.align 2, 0 gFallarborBattleTentTrainers: ; 85DF084 ; 0 .4byte TRAINER_CLASS_AROMA_LADY .charmapstr "AMBER$", 8 ; pre-battle speech ec_word I ec_word HAVE ec_word TO ec_word DIET ec_word EVERY ec_word DAY ; win speech ec_word A ec_move1 NIGHTMARE ec_word OF ec_word SWEETS ec_word SHOCKED ec_word ME ; loss speech ec_word IF ec_word YOU ec_word GIVE_UP ec_word YOU ec_word WILL ec_word LOSE .4byte gFallarborBattleTentTrainerMons_Amber ; 1 .4byte TRAINER_CLASS_RUIN_MANIAC .charmapstr "JAVIER$", 8 ; pre-battle speech ec_word I ec_word NEVER ec_word EVER ec_word HAVE ec_word ENOUGH ec_word MONEY ; win speech ec_word I ec_word WON ec_word BUT ec_word I ec_word NEED ec_word MONEY ; loss speech ec_word I ec_word NEED ec_word MONEY ec_word FOR ec_word A ec_word BIKE .4byte gFallarborBattleTentTrainerMons_Javier ; 2 .4byte TRAINER_CLASS_TUBER_1 .charmapstr "NATALIE$", 8 ; pre-battle speech ec_word THE ec_word WAY ec_word I ec_word BATTLE ec_word IS ec_word WEIRD ; win speech ec_word YOU_RE ec_word MUCH ec_word TOO_WEAK ec_word FOR ec_word THIS ec_word PLACE ; loss speech ec_word GIVE_ME ec_word AN ec_word EASY ec_word MATCH ec_word NEXT ec_word TIME .4byte gFallarborBattleTentTrainerMons_Natalie ; 3 .4byte TRAINER_CLASS_TUBER_2 .charmapstr "TREVE$", 8 ; pre-battle speech ec_word LOOK ec_word AT ec_word MY ec_move2 METRONOME ec_word AND ec_word SLEEP ; win speech ec_word YEAH ec_word EXCL ec_move1 HYPNOSIS ec_word IS ec_word TOTALLY ec_word GREAT ; loss speech ec_word MY ec_move1 HYPNOSIS ec_word DIDN_T ec_word WORK ec_word ELLIPSIS .2byte -1 .4byte gFallarborBattleTentTrainerMons_Treve ; 4 .4byte TRAINER_CLASS_LADY .charmapstr "ARIANNA$", 8 ; pre-battle speech ec_word IF_I_WIN ec_word GIVE_ME ec_word POKEMON ec_word FOR ec_word MY ec_word COLLECTION ; win speech ec_word YOUR ec_word POKEMON ec_word ARE ec_word TOO_WEAK ec_word TO ec_word COLLECT ; loss speech ec_word YOUR ec_word POKEMON ec_word ARE ec_word SOMETHING ec_word ELSE ec_word ELLIPSIS .4byte gFallarborBattleTentTrainerMons_Arianna ; 5 .4byte TRAINER_CLASS_BEAUTY .charmapstr "JADYN$", 8 ; pre-battle speech ec_word MY ec_word NAME ec_word IS ec_word REALLY ec_word A ec_word MYSTERY ; win speech ec_word MY ec_word NAME ec_word GOES ec_word ON ec_word A ec_word MYSTERY ; loss speech ec_word MY ec_word NAME ec_word QUES ec_word I_AM ec_word YOUR ec_word MOTHER .4byte gFallarborBattleTentTrainerMons_Jadyn ; 6 .4byte TRAINER_CLASS_RICH_BOY .charmapstr "GERARDO$", 8 ; pre-battle speech ec_word I_AM ec_word THE ec_word BEST ec_word HERO ec_word EVER ec_word EXCL ; win speech ec_word SEE ec_word WHAT ec_word I ec_word MEAN ec_word QUES .2byte -1 ; loss speech ec_word HUH_QUES ec_word YOU ec_word WERE ec_word RIGHT ec_word QUES .2byte -1 .4byte gFallarborBattleTentTrainerMons_Gerardo ; 7 .4byte TRAINER_CLASS_POKEMANIAC .charmapstr "JONN$", 8 ; pre-battle speech ec_word THE ec_word WORLD ec_move2 SUPERPOWER ec_move2 STOMP ec_word CONTEST ec_word EXCL_EXCL ; win speech ec_word I_AM ec_word NO_1 ec_word EXCL_EXCL ec_word HEAR ec_word ME ec_move2 ROAR ; loss speech ec_word I ec_word GIVE_UP ec_word EXCL ec_word YOU_RE ec_word NO_1 ec_word EXCL .4byte gFallarborBattleTentTrainerMons_Jonn ; 8 .4byte TRAINER_CLASS_SWIMMER_M .charmapstr "ESTEBAN$", 8 ; pre-battle speech ec_word YOU_RE ec_word A ec_word GOOD ec_word TRAINER ec_word QUES ec_word UNBELIEVABLE ; win speech ec_word YOU_RE ec_word SOME ec_word PUSHOVER ec_word OF ec_word A ec_word TRAINER ; loss speech ec_word YOU_RE ec_word MUCH ec_word TOO ec_word MUCH ec_word FOR ec_word ME .4byte gFallarborBattleTentTrainerMons_Esteban ; 9 .4byte TRAINER_CLASS_CAMPER .charmapstr "JAMESON$", 8 ; pre-battle speech ec_word MY ec_word POKEMON ec_word ARE ec_word SILKY ec_word SMOOTH ec_word EXCL ; win speech ec_word MY ec_word SILKY ec_word SMOOTH ec_word POKEMON ec_word RULE ec_word EXCL ; loss speech ec_word MY ec_word POKEMON ec_move2 STRUGGLE ec_word IN ec_word YOUR ec_word STICKY_HOLD .4byte gFallarborBattleTentTrainerMons_Jameson ; 10 .4byte TRAINER_CLASS_BUG_MANIAC .charmapstr "ALANZO$", 8 ; pre-battle speech ec_move2 FORESIGHT ec_word IS ec_word A ec_word POWER ec_word I ec_word HAVE ; win speech ec_word YOU_RE ec_word OBLIVIOUS ec_word ABOUT ec_move2 FORESIGHT ec_word EXCL .2byte -1 ; loss speech ec_word MY ec_move2 FORESIGHT ec_word IS ec_word ALWAYS ec_word RIGHT ec_word EXCL .4byte gFallarborBattleTentTrainerMons_Alanzo ; 11 .4byte TRAINER_CLASS_GENTLEMAN .charmapstr "HOWARD$", 8 ; pre-battle speech ec_word YOUR ec_word POKEMON ec_word CAN_T ec_word BEAT ec_word ME .2byte -1 ; win speech ec_word YOU ec_word COULDN_T ec_word WIN ec_word COULD ec_word YOU ec_word QUES ; loss speech ec_word YOU ec_word WOULD ec_word GO ec_word ALL ec_word OUT ec_word ELLIPSIS .4byte gFallarborBattleTentTrainerMons_Howard ; 12 .4byte TRAINER_CLASS_GUITARIST .charmapstr "CONRAD$", 8 ; pre-battle speech ec_word YOUR ec_word POKEMON ec_word ARE ec_word PRETTY ec_word WILD ec_word EXCL ; win speech ec_word WHOAH ec_word EXCL_EXCL .2byte -1 ec_word LET_S ec_word DANCE ec_word EXCL ; loss speech ec_word MY ec_word MUSIC ec_word WILL ec_word PLAY ec_word ON ec_word ELLIPSIS .4byte gFallarborBattleTentTrainerMons_Conrad ; 13 .4byte TRAINER_CLASS_SCHOOL_KID_2 .charmapstr "MAKENNA$", 8 ; pre-battle speech ec_word SHOW ec_word ME ec_word THAT ec_word YOU ec_word MEAN ec_word IT ; win speech ec_word THAT_S ec_word WHY ec_word I ec_word STUDY ec_word EVERY ec_word DAY ; loss speech ec_word AWW ec_word I ec_word STUDY ec_word EVERY ec_word DAY ec_word TOO .4byte gFallarborBattleTentTrainerMons_Makenna ; 14 .4byte TRAINER_CLASS_COOLTRAINER_1 .charmapstr "BRAYAN$", 8 ; pre-battle speech ec_word CAN ec_word YOU ec_word SEE ec_word MY ec_word POWER ec_word QUES ; win speech ec_word HOW ec_word BORING ec_word ELLIPSIS ec_word THIS ec_word IS ec_word GOOD_BYE ; loss speech ec_word AM ec_word I ec_word THE ec_word WEAK ec_word TRAINER ec_word QUES .4byte gFallarborBattleTentTrainerMons_Brayan ; 15 .4byte TRAINER_CLASS_COOLTRAINER_2 .charmapstr "MARIANA$", 8 ; pre-battle speech ec_word A ec_word LIE ec_word CAN ec_word BE ec_word KIND ec_word ELLIPSIS ; win speech ec_word THIS ec_word IS ec_word LIKE ec_word THE ec_word SUNDAY ec_word COMICS ; loss speech ec_word THIS ec_word IS ec_word LIKE ec_word FROM ec_word A ec_word MOVIE .4byte gFallarborBattleTentTrainerMons_Mariana ; 16 .4byte TRAINER_CLASS_POKEFAN_1 .charmapstr "SHELDON$", 8 ; pre-battle speech ec_word A ec_word POKEMON ec_word TEACHER ec_word GETS ec_word NO ec_move2 REST ; win speech ec_word MY ec_word SMARTNESS ec_word GETS ec_word ME ec_word EASY ec_word WINS ; loss speech ec_word I ec_word HAVE ec_word TO ec_word GO ec_word WORK ec_word BYE_BYE .4byte gFallarborBattleTentTrainerMons_Sheldon ; 17 .4byte TRAINER_CLASS_POKEFAN_2 .charmapstr "GIANNA$", 8 ; pre-battle speech ec_word AHAHA ec_word YES ec_word EXCL ec_word LOVEY_DOVEY ec_word POKEMON ec_word WORLD ; win speech ec_word MY ec_word SHINE ec_word IS ec_word MAKING ec_word THINGS ec_word BETTER ; loss speech ec_word DO ec_word YOU ec_word DISLIKE ec_word POKEMON ec_word QUES .2byte -1 .4byte gFallarborBattleTentTrainerMons_Gianna ; 18 .4byte TRAINER_CLASS_EXPERT_1 .charmapstr "YAHIR$", 8 ; pre-battle speech ec_word YOU ec_word ELLIPSIS_ELLIPSIS_ELLIPSIS ec_word ELLIPSIS_ELLIPSIS_ELLIPSIS ec_word ELLIPSIS_ELLIPSIS_ELLIPSIS ec_word COME_ON ec_word EXCL ; win speech ec_word YOU ec_word NEED ec_word TO ec_word TRAIN ec_word A_LOT ec_word MORE ; loss speech ec_word NOT ec_word ENOUGH ec_word ELLIPSIS ec_word JUST ec_word NOT ec_word ENOUGH .4byte gFallarborBattleTentTrainerMons_Yahir ; 19 .4byte TRAINER_CLASS_EXPERT_2 .charmapstr "BRITNEY$", 8 ; pre-battle speech ec_word IT ec_word SEEMS ec_word THAT ec_word YOU_RE ec_word QUITE ec_word GOOD ; win speech ec_word YOU_RE ec_word A ec_word LUKEWARM ec_word TALENT ec_word AT ec_word BEST ; loss speech ec_word YOU_RE ec_word A ec_word COOL ec_word HERO ec_word AT ec_word THIS .4byte gFallarborBattleTentTrainerMons_Britney ; 20 .4byte TRAINER_CLASS_YOUNGSTER .charmapstr "HECTER$", 8 ; pre-battle speech ec_word MY ec_move2 HIDDEN_POWER ec_word IS ec_word EXCITING ec_word ME ec_word EXCL ; win speech ec_word YEEHAW_EXCL ec_word LET_S ec_word HAVE ec_word A ec_move2 HIDDEN_POWER ec_word PARTY ; loss speech ec_word WAAAH ec_word EXCL ec_word DON_T ec_word YOU ec_move2 MIMIC ec_word ME .4byte gFallarborBattleTentTrainerMons_Hecter ; 21 .4byte TRAINER_CLASS_FISHERMAN .charmapstr "TANNOR$", 8 ; pre-battle speech ec_word YOU ec_word HAVE ec_word GOT ec_word TO ec_word BE ec_word JOKING ; win speech ec_word YOU_RE ec_word THE ec_word BEST ec_word AT ec_word BEING ec_word FUNNY ; loss speech ec_word YOU ec_word WEREN_T ec_word BEING ec_word FUNNY ec_word AT ec_word ALL .4byte gFallarborBattleTentTrainerMons_Tannor ; 22 .4byte TRAINER_CLASS_BIRD_KEEPER .charmapstr "BENJI$", 8 ; pre-battle speech ec_word YOU ec_word DON_T ec_word THINK ec_word VERY ec_word FAST ec_word HUH_QUES ; win speech ec_word SORRY ec_word EXCL ec_word I ec_word DIDN_T ec_word MEAN ec_word YOU ; loss speech ec_word YOU ec_word LEFT ec_word ME ec_word FEELING ec_word SAD ec_word ELLIPSIS .4byte gFallarborBattleTentTrainerMons_Benji ; 23 .4byte TRAINER_CLASS_NINJA_BOY .charmapstr "RORY$", 8 ; pre-battle speech ec_word DON_T ec_word CAUSE ec_word AN ec_move1 UPROAR ec_word YOU ec_word EXCL ; win speech ec_word I ec_word DON_T ec_word NEED ec_word AN ec_move1 UPROAR ec_word EXCL ; loss speech ec_word I_AM ec_word GOING ec_word TO ec_word CAUSE ec_word AN ec_move1 UPROAR .4byte gFallarborBattleTentTrainerMons_Rory ; 24 .4byte TRAINER_CLASS_PARASOL_LADY .charmapstr "ELEANOR$", 8 ; pre-battle speech ec_word I ec_word REALLY ec_word WANT ec_word TO ec_word PARTY .2byte -1 ; win speech ec_word A ec_word TRENDY ec_word PARTY ec_word WOULD ec_word BE ec_word REFRESHING ; loss speech ec_word DON_T ec_word YOU ec_word LIKE ec_word TO ec_word PARTY ec_word QUES .4byte gFallarborBattleTentTrainerMons_Eleanor ; 25 .4byte TRAINER_CLASS_SWIMMER_F .charmapstr "EVELYN$", 8 ; pre-battle speech ec_word MY ec_word PC ec_word IS ec_word MY ec_word SECRET_BASE ec_word EXCL ; win speech ec_word IT_S ec_word ALL ec_word SECRET ec_word ON ec_word MY ec_word PC ; loss speech ec_word NO ec_word EXCL .2byte -1 ec_word I ec_word REJECT ec_word THIS .4byte gFallarborBattleTentTrainerMons_Evelyn ; 26 .4byte TRAINER_CLASS_PICNICKER .charmapstr "ARIELLE$", 8 ; pre-battle speech ec_word IT_S ec_word NOT_VERY ec_word PRETTY ec_word BUT ec_word I ec_word TRY ; win speech ec_word WE_RE ec_word NOT_VERY ec_word PRETTY ec_word BUT ec_word WE_RE ec_word GREAT ; loss speech ec_word THAT_WAS ec_word PRETTY ec_word MEAN ec_word OF ec_word YOU ec_word EXCL .4byte gFallarborBattleTentTrainerMons_Arielle ; 27 .4byte TRAINER_CLASS_SAILOR .charmapstr "CONNAR$", 8 ; pre-battle speech ec_word I_AM ec_word NOT ec_word STRONG ec_word ENOUGH ec_word FOR ec_word THIS ; win speech ec_word DO ec_word YOU ec_word THINK ec_word YOU_RE ec_word OK_QUES .2byte -1 ; loss speech ec_word GOOD_BYE ec_word AND ec_word THANK_YOU .2byte -1 .2byte -1 .2byte -1 .4byte gFallarborBattleTentTrainerMons_Connar ; 28 .4byte TRAINER_CLASS_COLLECTOR .charmapstr "MAURICE$", 8 ; pre-battle speech ec_word THERE ec_word IS ec_word NO ec_word RADIO ec_word OR ec_word TELEVISION ; win speech ec_word BUT ec_word THERE ec_word IS ec_word A_LOT ec_word OF ec_word POKEMON ; loss speech ec_word I ec_word CAN_T ec_word ENJOY ec_word MYSELF ec_word WITHOUT ec_word MONEY .4byte gFallarborBattleTentTrainerMons_Maurice ; 29 .4byte TRAINER_CLASS_LASS .charmapstr "KIANNA$", 8 ; pre-battle speech ec_word I ec_word WANT ec_word TO ec_word GO ec_word DEPT_STORE ec_word SHOPPING ; win speech ec_word I ec_word DISLIKE ec_word SHOPPING ec_word ALONE .2byte -1 .2byte -1 ; loss speech ec_word WANT ec_word TO ec_word GO ec_word SHOPPING ec_word TOGETHER ec_word QUES .4byte gFallarborBattleTentTrainerMons_Kianna