#include "global.h" #include "test_battle.h" #define TEST_MAX_HP (100) SINGLE_BATTLE_TEST("Rain Dish recovers 1/16th of Max HP in Rain") { GIVEN { PLAYER(SPECIES_LUDICOLO) { Ability(ABILITY_RAIN_DISH); HP(1); MaxHP(TEST_MAX_HP); }; OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, MOVE_RAIN_DANCE); } } SCENE { ABILITY_POPUP(player, ABILITY_RAIN_DISH); MESSAGE("Ludicolo's Rain Dish restored its HP a little!"); HP_BAR(player, hp: TEST_MAX_HP / 16 + 1); } }