionAnimId(eventObject->facingDirection)); sprite->data[1] = 1; return TRUE; } bool8 sub_8090E44 (struct EventObject *eventObject, struct Sprite *sprite) { if (EventObjectExecRegularAnim(eventObject, sprite)) { SetEventObjectStepTimer(sprite, 48); sprite->data[1] = 2; } return FALSE; } bool8 sub_8090E68 (struct EventObject *eventObject, struct Sprite *sprite) { if (RunEventObjectStepTimer(sprite) || EventObjectIsTrainerAndCloseToPlayer(eventObject)) { sprite->data[1] = 3; } return FALSE; } bool8 sub_8090E94 (struct EventObject *eventObject, struct Sprite *sprite) { u8 directions[5]; u8 direction; memcpy(directions, gUnknown_0850D8C4, sizeof gUnknown_0850D8C4); direction = GetRunningPastFacingDirection(eventObject, RUNFOLLOW_ANY); if (direction == 0) { direction = directions[eventObject->facingDirection]; } EventObjectSetDirection(eventObject, direction); sprite->data[1] = 0; return TRUE; } field_object_step(AlternatelyGoInOppositeDirections, gUnknown_0850D8CC) bool8 sub_8090F1C (struct EventObject *eventObject, struct Sprite *sprite) { npc_reset(eventObject, sprite); sprite->data[1] = 1; return TRUE; } bool8 sub_8090F30 (struct EventObject *eventObject, struct Sprite *sprite) { u8 direction; direction = gInitialMovementTypeFacingDirections[eventObject->movementType]; if (eventObject->directionSequenceIndex) { direction = GetOppositeDirection(direction); } EventObjectSetDirection(eventObject, direction); sprite->data[1] = 2; return TRUE; } bool8 sub_8090F68 (struct EventObject *eventObject, struct Sprite *sprite) { bool8 blockingWay; u8 animId; if (eventObject->directionSequenceIndex && eventObject->initialCoords.x == eventObject->currentCoords.x && eventObject->initialCoords.y == eventObject->currentCoords.y) { eventObject->directionSequenceIndex = 0; EventObjectSetDirection(eventObject, GetOppositeDirection(eventObject->movementDirection)); } blockingWay = npc_block_way__next_tile(eventObject, eventObject->movementDirection); animId = GetGoSpeed0AnimId(eventObject->movementDirection); if (blockingWay == TRUE) { eventObject->directionSequenceIndex ++; EventObjectSetDirection(eventObject, GetOppositeDirection(eventObject->movementDirection)); animId = GetGoSpeed0AnimId(eventObject->movementDirection); blockingWay = npc_block_way__next_tile(eventObject, eventObject->movementDirection); } if (blockingWay) { animId = GetStepInPlaceDelay16AnimId(eventObject->facingDirection); } EventObjectSetRegularAnim(eventObject, sprite, animId); eventObject->singleMovementActive = TRUE; sprite->data[1] = 3; return TRUE; } bool8 sub_8091020 (struct EventObject *eventObject, struct Sprite *sprite) { if (EventObjectExecRegularAnim(eventObject, sprite)) { eventObject->singleMovementActive = FALSE; sprite->data[1] = 1; } return FALSE; } bool8 sub_8091048(struct EventObject *eventObject, struct Sprite *sprite) { npc_reset(eventObject, sprite); sprite->data[1] = 1; return TRUE; } bool8 MoveEventObjectInNextDirectionInSequence(struct EventObject *eventObject, struct Sprite *sprite, u8 *route) { u8 blockingWay; u8 animId; if (eventObject->directionSequenceIndex == 3 && eventObject->initialCoords.x == eventObject->currentCoords.x && eventObject->initialCoords.y == eventObject->currentCoords.y) { eventObject->directionSequenceIndex = 0; } EventObjectSetDirection(eventObject, route[eventObject->directionSequenceIndex]); animId = GetGoSpeed0AnimId(eventObject->movementDirection); blockingWay = npc_block_way__next_tile(eventObject, eventObject->movementDirection); if (blockingWay == TRUE) { eventObject->directionSequenceIndex ++; EventObjectSetDirection(eventObject, route[eventObject->directionSequenceIndex]); animId = GetGoSpeed0AnimId(eventObject->movementDirection); blockingWay = npc_block_way__next_tile(eventObject, eventObject->movementDirection); } if (blockingWay) { animId = GetStepInPlaceDelay16AnimId(eventObject->facingDirection); } EventObjectSetRegularAnim(eventObject, sprite, animId); eventObject->singleMovementActive = TRUE; sprite->data[1] = 2; return TRUE; } bool8 sub_8091110(struct EventObject *eventObject, struct Sprite *sprite) { if (EventObjectExecRegularAnim(eventObject, sprite)) { eventObject->singleMovementActive = FALSE; sprite->data[1] = 1; } return FALSE; } field_object_path( 1, gUnknown_0850D8DC, sub_809117C, gUnknown_0850D8E8, 2, x) field_object_path( 2, gUnknown_0850D8EC, sub_8091208, gUnknown_0850D8F8, 1, x) field_object_path( 3, gUnknown_0850D8FC, sub_8091294, gUnknown_0850D908, 1, y) field_object_path( 4, gUnknown_0850D90C, sub_8091320, gUnknown_0850D918, 2, y) field_object_path( 5, gUnknown_0850D91C, sub_80913AC, gUnknown_0850D928, 2, x) field_object_path( 6, gUnknown_0850D92C, sub_8091438, gUnknown_0850D938, 1, x) field_object_path( 7, gUnknown_0850D93C, sub_80914C4, gUnknown_0850D710, 1, y) field_object_path( 8, gUnknown_0850D948, sub_8091550, gUnknown_0850D954, 2, y) field_object_path( 9, gUnknown_0850D958, sub_80915DC, gUnknown_0850D964, 2, y) field_object_path(10, gUnknown_0850D968, sub_8091668, gUnknown_0850D974, 1, y) field_object_path(11, gUnknown_0850D978, sub_80916F4, gUnknown_0850D984, 1, x) field_object_path(12, gUnknown_0850D988, sub_8091780, gUnknown_0850D994, 2, x) field_object_path(13, gUnknown_0850D998, sub_809180C, gUnknown_0850D9A4, 2, y) field_object_path(14, gUnknown_0850D9A8, sub_8091898, gUnknown_0850D9B4, 1, y) field_object_path(15, gUnknown_0850D9B8, sub_8091924, gUnknown_0850D9C4, 1, x) field_object_path(16, gUnknown_0850D9C8, sub_80919B0, gUnknown_0850D9D4, 2, x) field_object_path(17, gUnknown_0850D9D8, sub_8091A3C, gUnknown_0850D9E4, 2, y) field_object_path(18, gUnknown_0850D9E8, sub_8091AC8, gUnknown_0850D9F4, 2, y) field_object_path(19, gUnknown_0850D9F8, sub_8091B54, gUnknown_0850DA04, 2, x) field_object_path(20, gUnknown_0850DA08, sub_8091BE0, gUnknown_0850DA14, 2, x) field_object_path(21, gUnknown_0850DA18, sub_8091C6C, gUnknown_0850DA24, 2, y) field_object_path(22, gUnknown_0850DA28, sub_8091CF8, gUnknown_0850DA34, 2, y) field_object_path(23, gUnknown_0850DA38, sub_8091D84, gUnknown_0850DA44, 2, x) field_object_path(24, gUnknown_0850DA48, sub_8091E10, gUnknown_0850DA54, 2, x) field_object_step(CopyPlayer1, gUnknown_0850DA58) bool8 mss_npc_reset_oampriv3_1_unk2_unk3(struct EventObject *eventObject, struct Sprite *sprite) { npc_reset(eventObject, sprite); if (eventObject->directionSequenceIndex == 0) { eventObject->directionSequenceIndex = player_get_direction_lower_nybble(); } sprite->data[1] = 1; return TRUE; } bool8 sub_8091EC0(struct EventObject *eventObject, struct Sprite *sprite) { if (gEventObjects[gPlayerAvatar.eventObjectId].movementActionId == 0xFF || gPlayerAvatar.tileTransitionState == 2) { return FALSE; } return gUnknown_0850DA64[player_get_x22()](eventObject, sprite, player_get_direction_upper_nybble(), NULL); } bool8 sub_8091F20(struct EventObject *eventObject, struct Sprite *sprite) { if (EventObjectExecRegularAnim(eventObject, sprite)) { eventObject->singleMovementActive = FALSE; sprite->data[1] = 1; } return FALSE; } bool8 sub_8091F48(struct EventObject *eventObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8)) { return FALSE; } bool8 sub_8091F4C(struct EventObject *eventObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8)) { EventObjectSetRegularAnim(eventObject, sprite, GetFaceDirectionAnimId(state_to_direction(gInitialMovementTypeFacingDirections[eventObject->movementType], eventObject->directionSequenceIndex, playerDirection))); eventObject->singleMovementActive = TRUE; sprite->data[1] = 2; return TRUE; } bool8 sub_8091F94(struct EventObject *eventObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8)) { u32 direction; s16 x; s16 y; direction = playerDirection; if (EventObjectIsFarawayIslandMew(eventObject)) { direction = sub_81D427C(); if (direction == 0) { direction = playerDirection; direction = state_to_direction(gInitialMovementTypeFacingDirections[eventObject->movementType], eventObject->directionSequenceIndex, direction); EventObjectMoveDestCoords(eventObject, direction, &x, &y); EventObjectSetRegularAnim(eventObject, sprite, GetFaceDirectionAnimId(direction)); eventObject->singleMovementActive = TRUE; sprite->data[1] = 2; return TRUE; } } else { direction = state_to_direction(gInitialMovementTypeFacingDirections[eventObject->movementType], eventObject->directionSequenceIndex, direction); } EventObjectMoveDestCoords(eventObject, direction, &x, &y); EventObjectSetRegularAnim(eventObject, sprite, GetGoSpeed0AnimId(direction)); if (npc_block_way(eventObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y)))) { EventObjectSetRegularAnim(eventObject, sprite, GetFaceDirectionAnimId(direction)); } eventObject->singleMovementActive = TRUE; sprite->data[1] = 2; return TRUE; } bool8 sub_80920A4(struct EventObject *eventObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8)) { u32 direction; s16 x; s16 y; direction = playerDirection; direction = state_to_direction(gInitialMovementTypeFacingDirections[eventObject->movementType], eventObject->directionSequenceIndex, direction); EventObjectMoveDestCoords(eventObject, direction, &x, &y); EventObjectSetRegularAnim(eventObject, sprite, GetGoSpeed1AnimId(direction)); if (npc_block_way(eventObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y)))) { EventObjectSetRegularAnim(eventObject, sprite, GetFaceDirectionAnimId(direction)); } eventObject->singleMovementActive = TRUE; sprite->data[1] = 2; return TRUE; } bool8 sub_809215C(struct EventObject *eventObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8)) { u32 direction; s16 x; s16 y; direction = playerDirection; direction = state_to_direction(gInitialMovementTypeFacingDirections[eventObject->movementType], eventObject->directionSequenceIndex, direction); EventObjectMoveDestCoords(eventObject, direction, &x, &y); EventObjectSetRegularAnim(eventObject, sprite, GetGoSpeed3AnimId(direction)); if (npc_block_way(eventObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y)))) { EventObjectSetRegularAnim(eventObject, sprite, GetFaceDirectionAnimId(direction)); } eventObject->singleMovementActive = TRUE; sprite->data[1] = 2; return TRUE; } bool8 sub_8092214(struct EventObject *eventObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8)) { u32 direction; s16 x; s16 y; direction = playerDirection; direction = state_to_direction(gInitialMovementTypeFacingDirections[eventObject->movementType], eventObject->directionSequenceIndex, direction); EventObjectMoveDestCoords(eventObject, direction, &x, &y); EventObjectSetRegularAnim(eventObject, sprite, sub_8093438(direction)); if (npc_block_way(eventObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y)))) { EventObjectSetRegularAnim(eventObject, sprite, GetFaceDirectionAnimId(direction)); } eventObject->singleMovementActive = TRUE; sprite->data[1] = 2; return TRUE; } bool8 cph_IM_DIFFERENT(struct EventObject *eventObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8)) { u32 direction; direction = playerDirection; direction = state_to_direction(gInitialMovementTypeFacingDirections[eventObject->movementType], eventObject->directionSequenceIndex, direction); EventObjectSetRegularAnim(eventObject, sprite, sub_80934BC(direction)); eventObject->singleMovementActive = TRUE; sprite->data[1] = 2; return TRUE; } bool8 sub_8092314(struct EventObject *eventObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8)) { u32 direction; s16 x; s16 y; direction = playerDirection; direction = state_to_direction(gInitialMovementTypeFacingDirections[eventObject->movementType], eventObject->directionSequenceIndex, direction); EventObjectMoveDestCoords(eventObject, direction, &x, &y); EventObjectSetRegularAnim(eventObject, sprite, sub_8093514(direction)); if (npc_block_way(eventObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y)))) { EventObjectSetRegularAnim(eventObject, sprite, GetFaceDirectionAnimId(direction)); } eventObject->singleMovementActive = TRUE; sprite->data[1] = 2; return TRUE; } bool8 oac_hopping(struct EventObject *eventObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8)) { u32 direction; s16 x; s16 y; direction = playerDirection; direction = state_to_direction(gInitialMovementTypeFacingDirections[eventObject->movementType], eventObject->directionSequenceIndex, direction); x = eventObject->currentCoords.x; y = eventObject->currentCoords.y; sub_8092F88(direction, &x, &y, 2, 2); EventObjectSetRegularAnim(eventObject, sprite, GetJumpLedgeAnimId(direction)); if (npc_block_way(eventObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y)))) { EventObjectSetRegularAnim(eventObject, sprite, GetFaceDirectionAnimId(direction)); } eventObject->singleMovementActive = TRUE; sprite->data[1] = 2; return TRUE; } field_object_step(CopyPlayer2, gUnknown_0850DA90) bool8 mss_08062EA4(struct EventObject *eventObject, struct Sprite *sprite) { if (gEventObjects[gPlayerAvatar.eventObjectId].movementActionId == 0xFF || gPlayerAvatar.tileTransitionState == 2) { return FALSE; } return gUnknown_0850DA64[player_get_x22()](eventObject, sprite, player_get_direction_upper_nybble(), MetatileBehavior_IsPokeGrass); } bool8 sub_80925AC(struct EventObject *, struct Sprite *); void EventObjectCB_TreeDisguise(struct Sprite *sprite) { struct EventObject *eventObject; eventObject = &gEventObjects[sprite->data[0]]; if (eventObject->directionSequenceIndex == 0 || (eventObject->directionSequenceIndex == 1 && !sprite->data[7])) { EventObjectGetLocalIdAndMap(eventObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); eventObject->fieldEffectSpriteId = FieldEffectStart(FLDEFF_TREE_DISGUISE); eventObject->directionSequenceIndex = 1; sprite->data[7] ++; } EventObjectStep(&gEventObjects[sprite->data[0]], sprite, sub_80925AC); } bool8 sub_80925AC(struct EventObject *eventObject, struct Sprite *sprite) { npc_reset(eventObject, sprite); return FALSE; } void EventObjectCB_MountainDisguise(struct Sprite *sprite) { struct EventObject *eventObject; eventObject = &gEventObjects[sprite->data[0]]; if (eventObject->directionSequenceIndex == 0 || (eventObject->directionSequenceIndex == 1 && !sprite->data[7])) { EventObjectGetLocalIdAndMap(eventObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); eventObject->fieldEffectSpriteId = FieldEffectStart(FLDEFF_MOUNTAIN_DISGUISE); eventObject->directionSequenceIndex = 1; sprite->data[7] ++; } EventObjectStep(&gEventObjects[sprite->data[0]], sprite, sub_80925AC); } extern bool8 (*const gUnknown_0850DA9C[])(struct EventObject *, struct Sprite *); bool8 sub_809268C(struct EventObject *, struct Sprite *); void EventObjectCB_Hidden1(struct Sprite *sprite) { if (!sprite->data[7]) { gEventObjects[sprite->data[0]].fixedPriority = TRUE; sprite->subspriteMode = 2; sprite->oam.priority = 3; sprite->data[7] ++; } EventObjectStep(&gEventObjects[sprite->data[0]], sprite, sub_809268C); } bool8 sub_809268C(struct EventObject *eventObject, struct Sprite *sprite) { return gUnknown_0850DA9C[sprite->data[1]](eventObject, sprite); } bool8 sub_80926AC (struct EventObject *eventObject, struct Sprite *sprite) { npc_reset(eventObject, sprite); return FALSE; } bool8 sub_80926B8 (struct EventObject *eventObject, struct Sprite *sprite) { if (EventObjectExecRegularAnim(eventObject, sprite)) { sprite->data[1] = 0; } return FALSE; } field_object_step(WalkInPlace1, gUnknown_0850DAA0) bool8 sub_8092718(struct EventObject *eventObject, struct Sprite *sprite) { npc_reset(eventObject, sprite); EventObjectSetRegularAnim(eventObject, sprite, GetStepInPlaceDelay16AnimId(eventObject->facingDirection)); sprite->data[1] = 1; return TRUE; } field_object_step(WalkInPlace4, gUnknown_0850DAA8) bool8 sub_8092788(struct EventObject *eventObject, struct Sprite *sprite) { npc_reset(eventObject, sprite); EventObjectSetRegularAnim(eventObject, sprite, GetStepInPlaceDelay32AnimId(eventObject->facingDirection)); sprite->data[1] = 1; return TRUE; } field_object_step(WalkInPlace2, gUnknown_0850DAB0) bool8 sub_80927F8(struct EventObject *eventObject, struct Sprite *sprite) { npc_reset(eventObject, sprite); EventObjectSetRegularAnim(eventObject, sprite, GetStepInPlaceDelay8AnimId(eventObject->facingDirection)); sprite->data[1] = 1; return TRUE; } field_object_step(WalkInPlace3, gUnknown_0850DAB8) bool8 sub_8092868(struct EventObject *eventObject, struct Sprite *sprite) { npc_reset(eventObject, sprite); EventObjectSetRegularAnim(eventObject, sprite, GetStepInPlaceDelay4AnimId(eventObject->facingDirection)); sprite->data[1] = 1; return TRUE; } field_object_step(Hidden2, gUnknown_0850DAC0) bool8 sub_80928D8(struct EventObject *eventObject, struct Sprite *sprite) { npc_reset(eventObject, sprite); EventObjectSetRegularAnim(eventObject, sprite, GetFaceDirectionAnimId(eventObject->facingDirection)); eventObject->invisible = TRUE; sprite->data[1] = 1; return TRUE; } bool8 sub_809290C(struct EventObject *eventObject, struct Sprite *sprite) { if (EventObjectExecRegularAnim(eventObject, sprite)) { sprite->data[1] = 2; return TRUE; } return FALSE; } bool8 sub_809292C(struct EventObject *eventObject, struct Sprite *sprite) { eventObject->singleMovementActive = FALSE; return FALSE; } static void npc_reset(struct EventObject *eventObject, struct Sprite *sprite) { eventObject->singleMovementActive = FALSE; eventObject->heldMovementActive = FALSE; eventObject->heldMovementFinished = FALSE; eventObject->movementActionId = 0xFF; sprite->data[1] = 0; } #define dirn2anim(name, table)\ u8 name(u8 direction)\ {\ return table[direction];\ } dirn2anim(EventObjectDirectionToImageAnimId, gUnknown_0850DACC) dirn2anim(get_go_image_anim_num, gUnknown_0850DAD5) dirn2anim(get_go_fast_image_anim_num, gUnknown_0850DADE) dirn2anim(get_go_faster_image_anim_num, gUnknown_0850DAE7) dirn2anim(get_go_fastest_image_anim_num, gUnknown_0850DAF0) dirn2anim(sub_80929AC, gUnknown_0850DAF9) dirn2anim(sub_80929BC, gUnknown_0850DB02) dirn2anim(sub_80929CC, gUnknown_0850DB0B) dirn2anim(sub_80929DC, gUnknown_0850DB14) dirn2anim(sub_80929EC, gUnknown_0850DB1D) dirn2anim(sub_80929FC, gUnknown_0850DB26) dirn2anim(sub_8092A0C, gUnknown_0850DB2F) dirn2anim(sub_8092A1C, gUnknown_0850DB38) dirn2anim(sub_8092A2C, gUnknown_0850DB41) dirn2anim(get_run_image_anim_num, gUnknown_0850DB4A) static const struct UnkStruct_085094AC *sub_8092A4C(const union AnimCmd *const *anims) { const struct UnkStruct_085094AC *retval; for (retval = gUnknown_085094AC; retval->anims != NULL; retval ++) { if (retval->anims == anims) { return retval; } } return NULL; } void npc_apply_anim_looping(struct EventObject *eventObject, struct Sprite *sprite, u8 animNum) { const struct UnkStruct_085094AC *unk85094AC; if (!eventObject->inanimate) { sprite->animNum = animNum; unk85094AC = sub_8092A4C(sprite->anims); if (unk85094AC != NULL) { if (sprite->animCmdIndex == unk85094AC->animPos[0]) { sprite->animCmdIndex = unk85094AC->animPos[3]; } else if (sprite->animCmdIndex == unk85094AC->animPos[1]) { sprite->animCmdIndex = unk85094AC->animPos[2]; } } SeekSpriteAnim(sprite, sprite->animCmdIndex); } } void obj_npc_animation_step(struct EventObject *eventObject, struct Sprite *sprite, u8 animNum) { const struct UnkStruct_085094AC *unk85094AC; if (!eventObject->inanimate) { u8 animPos; sprite->animNum = animNum; unk85094AC = sub_8092A4C(sprite->anims); if (unk85094AC != NULL) { animPos = unk85094AC->animPos[1]; if (sprite->animCmdIndex <= unk85094AC->animPos[0]) { animPos = unk85094AC->animPos[0]; } SeekSpriteAnim(sprite, animPos); } } } // file boundary? u8 sub_8092AF8(s16 x1, s16 y1, s16 x2, s16 y2) { if (x1 > x2) { return DIR_WEST; } if (x1 < x2) { return DIR_EAST; } if (y1 > y2) { return DIR_NORTH; } return DIR_SOUTH; } void npc_set_running_behaviour_etc(struct EventObject *eventObject, u8 movementType) { eventObject->movementType = movementType; eventObject->directionSequenceIndex = 0; eventObject->playerCopyableMovement = 0; gSprites[eventObject->spriteId].callback = gUnknown_08505438[movementType]; gSprites[eventObject->spriteId].data[1] = 0; } dirn2anim(npc_running_behaviour_by_direction, gUnknown_0850DB53) u8 npc_block_way__next_tile(struct EventObject *eventObject, u8 direction) { s16 x; s16 y; x = eventObject->currentCoords.x; y = eventObject->currentCoords.y; MoveCoords(direction, &x, &y); return npc_block_way(eventObject, x, y, direction); } u8 npc_block_way(struct EventObject *eventObject, s16 x, s16 y, u32 dirn) { u8 direction; direction = dirn; if (IsCoordOutsideEventObjectMovementRect(eventObject, x, y)) { return 1; } if (MapGridIsImpassableAt(x, y) || GetMapBorderIdAt(x, y) == -1 || IsMetatileDirectionallyImpassable(eventObject, x, y, direction)) { return 2; } if (eventObject->trackedByCamera && !CanCameraMoveInDirection(direction)) { return 2; } if (IsZCoordMismatchAt(eventObject->currentElevation, x, y)) { return 3; } if (CheckForCollisionBetweenEventObjects(eventObject, x, y)) { return 4; } return 0; } u8 sub_8092C8C(struct EventObject *eventObject, s16 x, s16 y, u8 direction) { u8 retval; retval = 0x00; if (IsCoordOutsideEventObjectMovementRect(eventObject, x, y)) { retval |= 1; } if (MapGridIsImpassableAt(x, y) || GetMapBorderIdAt(x, y) == -1 || IsMetatileDirectionallyImpassable(eventObject, x, y, direction) || (eventObject->trackedByCamera && !CanCameraMoveInDirection(direction))) { retval |= 2; } if (IsZCoordMismatchAt(eventObject->currentElevation, x, y)) { retval |= 4; } if (CheckForCollisionBetweenEventObjects(eventObject, x, y)) { retval |= 8; } return retval; } static bool8 IsCoordOutsideEventObjectMovementRect(struct EventObject *eventObject, s16 x, s16 y) { s16 left; s16 right; s16 top; s16 bottom; if (eventObject->range.as_nybbles.x != 0) { left = eventObject->initialCoords.x - eventObject->range.as_nybbles.x; right = eventObject->initialCoords.x + eventObject->range.as_nybbles.x; if (left > x || right < x) { return TRUE; } } if (eventObject->range.as_nybbles.y != 0) { top = eventObject->initialCoords.y - eventObject->range.as_nybbles.y; bottom = eventObject->initialCoords.y + eventObject->range.as_nybbles.y; if (top > y || bottom < y) { return TRUE; } } return FALSE; } static bool8 IsMetatileDirectionallyImpassable(struct EventObject *eventObject, s16 x, s16 y, u8 direction) { if (gOppositeDirectionBlockedMetatileFuncs[direction - 1](eventObject->currentMetatileBehavior) || gDirectionBlockedMetatileFuncs[direction - 1](MapGridGetMetatileBehaviorAt(x, y))) { return TRUE; } return FALSE; } static bool8 CheckForCollisionBetweenEventObjects(struct EventObject *eventObject, s16 x, s16 y) { u8 i; struct EventObject *curObject; for (i = 0; i < NUM_EVENT_OBJECTS; i ++) { curObject = &gEventObjects[i]; if (curObject->active && curObject != eventObject) { if ((curObject->currentCoords.x == x && curObject->currentCoords.y == y) || (curObject->previousCoords.x == x && curObject->previousCoords.y == y)) { if (AreZCoordsCompatible(eventObject->currentElevation, curObject->currentElevation)) { return TRUE; } } } } return FALSE; } bool8 sub_8092E9C(u8 localId, u8 mapNum, u8 mapGroup) { u8 eventObjectId; if (!TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId) && gSprites[gEventObjects[eventObjectId].spriteId].data[7] & 0x02) { return TRUE; } return FALSE; } void sub_8092EF0(u8 localId, u8 mapNum, u8 mapGroup) { u8 eventObjectId; if (!TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId)) { gSprites[gEventObjects[eventObjectId].spriteId].data[7] |= 0x04; } } void MoveCoords(u8 direction, s16 *x, s16 *y) { *x += gDirectionToVectors[direction].x; *y += gDirectionToVectors[direction].y; } void sub_8092F60(u8 direction, s16 *x, s16 *y) { *x += gDirectionToVectors[direction].x << 4; *y += gDirectionToVectors[direction].y << 4; } void sub_8092F88(u32 dirn, s16 *x, s16 *y, s16 dx, s16 dy) { u8 direction; s16 dx_2; s16 dy_2; s16 cur_x; s16 cur_y; direction = dirn; dx_2 = dx; dy_2 = dy; cur_x = gDirectionToVectors[direction].x; if (cur_x > 0) { *x += dx_2; } if (cur_x < 0) { *x -= dx_2; } cur_y = gDirectionToVectors[direction].y; if (cur_y > 0) { *y += dy_2; } if (cur_y < 0) { *y -= dy_2; } } void sub_8092FF0(s16 x, s16 y, s16 *dest_x, s16 *dest_y) { *dest_x = (x - gSaveBlock1Ptr->pos.x) << 4; *dest_y = (y - gSaveBlock1Ptr->pos.y) << 4; *dest_x -= gUnknown_03005DEC; *dest_y -= gUnknown_03005DE8; } void sub_8093038(s16 x, s16 y, s16 *dest_x, s16 *dest_y) { s16 dx; s16 dy; dx = -gUnknown_03005DEC - gUnknown_03005DD0.x; dy = -gUnknown_03005DE8 - gUnknown_03005DD0.y; if (gUnknown_03005DD0.x > 0) { dx += 0x10; } if (gUnknown_03005DD0.x < 0) { dx -= 0x10; } if (gUnknown_03005DD0.y > 0) { dy += 0x10; } if (gUnknown_03005DD0.y < 0) { dy -= 0x10; } *dest_x = ((x - gSaveBlock1Ptr->pos.x) << 4) + dx; *dest_y = ((y - gSaveBlock1Ptr->pos.y) << 4) + dy; } void sub_80930E0(s16 *x, s16 *y, s16 dx, s16 dy) { sub_8093038(*x, *y, x, y); *x += dx; *y += dy; } static void GetEventObjectMovingCameraOffset(s16 *x, s16 *y) { *x = 0; *y = 0; if (gUnknown_03005DD0.x > 0) { (*x) ++; } if (gUnknown_03005DD0.x < 0) { (*x) --; } if (gUnknown_03005DD0.y > 0) { (*y) ++; } if (gUnknown_03005DD0.y < 0) { (*y) --; } } void EventObjectMoveDestCoords(struct EventObject *eventObject, u32 dirn, s16 *x, s16 *y) { u8 direction; direction = dirn; *x = eventObject->currentCoords.x; *y = eventObject->currentCoords.y; MoveCoords(direction, x, y); } // file boundary? bool8 EventObjectIsSpecialAnimOrDirectionSequenceAnimActive(struct EventObject *eventObject) { if (eventObject->singleMovementActive || eventObject->heldMovementActive) { return TRUE; } return FALSE; } bool8 EventObjectIsSpecialAnimActive(struct EventObject *eventObject) { if (eventObject->heldMovementActive && eventObject->movementActionId != 0xFF) { return TRUE; } return FALSE; } bool8 EventObjectSetSpecialAnim(struct EventObject *eventObject, u8 specialAnimId) { if (EventObjectIsSpecialAnimOrDirectionSequenceAnimActive(eventObject)) { return TRUE; } npc_sync_anim_pause_bits(eventObject); eventObject->movementActionId = specialAnimId; eventObject->heldMovementActive = TRUE; eventObject->heldMovementFinished = FALSE; gSprites[eventObject->spriteId].data[2] = 0; return FALSE; } void EventObjectForceSetSpecialAnim(struct EventObject *eventObject, u8 specialAnimId) { EventObjectClearAnimIfSpecialAnimActive(eventObject); EventObjectSetSpecialAnim(eventObject, specialAnimId); } void EventObjectClearAnimIfSpecialAnimActive(struct EventObject *eventObject) { if (eventObject->heldMovementActive) { EventObjectClearAnim(eventObject); } } void EventObjectClearAnim(struct EventObject *eventObject) { eventObject->movementActionId = 0xFF; eventObject->heldMovementActive = FALSE; eventObject->heldMovementFinished = FALSE; gSprites[eventObject->spriteId].data[1] = 0; gSprites[eventObject->spriteId].data[2] = 0; } u8 EventObjectCheckIfSpecialAnimFinishedOrInactive(struct EventObject *eventObject) { if (eventObject->heldMovementActive) { return eventObject->heldMovementFinished; } return 0x10; } u8 EventObjectClearAnimIfSpecialAnimFinished(struct EventObject *eventObject) { u8 specialAnimState; specialAnimState = EventObjectCheckIfSpecialAnimFinishedOrInactive(eventObject); if (specialAnimState != 0 && specialAnimState != 16) { EventObjectClearAnimIfSpecialAnimActive(eventObject); } return specialAnimState; } u8 EventObjectGetSpecialAnim(struct EventObject *eventObject) { if (eventObject->heldMovementActive) { return eventObject->movementActionId; } return 0xFF; } void EventObjectStep(struct EventObject *eventObject, struct Sprite *sprite, bool8 (*callback)(struct EventObject *, struct Sprite *)) { DoGroundEffects_OnSpawn(eventObject, sprite); sub_80964E8(eventObject, sprite); if (EventObjectIsSpecialAnimActive(eventObject)) { EventObjectExecSpecialAnim(eventObject, sprite); } else if (!eventObject->frozen) { while (callback(eventObject, sprite)); } DoGroundEffects_OnBeginStep(eventObject, sprite); DoGroundEffects_OnFinishStep(eventObject, sprite); npc_obj_transfer_image_anim_pause_flag(eventObject, sprite); sub_8096518(eventObject, sprite); EventObjectUpdateSubpriority(eventObject, sprite); } #define dirn2anim_2(name, table) \ u8 name(u32 direction) \ { \ u8 dirn2; \ u8 animIds[5]; \ dirn2 = direction; \ memcpy(animIds, table, 5); \ if (dirn2 > DIR_EAST) \ { \ dirn2 = 0; \ } \ return animIds[dirn2]; \ } dirn2anim_2(GetFaceDirectionAnimId, gUnknown_0850DBA0); dirn2anim_2(GetSimpleGoAnimId, gUnknown_0850DBA5); dirn2anim_2(GetGoSpeed0AnimId, gUnknown_0850DBAA); dirn2anim_2(GetGoSpeed1AnimId, gUnknown_0850DBAF); dirn2anim_2(GetGoSpeed2AnimId, gUnknown_0850DBB4); dirn2anim_2(GetGoSpeed3AnimId, gUnknown_0850DBB9); dirn2anim_2(sub_8093438, gUnknown_0850DBBE); dirn2anim_2(GetRunAnimId, gUnknown_0850DBC3); dirn2anim_2(GetJumpLedgeAnimId, gUnknown_0850DBC8); dirn2anim_2(sub_80934BC, gUnknown_0850DBCD); dirn2anim_2(sub_80934E8, gUnknown_0850DBD2); dirn2anim_2(sub_8093514, gUnknown_0850DBD7); dirn2anim_2(sub_8093540, gUnknown_0850DBDC); dirn2anim_2(GetStepInPlaceDelay32AnimId, gUnknown_0850DBE1); dirn2anim_2(GetStepInPlaceDelay16AnimId, gUnknown_0850DBE6); dirn2anim_2(GetStepInPlaceDelay8AnimId, gUnknown_0850DBEB); dirn2anim_2(GetStepInPlaceDelay4AnimId, gUnknown_0850DBF0); bool8 EventObjectFaceOppositeDirection(struct EventObject *eventObject, u8 direction) { return EventObjectSetSpecialAnim(eventObject, GetFaceDirectionAnimId(GetOppositeDirection(direction))); } dirn2anim_2(sub_8093648, gUnknown_0850DBF5); dirn2anim_2(sub_8093674, gUnknown_0850DBFA); dirn2anim_2(sub_80936A0, gUnknown_0850DBFF); dirn2anim_2(sub_80936CC, gUnknown_0850DC04); dirn2anim_2(sub_80936F8, gUnknown_0850DC09); dirn2anim_2(sub_8093724, gUnknown_0850DC0E); dirn2anim_2(sub_8093750, gUnknown_0850DC13); dirn2anim_2(sub_809377C, gUnknown_0850DC18); dirn2anim_2(sub_80937A8, gUnknown_0850DC1D); dirn2anim_2(d2s_08064034, gUnknown_0850DC22); u8 GetOppositeDirection(u8 direction) { u8 directions[sizeof gOppositeDirections]; memcpy(directions, gOppositeDirections, sizeof gOppositeDirections); if (direction < 1 || direction > (sizeof gOppositeDirections)) { return direction; } return directions[direction - 1]; } static u32 zffu_offset_calc(u8 a0, u8 a1) { return gUnknown_0850DC2F[a0 - 1][a1 - 1]; } static u32 state_to_direction(u8 a0, u32 a1, u32 a2) { u32 zffuOffset; u8 a1_2; u8 a2_2; a1_2 = a1; a2_2 = a2; if (a1_2 == 0 || a2_2 == 0 || a1_2 > DIR_EAST || a2_2 > DIR_EAST) { return 0; } zffuOffset = zffu_offset_calc(a1_2, a2); return gUnknown_0850DC3F[a0 - 1][zffuOffset - 1]; } static void EventObjectExecSpecialAnim(struct EventObject *eventObject, struct Sprite *sprite) { if (gUnknown_0850DC50[eventObject->movementActionId][sprite->data[2]](eventObject, sprite)) { eventObject->heldMovementFinished = TRUE; } } bool8 EventObjectExecRegularAnim(struct EventObject *eventObject, struct Sprite *sprite) { if (gUnknown_0850DC50[eventObject->movementActionId][sprite->data[2]](eventObject, sprite)) { eventObject->movementActionId = 0xFF; sprite->data[2] = 0; return TRUE; } return FALSE; } static void EventObjectSetRegularAnim(struct EventObject *eventObject, struct Sprite *sprite, u8 animId) { eventObject->movementActionId = animId; sprite->data[2] = 0; } // file boundary? void an_look_any(struct EventObject *eventObject, struct Sprite *sprite, u8 direction) { EventObjectSetDirection(eventObject, direction); npc_coords_shift_still(eventObject); obj_npc_animation_step(eventObject, sprite, get_go_image_anim_num(eventObject->facingDirection)); sprite->animPaused = TRUE; sprite->data[2] = 1; } bool8 sub_8093950(struct EventObject *eventObject, struct Sprite *sprite) { an_look_any(eventObject, sprite, DIR_SOUTH); return TRUE; } bool8 sub_8093960(struct EventObject *eventObject, struct Sprite *sprite) { an_look_any(eventObject, sprite, DIR_NORTH); return TRUE; } bool8 sub_8093970(struct EventObject *eventObject, struct Sprite *sprite) { an_look_any(eventObject, sprite, DIR_WEST); return TRUE; } bool8 sub_8093980(struct EventObject *eventObject, struct Sprite *sprite) { an_look_any(eventObject, sprite, DIR_EAST); return TRUE; } void npc_apply_direction(struct EventObject *eventObject, struct Sprite *sprite, u8 direction, u8 speed) { s16 x; s16 y; x = eventObject->currentCoords.x; y = eventObject->currentCoords.y; EventObjectSetDirection(eventObject, direction); MoveCoords(direction, &x, &y); npc_coords_shift(eventObject, x, y); oamt_npc_ministep_reset(sprite, direction, speed); sprite->animPaused = FALSE; if (gUnknown_020375B8 != NULL && sub_8097F78(eventObject) != 0x10) { sprite->animPaused = TRUE; } eventObject->triggerGroundEffectsOnMove = TRUE; sprite->data[2] = 1; } void do_go_anim(struct EventObject *eventObject, struct Sprite *sprite, u8 direction, u8 speed) { u8 (*functions[ARRAY_COUNT(gUnknown_0850DEE8)])(u8); memcpy(functions, gUnknown_0850DEE8, sizeof gUnknown_0850DEE8); npc_apply_direction(eventObject, sprite, direction, speed); npc_apply_anim_looping(eventObject, sprite, functions[speed](eventObject->facingDirection)); } void do_run_anim(struct EventObject *eventObject, struct Sprite *sprite, u8 direction) { npc_apply_direction(eventObject, sprite, direction, 1); npc_apply_anim_looping(eventObject, sprite, get_run_image_anim_num(eventObject->facingDirection)); } bool8 npc_obj_ministep_stop_on_arrival(struct EventObject *eventObject, struct Sprite *sprite) { if (obj_npc_ministep(sprite)) { npc_coords_shift_still(eventObject); eventObject->triggerGroundEffectsOnStop = TRUE; sprite->animPaused = TRUE; return TRUE; } return FALSE; } void sub_8093AF0(struct EventObject *eventObject, struct Sprite *sprite, u8 direction) { s16 x; s16 y; x = eventObject->currentCoords.x; y = eventObject->currentCoords.y; EventObjectSetDirection(eventObject, direction); MoveCoords(direction, &x, &y); npc_coords_shift(eventObject, x, y); sub_80976DC(sprite, direction); sprite->animPaused = FALSE; eventObject->triggerGroundEffectsOnMove = TRUE; sprite->data[2] = 1; } void sub_8093B60(struct EventObject *eventObject, struct Sprite *sprite, u8 direction) { sub_8093AF0(eventObject, sprite, direction); npc_apply_anim_looping(eventObject, sprite, get_go_image_anim_num(eventObject->facingDirection)); } bool8 an_walk_any_2(struct EventObject *eventObject, struct Sprite *sprite) { if (sub_80976EC(sprite)) { npc_coords_shift_still(eventObject); eventObject->triggerGroundEffectsOnStop = TRUE; sprite->animPaused = TRUE; return TRUE; } return FALSE; } #define an_walk_any_2_macro(name, fn1, fn2, ...) \ bool8 name##_2(struct EventObject *, struct Sprite *);\ bool8 name(struct EventObject *eventObject, struct Sprite *sprite)\ {\ fn1(eventObject, sprite, __VA_ARGS__);\ return name##_2(eventObject, sprite);\ }\ bool8 name##_2(struct EventObject *eventObject, struct Sprite *sprite)\ {\ if (fn2(eventObject, sprite))\ {\ sprite->data[2] = 2;\ return TRUE;\ }\ return FALSE;\ } an_walk_any_2_macro(sub_8093BC4, sub_8093B60, an_walk_any_2, 7) an_walk_any_2_macro(sub_8093C04, sub_8093B60, an_walk_any_2, 8) an_walk_any_2_macro(sub_8093C44, sub_8093B60, an_walk_any_2, 5) an_walk_any_2_macro(sub_8093C84, sub_8093B60, an_walk_any_2, 6) an_walk_any_2_macro(sub_8093CC4, sub_8093B60, an_walk_any_2, 1) an_walk_any_2_macro(sub_8093D04, sub_8093B60, an_walk_any_2, 2) an_walk_any_2_macro(sub_8093D44, sub_8093B60, an_walk_any_2, 3) an_walk_any_2_macro(sub_8093D84, sub_8093B60, an_walk_any_2, 4) an_walk_any_2_macro(sub_8093DC4, do_go_anim, npc_obj_ministep_stop_on_arrival, 7, 0) an_walk_any_2_macro(sub_8093E04, do_go_anim, npc_obj_ministep_stop_on_arrival, 8, 0) an_walk_any_2_macro(sub_8093E44, do_go_anim, npc_obj_ministep_stop_on_arrival, 5, 0) an_walk_any_2_macro(sub_8093E84, do_go_anim, npc_obj_ministep_stop_on_arrival, 6, 0) an_walk_any_2_macro(sub_8093EC4, do_go_anim, npc_obj_ministep_stop_on_arrival, 1, 0) an_walk_any_2_macro(sub_8093F04, do_go_anim, npc_obj_ministep_stop_on_arrival, 2, 0) an_walk_any_2_macro(sub_8093F44, do_go_anim, npc_obj_ministep_stop_on_arrival, 3, 0) an_walk_any_2_macro(sub_8093F84, do_go_anim, npc_obj_ministep_stop_on_arrival, 4, 0) void sub_8093FC4(struct EventObject *eventObject, struct Sprite *sprite, u8 direction, u8 speed, u8 a5) { s16 displacements[ARRAY_COUNT(gUnknown_0850DFBC)]; s16 x; s16 y; memcpy(displacements, gUnknown_0850DFBC, sizeof gUnknown_0850DFBC); x = 0; y = 0; EventObjectSetDirection(eventObject, direction); sub_8092F88(direction, &x, &y, displacements[speed], displacements[speed]); npc_coords_shift(eventObject, eventObject->currentCoords.x + x, eventObject->currentCoords.y + y); sub_809783C(sprite, direction, speed, a5); sprite->data[2] = 1; sprite->animPaused = 0; eventObject->triggerGroundEffectsOnMove = 1; eventObject->disableCoveringGroundEffects = 1; } void maybe_shadow_1(struct EventObject *eventObject, struct Sprite *sprite, u8 direction, u8 speed, u8 a4) { sub_8093FC4(eventObject, sprite, direction, speed, a4); npc_apply_anim_looping(eventObject, sprite, get_go_image_anim_num(eventObject->facingDirection)); DoShadowFieldEffect(eventObject); } u8 sub_80940C4(struct EventObject *eventObject, struct Sprite *sprite, u8 callback(struct Sprite *)) { s16 displacements[ARRAY_COUNT(gUnknown_0850DFC2)]; s16 x; s16 y; u8 result; memcpy(displacements, gUnknown_0850DFC2, sizeof gUnknown_0850DFC2); result = callback(sprite); if (result == 1 && displacements[sprite->data[4]] != 0) { x = 0; y = 0; sub_8092F88(eventObject->movementDirection, &x, &y, displacements[sprite->data[4]], displacements[sprite->data[4]]); npc_coords_shift(eventObject, eventObject->currentCoords.x + x, eventObject->currentCoords.y + y); eventObject->triggerGroundEffectsOnMove = TRUE; eventObject->disableCoveringGroundEffects = TRUE; } else if (result == 0xFF) { npc_coords_shift_still(eventObject); eventObject->triggerGroundEffectsOnStop = TRUE; eventObject->landingJump = TRUE; sprite->animPaused = TRUE; } return result; } u8 sub_8094188(struct EventObject *eventObject, struct Sprite *sprite) { return sub_80940C4(eventObject, sprite, sub_809785C); } u8 sub_809419C(struct EventObject *eventObject, struct Sprite *sprite) { return sub_80940C4(eventObject, sprite, sub_80978E4); } bool8 sub_80941B0(struct EventObject *eventObject, struct Sprite *sprite) { if (sub_8094188(eventObject, sprite) == 0xFF) { return TRUE; } return FALSE; } bool8 sub_80941C8(struct EventObject *eventObject, struct Sprite *sprite) { if (sub_809419C(eventObject, sprite) == 0xFF) { return TRUE; } return FALSE; } bool8 sub_80941E0(struct EventObject *eventObject, struct Sprite *sprite) { switch (sub_8094188(eventObject, sprite)) { case 255: return TRUE; case 1: EventObjectSetDirection(eventObject, GetOppositeDirection(eventObject->movementDirection)); obj_npc_animation_step(eventObject, sprite, get_go_image_anim_num(eventObject->facingDirection)); default: return FALSE; } } #define maybe_shadow_1_macro(name, fn1, fn2, ...) \ bool8 name##_2(struct EventObject *, struct Sprite *);\ bool8 name(struct EventObject *eventObject, struct Sprite *sprite)\ {\ fn1(eventObject, sprite, __VA_ARGS__);\ return name##_2(eventObject, sprite);\ }\ bool8 name##_2(struct EventObject *eventObject, struct Sprite *sprite)\ {\ if (fn2(eventObject, sprite))\ {\ eventObject->hasShadow = FALSE;\ sprite->data[2] = 2;\ return TRUE;\ }\ return FALSE;\ } maybe_shadow_1_macro(sub_8094230, maybe_shadow_1, sub_80941B0, DIR_SOUTH, 2, 0) maybe_shadow_1_macro(sub_8094288, maybe_shadow_1, sub_80941B0, DIR_NORTH, 2, 0) maybe_shadow_1_macro(sub_80942E0, maybe_shadow_1, sub_80941B0, DIR_WEST, 2, 0) maybe_shadow_1_macro(sub_8094338, maybe_shadow_1, sub_80941B0, DIR_EAST, 2, 0) void sub_8094390(struct Sprite *sprite, u16 duration) { sprite->data[2] = 1; sprite->data[3] = duration; } bool8 sub_8094398(struct EventObject *eventObject, struct Sprite *sprite) { if (-- sprite->data[3] == 0) { sprite->data[2] = 2; return TRUE; } return FALSE; } #define special_anim_with_timer(name, duration)\ bool8 name(struct EventObject *eventObject, struct Sprite *sprite)\ {\ sub_8094390(sprite, duration);\ return sub_8094398(eventObject, sprite);\ } special_anim_with_timer(sub_80943B4, 1) special_anim_with_timer(sub_80943D4, 2) special_anim_with_timer(sub_80943F4, 4) special_anim_with_timer(sub_8094414, 8) special_anim_with_timer(sub_8094434, 16) an_walk_any_2_macro(sub_8094454, do_go_anim, npc_obj_ministep_stop_on_arrival, 1, 1) an_walk_any_2_macro(sub_8094494, do_go_anim, npc_obj_ministep_stop_on_arrival, 2, 1) an_walk_any_2_macro(sub_80944D4, do_go_anim, npc_obj_ministep_stop_on_arrival, 3, 1) an_walk_any_2_macro(sub_8094514, do_go_anim, npc_obj_ministep_stop_on_arrival, 4, 1) void sub_8094554(struct EventObject *eventObject, struct Sprite *sprite, u8 direction, u8 animNum, u16 duration) { EventObjectSetDirection(eventObject, direction); npc_apply_anim_looping(eventObject, sprite, animNum); sprite->animPaused = FALSE; sprite->data[2] = 1; sprite->data[3] = duration; } bool8 sub_809459C(struct EventObject *eventObject, struct Sprite *sprite) { if (-- sprite->data[3] == 0) { sprite->data[2] = 2; sprite->animPaused = TRUE; return TRUE; } return FALSE; } bool8 sub_80945C4(struct EventObject *eventObject, struct Sprite *sprite) { if (sprite->data[3] & 1) { sprite->animDelayCounter ++; } return sub_809459C(eventObject, sprite); } #define special_anim_with_timer_2(name, direction, images, duration, timer) \ bool8 name(struct EventObject *eventObject, struct Sprite *sprite)\ {\ u8 animId;\ animId = images(DIR_##direction);\ sub_8094554(eventObject, sprite, DIR_##direction, animId, duration);\ return timer(eventObject, sprite);\ } special_anim_with_timer_2(sub_8094600, SOUTH, get_go_image_anim_num, 32, sub_80945C4) special_anim_with_timer_2(sub_8094638, NORTH, get_go_image_anim_num, 32, sub_80945C4) special_anim_with_timer_2(sub_8094670, WEST, get_go_image_anim_num, 32, sub_80945C4) special_anim_with_timer_2(sub_80946A8, EAST, get_go_image_anim_num, 32, sub_80945C4) special_anim_with_timer_2(sub_80946E0, SOUTH, get_go_image_anim_num, 16, sub_809459C) special_anim_with_timer_2(sub_8094718, NORTH, get_go_image_anim_num, 16, sub_809459C) special_anim_with_timer_2(sub_8094750, WEST, get_go_image_anim_num, 16, sub_809459C) special_anim_with_timer_2(sub_8094788, EAST, get_go_image_anim_num, 16, sub_809459C) special_anim_with_timer_2(sub_80947C0, SOUTH, get_go_fast_image_anim_num, 8, sub_809459C) special_anim_with_timer_2(sub_80947F8, NORTH, get_go_fast_image_anim_num, 8, sub_809459C) special_anim_with_timer_2(sub_8094830, WEST, get_go_fast_image_anim_num, 8, sub_809459C) special_anim_with_timer_2(sub_8094868, EAST, get_go_fast_image_anim_num, 8, sub_809459C) special_anim_with_timer_2(sub_80948A0, SOUTH, get_go_faster_image_anim_num, 4, sub_809459C) special_anim_with_timer_2(sub_80948D8, NORTH, get_go_faster_image_anim_num, 4, sub_809459C) special_anim_with_timer_2(sub_8094910, WEST, get_go_faster_image_anim_num, 4, sub_809459C) special_anim_with_timer_2(sub_8094948, EAST, get_go_faster_image_anim_num, 4, sub_809459C) an_walk_any_2_macro(sub_8094980, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_SOUTH, 2) an_walk_any_2_macro(sub_80949C0, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_NORTH, 2) an_walk_any_2_macro(sub_8094A00, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_WEST, 2) an_walk_any_2_macro(sub_8094A40, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_EAST, 2) an_walk_any_2_macro(sub_8094A80, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_SOUTH, 3) an_walk_any_2_macro(sub_8094AC0, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_NORTH, 3) an_walk_any_2_macro(sub_8094B00, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_WEST, 3) an_walk_any_2_macro(sub_8094B40, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_EAST, 3) an_walk_any_2_macro(sub_8094B80, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_SOUTH, 4) an_walk_any_2_macro(sub_8094BC0, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_NORTH, 4) an_walk_any_2_macro(sub_8094C00, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_WEST, 4) an_walk_any_2_macro(sub_8094C40, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_EAST, 4) an_walk_any_2_macro(sub_8094C80, do_run_anim, npc_obj_ministep_stop_on_arrival, DIR_SOUTH) an_walk_any_2_macro(sub_8094CC0, do_run_anim, npc_obj_ministep_stop_on_arrival, DIR_NORTH) an_walk_any_2_macro(sub_8094D00, do_run_anim, npc_obj_ministep_stop_on_arrival, DIR_WEST) an_walk_any_2_macro(sub_8094D40, do_run_anim, npc_obj_ministep_stop_on_arrival, DIR_EAST) void npc_set_direction_and_anim__an_proceed(struct EventObject *eventObject, struct Sprite *sprite, u8 direction, u8 animNum) { obj_anim_image_set_and_seek(sprite, animNum, 0); EventObjectSetDirection(eventObject, direction); sprite->data[2] = 1; } bool8 sub_8094DAC(struct EventObject *eventObject, struct Sprite *sprite) { npc_set_direction_and_anim__an_proceed(eventObject, sprite, eventObject->movementDirection, sprite->animNum); return FALSE; } bool8 sub_8094DC4(struct EventObject *eventObject, struct Sprite *sprite) { if (sub_80979BC(sprite)) { sprite->data[2] = 2; return TRUE; } return FALSE; } void sub_8094DE4(struct EventObject *eventObject, struct Sprite *sprite, u8 direction) { sub_8093FC4(eventObject, sprite, direction, 1, 0); StartSpriteAnim(sprite, sub_80929AC(direction)); } #define unk_macro_8094E18(name, direction)\ bool8 name##_2(struct EventObject *, struct Sprite *);\ bool8 name(struct EventObject *eventObject, struct Sprite *sprite)\ {\ sub_8094DE4(eventObject, sprite, direction);\ return name##_2(eventObject, sprite);\ }\ bool8 name##_2(struct EventObject *eventObject, struct Sprite *sprite)\ {\ if (sub_80941C8(eventObject, sprite))\ {\ sprite->data[2] = 2;\ eventObject->landingJump = FALSE;\ return TRUE;\ }\ return FALSE;\ } unk_macro_8094E18(sub_8094E18, DIR_SOUTH) unk_macro_8094E18(sub_8094E60, DIR_NORTH) unk_macro_8094E18(sub_8094EB8, DIR_WEST) unk_macro_8094E18(sub_8094710, DIR_EAST) bool8 sub_8094F38(struct EventObject *eventObject, struct Sprite *sprite) { u8 eventObjectId; if (!TryGetEventObjectIdByLocalIdAndMap(0xFF, 0, 0, &eventObjectId)) { an_look_any(eventObject, sprite, sub_8092AF8(eventObject->currentCoords.x, eventObject->currentCoords.y, gEventObjects[eventObjectId].currentCoords.x, gEventObjects[eventObjectId].currentCoords.y)); } sprite->data[2] = 1; return TRUE; } bool8 sub_8094F94(struct EventObject *eventObject, struct Sprite *sprite) { u8 eventObjectId; if (!TryGetEventObjectIdByLocalIdAndMap(0xFF, 0, 0, &eventObjectId)) { an_look_any(eventObject, sprite, GetOppositeDirection(sub_8092AF8(eventObject->currentCoords.x, eventObject->currentCoords.y, gEventObjects[eventObjectId].currentCoords.x, gEventObjects[eventObjectId].currentCoords.y))); } sprite->data[2] = 1; return TRUE; } bool8 sub_8094FF8(struct EventObject *eventObject, struct Sprite *sprite) { eventObject->facingDirectionLocked = TRUE; sprite->data[2] = 1; return TRUE; } bool8 sub_8095008(struct EventObject *eventObject, struct Sprite *sprite) { eventObject->facingDirectionLocked = FALSE; sprite->data[2] = 1; return TRUE; } maybe_shadow_1_macro(sub_8095018, maybe_shadow_1, sub_80941B0, DIR_SOUTH, 1, 2) maybe_shadow_1_macro(sub_8095070, maybe_shadow_1, sub_80941B0, DIR_NORTH, 1, 2) maybe_shadow_1_macro(sub_80950C8, maybe_shadow_1, sub_80941B0, DIR_WEST, 1, 2) maybe_shadow_1_macro(sub_8095120, maybe_shadow_1, sub_80941B0, DIR_EAST, 1, 2) maybe_shadow_1_macro(sub_8095178, maybe_shadow_1, sub_80941B0, DIR_SOUTH, 0, 0) maybe_shadow_1_macro(sub_80951D0, maybe_shadow_1, sub_80941B0, DIR_NORTH, 0, 0) maybe_shadow_1_macro(sub_8095228, maybe_shadow_1, sub_80941B0, DIR_WEST, 0, 0) maybe_shadow_1_macro(sub_8095280, maybe_shadow_1, sub_80941B0, DIR_EAST, 0, 0) maybe_shadow_1_macro(sub_80952D8, maybe_shadow_1, sub_80941E0, DIR_SOUTH, 0, 2) maybe_shadow_1_macro(sub_8095330, maybe_shadow_1, sub_80941E0, DIR_NORTH, 0, 2) maybe_shadow_1_macro(sub_8095388, maybe_shadow_1, sub_80941E0, DIR_WEST, 0, 2) maybe_shadow_1_macro(sub_80953E0, maybe_shadow_1, sub_80941E0, DIR_EAST, 0, 2) bool8 sub_8095438(struct EventObject *eventObject, struct Sprite *sprite) { an_look_any(eventObject, sprite, gInitialMovementTypeFacingDirections[eventObject->movementType]); return TRUE; } bool8 sub_8095450(struct EventObject *eventObject, struct Sprite *sprite) { npc_set_direction_and_anim__an_proceed(eventObject, sprite, DIR_SOUTH, 0x14); return FALSE; } bool8 sub_8095460(struct EventObject *eventObject, struct Sprite *sprite) { eventObject->disableJumpLandingGroundEffect = FALSE; sprite->data[2] = 1; return TRUE; } bool8 sub_8095470(struct EventObject *eventObject, struct Sprite *sprite) { eventObject->disableJumpLandingGroundEffect = TRUE; sprite->data[2] = 1; return TRUE; } bool8 sub_8095480(struct EventObject *eventObject, struct Sprite *sprite) { eventObject->inanimate = TRUE; sprite->data[2] = 1; return TRUE; } bool8 sub_8095490(struct EventObject *eventObject, struct Sprite *sprite) { eventObject->inanimate = GetEventObjectGraphicsInfo(eventObject->graphicsId)->inanimate; sprite->data[2] = 1; return TRUE; } bool8 sub_80954BC(struct EventObject *eventObject, struct Sprite *sprite) { eventObject->invisible = TRUE; sprite->data[2] = 1; return TRUE; } bool8 sub_80954CC(struct EventObject *eventObject, struct Sprite *sprite) { eventObject->invisible = FALSE; sprite->data[2] = 1; return TRUE; } bool8 do_exclamation_mark_bubble_1(struct EventObject *eventObject, struct Sprite *sprite) { EventObjectGetLocalIdAndMap(eventObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON_1); sprite->data[2] = 1; return TRUE; } bool8 do_exclamation_mark_bubble_2(struct EventObject *eventObject, struct Sprite *sprite) { EventObjectGetLocalIdAndMap(eventObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON_2); sprite->data[2] = 1; return TRUE; } bool8 do_heart_bubble(struct EventObject *eventObject, struct Sprite *sprite) { EventObjectGetLocalIdAndMap(eventObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); FieldEffectStart(FLDEFF_HEART_ICON); sprite->data[2] = 1; return TRUE; } bool8 sub_8095548(struct EventObject *eventObject, struct Sprite *sprite) { if (eventObject->movementType == 0x3F) { sub_80B4578(eventObject); return FALSE; } if (eventObject->movementType != 0x39 && eventObject->movementType != 0x3A) { sprite->data[2] = 2; return TRUE; } sub_8155D78(eventObject); sprite->data[2] = 1; return sub_809558C(eventObject, sprite); } bool8 sub_809558C(struct EventObject *eventObject, struct Sprite *sprite) { if (sub_8155DA0(eventObject)) { sprite->data[2] = 2; return TRUE; } return FALSE; } bool8 sub_80955AC(struct EventObject *eventObject, struct Sprite *sprite) { obj_anim_image_set_and_seek(sprite, 1, 0); sprite->data[2] = 1; return FALSE; } bool8 sub_80955C8(struct EventObject *eventObject, struct Sprite *sprite) { if (sub_80979BC(sprite)) { SetEventObjectStepTimer(sprite, 32); sprite->data[2] = 2; } return FALSE; } bool8 sub_80955EC(struct EventObject *eventObject, struct Sprite *sprite) { eventObject->invisible ^= TRUE; if (RunEventObjectStepTimer(sprite)) { eventObject->invisible = TRUE; sprite->data[2] = 3; } return FALSE; } bool8 sub_8095628(struct EventObject *eventObject, struct Sprite *sprite) { obj_anim_image_set_and_seek(sprite, 1, 0); sprite->data[2] = 1; return FALSE; } bool8 sub_8095644(struct EventObject *eventObject, struct Sprite *sprite) { if (sub_80979BC(sprite)) { SetEventObjectStepTimer(sprite, 32); sprite->data[2] = 2; } return FALSE; } bool8 sub_8095668(struct EventObject *eventObject, struct Sprite *sprite) { eventObject->invisible ^= TRUE; if (RunEventObjectStepTimer(sprite)) { eventObject->invisible = TRUE; sprite->data[2] = 3; } return FALSE; } bool8 sub_80956A4(struct EventObject *eventObject, struct Sprite *sprite) { eventObject->fixedPriority = TRUE; sprite->data[2] = 1; return TRUE; } bool8 sub_80956B4(struct EventObject *eventObject, struct Sprite *sprite) { eventObject->fixedPriority = FALSE; sprite->data[2] = 1; return TRUE; } bool8 sub_80956C4(struct EventObject *eventObject, struct Sprite *sprite) { sprite->oam.affineMode = 3; InitSpriteAffineAnim(sprite); sprite->affineAnimPaused = TRUE; sprite->subspriteMode = 0; return TRUE; } bool8 sub_80956F4(struct EventObject *eventObject, struct Sprite *sprite) { FreeOamMatrix(sprite->oam.matrixNum); sprite->oam.affineMode = 0; CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode); return TRUE; } bool8 sub_8095724(struct EventObject *eventObject, struct Sprite *sprite) { eventObject->unk3_3 = TRUE; return TRUE; } bool8 sub_8095730(struct EventObject *eventObject, struct Sprite *sprite) { eventObject->unk3_3 = FALSE; return TRUE; } #define affine_an_walk_any_2_macro(name, fn, fn2, action, anim, ...)\ bool8 name##_2(struct EventObject *, struct Sprite *);\ bool8 name(struct EventObject *eventObject, struct Sprite *sprite)\ {\ fn(eventObject, sprite, __VA_ARGS__);\ sprite->affineAnimPaused = FALSE;\ action(sprite, anim);\ return name##_2(eventObject, sprite);\ }\ bool8 name##_2(struct EventObject *eventObject, struct Sprite *sprite)\ {\ if (fn2(eventObject, sprite))\ {\ sprite->affineAnimPaused = TRUE;\ sprite->data[2] = 2;\ return TRUE;\ }\ return FALSE;\ }\ affine_an_walk_any_2_macro(sub_8095740, sub_8093B60, an_walk_any_2, StartSpriteAffineAnimIfDifferent, 0, DIR_SOUTH) affine_an_walk_any_2_macro(sub_80957A0, sub_8093B60, an_walk_any_2, ChangeSpriteAffineAnimIfDifferent, 1, DIR_SOUTH) affine_an_walk_any_2_macro(sub_8095800, do_go_anim, npc_obj_ministep_stop_on_arrival, ChangeSpriteAffineAnimIfDifferent, 2, DIR_WEST, 1) affine_an_walk_any_2_macro(sub_8095860, do_go_anim, npc_obj_ministep_stop_on_arrival, ChangeSpriteAffineAnimIfDifferent, 3, DIR_EAST, 1) static void sub_80958C0(struct EventObject *eventObject, struct Sprite *sprite, u8 direction) { EventObjectSetDirection(eventObject, direction); npc_coords_shift_still(eventObject); obj_npc_animation_step(eventObject, sprite, sub_80929FC(direction)); sprite->animPaused = TRUE; sprite->data[2] = 1; } bool8 sub_8095900(struct EventObject *eventObject, struct Sprite *sprite) { sub_80958C0(eventObject, sprite, DIR_SOUTH); return TRUE; } bool8 sub_8095910(struct EventObject *eventObject, struct Sprite *sprite) { sub_80958C0(eventObject, sprite, DIR_NORTH); return TRUE; } bool8 sub_8095920(struct EventObject *eventObject, struct Sprite *sprite) { sub_80958C0(eventObject, sprite, DIR_WEST); return TRUE; } bool8 sub_8095930(struct EventObject *eventObject, struct Sprite *sprite) { sub_80958C0(eventObject, sprite, DIR_EAST); return TRUE; } #define set_dirn_and_anim__an_proceed(name, direction, anims)\ bool8 name(struct EventObject *eventObject, struct Sprite *sprite)\ {\ npc_set_direction_and_anim__an_proceed(eventObject, sprite, direction, anims(direction));\ return FALSE;\ } set_dirn_and_anim__an_proceed(sub_8095940, DIR_SOUTH, sub_80929BC) set_dirn_and_anim__an_proceed(sub_8095964, DIR_NORTH, sub_80929BC) set_dirn_and_anim__an_proceed(sub_8095988, DIR_WEST, sub_80929BC) set_dirn_and_anim__an_proceed(sub_80959AC, DIR_EAST, sub_80929BC) set_dirn_and_anim__an_proceed(sub_80959D0, DIR_SOUTH, sub_80929DC) set_dirn_and_anim__an_proceed(sub_80959F4, DIR_NORTH, sub_80929DC) set_dirn_and_anim__an_proceed(sub_8095A18, DIR_WEST, sub_80929DC) set_dirn_and_anim__an_proceed(sub_8095A3C, DIR_EAST, sub_80929DC) set_dirn_and_anim__an_proceed(sub_8095A60, DIR_SOUTH, sub_80929EC) set_dirn_and_anim__an_proceed(sub_8095A84, DIR_NORTH, sub_80929EC) set_dirn_and_anim__an_proceed(sub_8095AA8, DIR_WEST, sub_80929EC) set_dirn_and_anim__an_proceed(sub_8095ACC, DIR_EAST, sub_80929EC) void sub_8095AF0(struct EventObject *eventObject, struct Sprite *sprite) { sub_8097750(sprite); sprite->animPaused = FALSE; } bool8 sub_8095B0C(struct EventObject *eventObject, struct Sprite *sprite) { if (sub_8097758(sprite)) { npc_coords_shift_still(eventObject); eventObject->triggerGroundEffectsOnStop = TRUE; sprite->animPaused = TRUE; return TRUE; } return FALSE; } bool8 sub_8095B44(struct EventObject *eventObject, struct Sprite *sprite) { sub_8095AF0(eventObject, sprite); sprite->data[2] = 1; return sub_8095B64(eventObject, sprite); } bool8 sub_8095B64(struct EventObject *eventObject, struct Sprite *sprite) { if (sub_8095B0C(eventObject, sprite)) { sprite->data[2] = 2; return TRUE; } return FALSE; } void sub_8095B84(struct EventObject *eventObject, struct Sprite *sprite, u8 direction, u8 speed, u8 a4) { sub_8093FC4(eventObject, sprite, direction, speed, a4); StartSpriteAnimIfDifferent(sprite, sub_80929BC(direction)); DoShadowFieldEffect(eventObject); } maybe_shadow_1_macro(sub_8095BC8, sub_8095B84, sub_80941B0, DIR_SOUTH, 0, 1) maybe_shadow_1_macro(sub_8095C20, sub_8095B84, sub_80941B0, DIR_NORTH, 0, 1) maybe_shadow_1_macro(sub_8095C78, sub_8095B84, sub_80941B0, DIR_WEST, 0, 1) maybe_shadow_1_macro(sub_8095CD0, sub_8095B84, sub_80941B0, DIR_EAST, 0, 1) maybe_shadow_1_macro(sub_8095D28, sub_8095B84, sub_80941B0, DIR_SOUTH, 1, 1) maybe_shadow_1_macro(sub_8095D80, sub_8095B84, sub_80941B0, DIR_NORTH, 1, 1) maybe_shadow_1_macro(sub_8095DD8, sub_8095B84, sub_80941B0, DIR_WEST, 1, 1) maybe_shadow_1_macro(sub_8095E30, sub_8095B84, sub_80941B0, DIR_EAST, 1, 1) maybe_shadow_1_macro(sub_8095E88, sub_8095B84, sub_80941B0, DIR_SOUTH, 2, 0) maybe_shadow_1_macro(sub_8095EE0, sub_8095B84, sub_80941B0, DIR_NORTH, 2, 0) maybe_shadow_1_macro(sub_8095F38, sub_8095B84, sub_80941B0, DIR_WEST, 2, 0) maybe_shadow_1_macro(sub_8095F90, sub_8095B84, sub_80941B0, DIR_EAST, 2, 0) special_anim_with_timer_2(sub_8095FE8, SOUTH, sub_80929FC, 8, sub_809459C) special_anim_with_timer_2(sub_8096020, NORTH, sub_80929FC, 8, sub_809459C) special_anim_with_timer_2(sub_8096058, WEST, sub_80929FC, 8, sub_809459C) special_anim_with_timer_2(sub_8096090, EAST, sub_80929FC, 8, sub_809459C) void sub_80960C8(struct EventObject *eventObject, struct Sprite *sprite, u8 direction, u8 speed) { npc_apply_direction(eventObject, sprite, direction, speed); StartSpriteAnim(sprite, sub_80929BC(eventObject->facingDirection)); SeekSpriteAnim(sprite, 0); } an_walk_any_2_macro(sub_8096100, sub_80960C8, npc_obj_ministep_stop_on_arrival, DIR_SOUTH, 1) an_walk_any_2_macro(sub_8096140, sub_80960C8, npc_obj_ministep_stop_on_arrival, DIR_NORTH, 1) an_walk_any_2_macro(sub_8096180, sub_80960C8, npc_obj_ministep_stop_on_arrival, DIR_WEST, 1) an_walk_any_2_macro(sub_80961C0, sub_80960C8, npc_obj_ministep_stop_on_arrival, DIR_EAST, 1) void sub_8096200(struct EventObject *eventObject, struct Sprite *sprite, u8 direction, u8 speed) { npc_apply_direction(eventObject, sprite, direction, speed); npc_apply_anim_looping(eventObject, sprite, sub_80929FC(eventObject->facingDirection)); } an_walk_any_2_macro(sub_8096230, sub_8096200, npc_obj_ministep_stop_on_arrival, DIR_SOUTH, 1) an_walk_any_2_macro(sub_8096270, sub_8096200, npc_obj_ministep_stop_on_arrival, DIR_NORTH, 1) an_walk_any_2_macro(sub_80962B0, sub_8096200, npc_obj_ministep_stop_on_arrival, DIR_WEST, 1) an_walk_any_2_macro(sub_80962F0, sub_8096200, npc_obj_ministep_stop_on_arrival, DIR_EAST, 1) void sub_8096330(struct EventObject *eventObject, struct Sprite *sprite, u8 direction, u8 speed) { npc_apply_direction(eventObject, sprite, direction, speed); StartSpriteAnim(sprite, sub_80929DC(eventObject->facingDirection)); SeekSpriteAnim(sprite, 0); } an_walk_any_2_macro(sub_8096368, sub_8096330, npc_obj_ministep_stop_on_arrival, DIR_SOUTH, 1) an_walk_any_2_macro(sub_80963A8, sub_8096330, npc_obj_ministep_stop_on_arrival, DIR_NORTH, 1) an_walk_any_2_macro(sub_80963E8, sub_8096330, npc_obj_ministep_stop_on_arrival, DIR_WEST, 1) an_walk_any_2_macro(sub_8096428, sub_8096330, npc_obj_ministep_stop_on_arrival, DIR_EAST, 1) bool8 sub_8096468(struct EventObject *eventObject, struct Sprite *sprite) { sub_8097FA4(eventObject); sprite->data[2] = 1; return TRUE; } bool8 sub_809647C(struct EventObject *eventObject, struct Sprite *sprite) { sub_8098044(eventObject->warpArrowSpriteId); sprite->pos2.y = 0; sprite->data[2] = 1; return TRUE; } bool8 sub_8096494(struct EventObject *eventObject, struct Sprite *sprite) { if (sprite->pos2.y == 0) { sub_8098044(eventObject->warpArrowSpriteId); sprite->data[2] = 1; return TRUE; } return FALSE; } u8 sub_80964B8(struct EventObject *eventObject, struct Sprite *sprite) { return TRUE; } bool8 sub_80964BC(struct EventObject *eventObject, struct Sprite *sprite) { sprite->animPaused = TRUE; return TRUE; } void npc_obj_transfer_image_anim_pause_flag(struct EventObject *eventObject, struct Sprite *sprite) { if (eventObject->disableAnim) { sprite->animPaused = TRUE; } } void sub_80964E8(struct EventObject *eventObject, struct Sprite *sprite) { if (eventObject->enableAnim) { sprite->animPaused = FALSE; eventObject->disableAnim = FALSE; eventObject->enableAnim = FALSE; } } static void sub_8096518(struct EventObject *eventObject, struct Sprite *sprite) { sub_8096530(eventObject, sprite); npc_update_obj_anim_flag(eventObject, sprite); } static void sub_8096530(struct EventObject *eventObject, struct Sprite *sprite) { u16 x; u16 y; u16 x2; u16 y2; const struct EventObjectGraphicsInfo *graphicsInfo; eventObject->offScreen = FALSE; graphicsInfo = GetEventObjectGraphicsInfo(eventObject->graphicsId); if (sprite->coordOffsetEnabled) { x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX; y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY; } else { x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX; y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY; } x2 = graphicsInfo->width; x2 += x; y2 = y; y2 += graphicsInfo->height; if ((s16)x >= 0x100 || (s16)x2 < -0x10) { eventObject->offScreen = TRUE; } if ((s16)y >= 0xB0 || (s16)y2 < -0x10) { eventObject->offScreen = TRUE; } } static void npc_update_obj_anim_flag(struct EventObject *eventObject, struct Sprite *sprite) { sprite->invisible = FALSE; if (eventObject->invisible || eventObject->offScreen) { sprite->invisible = TRUE; } } /*static*/ void GetAllGroundEffectFlags_OnSpawn(struct EventObject *eventObj, u32 *flags) { EventObjectUpdateMetatileBehaviors(eventObj); GetGroundEffectFlags_Reflection(eventObj, flags); GetGroundEffectFlags_TallGrassOnSpawn(eventObj, flags); GetGroundEffectFlags_LongGrassOnSpawn(eventObj, flags); GetGroundEffectFlags_SandHeap(eventObj, flags); GetGroundEffectFlags_ShallowFlowingWater(eventObj, flags); GetGroundEffectFlags_ShortGrass(eventObj, flags); GetGroundEffectFlags_HotSprings(eventObj, flags); } static void GetAllGroundEffectFlags_OnBeginStep(struct EventObject *eventObj, u32 *flags) { EventObjectUpdateMetatileBehaviors(eventObj); GetGroundEffectFlags_Reflection(eventObj, flags); GetGroundEffectFlags_TallGrassOnBeginStep(eventObj, flags); GetGroundEffectFlags_LongGrassOnBeginStep(eventObj, flags); GetGroundEffectFlags_Tracks(eventObj, flags); GetGroundEffectFlags_SandHeap(eventObj, flags); GetGroundEffectFlags_ShallowFlowingWater(eventObj, flags); GetGroundEffectFlags_Puddle(eventObj, flags); GetGroundEffectFlags_ShortGrass(eventObj, flags); GetGroundEffectFlags_HotSprings(eventObj, flags); } /*static*/ void GetAllGroundEffectFlags_OnFinishStep(struct EventObject *eventObj, u32 *flags) { EventObjectUpdateMetatileBehaviors(eventObj); GetGroundEffectFlags_ShallowFlowingWater(eventObj, flags); GetGroundEffectFlags_SandHeap(eventObj, flags); GetGroundEffectFlags_Puddle(eventObj, flags); GetGroundEffectFlags_Ripple(eventObj, flags); GetGroundEffectFlags_ShortGrass(eventObj, flags); GetGroundEffectFlags_HotSprings(eventObj, flags); GetGroundEffectFlags_Seaweed(eventObj, flags); GetGroundEffectFlags_JumpLanding(eventObj, flags); } static void EventObjectUpdateMetatileBehaviors(struct EventObject *eventObj) { eventObj->previousMetatileBehavior = MapGridGetMetatileBehaviorAt(eventObj->previousCoords.x, eventObj->previousCoords.y); eventObj->currentMetatileBehavior = MapGridGetMetatileBehaviorAt(eventObj->currentCoords.x, eventObj->currentCoords.y); } static void GetGroundEffectFlags_Reflection(struct EventObject *eventObj, u32 *flags) { u32 reflectionFlags[2] = { GROUND_EFFECT_FLAG_REFLECTION, GROUND_EFFECT_FLAG_ICE_REFLECTION }; u8 type = EventObjectCheckForReflectiveSurface(eventObj); if (type) { if (!eventObj->hasReflection) { eventObj->hasReflection = 0; eventObj->hasReflection = 1; *flags |= reflectionFlags[type - 1]; } } else { eventObj->hasReflection = 0; } } static void GetGroundEffectFlags_TallGrassOnSpawn(struct EventObject *eventObj, u32 *flags) { if (MetatileBehavior_IsTallGrass(eventObj->currentMetatileBehavior)) *flags |= GROUND_EFFECT_FLAG_TALL_GRASS_ON_SPAWN; } static void GetGroundEffectFlags_TallGrassOnBeginStep(struct EventObject *eventObj, u32 *flags) { if (MetatileBehavior_IsTallGrass(eventObj->currentMetatileBehavior)) *flags |= GROUND_EFFECT_FLAG_TALL_GRASS_ON_MOVE; } static void GetGroundEffectFlags_LongGrassOnSpawn(struct EventObject *eventObj, u32 *flags) { if (MetatileBehavior_IsLongGrass(eventObj->currentMetatileBehavior)) *flags |= GROUND_EFFECT_FLAG_LONG_GRASS_ON_SPAWN; } static void GetGroundEffectFlags_LongGrassOnBeginStep(struct EventObject *eventObj, u32 *flags) { if (MetatileBehavior_IsLongGrass(eventObj->currentMetatileBehavior)) *flags |= GROUND_EFFECT_FLAG_LONG_GRASS_ON_MOVE; } static void GetGroundEffectFlags_Tracks(struct EventObject *eventObj, u32 *flags) { if (MetatileBehavior_IsDeepSand(eventObj->previousMetatileBehavior)) { *flags |= GROUND_EFFECT_FLAG_DEEP_SAND; } else if (MetatileBehavior_IsSandOrDeepSand(eventObj->previousMetatileBehavior) || MetatileBehavior_IsUnusedFootprintMetatile(eventObj->previousMetatileBehavior)) { *flags |= GROUND_EFFECT_FLAG_SAND; } } static void GetGroundEffectFlags_SandHeap(struct EventObject *eventObj, u32 *flags) { if (MetatileBehavior_IsDeepSand(eventObj->currentMetatileBehavior) && MetatileBehavior_IsDeepSand(eventObj->previousMetatileBehavior)) { if (!eventObj->inSandPile) { eventObj->inSandPile = 0; eventObj->inSandPile = 1; *flags |= GROUND_EFFECT_FLAG_SAND_PILE; } } else { eventObj->inSandPile = 0; } } static void GetGroundEffectFlags_ShallowFlowingWater(struct EventObject *eventObj, u32 *flags) { if ((MetatileBehavior_IsShallowFlowingWater(eventObj->currentMetatileBehavior) && MetatileBehavior_IsShallowFlowingWater(eventObj->previousMetatileBehavior)) || (MetatileBehavior_IsPacifidlogLog(eventObj->currentMetatileBehavior) && MetatileBehavior_IsPacifidlogLog(eventObj->previousMetatileBehavior))) { if (!eventObj->inShallowFlowingWater) { eventObj->inShallowFlowingWater = 0; eventObj->inShallowFlowingWater = 1; *flags |= GROUND_EFFECT_FLAG_SHALLOW_FLOWING_WATER; } } else { eventObj->inShallowFlowingWater = 0; } } static void GetGroundEffectFlags_Puddle(struct EventObject *eventObj, u32 *flags) { if (MetatileBehavior_IsPuddle(eventObj->currentMetatileBehavior) && MetatileBehavior_IsPuddle(eventObj->previousMetatileBehavior)) { *flags |= GROUND_EFFECT_FLAG_PUDDLE; } } static void GetGroundEffectFlags_Ripple(struct EventObject *eventObj, u32 *flags) { if (MetatileBehavior_HasRipples(eventObj->currentMetatileBehavior)) *flags |= GROUND_EFFECT_FLAG_RIPPLES; } static void GetGroundEffectFlags_ShortGrass(struct EventObject *eventObj, u32 *flags) { if (MetatileBehavior_IsShortGrass(eventObj->currentMetatileBehavior) && MetatileBehavior_IsShortGrass(eventObj->previousMetatileBehavior)) { if (!eventObj->inShortGrass) { eventObj->inShortGrass = 0; eventObj->inShortGrass = 1; *flags |= GROUND_EFFECT_FLAG_SHORT_GRASS; } } else { eventObj->inShortGrass = 0; } } static void GetGroundEffectFlags_HotSprings(struct EventObject *eventObj, u32 *flags) { if (MetatileBehavior_IsHotSprings(eventObj->currentMetatileBehavior) && MetatileBehavior_IsHotSprings(eventObj->previousMetatileBehavior)) { if (!eventObj->inHotSprings) { eventObj->inHotSprings = 0; eventObj->inHotSprings = 1; *flags |= GROUND_EFFECT_FLAG_HOT_SPRINGS; } } else { eventObj->inHotSprings = 0; } } static void GetGroundEffectFlags_Seaweed(struct EventObject *eventObj, u32 *flags) { if (MetatileBehavior_IsSeaweed(eventObj->currentMetatileBehavior)) *flags |= GROUND_EFFECT_FLAG_SEAWEED; } static void GetGroundEffectFlags_JumpLanding(struct EventObject *eventObj, u32 *flags) { typedef bool8 (*MetatileFunc)(u8); static const MetatileFunc metatileFuncs[] = { MetatileBehavior_IsTallGrass, MetatileBehavior_IsLongGrass, MetatileBehavior_IsPuddle, MetatileBehavior_IsSurfableWaterOrUnderwater, MetatileBehavior_IsShallowFlowingWater, MetatileBehavior_IsATile, }; static const u32 jumpLandingFlags[] = { GROUND_EFFECT_FLAG_LAND_IN_TALL_GRASS, GROUND_EFFECT_FLAG_LAND_IN_LONG_GRASS, GROUND_EFFECT_FLAG_LAND_IN_SHALLOW_WATER, GROUND_EFFECT_FLAG_LAND_IN_DEEP_WATER, GROUND_EFFECT_FLAG_LAND_IN_SHALLOW_WATER, GROUND_EFFECT_FLAG_LAND_ON_NORMAL_GROUND, }; if (eventObj->landingJump && !eventObj->disableJumpLandingGroundEffect) { u8 i; for (i = 0; i < ARRAY_COUNT(metatileFuncs); i++) { if (metatileFuncs[i](eventObj->currentMetatileBehavior)) { *flags |= jumpLandingFlags[i]; return; } } } } static u8 EventObjectCheckForReflectiveSurface(struct EventObject *eventObj) { const struct EventObjectGraphicsInfo *info = GetEventObjectGraphicsInfo(eventObj->graphicsId); // ceil div by tile width? s16 width = (info->width + 8) >> 4; s16 height = (info->height + 8) >> 4; s16 i; s16 j; u8 result; u8 b; s16 one; #define RETURN_REFLECTION_TYPE_AT(x, y) \ b = MapGridGetMetatileBehaviorAt(x, y); \ result = GetReflectionTypeByMetatileBehavior(b); \ if (result != 0) \ return result; for (i = 0, one = 1; i < height; i++) { RETURN_REFLECTION_TYPE_AT(eventObj->currentCoords.x, eventObj->currentCoords.y + one + i) RETURN_REFLECTION_TYPE_AT(eventObj->previousCoords.x, eventObj->previousCoords.y + one + i) for (j = 1; j < width; j++) { RETURN_REFLECTION_TYPE_AT(eventObj->currentCoords.x + j, eventObj->currentCoords.y + one + i) RETURN_REFLECTION_TYPE_AT(eventObj->currentCoords.x - j, eventObj->currentCoords.y + one + i) RETURN_REFLECTION_TYPE_AT(eventObj->previousCoords.x + j, eventObj->previousCoords.y + one + i) RETURN_REFLECTION_TYPE_AT(eventObj->previousCoords.x - j, eventObj->previousCoords.y + one + i) } } return 0; #undef RETURN_REFLECTION_TYPE_AT } static u8 GetReflectionTypeByMetatileBehavior(u32 behavior) { if (MetatileBehavior_IsIce(behavior)) return 1; else if (MetatileBehavior_IsReflective(behavior)) return 2; else return 0; } u8 GetLedgeJumpDirection(s16 x, s16 y, u8 z) { static bool8 (*const unknown_08376040[])(u8) = { MetatileBehavior_IsJumpSouth, MetatileBehavior_IsJumpNorth, MetatileBehavior_IsJumpWest, MetatileBehavior_IsJumpEast, }; u8 b; u8 index = z; if (index == 0) return 0; else if (index > 4) index -= 4; index--; b = MapGridGetMetatileBehaviorAt(x, y); if (unknown_08376040[index](b) == 1) return index + 1; return 0; } void EventObjectSetSpriteOamTableForLongGrass(struct EventObject *eventObj, struct Sprite *sprite) { if (eventObj->disableCoveringGroundEffects) return; if (!MetatileBehavior_IsLongGrass(eventObj->currentMetatileBehavior)) return; if (!MetatileBehavior_IsLongGrass(eventObj->previousMetatileBehavior)) return; sprite->subspriteTableNum = 4; if (ZCoordToPriority(eventObj->previousElevation) == 1) sprite->subspriteTableNum = 5; } bool8 IsZCoordMismatchAt(u8 z, s16 x, s16 y) { u8 mapZ; if (z == 0) return FALSE; mapZ = MapGridGetZCoordAt(x, y); if (mapZ == 0 || mapZ == 0xF) return FALSE; if (mapZ != z) return TRUE; return FALSE; } static const u8 sUnknown_08376050[] = { 0x73, 0x73, 0x53, 0x73, 0x53, 0x73, 0x53, 0x73, 0x53, 0x73, 0x53, 0x73, 0x53, 0x00, 0x00, 0x73 }; // Each byte corresponds to a sprite priority for an event object. // This is directly the inverse of gEventObjectPriorities_08376070. static const u8 sEventObjectPriorities_08376060[] = { 2, 2, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 0, 0, 2 }; // Each byte corresponds to a sprite priority for an event object. // This is the inverse of gEventObjectPriorities_08376060. // 1 = Above player sprite // 2 = Below player sprite static const u8 sEventObjectPriorities_08376070[] = { 1, 1, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 0, 0, 1, }; void EventObjectUpdateZCoordAndPriority(struct EventObject *eventObj, struct Sprite *sprite) { if (eventObj->fixedPriority) return; EventObjectUpdateZCoord(eventObj); sprite->subspriteTableNum = sEventObjectPriorities_08376070[eventObj->previousElevation]; sprite->oam.priority = sEventObjectPriorities_08376060[eventObj->previousElevation]; } static void InitObjectPriorityByZCoord(struct Sprite *sprite, u8 z) { sprite->subspriteTableNum = sEventObjectPriorities_08376070[z]; sprite->oam.priority = sEventObjectPriorities_08376060[z]; } u8 ZCoordToPriority(u8 z) { return sEventObjectPriorities_08376060[z]; } void EventObjectUpdateZCoord(struct EventObject *eventObj) { u8 z = MapGridGetZCoordAt(eventObj->currentCoords.x, eventObj->currentCoords.y); u8 z2 = MapGridGetZCoordAt(eventObj->previousCoords.x, eventObj->previousCoords.y); if (z == 0xF || z2 == 0xF) return; eventObj->currentElevation = z; if (z != 0 && z != 0xF) eventObj->previousElevation = z; } void SetObjectSubpriorityByZCoord(u8 a, struct Sprite *sprite, u8 b) { s32 tmp = sprite->centerToCornerVecY; u32 tmpa = *(u16 *)&sprite->pos1.y; u32 tmpb = *(u16 *)&gSpriteCoordOffsetY; s32 tmp2 = (tmpa - tmp) + tmpb; u16 tmp3 = (0x10 - ((((u32)tmp2 + 8) & 0xFF) >> 4)) * 2; sprite->subpriority = tmp3 + sUnknown_08376050[a] + b; } static void EventObjectUpdateSubpriority(struct EventObject *eventObj, struct Sprite *sprite) { if (eventObj->fixedPriority) return; SetObjectSubpriorityByZCoord(eventObj->previousElevation, sprite, 1); } bool8 AreZCoordsCompatible(u8 a, u8 b) { if (a == 0 || b == 0) return TRUE; if (a != b) return FALSE; return TRUE; } void GroundEffect_SpawnOnTallGrass(struct EventObject *eventObj, struct Sprite *sprite) { gFieldEffectArguments[0] = eventObj->currentCoords.x; gFieldEffectArguments[1] = eventObj->currentCoords.y; gFieldEffectArguments[2] = eventObj->previousElevation; gFieldEffectArguments[3] = 2; gFieldEffectArguments[4] = eventObj->localId << 8 | eventObj->mapNum; gFieldEffectArguments[5] = eventObj->mapGroup; gFieldEffectArguments[6] = (u8)gSaveBlock1Ptr->location.mapNum << 8 | (u8)gSaveBlock1Ptr->location.mapGroup; gFieldEffectArguments[7] = 1; FieldEffectStart(FLDEFF_TALL_GRASS); } void GroundEffect_StepOnTallGrass(struct EventObject *eventObj, struct Sprite *sprite) { gFieldEffectArguments[0] = eventObj->currentCoords.x; gFieldEffectArguments[1] = eventObj->currentCoords.y; gFieldEffectArguments[2] = eventObj->previousElevation; gFieldEffectArguments[3] = 2; gFieldEffectArguments[4] = eventObj->localId << 8 | eventObj->mapNum; gFieldEffectArguments[5] = eventObj->mapGroup; gFieldEffectArguments[6] = (u8)gSaveBlock1Ptr->location.mapNum << 8 | (u8)gSaveBlock1Ptr->location.mapGroup; gFieldEffectArguments[7] = 0; FieldEffectStart(FLDEFF_TALL_GRASS); } void GroundEffect_SpawnOnLongGrass(struct EventObject *eventObj, struct Sprite *sprite) { gFieldEffectArguments[0] = eventObj->currentCoords.x; gFieldEffectArguments[1] = eventObj->currentCoords.y; gFieldEffectArguments[2] = eventObj->previousElevation; gFieldEffectArguments[3] = 2; gFieldEffectArguments[4] = eventObj->localId << 8 | eventObj->mapNum; gFieldEffectArguments[5] = eventObj->mapGroup; gFieldEffectArguments[6] = (u8)gSaveBlock1Ptr->location.mapNum << 8 | (u8)gSaveBlock1Ptr->location.mapGroup; gFieldEffectArguments[7] = 1; FieldEffectStart(FLDEFF_LONG_GRASS); } void GroundEffect_StepOnLongGrass(struct EventObject *eventObj, struct Sprite *sprite) { gFieldEffectArguments[0] = eventObj->currentCoords.x; gFieldEffectArguments[1] = eventObj->currentCoords.y; gFieldEffectArguments[2] = eventObj->previousElevation; gFieldEffectArguments[3] = 2; gFieldEffectArguments[4] = (eventObj->localId << 8) | eventObj->mapNum; gFieldEffectArguments[5] = eventObj->mapGroup; gFieldEffectArguments[6] = (u8)gSaveBlock1Ptr->location.mapNum << 8 | (u8)gSaveBlock1Ptr->location.mapGroup; gFieldEffectArguments[7] = 0; FieldEffectStart(FLDEFF_LONG_GRASS); } void GroundEffect_WaterReflection(struct EventObject *eventObj, struct Sprite *sprite) { SetUpReflection(eventObj, sprite, 0); } void GroundEffect_IceReflection(struct EventObject *eventObj, struct Sprite *sprite) { SetUpReflection(eventObj, sprite, 1); } void GroundEffect_FlowingWater(struct EventObject *eventObj, struct Sprite *sprite) { StartFieldEffectForEventObject(FLDEFF_FEET_IN_FLOWING_WATER, eventObj); } static void (*const sGroundEffectTracksFuncs[])(struct EventObject *eventObj, struct Sprite *sprite, u8 a) = { DoTracksGroundEffect_None, DoTracksGroundEffect_Footprints, DoTracksGroundEffect_BikeTireTracks, }; void GroundEffect_SandTracks(struct EventObject *eventObj, struct Sprite *sprite) { const struct EventObjectGraphicsInfo *info = GetEventObjectGraphicsInfo(eventObj->graphicsId); sGroundEffectTracksFuncs[info->tracks](eventObj, sprite, 0); } void GroundEffect_DeepSandTracks(struct EventObject *eventObj, struct Sprite *sprite) { const struct EventObjectGraphicsInfo *info = GetEventObjectGraphicsInfo(eventObj->graphicsId); sGroundEffectTracksFuncs[info->tracks](eventObj, sprite, 1); } static void DoTracksGroundEffect_None(struct EventObject *eventObj, struct Sprite *sprite, u8 a) { } static void DoTracksGroundEffect_Footprints(struct EventObject *eventObj, struct Sprite *sprite, u8 a) { // First half-word is a Field Effect script id. (gFieldEffectScriptPointers) u16 sandFootprints_FieldEffectData[2] = { FLDEFF_SAND_FOOTPRINTS, FLDEFF_DEEP_SAND_FOOTPRINTS }; gFieldEffectArguments[0] = eventObj->previousCoords.x; gFieldEffectArguments[1] = eventObj->previousCoords.y; gFieldEffectArguments[2] = 149; gFieldEffectArguments[3] = 2; gFieldEffectArguments[4] = eventObj->facingDirection; FieldEffectStart(sandFootprints_FieldEffectData[a]); } static void DoTracksGroundEffect_BikeTireTracks(struct EventObject *eventObj, struct Sprite *sprite, u8 a) { // Specifies which bike track shape to show next. // For example, when the bike turns from up to right, it will show // a track that curves to the right. // Each 4-byte row corresponds to the initial direction of the bike, and // each byte in that row is for the next direction of the bike in the order // of down, up, left, right. static const u8 bikeTireTracks_Transitions[4][4] = { 1, 2, 7, 8, 1, 2, 6, 5, 5, 8, 3, 4, 6, 7, 3, 4, }; if (eventObj->currentCoords.x != eventObj->previousCoords.x || eventObj->currentCoords.y != eventObj->previousCoords.y) { gFieldEffectArguments[0] = eventObj->previousCoords.x; gFieldEffectArguments[1] = eventObj->previousCoords.y; gFieldEffectArguments[2] = 149; gFieldEffectArguments[3] = 2; gFieldEffectArguments[4] = bikeTireTracks_Transitions[eventObj->previousMovementDirection][eventObj->facingDirection - 5]; FieldEffectStart(FLDEFF_BIKE_TIRE_TRACKS); } } void GroundEffect_Ripple(struct EventObject *eventObj, struct Sprite *sprite) { DoRippleFieldEffect(eventObj, sprite); } void GroundEffect_StepOnPuddle(struct EventObject *eventObj, struct Sprite *sprite) { StartFieldEffectForEventObject(FLDEFF_SPLASH, eventObj); } void GroundEffect_SandHeap(struct EventObject *eventObj, struct Sprite *sprite) { StartFieldEffectForEventObject(FLDEFF_SAND_PILE, eventObj); } void GroundEffect_JumpOnTallGrass(struct EventObject *eventObj, struct Sprite *sprite) { u8 spriteId; gFieldEffectArguments[0] = eventObj->currentCoords.x; gFieldEffectArguments[1] = eventObj->currentCoords.y; gFieldEffectArguments[2] = eventObj->previousElevation; gFieldEffectArguments[3] = 2; FieldEffectStart(FLDEFF_JUMP_TALL_GRASS); spriteId = sub_81546C8( eventObj->localId, eventObj->mapNum, eventObj->mapGroup, eventObj->currentCoords.x, eventObj->currentCoords.y); if (spriteId == MAX_SPRITES) GroundEffect_SpawnOnTallGrass(eventObj, sprite); } void GroundEffect_JumpOnLongGrass(struct EventObject *eventObj, struct Sprite *sprite) { gFieldEffectArguments[0] = eventObj->currentCoords.x; gFieldEffectArguments[1] = eventObj->currentCoords.y; gFieldEffectArguments[2] = eventObj->previousElevation; gFieldEffectArguments[3] = 2; FieldEffectStart(FLDEFF_JUMP_LONG_GRASS); } void GroundEffect_JumpOnShallowWater(struct EventObject *eventObj, struct Sprite *sprite) { gFieldEffectArguments[0] = eventObj->currentCoords.x; gFieldEffectArguments[1] = eventObj->currentCoords.y; gFieldEffectArguments[2] = eventObj->previousElevation; gFieldEffectArguments[3] = sprite->oam.priority; FieldEffectStart(FLDEFF_JUMP_SMALL_SPLASH); } void GroundEffect_JumpOnWater(struct EventObject *eventObj, struct Sprite *sprite) { gFieldEffectArguments[0] = eventObj->currentCoords.x; gFieldEffectArguments[1] = eventObj->currentCoords.y; gFieldEffectArguments[2] = eventObj->previousElevation; gFieldEffectArguments[3] = sprite->oam.priority; FieldEffectStart(FLDEFF_JUMP_BIG_SPLASH); } void GroundEffect_JumpLandingDust(struct EventObject *eventObj, struct Sprite *sprite) { gFieldEffectArguments[0] = eventObj->currentCoords.x; gFieldEffectArguments[1] = eventObj->currentCoords.y; gFieldEffectArguments[2] = eventObj->previousElevation; gFieldEffectArguments[3] = sprite->oam.priority; FieldEffectStart(FLDEFF_DUST); } void GroundEffect_ShortGrass(struct EventObject *eventObj, struct Sprite *sprite) { StartFieldEffectForEventObject(FLDEFF_SHORT_GRASS, eventObj); } void GroundEffect_HotSprings(struct EventObject *eventObj, struct Sprite *sprite) { StartFieldEffectForEventObject(FLDEFF_HOT_SPRINGS_WATER, eventObj); } void GroundEffect_Seaweed(struct EventObject *eventObj, struct Sprite *sprite) { gFieldEffectArguments[0] = eventObj->currentCoords.x; gFieldEffectArguments[1] = eventObj->currentCoords.y; FieldEffectStart(FLDEFF_BUBBLES); } static void (*const sGroundEffectFuncs[])(struct EventObject *eventObj, struct Sprite *sprite) = { GroundEffect_SpawnOnTallGrass, GroundEffect_StepOnTallGrass, GroundEffect_SpawnOnLongGrass, GroundEffect_StepOnLongGrass, GroundEffect_WaterReflection, GroundEffect_IceReflection, GroundEffect_FlowingWater, GroundEffect_SandTracks, GroundEffect_DeepSandTracks, GroundEffect_Ripple, GroundEffect_StepOnPuddle, GroundEffect_SandHeap, GroundEffect_JumpOnTallGrass, GroundEffect_JumpOnLongGrass, GroundEffect_JumpOnShallowWater, GroundEffect_JumpOnWater, GroundEffect_JumpLandingDust, GroundEffect_ShortGrass, GroundEffect_HotSprings, GroundEffect_Seaweed }; /*static*/ void DoFlaggedGroundEffects(struct EventObject *eventObj, struct Sprite *sprite, u32 flags) { u8 i; if (EventObjectIsFarawayIslandMew(eventObj) == TRUE && !sub_81D4A58(eventObj)) return; for (i = 0; i < ARRAY_COUNT(sGroundEffectFuncs); i++, flags >>= 1) if (flags & 1) sGroundEffectFuncs[i](eventObj, sprite); } void filters_out_some_ground_effects(struct EventObject *eventObj, u32 *flags) { if (eventObj->disableCoveringGroundEffects) { eventObj->inShortGrass = 0; eventObj->inSandPile = 0; eventObj->inShallowFlowingWater = 0; eventObj->inHotSprings = 0; *flags &= ~(GROUND_EFFECT_FLAG_HOT_SPRINGS | GROUND_EFFECT_FLAG_SHORT_GRASS | GROUND_EFFECT_FLAG_SAND_PILE | GROUND_EFFECT_FLAG_SHALLOW_FLOWING_WATER | GROUND_EFFECT_FLAG_TALL_GRASS_ON_MOVE); } } void FilterOutStepOnPuddleGroundEffectIfJumping(struct EventObject *eventObj, u32 *flags) { if (eventObj->landingJump) *flags &= ~GROUND_EFFECT_FLAG_PUDDLE; } static void DoGroundEffects_OnSpawn(struct EventObject *eventObj, struct Sprite *sprite) { u32 flags; if (eventObj->triggerGroundEffectsOnMove) { flags = 0; EventObjectUpdateZCoordAndPriority(eventObj, sprite); GetAllGroundEffectFlags_OnSpawn(eventObj, &flags); EventObjectSetSpriteOamTableForLongGrass(eventObj, sprite); DoFlaggedGroundEffects(eventObj, sprite, flags); eventObj->triggerGroundEffectsOnMove = 0; eventObj->disableCoveringGroundEffects = 0; } } static void DoGroundEffects_OnBeginStep(struct EventObject *eventObj, struct Sprite *sprite) { u32 flags; if (eventObj->triggerGroundEffectsOnMove) { flags = 0; EventObjectUpdateZCoordAndPriority(eventObj, sprite); GetAllGroundEffectFlags_OnBeginStep(eventObj, &flags); EventObjectSetSpriteOamTableForLongGrass(eventObj, sprite); filters_out_some_ground_effects(eventObj, &flags); DoFlaggedGroundEffects(eventObj, sprite, flags); eventObj->triggerGroundEffectsOnMove = 0; eventObj->disableCoveringGroundEffects = 0; } } static void DoGroundEffects_OnFinishStep(struct EventObject *eventObj, struct Sprite *sprite) { u32 flags; if (eventObj->triggerGroundEffectsOnStop) { flags = 0; EventObjectUpdateZCoordAndPriority(eventObj, sprite); GetAllGroundEffectFlags_OnFinishStep(eventObj, &flags); EventObjectSetSpriteOamTableForLongGrass(eventObj, sprite); FilterOutStepOnPuddleGroundEffectIfJumping(eventObj, &flags); DoFlaggedGroundEffects(eventObj, sprite, flags); eventObj->triggerGroundEffectsOnStop = 0; eventObj->landingJump = 0; } } bool8 FreezeEventObject(struct EventObject *eventObject) { if (eventObject->heldMovementActive || eventObject->frozen) { return TRUE; } else { eventObject->frozen = 1; eventObject->spriteAnimPausedBackup = gSprites[eventObject->spriteId].animPaused; eventObject->spriteAffineAnimPausedBackup = gSprites[eventObject->spriteId].affineAnimPaused; gSprites[eventObject->spriteId].animPaused = 1; gSprites[eventObject->spriteId].affineAnimPaused = 1; return FALSE; } } void FreezeEventObjects(void) { u8 i; for (i = 0; i < EVENT_OBJECTS_COUNT; i++) if (gEventObjects[i].active && i != gPlayerAvatar.eventObjectId) FreezeEventObject(&gEventObjects[i]); } void FreezeEventObjectsExceptOne(u8 a1) { u8 i; for (i = 0; i < EVENT_OBJECTS_COUNT; i++) if (i != a1 && gEventObjects[i].active && i != gPlayerAvatar.eventObjectId) FreezeEventObject(&gEventObjects[i]); } void npc_sync_anim_pause_bits(struct EventObject *eventObject) { if (eventObject->active && eventObject->frozen) { eventObject->frozen = 0; gSprites[eventObject->spriteId].animPaused = eventObject->spriteAnimPausedBackup; gSprites[eventObject->spriteId].affineAnimPaused = eventObject->spriteAffineAnimPausedBackup; } } void UnfreezeEventObjects(void) { u8 i; for (i = 0; i < EVENT_OBJECTS_COUNT; i++) if (gEventObjects[i].active) npc_sync_anim_pause_bits(&gEventObjects[i]); } void little_step(struct Sprite *sprite, u8 dir) { sprite->pos1.x += gDirectionToVectors[dir].x; sprite->pos1.y += gDirectionToVectors[dir].y; } void double_little_steps(struct Sprite *sprite, u8 dir) { sprite->pos1.x += 2 * (u16) gDirectionToVectors[dir].x; sprite->pos1.y += 2 * (u16) gDirectionToVectors[dir].y; } void triple_little_steps(struct Sprite *sprite, u8 dir) { sprite->pos1.x += 2 * (u16) gDirectionToVectors[dir].x + (u16) gDirectionToVectors[dir].x; sprite->pos1.y += 2 * (u16) gDirectionToVectors[dir].y + (u16) gDirectionToVectors[dir].y; } void quad_little_steps(struct Sprite *sprite, u8 dir) { sprite->pos1.x += 4 * (u16) gDirectionToVectors[dir].x; sprite->pos1.y += 4 * (u16) gDirectionToVectors[dir].y; } void oct_little_steps(struct Sprite *sprite, u8 dir) { sprite->pos1.x += 8 * (u16) gDirectionToVectors[dir].x; sprite->pos1.y += 8 * (u16) gDirectionToVectors[dir].y; } void oamt_npc_ministep_reset(struct Sprite *sprite, u8 a2, u8 a3) { sprite->data[3] = a2; sprite->data[4] = a3; sprite->data[5] = 0; } typedef void (*SpriteStepFunc)(struct Sprite *sprite, u8 dir); static const SpriteStepFunc gUnknown_0850E6C4[] = { little_step, little_step, little_step, little_step, little_step, little_step, little_step, little_step, little_step, little_step, little_step, little_step, little_step, little_step, little_step, little_step, }; static const SpriteStepFunc gUnknown_0850E704[] = { double_little_steps, double_little_steps, double_little_steps, double_little_steps, double_little_steps, double_little_steps, double_little_steps, double_little_steps, }; static const SpriteStepFunc gUnknown_0850E724[] = { double_little_steps, triple_little_steps, triple_little_steps, double_little_steps, triple_little_steps, triple_little_steps, }; static const SpriteStepFunc gUnknown_0850E73C[] = { quad_little_steps, quad_little_steps, quad_little_steps, quad_little_steps, }; static const SpriteStepFunc gUnknown_0850E74C[] = { oct_little_steps, oct_little_steps, }; static const SpriteStepFunc *const gUnknown_0850E754[] = { gUnknown_0850E6C4, gUnknown_0850E704, gUnknown_0850E724, gUnknown_0850E73C, gUnknown_0850E74C, }; static const s16 gUnknown_0850E768[] = { 16, 8, 6, 4, 2 }; bool8 obj_npc_ministep(struct Sprite *sprite) { if (sprite->data[5] >= gUnknown_0850E768[sprite->data[4]]) return FALSE; gUnknown_0850E754[sprite->data[4]][sprite->data[5]](sprite, sprite->data[3]); sprite->data[5]++; if (sprite->data[5] < gUnknown_0850E768[sprite->data[4]]) return FALSE; return TRUE; } void sub_80976DC(struct Sprite *sprite, u8 a2) { sprite->data[3] = a2; sprite->data[4] = 0; sprite->data[5] = 0; } bool8 sub_80976EC(struct Sprite *sprite) { if (!(sprite->data[4] & 1)) { little_step(sprite, sprite->data[3]); sprite->data[5]++; } sprite->data[4]++; if (sprite->data[5] > 15) return TRUE; else return FALSE; } const s8 gUnknown_0850E772[] = { 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, }; const s8 gUnknown_0850E7BA[] = { 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, -1, -1, 0, -1, -1, 0, -1, -1, -1, -1, -1, -1, -1, -2, }; s16 sub_8097728(s16 a1) { return gUnknown_0850E7BA[a1]; } s16 sub_809773C(s16 a1) { return gUnknown_0850E772[a1]; } void sub_8097750(struct Sprite *sprite) { sprite->data[6] = 0; sprite->data[7] = 0; } bool8 sub_8097758(struct Sprite *sprite) { bool8 result = FALSE; switch(sprite->data[7]) { case 0: sprite->pos2.x += sub_809773C(sprite->data[6]); sprite->pos2.y += sub_8097728(sprite->data[6]); break; case 1: sprite->pos2.x -= sub_809773C(0x47 - sprite->data[6]); sprite->pos2.y += sub_8097728(0x47 - sprite->data[6]); break; case 2: sprite->pos2.x -= sub_809773C(sprite->data[6]); sprite->pos2.y += sub_8097728(sprite->data[6]); break; case 3: sprite->pos2.x += sub_809773C(0x47 - sprite->data[6]); sprite->pos2.y += sub_8097728(0x47 - sprite->data[6]); break; } if(++sprite->data[6] == 0x48) { sprite->data[6] = 0; sprite->data[7]++; } if(sprite->data[7] == 0x4) { sprite->pos2.y = 0; sprite->pos2.x = 0; result = TRUE; } return result; } static const s8 gUnknown_0850E802[] = { -4, -6, -8, -10, -11, -12, -12, -12, -11, -10, -9, -8, -6, -4, 0, 0 }; static const s8 gUnknown_0850E812[] = { 0, -2, -3, -4, -5, -6, -6, -6, -5, -5, -4, -3, -2, 0, 0, 0 }; static const s8 gUnknown_0850E822[] = { -2, -4, -6, -8, -9, -10, -10, -10, -9, -8, -6, -5, -3, -2, 0, 0 }; static const s8 *const gUnknown_0850E834[] = { gUnknown_0850E802, gUnknown_0850E812, gUnknown_0850E822 }; s16 sub_8097820(s16 a1, u8 a2) { return gUnknown_0850E834[a2][a1]; } void sub_809783C(struct Sprite *sprite, u8 a2, u8 a3, u8 a4) { sprite->data[3] = a2; sprite->data[4] = a3; sprite->data[5] = a4; sprite->data[6] = 0; } static const s16 gUnknown_0850E840[] = { 16, 16, 32, }; static const u8 gUnknown_0850E846[] = { 0, 0, 1, }; u8 sub_809785C(struct Sprite *sprite) { s16 v5[3]; u8 v6[3]; u8 v2; memcpy(v5, gUnknown_0850E840, 6); // TODO: get rid of memcpy memcpy(v6, gUnknown_0850E846, 3); v2 = 0; if (sprite->data[4]) little_step(sprite, sprite->data[3]); sprite->pos2.y = sub_8097820(sprite->data[6] >> v6[sprite->data[4]], sprite->data[5]); sprite->data[6]++; if (sprite->data[6] == (v5[sprite->data[4]] >> 1)) v2 = 1; if (sprite->data[6] >= v5[sprite->data[4]]) { sprite->pos2.y = 0; v2 = -1; } return v2; } static const s16 gUnknown_0850E84A[] = { 32, 32, 64, }; static const u8 gUnknown_0850E850[] = { 1, 1, 2, }; u8 sub_80978E4(struct Sprite *sprite) { s16 v5[3]; u8 v6[3]; u8 v2; memcpy(v5, gUnknown_0850E84A, 6); memcpy(v6, gUnknown_0850E850, 3); v2 = 0; if (sprite->data[4] && !(sprite->data[6] & 1)) little_step(sprite, sprite->data[3]); sprite->pos2.y = sub_8097820(sprite->data[6] >> v6[sprite->data[4]], sprite->data[5]); sprite->data[6]++; if (sprite->data[6] == (v5[sprite->data[4]] >> 1)) v2 = 1; if (sprite->data[6] >= v5[sprite->data[4]]) { sprite->pos2.y = 0; v2 = -1; } return v2; } void SetEventObjectStepTimer(struct Sprite *sprite, s16 timer) { sprite->data[3] = timer; } bool8 RunEventObjectStepTimer(struct Sprite *sprite) { sprite->data[3]--; if (sprite->data[3] == 0) return TRUE; else return FALSE; } void obj_anim_image_set_and_seek(struct Sprite *sprite, u8 a2, u8 a3) { sprite->animNum = a2; sprite->animPaused = 0 ; SeekSpriteAnim(sprite, a3); } bool8 sub_80979BC(struct Sprite *sprite) { if (sprite->animEnded) return TRUE; else return FALSE; } void sub_80979D4(struct Sprite *sprite, bool8 invisible) { u16 x, y; s16 x2, y2; sprite->invisible = invisible; if (sprite->coordOffsetEnabled) { x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX; y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY; } else { x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX; y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY; } x2 = x - (sprite->centerToCornerVecX >> 1); y2 = y - (sprite->centerToCornerVecY >> 1); if ((s16)x > 255 || x2 < -16) sprite->invisible = 1; if ((s16)y > 175 || y2 < -16) sprite->invisible = 1; } void sub_8097AC8(struct Sprite *sprite) { sub_8097D68(sprite); SetObjectSubpriorityByZCoord(sprite->data[1], sprite, 1); sub_80979D4(sprite, sprite->data[2]); } void sub_8097AF0(void) { int i; for(i = 0; i < MAX_SPRITES; i++) { struct Sprite *sprite = &gSprites[i]; if(sprite->inUse && sprite->callback == sub_8097AC8) DestroySprite(sprite); } } int sub_8097B2C(u8 var) // this should return a u8, because all that call this shifts to u8, but it wont match because it doesnt shift u8 at the end. { int i; for(i = 0; i < MAX_SPRITES; i++) { struct Sprite *sprite = &gSprites[i]; if(sprite->inUse && sprite->callback == sub_8097AC8 && (u8)sprite->data[0] == var) return i; } return MAX_SPRITES; } void sub_8097B78(u8 var1, u8 var2) { u8 spriteId = sub_8097B2C(var1); if(spriteId != MAX_SPRITES) StartSpriteAnim(&gSprites[spriteId], EventObjectDirectionToImageAnimId(var2)); } void sub_8097BB4(u8 var1, u8 var2) { int spriteId = sub_8097B2C(var1); if(spriteId != MAX_SPRITES) { struct Sprite *sprite = &gSprites[spriteId]; const struct EventObjectGraphicsInfo *gfxInfo = GetEventObjectGraphicsInfo(var2); u16 tileNum = sprite->oam.tileNum; sprite->oam = *gfxInfo->oam; sprite->oam.tileNum = tileNum; sprite->oam.paletteNum = gfxInfo->paletteSlot; sprite->images = gfxInfo->images; if(gfxInfo->subspriteTables == NULL) { sprite->subspriteTables = NULL; sprite->subspriteTableNum = 0; sprite->subspriteMode = 0; } else { SetSubspriteTables(sprite, gfxInfo->subspriteTables); sprite->subspriteMode = 2; } StartSpriteAnim(sprite, 0); } } void sub_8097C44(u8 var, bool32 var2) { u8 spriteId = sub_8097B2C(var); if(spriteId == MAX_SPRITES) return; if(var2) gSprites[spriteId].data[2] = 1; else gSprites[spriteId].data[2] = 0; } bool32 sub_8097C8C(u8 var) { u8 spriteId = sub_8097B2C(var); if(spriteId == MAX_SPRITES) return FALSE; return (gSprites[spriteId].data[2] == TRUE); } void sub_8097CC4(u8 var1, u8 var2) { u8 spriteId = sub_8097B2C(var1); if(spriteId != MAX_SPRITES) { gSprites[spriteId].data[3] = var2; gSprites[spriteId].data[4] = 0; } } void sub_8097CF4(struct Sprite *sprite) { switch(sprite->data[4]) { case 0: sprite->pos2.y = 0; sprite->data[4]++; case 1: sprite->pos2.y -= 8; if(sprite->pos2.y == -160) { sprite->pos2.y = 0; sprite->data[2] = 1; sprite->data[3] = 0; sprite->data[4] = 0; } } } void sub_8097D30(struct Sprite *sprite) { switch(sprite->data[4]) { case 0: sprite->pos2.y = -160; sprite->data[4]++; case 1: sprite->pos2.y += 8; if(sprite->pos2.y == 0) { sprite->data[3] = 0; sprite->data[4] = 0; } } } static void sub_8097D68(struct Sprite *sprite) { switch(sprite->data[3]) { case 1: sub_8097D30(sprite); break; case 2: sub_8097CF4(sprite); break; case 0: break; default: sprite->data[3] = 0; break; } } bool32 sub_8097D9C(u8 var) { u8 spriteId = sub_8097B2C(var); if(spriteId == MAX_SPRITES) return FALSE; if(gSprites[spriteId].data[3] != FALSE) return TRUE; return FALSE; } u32 StartFieldEffectForEventObject(u8 fieldEffectId, struct EventObject *eventObject) { EventObjectGetLocalIdAndMap(eventObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); return FieldEffectStart(fieldEffectId); } void DoShadowFieldEffect(struct EventObject *eventObject) { if (!eventObject->hasShadow) { eventObject->hasShadow = 1; StartFieldEffectForEventObject(FLDEFF_SHADOW, eventObject); } } static void DoRippleFieldEffect(struct EventObject *eventObject, struct Sprite *sprite) { const struct EventObjectGraphicsInfo *gfxInfo = GetEventObjectGraphicsInfo(eventObject->graphicsId); gFieldEffectArguments[0] = sprite->pos1.x; gFieldEffectArguments[1] = sprite->pos1.y + (gfxInfo->height >> 1) - 2; gFieldEffectArguments[2] = 151; gFieldEffectArguments[3] = 3; FieldEffectStart(FLDEFF_RIPPLE); } u8 (*const gUnknown_0850E854[])(struct EventObject *, struct Sprite *) = { sub_8097E50, sub_80964B8, }; u8 (*const gUnknown_0850E85C[])(struct EventObject *, struct Sprite *) = { sub_8097EF0, sub_80964B8, }; u8 (*const gUnknown_0850E864[])(struct EventObject *, struct Sprite *) = { sub_80980C0, sub_80980D0, sub_8098124, }; u8 (*const gUnknown_0850E870[])(struct EventObject *, struct Sprite *) = { sub_80980F4, sub_8098108, sub_8098124, }; u8 sub_8097E50(struct EventObject *eventObject, struct Sprite *sprite) { u32 one; bool32 ableToStore = FALSE; if (gUnknown_020375B8 == NULL) { gUnknown_020375B8 = AllocZeroed(0x14); gUnknown_020375B8[0] = eventObject->localId; // needed to match gUnknown_020375B8[16] = (one = 1); ableToStore = one; } else { u8 i; u8 firstFreeSlot; bool32 found; for (firstFreeSlot = 16, found = FALSE, i = 0; i < 16; i++) { if (firstFreeSlot == 16 && gUnknown_020375B8[i] == 0) firstFreeSlot = i; if (gUnknown_020375B8[i] == eventObject->localId) { found = TRUE; break; } } if (!found && firstFreeSlot != 16) { gUnknown_020375B8[firstFreeSlot] = eventObject->localId; gUnknown_020375B8[16]++; ableToStore = TRUE; } } if (ableToStore == TRUE) { eventObject->inanimate = TRUE; eventObject->facingDirectionLocked = TRUE; } sprite->data[2] = 1; return TRUE; } u8 sub_8097EF0(struct EventObject *eventObject, struct Sprite *sprite) { bool32 ableToStore; u8 id; sprite->data[2] = 1; if (gUnknown_020375B8 != NULL) { ableToStore = FALSE; id = sub_8097F78(eventObject); if (id != 16) { gUnknown_020375B8[id] = 0; gUnknown_020375B8[16]--; ableToStore = TRUE; } if (gUnknown_020375B8[16] == 0) FREE_AND_SET_NULL(gUnknown_020375B8); if (ableToStore == TRUE) { eventObject->inanimate = GetEventObjectGraphicsInfo(eventObject->graphicsId)->inanimate; eventObject->facingDirectionLocked = 0; sprite->animPaused = 0; } } return TRUE; } u8 sub_8097F78(struct EventObject *eventObject) { u8 i; for(i = 0; i < EVENT_OBJECTS_COUNT; i++) { if(gUnknown_020375B8[i] == eventObject->localId) return i; } return EVENT_OBJECTS_COUNT; } void sub_8097FA4(struct EventObject *eventObject) { u8 taskId = CreateTask(sub_8097FE4, 0xFF); struct Task *task = &gTasks[taskId]; StoreWordInTwoHalfwords(&task->data[0], (u32)eventObject); eventObject->warpArrowSpriteId = taskId; task->data[3] = 0xFFFF; } static void sub_8097FE4(u8 taskId) { struct EventObject *eventObject; struct Sprite *sprite; struct Task *task = &gTasks[taskId]; LoadWordFromTwoHalfwords(&task->data[0], (u32 *)&eventObject); // load the map object pointer. sprite = &gSprites[eventObject->spriteId]; if(!(task->data[2] & 0x3)) sprite->pos2.y += task->data[3]; if(!(task->data[2] & 0xF)) task->data[3] = -task->data[3]; task->data[2]++; } void sub_8098044(u8 taskId) { u32 word; struct Task *task = &gTasks[taskId]; LoadWordFromTwoHalfwords(&task->data[0], &word); // huh??? why does it load a word that never gets used??? DestroyTask(taskId); } void sub_8098074(u8 var1, u8 var2) { u8 i; for(i = 0; i < EVENT_OBJECTS_COUNT; i++) { if(i != var1 && i != var2 && gEventObjects[i].active && i != gPlayerAvatar.eventObjectId) FreezeEventObject(&gEventObjects[i]); } } u8 sub_80980C0(struct EventObject *eventObject, struct Sprite *sprite) { sprite->pos2.y = 0; sprite->data[2]++; return FALSE; } u8 sub_80980D0(struct EventObject *eventObject, struct Sprite *sprite) { sprite->pos2.y -= 8; if(sprite->pos2.y == -160) sprite->data[2]++; return FALSE; } u8 sub_80980F4(struct EventObject *eventObject, struct Sprite *sprite) { sprite->pos2.y = -160; sprite->data[2]++; return FALSE; } u8 sub_8098108(struct EventObject *eventObject, struct Sprite *sprite) { sprite->pos2.y += 8; if(!sprite->pos2.y) sprite->data[2]++; return FALSE; } // though this function returns TRUE without doing anything, this header is required due to being in an array of functions which needs it. u8 sub_8098124(struct EventObject *eventObject, struct Sprite *sprite) { return TRUE; }