#ifndef GUARD_CONSTANTS_BATTLE_ANIM_H #define GUARD_CONSTANTS_BATTLE_ANIM_H // Sprites start at 10000 and thus must be subtracted of 10000 to account for the true index. #define GET_TRUE_SPRITE_INDEX(i) ((i - ANIM_SPRITES_START)) // Particle ids. #define ANIM_SPRITES_START 10000 #define ANIM_TAG_BONE (ANIM_SPRITES_START + 0) #define ANIM_TAG_SPARK (ANIM_SPRITES_START + 1) #define ANIM_TAG_PENCIL (ANIM_SPRITES_START + 2) #define ANIM_TAG_AIR_WAVE (ANIM_SPRITES_START + 3) #define ANIM_TAG_004 (ANIM_SPRITES_START + 4) // ? #define ANIM_TAG_SWORD (ANIM_SPRITES_START + 5) #define ANIM_TAG_SEED (ANIM_SPRITES_START + 6) #define ANIM_TAG_007 (ANIM_SPRITES_START + 7) // ? #define ANIM_TAG_008 (ANIM_SPRITES_START + 8) // ? #define ANIM_TAG_GUST (ANIM_SPRITES_START + 9) #define ANIM_TAG_ICE_CUBE (ANIM_SPRITES_START + 10) #define ANIM_TAG_SPARK_2 (ANIM_SPRITES_START + 11) #define ANIM_TAG_012 (ANIM_SPRITES_START + 12) // ? #define ANIM_TAG_YELLOW_BALL (ANIM_SPRITES_START + 13) #define ANIM_TAG_LOCK_ON (ANIM_SPRITES_START + 14) #define ANIM_TAG_TIED_BAG (ANIM_SPRITES_START + 15) #define ANIM_TAG_BLACK_SMOKE (ANIM_SPRITES_START + 16) #define ANIM_TAG_BLACK_BALL (ANIM_SPRITES_START + 17) #define ANIM_TAG_CONVERSION (ANIM_SPRITES_START + 18) #define ANIM_TAG_019 (ANIM_SPRITES_START + 19) // ? #define ANIM_TAG_HORN_HIT (ANIM_SPRITES_START + 20) #define ANIM_TAG_021 (ANIM_SPRITES_START + 21) // ? #define ANIM_TAG_022 (ANIM_SPRITES_START + 22) // ? #define ANIM_TAG_023 (ANIM_SPRITES_START + 23) // ? #define ANIM_TAG_024 (ANIM_SPRITES_START + 24) // ? #define ANIM_TAG_025 (ANIM_SPRITES_START + 25) // ? #define ANIM_TAG_026 (ANIM_SPRITES_START + 26) // ? #define ANIM_TAG_GLARE (ANIM_SPRITES_START + 27) #define ANIM_TAG_028 (ANIM_SPRITES_START + 28) // ? #define ANIM_TAG_SMALL_EMBER (ANIM_SPRITES_START + 29) #define ANIM_TAG_GRAY_SMOKE (ANIM_SPRITES_START + 30) #define ANIM_TAG_BLUE_STAR (ANIM_SPRITES_START + 31) #define ANIM_TAG_032 (ANIM_SPRITES_START + 32) // ? #define ANIM_TAG_FIRE (ANIM_SPRITES_START + 33) #define ANIM_TAG_034 (ANIM_SPRITES_START + 34) // ? #define ANIM_TAG_035 (ANIM_SPRITES_START + 35) // ? #define ANIM_TAG_036 (ANIM_SPRITES_START + 36) // ? #define ANIM_TAG_LIGHTNING (ANIM_SPRITES_START + 37) #define ANIM_TAG_038 (ANIM_SPRITES_START + 38) // ? #define ANIM_TAG_CLAW_SLASH (ANIM_SPRITES_START + 39) #define ANIM_TAG_040 (ANIM_SPRITES_START + 40) // ? #define ANIM_TAG_041 (ANIM_SPRITES_START + 41) // ? #define ANIM_TAG_042 (ANIM_SPRITES_START + 42) // ? #define ANIM_TAG_ICE_CHUNK (ANIM_SPRITES_START + 43) #define ANIM_TAG_044 (ANIM_SPRITES_START + 44) // ? #define ANIM_TAG_045 (ANIM_SPRITES_START + 45) // ? #define ANIM_TAG_046 (ANIM_SPRITES_START + 46) // ? #define ANIM_TAG_047 (ANIM_SPRITES_START + 47) // ? #define ANIM_TAG_048 (ANIM_SPRITES_START + 48) // ? #define ANIM_TAG_SPARKLE (ANIM_SPRITES_START + 49) #define ANIM_TAG_050 (ANIM_SPRITES_START + 50) // ? #define ANIM_TAG_051 (ANIM_SPRITES_START + 51) #define ANIM_TAG_052 (ANIM_SPRITES_START + 52) #define ANIM_TAG_053 (ANIM_SPRITES_START + 53) #define ANIM_TAG_054 (ANIM_SPRITES_START + 54) #define ANIM_TAG_055 (ANIM_SPRITES_START + 55) #define ANIM_TAG_056 (ANIM_SPRITES_START + 56) #define ANIM_TAG_057 (ANIM_SPRITES_START + 57) #define ANIM_TAG_058 (ANIM_SPRITES_START + 58) #define ANIM_TAG_059 (ANIM_SPRITES_START + 59) #define ANIM_TAG_060 (ANIM_SPRITES_START + 60) #define ANIM_TAG_061 (ANIM_SPRITES_START + 61) #define ANIM_TAG_062 (ANIM_SPRITES_START + 62) #define ANIM_TAG_063 (ANIM_SPRITES_START + 63) #define ANIM_TAG_064 (ANIM_SPRITES_START + 64) #define ANIM_TAG_065 (ANIM_SPRITES_START + 65) #define ANIM_TAG_066 (ANIM_SPRITES_START + 66) #define ANIM_TAG_067 (ANIM_SPRITES_START + 67) #define ANIM_TAG_068 (ANIM_SPRITES_START + 68) #define ANIM_TAG_069 (ANIM_SPRITES_START + 69) #define ANIM_TAG_070 (ANIM_SPRITES_START + 70) #define ANIM_TAG_071 (ANIM_SPRITES_START + 71) #define ANIM_TAG_072 (ANIM_SPRITES_START + 72) #define ANIM_TAG_073 (ANIM_SPRITES_START + 73) #define ANIM_TAG_074 (ANIM_SPRITES_START + 74) #define ANIM_TAG_075 (ANIM_SPRITES_START + 75) #define ANIM_TAG_076 (ANIM_SPRITES_START + 76) #define ANIM_TAG_077 (ANIM_SPRITES_START + 77) #define ANIM_TAG_078 (ANIM_SPRITES_START + 78) #define ANIM_TAG_079 (ANIM_SPRITES_START + 79) #define ANIM_TAG_080 (ANIM_SPRITES_START + 80) #define ANIM_TAG_081 (ANIM_SPRITES_START + 81) #define ANIM_TAG_082 (ANIM_SPRITES_START + 82) #define ANIM_TAG_083 (ANIM_SPRITES_START + 83) #define ANIM_TAG_084 (ANIM_SPRITES_START + 84) #define ANIM_TAG_085 (ANIM_SPRITES_START + 85) #define ANIM_TAG_086 (ANIM_SPRITES_START + 86) #define ANIM_TAG_087 (ANIM_SPRITES_START + 87) #define ANIM_TAG_088 (ANIM_SPRITES_START + 88) #define ANIM_TAG_089 (ANIM_SPRITES_START + 89) #define ANIM_TAG_090 (ANIM_SPRITES_START + 90) #define ANIM_TAG_091 (ANIM_SPRITES_START + 91) #define ANIM_TAG_092 (ANIM_SPRITES_START + 92) #define ANIM_TAG_093 (ANIM_SPRITES_START + 93) #define ANIM_TAG_094 (ANIM_SPRITES_START + 94) #define ANIM_TAG_095 (ANIM_SPRITES_START + 95) #define ANIM_TAG_096 (ANIM_SPRITES_START + 96) #define ANIM_TAG_097 (ANIM_SPRITES_START + 97) #define ANIM_TAG_098 (ANIM_SPRITES_START + 98) #define ANIM_TAG_099 (ANIM_SPRITES_START + 99) #define ANIM_TAG_100 (ANIM_SPRITES_START + 100) #define ANIM_TAG_101 (ANIM_SPRITES_START + 101) #define ANIM_TAG_102 (ANIM_SPRITES_START + 102) #define ANIM_TAG_103 (ANIM_SPRITES_START + 103) #define ANIM_TAG_104 (ANIM_SPRITES_START + 104) #define ANIM_TAG_105 (ANIM_SPRITES_START + 105) #define ANIM_TAG_106 (ANIM_SPRITES_START + 106) #define ANIM_TAG_107 (ANIM_SPRITES_START + 107) #define ANIM_TAG_108 (ANIM_SPRITES_START + 108) #define ANIM_TAG_109 (ANIM_SPRITES_START + 109) #define ANIM_TAG_110 (ANIM_SPRITES_START + 110) #define ANIM_TAG_111 (ANIM_SPRITES_START + 111) #define ANIM_TAG_112 (ANIM_SPRITES_START + 112) #define ANIM_TAG_113 (ANIM_SPRITES_START + 113) #define ANIM_TAG_114 (ANIM_SPRITES_START + 114) #define ANIM_TAG_115 (ANIM_SPRITES_START + 115) #define ANIM_TAG_116 (ANIM_SPRITES_START + 116) #define ANIM_TAG_117 (ANIM_SPRITES_START + 117) #define ANIM_TAG_118 (ANIM_SPRITES_START + 118) #define ANIM_TAG_119 (ANIM_SPRITES_START + 119) #define ANIM_TAG_120 (ANIM_SPRITES_START + 120) #define ANIM_TAG_121 (ANIM_SPRITES_START + 121) #define ANIM_TAG_122 (ANIM_SPRITES_START + 122) #define ANIM_TAG_123 (ANIM_SPRITES_START + 123) #define ANIM_TAG_124 (ANIM_SPRITES_START + 124) #define ANIM_TAG_125 (ANIM_SPRITES_START + 125) #define ANIM_TAG_126 (ANIM_SPRITES_START + 126) #define ANIM_TAG_127 (ANIM_SPRITES_START + 127) #define ANIM_TAG_128 (ANIM_SPRITES_START + 128) #define ANIM_TAG_129 (ANIM_SPRITES_START + 129) #define ANIM_TAG_130 (ANIM_SPRITES_START + 130) #define ANIM_TAG_131 (ANIM_SPRITES_START + 131) #define ANIM_TAG_132 (ANIM_SPRITES_START + 132) #define ANIM_TAG_133 (ANIM_SPRITES_START + 133) #define ANIM_TAG_134 (ANIM_SPRITES_START + 134) #define ANIM_TAG_135 (ANIM_SPRITES_START + 135) #define ANIM_TAG_136 (ANIM_SPRITES_START + 136) #define ANIM_TAG_137 (ANIM_SPRITES_START + 137) #define ANIM_TAG_138 (ANIM_SPRITES_START + 138) #define ANIM_TAG_139 (ANIM_SPRITES_START + 139) #define ANIM_TAG_140 (ANIM_SPRITES_START + 140) #define ANIM_TAG_141 (ANIM_SPRITES_START + 141) #define ANIM_TAG_142 (ANIM_SPRITES_START + 142) #define ANIM_TAG_143 (ANIM_SPRITES_START + 143) #define ANIM_TAG_144 (ANIM_SPRITES_START + 144) #define ANIM_TAG_145 (ANIM_SPRITES_START + 145) #define ANIM_TAG_146 (ANIM_SPRITES_START + 146) #define ANIM_TAG_147 (ANIM_SPRITES_START + 147) #define ANIM_TAG_148 (ANIM_SPRITES_START + 148) #define ANIM_TAG_149 (ANIM_SPRITES_START + 149) #define ANIM_TAG_150 (ANIM_SPRITES_START + 150) #define ANIM_TAG_151 (ANIM_SPRITES_START + 151) #define ANIM_TAG_152 (ANIM_SPRITES_START + 152) #define ANIM_TAG_153 (ANIM_SPRITES_START + 153) #define ANIM_TAG_154 (ANIM_SPRITES_START + 154) #define ANIM_TAG_155 (ANIM_SPRITES_START + 155) #define ANIM_TAG_156 (ANIM_SPRITES_START + 156) #define ANIM_TAG_157 (ANIM_SPRITES_START + 157) #define ANIM_TAG_158 (ANIM_SPRITES_START + 158) #define ANIM_TAG_159 (ANIM_SPRITES_START + 159) #define ANIM_TAG_160 (ANIM_SPRITES_START + 160) #define ANIM_TAG_161 (ANIM_SPRITES_START + 161) #define ANIM_TAG_162 (ANIM_SPRITES_START + 162) #define ANIM_TAG_163 (ANIM_SPRITES_START + 163) #define ANIM_TAG_164 (ANIM_SPRITES_START + 164) #define ANIM_TAG_165 (ANIM_SPRITES_START + 165) #define ANIM_TAG_166 (ANIM_SPRITES_START + 166) #define ANIM_TAG_167 (ANIM_SPRITES_START + 167) #define ANIM_TAG_168 (ANIM_SPRITES_START + 168) #define ANIM_TAG_169 (ANIM_SPRITES_START + 169) #define ANIM_TAG_170 (ANIM_SPRITES_START + 170) #define ANIM_TAG_171 (ANIM_SPRITES_START + 171) #define ANIM_TAG_172 (ANIM_SPRITES_START + 172) #define ANIM_TAG_173 (ANIM_SPRITES_START + 173) #define ANIM_TAG_174 (ANIM_SPRITES_START + 174) #define ANIM_TAG_175 (ANIM_SPRITES_START + 175) #define ANIM_TAG_176 (ANIM_SPRITES_START + 176) #define ANIM_TAG_177 (ANIM_SPRITES_START + 177) #define ANIM_TAG_178 (ANIM_SPRITES_START + 178) #define ANIM_TAG_179 (ANIM_SPRITES_START + 179) #define ANIM_TAG_180 (ANIM_SPRITES_START + 180) #define ANIM_TAG_181 (ANIM_SPRITES_START + 181) #define ANIM_TAG_182 (ANIM_SPRITES_START + 182) #define ANIM_TAG_183 (ANIM_SPRITES_START + 183) #define ANIM_TAG_184 (ANIM_SPRITES_START + 184) #define ANIM_TAG_185 (ANIM_SPRITES_START + 185) #define ANIM_TAG_186 (ANIM_SPRITES_START + 186) #define ANIM_TAG_187 (ANIM_SPRITES_START + 187) #define ANIM_TAG_188 (ANIM_SPRITES_START + 188) #define ANIM_TAG_189 (ANIM_SPRITES_START + 189) #define ANIM_TAG_190 (ANIM_SPRITES_START + 190) #define ANIM_TAG_191 (ANIM_SPRITES_START + 191) #define ANIM_TAG_192 (ANIM_SPRITES_START + 192) #define ANIM_TAG_193 (ANIM_SPRITES_START + 193) #define ANIM_TAG_194 (ANIM_SPRITES_START + 194) #define ANIM_TAG_195 (ANIM_SPRITES_START + 195) #define ANIM_TAG_196 (ANIM_SPRITES_START + 196) #define ANIM_TAG_197 (ANIM_SPRITES_START + 197) #define ANIM_TAG_198 (ANIM_SPRITES_START + 198) #define ANIM_TAG_199 (ANIM_SPRITES_START + 199) #define ANIM_TAG_200 (ANIM_SPRITES_START + 200) #define ANIM_TAG_201 (ANIM_SPRITES_START + 201) #define ANIM_TAG_202 (ANIM_SPRITES_START + 202) #define ANIM_TAG_203 (ANIM_SPRITES_START + 203) #define ANIM_TAG_204 (ANIM_SPRITES_START + 204) #define ANIM_TAG_205 (ANIM_SPRITES_START + 205) #define ANIM_TAG_206 (ANIM_SPRITES_START + 206) #define ANIM_TAG_207 (ANIM_SPRITES_START + 207) #define ANIM_TAG_208 (ANIM_SPRITES_START + 208) #define ANIM_TAG_209 (ANIM_SPRITES_START + 209) #define ANIM_TAG_210 (ANIM_SPRITES_START + 210) #define ANIM_TAG_211 (ANIM_SPRITES_START + 211) #define ANIM_TAG_212 (ANIM_SPRITES_START + 212) #define ANIM_TAG_213 (ANIM_SPRITES_START + 213) #define ANIM_TAG_214 (ANIM_SPRITES_START + 214) #define ANIM_TAG_215 (ANIM_SPRITES_START + 215) #define ANIM_TAG_216 (ANIM_SPRITES_START + 216) #define ANIM_TAG_217 (ANIM_SPRITES_START + 217) #define ANIM_TAG_218 (ANIM_SPRITES_START + 218) #define ANIM_TAG_219 (ANIM_SPRITES_START + 219) #define ANIM_TAG_220 (ANIM_SPRITES_START + 220) #define ANIM_TAG_221 (ANIM_SPRITES_START + 221) #define ANIM_TAG_222 (ANIM_SPRITES_START + 222) #define ANIM_TAG_223 (ANIM_SPRITES_START + 223) #define ANIM_TAG_224 (ANIM_SPRITES_START + 224) #define ANIM_TAG_225 (ANIM_SPRITES_START + 225) #define ANIM_TAG_226 (ANIM_SPRITES_START + 226) #define ANIM_TAG_227 (ANIM_SPRITES_START + 227) #define ANIM_TAG_228 (ANIM_SPRITES_START + 228) #define ANIM_TAG_229 (ANIM_SPRITES_START + 229) #define ANIM_TAG_230 (ANIM_SPRITES_START + 230) #define ANIM_TAG_231 (ANIM_SPRITES_START + 231) #define ANIM_TAG_232 (ANIM_SPRITES_START + 232) #define ANIM_TAG_233 (ANIM_SPRITES_START + 233) #define ANIM_TAG_234 (ANIM_SPRITES_START + 234) #define ANIM_TAG_235 (ANIM_SPRITES_START + 235) #define ANIM_TAG_236 (ANIM_SPRITES_START + 236) #define ANIM_TAG_237 (ANIM_SPRITES_START + 237) #define ANIM_TAG_238 (ANIM_SPRITES_START + 238) #define ANIM_TAG_239 (ANIM_SPRITES_START + 239) #define ANIM_TAG_240 (ANIM_SPRITES_START + 240) #define ANIM_TAG_241 (ANIM_SPRITES_START + 241) #define ANIM_TAG_242 (ANIM_SPRITES_START + 242) #define ANIM_TAG_243 (ANIM_SPRITES_START + 243) #define ANIM_TAG_244 (ANIM_SPRITES_START + 244) #define ANIM_TAG_245 (ANIM_SPRITES_START + 245) #define ANIM_TAG_246 (ANIM_SPRITES_START + 246) #define ANIM_TAG_247 (ANIM_SPRITES_START + 247) #define ANIM_TAG_248 (ANIM_SPRITES_START + 248) #define ANIM_TAG_249 (ANIM_SPRITES_START + 249) #define ANIM_TAG_250 (ANIM_SPRITES_START + 250) #define ANIM_TAG_251 (ANIM_SPRITES_START + 251) #define ANIM_TAG_252 (ANIM_SPRITES_START + 252) #define ANIM_TAG_253 (ANIM_SPRITES_START + 253) #define ANIM_TAG_254 (ANIM_SPRITES_START + 254) #define ANIM_TAG_255 (ANIM_SPRITES_START + 255) #define ANIM_TAG_256 (ANIM_SPRITES_START + 256) #define ANIM_TAG_257 (ANIM_SPRITES_START + 257) #define ANIM_TAG_258 (ANIM_SPRITES_START + 258) #define ANIM_TAG_259 (ANIM_SPRITES_START + 259) #define ANIM_TAG_260 (ANIM_SPRITES_START + 260) #define ANIM_TAG_261 (ANIM_SPRITES_START + 261) #define ANIM_TAG_262 (ANIM_SPRITES_START + 262) #define ANIM_TAG_263 (ANIM_SPRITES_START + 263) #define ANIM_TAG_264 (ANIM_SPRITES_START + 264) #define ANIM_TAG_265 (ANIM_SPRITES_START + 265) #define ANIM_TAG_266 (ANIM_SPRITES_START + 266) #define ANIM_TAG_267 (ANIM_SPRITES_START + 267) #define ANIM_TAG_268 (ANIM_SPRITES_START + 268) #define ANIM_TAG_269 (ANIM_SPRITES_START + 269) #define ANIM_TAG_270 (ANIM_SPRITES_START + 270) #define ANIM_TAG_271 (ANIM_SPRITES_START + 271) #define ANIM_TAG_272 (ANIM_SPRITES_START + 272) #define ANIM_TAG_273 (ANIM_SPRITES_START + 273) #define ANIM_TAG_274 (ANIM_SPRITES_START + 274) #define ANIM_TAG_275 (ANIM_SPRITES_START + 275) #define ANIM_TAG_276 (ANIM_SPRITES_START + 276) #define ANIM_TAG_277 (ANIM_SPRITES_START + 277) #define ANIM_TAG_278 (ANIM_SPRITES_START + 278) #define ANIM_TAG_279 (ANIM_SPRITES_START + 279) #define ANIM_TAG_280 (ANIM_SPRITES_START + 280) #define ANIM_TAG_281 (ANIM_SPRITES_START + 281) #define ANIM_TAG_282 (ANIM_SPRITES_START + 282) #define ANIM_TAG_283 (ANIM_SPRITES_START + 283) #define ANIM_TAG_284 (ANIM_SPRITES_START + 284) #define ANIM_TAG_285 (ANIM_SPRITES_START + 285) #define ANIM_TAG_286 (ANIM_SPRITES_START + 286) #define ANIM_TAG_287 (ANIM_SPRITES_START + 287) #define ANIM_TAG_288 (ANIM_SPRITES_START + 288) #define ANIM_TAG_289 (ANIM_SPRITES_START + 289) #define ANIM_TAG_290 (ANIM_SPRITES_START + 290) #define ANIM_TAG_291 (ANIM_SPRITES_START + 291) #define ANIM_TAG_292 (ANIM_SPRITES_START + 292) #define ANIM_TAG_293 (ANIM_SPRITES_START + 293) #define ANIM_TAG_294 (ANIM_SPRITES_START + 294) #define ANIM_TAG_295 (ANIM_SPRITES_START + 295) #define ANIM_TAG_296 (ANIM_SPRITES_START + 296) #define ANIM_TAG_297 (ANIM_SPRITES_START + 297) #define ANIM_TAG_298 (ANIM_SPRITES_START + 298) // battlers #define ANIM_ATTACKER 0 #define ANIM_TARGET 1 #define ANIM_ATK_PARTNER 2 #define ANIM_DEF_PARTNER 3 // move background ids #define BG_DARK_ 0 // the same as BG_DARK but is unused #define BG_DARK 1 #define BG_GHOST 2 #define BG_PSYCHIC 3 #define BG_IMPACT_OPPONENT 4 #define BG_IMPACT_PLAYER 5 #define BG_IMPACT_CONTESTS 6 #define BG_DRILL 7 #define BG_DRILL_CONTESTS 8 #define BG_HIGHSPEED_OPPONENT 9 #define BG_HIGHSPEED_PLAYER 10 #define BG_THUNDER 11 #define BG_GUILLOTINE_OPPONENT 12 #define BG_GUILLOTINE_PLAYER 13 #define BG_GUILLOTINE_CONTESTS 14 #define BG_ICE 15 #define BG_COSMIC 16 #define BG_SEISMICTOSS_SKUUPPERCUT 17 #define BG_FLYING 18 #define BG_FLYING_CONTESTS 19 #define BG_AURORABEAM 20 #define BG_FISSURE 21 #define BG_BUG_OPPONENT 22 #define BG_BUG_PLAYER 23 #define BG_SOLARBEAM_OPPONENT 24 #define BG_SOLARBEAM_PLAYER 25 #define BG_SOLARBEAM_CONTESTS 26 // table ids for general animations #define B_ANIM_CASTFORM_CHANGE 0x0 #define B_ANIM_STATS_CHANGE 0x1 #define B_ANIM_SUBSTITUTE_FADE 0x2 #define B_ANIM_SUBSTITUTE_APPEAR 0x3 #define B_ANIM_POKEBLOCK_THROW 0x4 #define B_ANIM_ITEM_KNOCKOFF 0x5 #define B_ANIM_TURN_TRAP 0x6 #define B_ANIM_ITEM_EFFECT 0x7 #define B_ANIM_SMOKEBALL_ESCAPE 0x8 #define B_ANIM_HANGED_ON 0x9 #define B_ANIM_RAIN_CONTINUES 0xA #define B_ANIM_SUN_CONTINUES 0xB #define B_ANIM_SANDSTORM_CONTINUES 0xC #define B_ANIM_HAIL_CONTINUES 0xD #define B_ANIM_LEECH_SEED_DRAIN 0xE #define B_ANIM_MON_HIT 0xF #define B_ANIM_ITEM_STEAL 0x10 #define B_ANIM_SNATCH_MOVE 0x11 #define B_ANIM_FUTURE_SIGHT_HIT 0x12 #define B_ANIM_DOOM_DESIRE_HIT 0x13 #define B_ANIM_FOCUS_PUNCH_SETUP 0x14 #define B_ANIM_INGRAIN_HEAL 0x15 #define B_ANIM_WISH_HEAL 0x16 // special animations table #define B_ANIM_LVL_UP 0x0 #define B_ANIM_SWITCH_OUT_PLAYER_MON 0x1 #define B_ANIM_SWITCH_OUT_OPPONENT_MON 0x2 #define B_ANIM_BALL_THROW 0x3 #define B_ANIM_SAFARI_BALL_THROW 0x4 #define B_ANIM_SUBSTITUTE_TO_MON 0x5 #define B_ANIM_MON_TO_SUBSTITUTE 0x6 // status animation table #define B_ANIM_STATUS_PSN 0x0 #define B_ANIM_STATUS_CONFUSION 0x1 #define B_ANIM_STATUS_BRN 0x2 #define B_ANIM_STATUS_INFATUATION 0x3 #define B_ANIM_STATUS_SLP 0x4 #define B_ANIM_STATUS_PRZ 0x5 #define B_ANIM_STATUS_FRZ 0x6 #define B_ANIM_STATUS_CURSED 0x7 #define B_ANIM_STATUS_NIGHTMARE 0x8 #define B_ANIM_STATUS_WRAPPED 0x9 // does not actually exist // Most tasks return a value to gBattleAnimArgs[7]. #define ARG_RET_ID 0x7 // Trapping Wrap-like moves end turn animation. #define TRAP_ANIM_BIND 0 #define TRAP_ANIM_WRAP 0 #define TRAP_ANIM_FIRE_SPIN 1 #define TRAP_ANIM_WHIRLPOOL 2 #define TRAP_ANIM_CLAMP 3 #define TRAP_ANIM_SAND_TOMB 4 // Weather defines for battle animation scripts. #define ANIM_WEATHER_NONE 0 #define ANIM_WEATHER_SUN 1 #define ANIM_WEATHER_RAIN 2 #define ANIM_WEATHER_SANDSTORM 3 #define ANIM_WEATHER_HAIL 4 #endif // GUARD_CONSTANTS_BATTLE_ANIM_H