#include "global.h" #include "test/battle.h" SINGLE_BATTLE_TEST("Corrosion can poison or badly poison a Pokemon regardless of its typing") { u16 species; PARAMETRIZE { species = SPECIES_ODDISH; } PARAMETRIZE { species = SPECIES_BELDUM; } GIVEN { ASSUME(MoveHasMoveEffect(MOVE_TWINEEDLE, MOVE_EFFECT_POISON) == TRUE); PLAYER(SPECIES_SALANDIT) { Ability(ABILITY_CORROSION); } OPPONENT(species); } WHEN { TURN { MOVE(player, MOVE_TWINEEDLE); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_TWINEEDLE, player); HP_BAR(opponent); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent); STATUS_ICON(opponent, poison: TRUE); } } SINGLE_BATTLE_TEST("Corrosion can poison or badly poison a Steel type with a status poison effect") { u16 move; PARAMETRIZE { move = MOVE_POISON_POWDER; } PARAMETRIZE { move = MOVE_TOXIC; } GIVEN { ASSUME(gBattleMoves[MOVE_POISON_POWDER].effect == EFFECT_POISON); ASSUME(gBattleMoves[MOVE_TOXIC].effect == EFFECT_TOXIC); PLAYER(SPECIES_SALANDIT) { Ability(ABILITY_CORROSION); } OPPONENT(SPECIES_BELDUM); } WHEN { TURN { MOVE(player, move); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, move, player); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent); if (move == MOVE_POISON_POWDER) STATUS_ICON(opponent, poison: TRUE); else STATUS_ICON(opponent, badPoison: TRUE); } } SINGLE_BATTLE_TEST("Corrosion does not effect poison type damaging moves if the target is immune to it") { GIVEN { ASSUME(MoveHasMoveEffect(MOVE_SLUDGE_BOMB, MOVE_EFFECT_POISON) == TRUE); PLAYER(SPECIES_SALANDIT) { Ability(ABILITY_CORROSION); } OPPONENT(SPECIES_BELDUM); } WHEN { TURN { MOVE(player, MOVE_SLUDGE_BOMB); } } SCENE { NONE_OF { ANIMATION(ANIM_TYPE_MOVE, MOVE_SLUDGE_BOMB, player); HP_BAR(opponent); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent); STATUS_ICON(opponent, poison: TRUE); } } } SINGLE_BATTLE_TEST("Corrosion can poison Poison- and Steel-type targets if it uses Fling while holding a Toxic Orb or a Poison Barb") { u16 heldItem; PARAMETRIZE { heldItem = ITEM_POISON_BARB; } PARAMETRIZE { heldItem = ITEM_TOXIC_ORB; } GIVEN { ASSUME(gBattleMoves[MOVE_FLING].effect == EFFECT_FLING); ASSUME(gItemsInfo[ITEM_POISON_BARB].holdEffect == HOLD_EFFECT_POISON_POWER); ASSUME(gItemsInfo[ITEM_TOXIC_ORB].holdEffect == HOLD_EFFECT_TOXIC_ORB); PLAYER(SPECIES_SALANDIT) { Ability(ABILITY_CORROSION); Item(heldItem); } OPPONENT(SPECIES_ODDISH); } WHEN { TURN { MOVE(player, MOVE_FLING); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_FLING, player); HP_BAR(opponent); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent); if (heldItem == ITEM_POISON_BARB) STATUS_ICON(opponent, poison: TRUE); else STATUS_ICON(opponent, badPoison: TRUE); } } SINGLE_BATTLE_TEST("If a Poison- or Steel-type Pokémon with Corrosion holds a Toxic Orb, it will badly poison itself") { GIVEN { ASSUME(gItemsInfo[ITEM_TOXIC_ORB].holdEffect == HOLD_EFFECT_TOXIC_ORB); PLAYER(SPECIES_SALANDIT) { Ability(ABILITY_CORROSION); Item(ITEM_TOXIC_ORB); } OPPONENT(SPECIES_ODDISH); } WHEN { TURN { } } SCENE { ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, player); STATUS_ICON(player, badPoison: TRUE); } } SINGLE_BATTLE_TEST("If a Poison- or Steel-type Pokémon with Corrosion poisons a target with Synchronize, Synchronize will not poison Poison- or Steel-type Pokémon") { GIVEN { ASSUME(gBattleMoves[MOVE_TOXIC].effect == EFFECT_TOXIC); PLAYER(SPECIES_SALANDIT) { Ability(ABILITY_CORROSION); } OPPONENT(SPECIES_ABRA) { Ability(ABILITY_SYNCHRONIZE); } } WHEN { TURN { MOVE(player, MOVE_TOXIC); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC, player); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent); STATUS_ICON(opponent, badPoison: TRUE); NONE_OF { ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, player); STATUS_ICON(player, badPoison: TRUE); } } } TO_DO_BATTLE_TEST("Corrosion cannot bypass moves or Abilities that prevent poisoning, such as Safeguard or Immunity"); TO_DO_BATTLE_TEST("If the Pokémon with this Ability uses Magic Coat to reflect a status move that inflicts poison, the reflected move will be able to poison Poison- or Steel-type Pokémon."); TO_DO_BATTLE_TEST("Moves used by a Pokémon with Corrosion that are reflected by Magic Coat or Magic Bounce do not retain the ability to poison Poison- or Steel-type Pokémon.")