#include "global.h" #include "test/battle.h" TO_DO_BATTLE_TEST("Conversion 2 randomly changes the type of the user to a type that resists the last move that hit the user (Gen 3-4)"); TO_DO_BATTLE_TEST("Conversion 2 randomly changes the type of the user to a type that resists the last move used by the target (Gen 5+)"); TO_DO_BATTLE_TEST("Conversion 2's type change considers the type of moves called by other moves"); TO_DO_BATTLE_TEST("Conversion 2's type change considers dynamic type moves"); // Eg. Weather Ball TO_DO_BATTLE_TEST("Conversion 2's type change considers move types changed by Normalize and Electrify"); TO_DO_BATTLE_TEST("Conversion 2's type change considers move types changed by Normalize"); TO_DO_BATTLE_TEST("Conversion 2's type change considers Struggle to be Normal type (Gen 3-4)"); TO_DO_BATTLE_TEST("Conversion 2 fails if the move used is of typeless damage (Gen 5+)"); TO_DO_BATTLE_TEST("Conversion 2's type change considers status moves (Gen 5+)"); TO_DO_BATTLE_TEST("Conversion 2's type change considers Inverse Battles"); TO_DO_BATTLE_TEST("Conversion 2 fails if the move used is Stellar Type");