#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(gMovesInfo[MOVE_WATER_GUN].category == DAMAGE_CATEGORY_SPECIAL); ASSUME(gMovesInfo[MOVE_ENTRAINMENT].effect == EFFECT_ENTRAINMENT); } SINGLE_BATTLE_TEST("Vessel of Ruin reduces Sp. Atk if opposing mon's ability doesn't match") { s16 damage[2]; GIVEN { PLAYER(SPECIES_TING_LU) { Ability(ABILITY_VESSEL_OF_RUIN); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, MOVE_WATER_GUN); MOVE(player, MOVE_ENTRAINMENT); } TURN { MOVE(opponent, MOVE_WATER_GUN); } } SCENE { ABILITY_POPUP(player, ABILITY_VESSEL_OF_RUIN); MESSAGE("Ting-Lu's Vessel of Ruin weakened the Sp. Atk of all surrounding Pokémon!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_GUN, opponent); HP_BAR(player, captureDamage: &damage[0]); ANIMATION(ANIM_TYPE_MOVE, MOVE_ENTRAINMENT, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_GUN, opponent); HP_BAR(player, captureDamage: &damage[1]); } THEN { EXPECT_MUL_EQ(damage[0], Q_4_12(1.33), damage[1]); } }