#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(gSpeciesInfo[SPECIES_UMBREON].types[0] == TYPE_DARK); ASSUME(gMovesInfo[MOVE_CONFUSE_RAY].category == DAMAGE_CATEGORY_STATUS); } SINGLE_BATTLE_TEST("Prankster-affected moves don't affect Dark-type Pokémon") { GIVEN { PLAYER(SPECIES_UMBREON); OPPONENT(SPECIES_VOLBEAT) { Ability(ABILITY_PRANKSTER); } } WHEN { TURN { MOVE(opponent, MOVE_CONFUSE_RAY); } } SCENE { NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, opponent); MESSAGE("It doesn't affect Umbreon…"); } } SINGLE_BATTLE_TEST("Prankster-affected moves don't affect Dark-type Pokémon after they switch-in") { GIVEN { PLAYER(SPECIES_WOBBUFFET); PLAYER(SPECIES_UMBREON); OPPONENT(SPECIES_VOLBEAT) { Ability(ABILITY_PRANKSTER); } } WHEN { TURN { SWITCH(player, 1); MOVE(opponent, MOVE_CONFUSE_RAY); } } SCENE { NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, opponent); MESSAGE("It doesn't affect Umbreon…"); } } DOUBLE_BATTLE_TEST("Prankster-affected moves affect Ally Dark-type Pokémon") { GIVEN { PLAYER(SPECIES_VOLBEAT) { Ability(ABILITY_PRANKSTER); } PLAYER(SPECIES_UMBREON); OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(playerLeft, MOVE_CONFUSE_RAY, target: playerRight); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, playerLeft); NOT MESSAGE("It doesn't affect Umbreon…"); } } SINGLE_BATTLE_TEST("Prankster-affected moves called via Assist don't affect Dark-type Pokémon") { GIVEN { PLAYER(SPECIES_UMBREON); OPPONENT(SPECIES_VOLBEAT) { Ability(ABILITY_PRANKSTER); } OPPONENT(SPECIES_WOBBUFFET) { Moves(MOVE_CONFUSE_RAY); }; } WHEN { TURN { MOVE(opponent, MOVE_ASSIST); } } SCENE { NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, opponent); MESSAGE("It doesn't affect Umbreon…"); } } // Tested on Showdown, even though Bulbapedia says otherwise. DOUBLE_BATTLE_TEST("Prankster-affected moves called via Instruct do not affect Dark-type Pokémon") { GIVEN { PLAYER(SPECIES_VOLBEAT) { Speed(20); Ability(ABILITY_PRANKSTER); } PLAYER(SPECIES_WOBBUFFET) { Speed(10);} OPPONENT(SPECIES_UMBREON) { Speed(1); } OPPONENT(SPECIES_WOBBUFFET) { Speed(1); } } WHEN { TURN { MOVE(playerLeft, MOVE_CONFUSE_RAY, target: opponentLeft); MOVE(playerRight, MOVE_INSTRUCT, target: playerLeft); } } SCENE { NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, playerLeft); MESSAGE("It doesn't affect Foe Umbreon…"); MESSAGE("Wobbuffet used Instruct!"); MESSAGE("Volbeat used Confuse Ray!"); NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, playerLeft); MESSAGE("It doesn't affect Foe Umbreon…"); } } SINGLE_BATTLE_TEST("Prankster increases the priority of moves by 1") { GIVEN { PLAYER(SPECIES_WOBBUFFET) { Speed(10); } OPPONENT(SPECIES_VOLBEAT) { Speed(5); Ability(ABILITY_PRANKSTER); } } WHEN { TURN { MOVE(opponent, MOVE_CONFUSE_RAY); MOVE(player, MOVE_CELEBRATE, WITH_RNG(RNG_CONFUSION, FALSE)); } // RNG_CONFUSION so that Wobb doesn't hit itself. } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, opponent); ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player); } } DOUBLE_BATTLE_TEST("Moves called via Prankster-affected After you affect Dark-type Pokémon") { GIVEN { PLAYER(SPECIES_VOLBEAT) { Speed(1); Ability(ABILITY_PRANKSTER); } PLAYER(SPECIES_WOBBUFFET) { Speed(1);} OPPONENT(SPECIES_UMBREON) { Speed(10); } OPPONENT(SPECIES_WOBBUFFET) { Speed(10); } } WHEN { TURN { MOVE(playerLeft, MOVE_AFTER_YOU, target: playerRight); MOVE(playerRight, MOVE_CONFUSE_RAY, target: opponentLeft); } } SCENE { MESSAGE("Volbeat used After You!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_AFTER_YOU, playerLeft); MESSAGE("Wobbuffet used Confuse Ray!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, playerRight); MESSAGE("Foe Umbreon became confused!"); } } SINGLE_BATTLE_TEST("Prankster is blocked by Quick Guard in Gen5+") { GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_VOLBEAT) { Ability(ABILITY_PRANKSTER); } } WHEN { TURN { MOVE(player, MOVE_QUICK_GUARD); MOVE(opponent, MOVE_CONFUSE_RAY); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_QUICK_GUARD, player); NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, opponent); MESSAGE("Wobbuffet protected itself!"); } } DOUBLE_BATTLE_TEST("Prankster-affected moves that target all Pokémon are successful regardless of the presence of Dark-type Pokémon") { GIVEN { ASSUME(gMovesInfo[MOVE_CAPTIVATE].target == MOVE_TARGET_BOTH); PLAYER(SPECIES_ILLUMISE) { Ability(ABILITY_PRANKSTER); } PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_UMBREON); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(playerLeft, MOVE_CAPTIVATE); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_CAPTIVATE, playerLeft); } } SINGLE_BATTLE_TEST("Prankster-affected moves can still be bounced back by Dark-types using Magic Coat") { GIVEN { PLAYER(SPECIES_UMBREON); OPPONENT(SPECIES_VOLBEAT) { Ability(ABILITY_PRANKSTER); } } WHEN { TURN { MOVE(player, MOVE_MAGIC_COAT); MOVE(opponent, MOVE_CONFUSE_RAY); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_MAGIC_COAT, player); MESSAGE("Foe Volbeat used Confuse Ray!"); MESSAGE("Foe Volbeat's Confuse Ray was bounced back by MAGIC COAT!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, player); MESSAGE("Foe Volbeat became confused!"); } } SINGLE_BATTLE_TEST("Prankster-affected moves which are reflected by Magic Coat can affect Dark-type Pokémon, unless the Pokémon that bounced the move also has Prankster") { u16 sableyeAbility; PARAMETRIZE { sableyeAbility = ABILITY_PRANKSTER; } PARAMETRIZE { sableyeAbility = ABILITY_KEEN_EYE; } GIVEN { PLAYER(SPECIES_SABLEYE) { Ability(sableyeAbility); } OPPONENT(SPECIES_MURKROW) { Ability(ABILITY_PRANKSTER); } } WHEN { TURN { MOVE(player, MOVE_MAGIC_COAT); MOVE(opponent, MOVE_CONFUSE_RAY); } } SCENE { MESSAGE("Sableye used Magic Coat!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_MAGIC_COAT, player); MESSAGE("Foe Murkrow used Confuse Ray!"); MESSAGE("Foe Murkrow's Confuse Ray was bounced back by MAGIC COAT!"); if (sableyeAbility == ABILITY_PRANKSTER) { NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, player); MESSAGE("It doesn't affect Foe Murkrow…"); } else { ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, player); MESSAGE("Foe Murkrow became confused!"); } } } SINGLE_BATTLE_TEST("Prankster-affected moves can still be bounced back by a Dark-type with Magic Bounce") { GIVEN { PLAYER(SPECIES_ABSOL) { Item(ITEM_ABSOLITE); } OPPONENT(SPECIES_VOLBEAT) { Ability(ABILITY_PRANKSTER); } } WHEN { TURN { MOVE(player, MOVE_CELEBRATE, gimmick: GIMMICK_MEGA); MOVE(opponent, MOVE_CONFUSE_RAY); } } SCENE { MESSAGE("Foe Volbeat's Confuse Ray was bounced back by Absol's Magic Bounce!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, player); } } SINGLE_BATTLE_TEST("Prankster-affected moves that are bounced back by Magic Bounce can affect Dark-type Pokémon") { GIVEN { PLAYER(SPECIES_ABSOL) { Item(ITEM_ABSOLITE); } OPPONENT(SPECIES_MURKROW) { Ability(ABILITY_PRANKSTER); } } WHEN { TURN { MOVE(player, MOVE_CELEBRATE, gimmick: GIMMICK_MEGA); MOVE(opponent, MOVE_CONFUSE_RAY); } } SCENE { MESSAGE("Foe Murkrow's Confuse Ray was bounced back by Absol's Magic Bounce!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, player); MESSAGE("Foe Murkrow became confused!"); } } TO_DO_BATTLE_TEST("Prankster-affected moves called via Nature Power don't affect Dark-type Pokémon"); TO_DO_BATTLE_TEST("Prankster increases the priority of status Z-Moves by 1"); TO_DO_BATTLE_TEST("Prankster increases the priority of Extreme Evoboost by 1");