#ifndef GUARD_POKEMON_DEBUG_H #define GUARD_POKEMON_DEBUG_H #include "constants/pokemon_debug.h" //Structs struct PokemonDebugModifyArrows { u8 arrowSpriteId[2]; u16 minValue; u16 maxValue; int currValue; u8 currentDigit; u8 maxDigits; u8 charDigits[MODIFY_DIGITS_MAX]; void *modifiedValPtr; u8 typeOfVal; }; struct PokemonDebugMenu { u16 currentmonId; u8 currentmonWindowId; u8 InstructionsWindowId; u8 frontspriteId; u8 backspriteId; u8 iconspriteId; bool8 isShiny; bool8 isFemale; struct PokemonDebugModifyArrows modifyArrows; u8 animIdBack; u8 animIdFront; u8 battleBgType; u8 battleTerrain; }; void CB2_Debug_Pokemon(void); #endif // GUARD_POKEMON_DEBUG_H