DewfordTown_House2_MapScripts:: @ 81FE22D
	.byte 0

DewfordTown_House2_EventScript_1FE22E:: @ 81FE22E
	lock
	faceplayer
	checkflag FLAG_0x121
	goto_eq DewfordTown_House2_EventScript_1FE267
	msgbox DewfordTown_House2_Text_1FE27A, 4
	giveitem_std ITEM_SILK_SCARF
	compare_var_to_value VAR_RESULT, 0
	goto_eq DewfordTown_House2_EventScript_1FE25D
	setflag FLAG_0x121
	release
	end

DewfordTown_House2_EventScript_1FE25D:: @ 81FE25D
	msgbox DewfordTown_House2_Text_1FE356, 4
	release
	end

DewfordTown_House2_EventScript_1FE267:: @ 81FE267
	msgbox DewfordTown_House2_Text_1FE3D1, 4
	release
	end

DewfordTown_House2_EventScript_1FE271:: @ 81FE271
	msgbox DewfordTown_House2_Text_1FE444, 2
	end

DewfordTown_House2_Text_1FE27A: @ 81FE27A
	.string "Gorge your eyes on this!\p"
	.string "It’s a SILK SCARF. It’s right at the\n"
	.string "cutting edge of fashion, yeah!\p"
	.string "Oh, I can see your eyes twinkling!\n"
	.string "You appreciate my dazzling style!\p"
	.string "Oh, you’re a delight!\n"
	.string "Here you go. I want you to have it!$"

DewfordTown_House2_Text_1FE356: @ 81FE356
	.string "Oh, you don’t have room?\p"
	.string "Now, listen tight, this SCARF is a must-\n"
	.string "have! Why, I would sell all my items\l"
	.string "in order to get it!$"

DewfordTown_House2_Text_1FE3D1: @ 81FE3D1
	.string "The SILK SCARF raises the power of\n"
	.string "NORMAL-type moves.\p"
	.string "It’s a marvelous SCARF that will go\n"
	.string "with almost all POKéMON!$"

DewfordTown_House2_Text_1FE444: @ 81FE444
	.string "Wow, you bothered to cross the sea\n"
	.string "to visit DEWFORD?\p"
	.string "Did you maybe come here because you\n"
	.string "heard about BRAWLY?\p"
	.string "He’s so cool…\n"
	.string "Everyone idolizes him.$"