#include "global.h" #include "test/battle.h" SINGLE_BATTLE_TEST("Sharpness increases the power of slicing moves", s16 damage) { u32 move; u16 ability; PARAMETRIZE { move = MOVE_AERIAL_ACE; ability = ABILITY_SHARPNESS; } PARAMETRIZE { move = MOVE_AERIAL_ACE; ability = ABILITY_STEADFAST; } PARAMETRIZE { move = MOVE_SCRATCH; ability = ABILITY_SHARPNESS; } PARAMETRIZE { move = MOVE_SCRATCH; ability = ABILITY_STEADFAST; } GIVEN { ASSUME(gMovesInfo[MOVE_AERIAL_ACE].slicingMove); ASSUME(!gMovesInfo[MOVE_SCRATCH].slicingMove); PLAYER(SPECIES_GALLADE) { Ability(ability); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, move); } } SCENE { HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_MUL_EQ(results[1].damage, Q_4_12(1.5), results[0].damage); // Sharpness affects slicing moves EXPECT_EQ(results[2].damage, results[3].damage); // Sharpness does not affect non-slicing moves } }