#include "global.h" #include "test/battle.h" DOUBLE_BATTLE_TEST("Moxie/Chilling Neigh raises Attack by one stage after directly causing a Pokemon to faint") { u32 species = 0, ability = 0, abilityPopUp = 0; PARAMETRIZE { species = SPECIES_SALAMENCE; ability = ABILITY_MOXIE; abilityPopUp = ABILITY_MOXIE; } PARAMETRIZE { species = SPECIES_GLASTRIER; ability = ABILITY_CHILLING_NEIGH; abilityPopUp = ABILITY_CHILLING_NEIGH; } PARAMETRIZE { species = SPECIES_CALYREX_ICE_RIDER; ability = ABILITY_AS_ONE_ICE_RIDER; abilityPopUp = ABILITY_CHILLING_NEIGH; } GIVEN { ASSUME(gMovesInfo[MOVE_EARTHQUAKE].target == MOVE_TARGET_FOES_AND_ALLY); PLAYER(species) { Ability(ability); } PLAYER(SPECIES_SNORUNT) { HP(1); } OPPONENT(SPECIES_GLALIE) { HP(1); } OPPONENT(SPECIES_ABRA) { HP(1); } OPPONENT(SPECIES_ABRA); } WHEN { TURN { MOVE(playerLeft, MOVE_EARTHQUAKE); SEND_OUT(opponentLeft, 2); } } SCENE { int i; ANIMATION(ANIM_TYPE_MOVE, MOVE_EARTHQUAKE, playerLeft); for (i = 0; i < 3; i++) { ONE_OF { MESSAGE("Snorunt fainted!"); MESSAGE("Foe Glalie fainted!"); MESSAGE("Foe Abra fainted!"); } ABILITY_POPUP(playerLeft, abilityPopUp); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft); if (species == SPECIES_SALAMENCE) MESSAGE("Salamence's Moxie raised its Attack!"); else if (species == SPECIES_GLASTRIER) MESSAGE("Glastrier's Chilling Neigh raised its Attack!"); else MESSAGE("Calyrex's Chilling Neigh raised its Attack!"); } } THEN { EXPECT_EQ(playerLeft->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 3); } } DOUBLE_BATTLE_TEST("Moxie/Chilling Neigh does not trigger if Pokemon faint to indirect damage or damage from other Pokemon") { u32 species = 0, ability = 0, abilityPopUp = 0; PARAMETRIZE { species = SPECIES_SALAMENCE; ability = ABILITY_MOXIE; abilityPopUp = ABILITY_MOXIE; } PARAMETRIZE { species = SPECIES_GLASTRIER; ability = ABILITY_CHILLING_NEIGH; abilityPopUp = ABILITY_CHILLING_NEIGH; } PARAMETRIZE { species = SPECIES_CALYREX_ICE_RIDER; ability = ABILITY_AS_ONE_ICE_RIDER; abilityPopUp = ABILITY_CHILLING_NEIGH; } GIVEN { PLAYER(species) { Ability(ability); } PLAYER(SPECIES_SNORUNT) { HP(1); Status1(STATUS1_POISON); } OPPONENT(SPECIES_GLALIE) { HP(1); Status1(STATUS1_BURN); } OPPONENT(SPECIES_ABRA) { HP(1); } OPPONENT(SPECIES_ABRA); } WHEN { TURN { MOVE(playerRight, MOVE_QUICK_ATTACK, target: opponentRight); SEND_OUT(opponentLeft, 2); } } SCENE { int i; ANIMATION(ANIM_TYPE_MOVE, MOVE_QUICK_ATTACK, playerRight); for (i = 0; i < 3; i++) { ONE_OF { MESSAGE("Snorunt fainted!"); MESSAGE("Foe Glalie fainted!"); MESSAGE("Foe Abra fainted!"); } NONE_OF { ABILITY_POPUP(playerLeft, abilityPopUp); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft); MESSAGE("Salamence's Moxie raised its Attack!"); MESSAGE("Glastrier's Chilling Neigh raised its Attack!"); MESSAGE("Calyrex's Chilling Neigh raised its Attack!"); } } } THEN { EXPECT_EQ(playerLeft->statStages[STAT_ATK], DEFAULT_STAT_STAGE); } } SINGLE_BATTLE_TEST("Moxie/Chilling Neigh does not trigger when already at maximum Attack stage") { u32 species = 0, ability = 0, abilityPopUp = 0; PARAMETRIZE { species = SPECIES_SALAMENCE; ability = ABILITY_MOXIE; abilityPopUp = ABILITY_MOXIE; } PARAMETRIZE { species = SPECIES_GLASTRIER; ability = ABILITY_CHILLING_NEIGH; abilityPopUp = ABILITY_CHILLING_NEIGH; } PARAMETRIZE { species = SPECIES_CALYREX_ICE_RIDER; ability = ABILITY_AS_ONE_ICE_RIDER; abilityPopUp = ABILITY_CHILLING_NEIGH; } GIVEN { ASSUME(gMovesInfo[MOVE_BELLY_DRUM].effect == EFFECT_BELLY_DRUM); PLAYER(species) { Ability(ability); } OPPONENT(SPECIES_SNORUNT) { HP(1); } OPPONENT(SPECIES_SNORUNT); } WHEN { TURN { MOVE(player, MOVE_BELLY_DRUM); } TURN { MOVE(player, MOVE_QUICK_ATTACK); SEND_OUT(opponent, 1); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_BELLY_DRUM, player); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); if (species == SPECIES_SALAMENCE) MESSAGE("Salamence cut its own HP and maximized ATTACK!"); else if (species == SPECIES_GLASTRIER) MESSAGE("Glastrier cut its own HP and maximized ATTACK!"); else MESSAGE("Calyrex cut its own HP and maximized ATTACK!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_QUICK_ATTACK, player); MESSAGE("Foe Snorunt fainted!"); NONE_OF { ABILITY_POPUP(player, abilityPopUp); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); MESSAGE("Salamence's Moxie raised its Attack!"); MESSAGE("Glastrier's Chilling Neigh raised its Attack!"); MESSAGE("Calyrex's Chilling Neigh raised its Attack!"); } } THEN { EXPECT_EQ(player->statStages[STAT_ATK], MAX_STAT_STAGE); } } DOUBLE_BATTLE_TEST("Moxie/Chilling Neigh does not increase damage done by the same move that causes another Pokemon to faint") { s16 damage[2]; u32 species = 0, ability = 0, abilityPopUp = 0; PARAMETRIZE { species = SPECIES_SALAMENCE; ability = ABILITY_MOXIE; abilityPopUp = ABILITY_MOXIE; } PARAMETRIZE { species = SPECIES_GLASTRIER; ability = ABILITY_CHILLING_NEIGH; abilityPopUp = ABILITY_CHILLING_NEIGH; } PARAMETRIZE { species = SPECIES_CALYREX_ICE_RIDER; ability = ABILITY_AS_ONE_ICE_RIDER; abilityPopUp = ABILITY_CHILLING_NEIGH; } KNOWN_FAILING; // Requires simultaneous damage implementation GIVEN { ASSUME(gMovesInfo[MOVE_EARTHQUAKE].target == MOVE_TARGET_FOES_AND_ALLY); PLAYER(species) { Ability(ability); } PLAYER(SPECIES_ABRA) { HP(1); } OPPONENT(SPECIES_GLALIE); OPPONENT(SPECIES_GLALIE); OPPONENT(SPECIES_ABRA); } WHEN { TURN { MOVE(playerLeft, MOVE_EARTHQUAKE); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_EARTHQUAKE, playerLeft); HP_BAR(opponentLeft, captureDamage: &damage[0]); HP_BAR(playerRight); MESSAGE("Abra fainted!"); ABILITY_POPUP(playerLeft, abilityPopUp); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft); if (species == SPECIES_SALAMENCE) MESSAGE("Salamence's Moxie raised its Attack!"); else if (species == SPECIES_GLASTRIER) MESSAGE("Glastrier's Chilling Neigh raised its Attack!"); else MESSAGE("Calyrex's Chilling Neigh raised its Attack!"); HP_BAR(opponentRight, captureDamage: &damage[1]); } THEN { EXPECT_EQ(playerLeft->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 1); EXPECT_EQ(damage[0], damage[1]); } }