#ifndef GUARD_MOVEMENT_ACTION_FUNC_TABLES_H #define GUARD_MOVEMENT_ACTION_FUNC_TABLES_H u8 MovementAction_FaceDown_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_FaceDown_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_PauseSpriteAnim(struct EventObject *, struct Sprite *); u8 MovementAction_FaceUp_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_FaceLeft_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_FaceRight_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_WalkSlowDiagonalUpLeft_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_WalkSlowDiagonalUpLeft_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_WalkSlowDiagonalUpRight_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_WalkSlowDiagonalUpRight_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_WalkSlowDiagonalDownLeft_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_WalkSlowDiagonalDownLeft_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_WalkSlowDiagonalDownRight_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_WalkSlowDiagonalDownRight_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_WalkSlowDown_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_WalkSlowDown_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_WalkSlowUp_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_WalkSlowUp_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_WalkSlowLeft_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_WalkSlowLeft_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_WalkSlowRight_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_WalkSlowRight_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_WalkNormalDiagonalUpLeft_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_WalkNormalDiagonalUpLeft_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_WalkNormalDiagonalUpRight_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_WalkNormalDiagonalUpRight_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_WalkNormalDiagonalDownLeft_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_WalkNormalDiagonalDownLeft_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_WalkNormalDiagonalDownRight_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_WalkNormalDiagonalDownRight_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_WalkNormalDown_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_WalkNormalDown_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_WalkNormalUp_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_WalkNormalUp_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_WalkNormalLeft_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_WalkNormalLeft_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_WalkNormalRight_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_WalkNormalRight_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_Jump2Down_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_Jump2Down_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_Jump2Up_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_Jump2Up_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_Jump2Left_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_Jump2Left_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_Jump2Right_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_Jump2Right_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_Delay1_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_Delay_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_Finish(struct EventObject *, struct Sprite *); u8 MovementAction_Delay2_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_Delay4_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_Delay8_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_Delay16_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_WalkFastDown_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_WalkFastDown_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_WalkFastUp_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_WalkFastUp_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_WalkFastLeft_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_WalkFastLeft_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_WalkFastRight_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_WalkFastRight_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_WalkInPlaceSlowDown_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_WalkInPlaceSlow_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_WalkInPlaceSlowUp_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_WalkInPlaceSlowLeft_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_WalkInPlaceSlowRight_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_WalkInPlaceNormalDown_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_WalkInPlace_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_WalkInPlaceNormalUp_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_WalkInPlaceNormalLeft_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_WalkInPlaceNormalRight_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_WalkInPlaceFastDown_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_WalkInPlaceFastUp_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_WalkInPlaceFastLeft_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_WalkInPlaceFastRight_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_WalkInPlaceFastestDown_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_WalkInPlaceFastestUp_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_WalkInPlaceFastestLeft_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_WalkInPlaceFastestRight_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_RideWaterCurrentDown_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_RideWaterCurrentDown_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_RideWaterCurrentUp_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_RideWaterCurrentUp_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_RideWaterCurrentLeft_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_RideWaterCurrentLeft_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_RideWaterCurrentRight_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_RideWaterCurrentRight_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_WalkFastestDown_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_WalkFastestDown_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_WalkFastestUp_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_WalkFastestUp_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_WalkFastestLeft_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_WalkFastestLeft_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_WalkFastestRight_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_WalkFastestRight_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_SlideDown_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_SlideDown_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_SlideUp_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_SlideUp_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_SlideLeft_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_SlideLeft_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_SlideRight_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_SlideRight_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_PlayerRunDown_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_PlayerRunDown_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_PlayerRunUp_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_PlayerRunUp_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_PlayerRunLeft_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_PlayerRunLeft_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_PlayerRunRight_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_PlayerRunRight_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_StartAnimInDirection_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_WaitSpriteAnim(struct EventObject *, struct Sprite *); u8 MovementAction_JumpSpecialDown_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_JumpSpecialDown_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_JumpSpecialUp_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_JumpSpecialUp_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_JumpSpecialLeft_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_JumpSpecialLeft_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_JumpSpecialRight_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_JumpSpecialRight_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_FacePlayer_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_FaceAwayPlayer_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_LockFacingDirection_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_UnlockFacingDirection_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_JumpDown_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_JumpDown_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_JumpUp_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_JumpUp_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_JumpLeft_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_JumpLeft_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_JumpRight_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_JumpRight_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_JumpInPlaceDown_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_JumpInPlaceDown_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_JumpInPlaceUp_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_JumpInPlaceUp_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_JumpInPlaceLeft_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_JumpInPlaceLeft_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_JumpInPlaceRight_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_JumpInPlaceRight_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_JumpInPlaceDownUp_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_JumpInPlaceDownUp_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_JumpInPlaceUpDown_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_JumpInPlaceUpDown_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_JumpInPlaceLeftRight_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_JumpInPlaceLeftRight_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_JumpInPlaceRightLeft_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_JumpInPlaceRightLeft_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_FaceOriginalDirection_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_NurseJoyBowDown_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_EnableJumpLandingGroundEffect_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_DisableJumpLandingGroundEffect_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_DisableAnimation_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_RestoreAnimation_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_SetInvisible_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_SetVisible_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_EmoteExclamationMark_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_EmoteQuestionMark_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_EmoteHeart_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_RevealTrainer_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_RevealTrainer_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_RockSmashBreak_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_RockSmashBreak_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_RockSmashBreak_Step2(struct EventObject *, struct Sprite *); u8 MovementAction_CutTree_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_CutTree_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_CutTree_Step2(struct EventObject *, struct Sprite *); u8 MovementAction_SetFixedPriority_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_ClearFixedPriority_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_InitAffineAnim_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_ClearAffineAnim_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_Unknown1_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_Unknown2_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_WalkDownStartAffine_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_WalkDownStartAffine_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_WalkDownAffine_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_WalkDownAffine_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_WalkLeftAffine_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_WalkLeftAffine_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_WalkRightAffine_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_WalkRightAffine_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_AcroWheelieFaceDown_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_AcroWheelieFaceUp_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_AcroWheelieFaceLeft_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_AcroWheelieFaceRight_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_AcroPopWheelieDown_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_AcroPopWheelieUp_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_AcroPopWheelieLeft_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_AcroPopWheelieRight_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_AcroEndWheelieFaceDown_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_AcroEndWheelieFaceUp_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_AcroEndWheelieFaceLeft_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_AcroEndWheelieFaceRight_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_UnusedAcroActionDown_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_UnusedAcroActionUp_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_UnusedAcroActionLeft_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_UnusedAcroActionRight_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_Figure8_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_Figure8_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_AcroWheelieHopFaceDown_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_AcroWheelieHopFaceDown_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_AcroWheelieHopFaceUp_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_AcroWheelieHopFaceUp_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_AcroWheelieHopFaceLeft_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_AcroWheelieHopFaceLeft_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_AcroWheelieHopFaceRight_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_AcroWheelieHopFaceRight_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_AcroWheelieHopDown_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_AcroWheelieHopDown_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_AcroWheelieHopUp_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_AcroWheelieHopUp_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_AcroWheelieHopLeft_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_AcroWheelieHopLeft_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_AcroWheelieHopRight_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_AcroWheelieHopRight_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_AcroWheelieJumpDown_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_AcroWheelieJumpDown_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_AcroWheelieJumpUp_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_AcroWheelieJumpUp_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_AcroWheelieJumpLeft_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_AcroWheelieJumpLeft_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_AcroWheelieJumpRight_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_AcroWheelieJumpRight_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_AcroWheelieInPlaceDown_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_AcroWheelieInPlaceUp_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_AcroWheelieInPlaceLeft_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_AcroWheelieInPlaceRight_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_AcroPopWheelieMoveDown_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_AcroPopWheelieMoveDown_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_AcroPopWheelieMoveUp_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_AcroPopWheelieMoveUp_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_AcroPopWheelieMoveLeft_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_AcroPopWheelieMoveLeft_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_AcroPopWheelieMoveRight_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_AcroPopWheelieMoveRight_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_AcroWheelieMoveDown_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_AcroWheelieMoveDown_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_AcroWheelieMoveUp_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_AcroWheelieMoveUp_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_AcroWheelieMoveLeft_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_AcroWheelieMoveLeft_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_AcroWheelieMoveRight_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_AcroWheelieMoveRight_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_AcroEndWheelieMoveDown_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_AcroEndWheelieMoveDown_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_AcroEndWheelieMoveUp_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_AcroEndWheelieMoveUp_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_AcroEndWheelieMoveLeft_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_AcroEndWheelieMoveLeft_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_AcroEndWheelieMoveRight_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_AcroEndWheelieMoveRight_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_Levitate_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_StopLevitate_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_DestroyExtraTaskIfAtTop_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_StoreAndLockAnim_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_Finish(struct EventObject *, struct Sprite *); u8 MovementAction_FreeAndUnlockAnim_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_FlyUp_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_FlyUp_Step1(struct EventObject *, struct Sprite *); u8 MovementAction_Fly_Finish(struct EventObject *, struct Sprite *); u8 MovementAction_FlyDown_Step0(struct EventObject *, struct Sprite *); u8 MovementAction_FlyDown_Step1(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_FaceDown[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_FaceUp[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_FaceLeft[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_FaceRight[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkSlowDown[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkSlowUp[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkSlowLeft[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkSlowRight[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkNormalDown[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkNormalUp[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkNormalLeft[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkNormalRight[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_Jump2Down[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_Jump2Up[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_Jump2Left[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_Jump2Right[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_Delay1[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_Delay2[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_Delay4[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_Delay8[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_Delay16[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkFastDown[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkFastUp[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkFastLeft[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkFastRight[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkInPlaceSlowDown[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkInPlaceSlowUp[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkInPlaceSlowLeft[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkInPlaceSlowRight[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkInPlaceNormalDown[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkInPlaceNormalUp[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkInPlaceNormalLeft[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkInPlaceNormalRight[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkInPlaceFastDown[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkInPlaceFastUp[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkInPlaceFastLeft[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkInPlaceFastRight[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkInPlaceFastestDown[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkInPlaceFastestUp[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkInPlaceFastestLeft[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkInPlaceFastestRight[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_RideWaterCurrentDown[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_RideWaterCurrentUp[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_RideWaterCurrentLeft[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_RideWaterCurrentRight[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkFastestDown[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkFastestUp[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkFastestLeft[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkFastestRight[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_SlideDown[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_SlideUp[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_SlideLeft[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_SlideRight[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_PlayerRunDown[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_PlayerRunUp[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_PlayerRunLeft[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_PlayerRunRight[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_StartAnimInDirection[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_JumpSpecialDown[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_JumpSpecialUp[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_JumpSpecialLeft[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_JumpSpecialRight[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_FacePlayer[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_FaceAwayPlayer[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_LockFacingDirection[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_UnlockFacingDirection[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_JumpDown[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_JumpUp[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_JumpLeft[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_JumpRight[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_JumpInPlaceDown[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_JumpInPlaceUp[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_JumpInPlaceLeft[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_JumpInPlaceRight[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_JumpInPlaceDownUp[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_JumpInPlaceUpDown[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_JumpInPlaceLeftRight[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_JumpInPlaceRightLeft[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_FaceOriginalDirection[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_NurseJoyBowDown[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_EnableJumpLandingGroundEffect[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_DisableJumpLandingGroundEffect[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_DisableAnimation[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_RestoreAnimation[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_SetInvisible[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_SetVisible[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_EmoteExclamationMark[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_EmoteQuestionMark[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_EmoteHeart[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_RevealTrainer[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_RockSmashBreak[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_CutTree[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_SetFixedPriority[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_ClearFixedPriority[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_InitAffineAnim[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_ClearAffineAnim[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_Unknown1[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_Unknown2[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkDownStartAffine[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkDownAffine[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroWheelieFaceDown[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroWheelieFaceUp[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroWheelieFaceLeft[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroWheelieFaceRight[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroPopWheelieDown[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroPopWheelieUp[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroPopWheelieLeft[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroPopWheelieRight[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroEndWheelieFaceDown[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroEndWheelieFaceUp[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroEndWheelieFaceLeft[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroEndWheelieFaceRight[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroWheelieHopFaceDown[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroWheelieHopFaceUp[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroWheelieHopFaceLeft[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroWheelieHopFaceRight[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroWheelieHopDown[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroWheelieHopUp[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroWheelieHopLeft[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroWheelieHopRight[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroWheelieJumpDown[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroWheelieJumpUp[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroWheelieJumpLeft[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroWheelieJumpRight[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroWheelieInPlaceDown[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroWheelieInPlaceUp[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroWheelieInPlaceLeft[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroWheelieInPlaceRight[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroPopWheelieMoveDown[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroPopWheelieMoveUp[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroPopWheelieMoveLeft[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroPopWheelieMoveRight[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroWheelieMoveDown[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroWheelieMoveUp[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroWheelieMoveLeft[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroWheelieMoveRight[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroEndWheelieMoveDown[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroEndWheelieMoveUp[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroEndWheelieMoveLeft[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_AcroEndWheelieMoveRight[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkNormalDiagonalUpLeft[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkNormalDiagonalUpRight[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkNormalDiagonalDownLeft[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkNormalDiagonalDownRight[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkSlowDiagonalUpLeft[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkSlowDiagonalUpRight[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkSlowDiagonalDownLeft[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkSlowDiagonalDownRight[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_StoreAndLockAnim[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_FreeAndUnlockAnim[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkLeftAffine[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_WalkRightAffine[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_Levitate[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_StopLevitate[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_DestroyExtraTaskIfAtTop[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_Figure8[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_FlyUp[])(struct EventObject *, struct Sprite *); u8 (*const gMovementActionFuncs_FlyDown[])(struct EventObject *, struct Sprite *); u8 (*const *const gMovementActionFuncs[])(struct EventObject *, struct Sprite *) = { gMovementActionFuncs_FaceDown, // MOVEMENT_ACTION_FACE_DOWN gMovementActionFuncs_FaceUp, // MOVEMENT_ACTION_FACE_UP gMovementActionFuncs_FaceLeft, // MOVEMENT_ACTION_FACE_LEFT gMovementActionFuncs_FaceRight, // MOVEMENT_ACTION_FACE_RIGHT gMovementActionFuncs_WalkSlowDown, // MOVEMENT_ACTION_WALK_SLOW_DOWN gMovementActionFuncs_WalkSlowUp, // MOVEMENT_ACTION_WALK_SLOW_UP gMovementActionFuncs_WalkSlowLeft, // MOVEMENT_ACTION_WALK_SLOW_LEFT gMovementActionFuncs_WalkSlowRight, // MOVEMENT_ACTION_WALK_SLOW_RIGHT gMovementActionFuncs_WalkNormalDown, // MOVEMENT_ACTION_WALK_NORMAL_DOWN gMovementActionFuncs_WalkNormalUp, // MOVEMENT_ACTION_WALK_NORMAL_UP gMovementActionFuncs_WalkNormalLeft, // MOVEMENT_ACTION_WALK_NORMAL_LEFT gMovementActionFuncs_WalkNormalRight, // MOVEMENT_ACTION_WALK_NORMAL_RIGHT gMovementActionFuncs_Jump2Down, // MOVEMENT_ACTION_JUMP_2_DOWN gMovementActionFuncs_Jump2Up, // MOVEMENT_ACTION_JUMP_2_UP gMovementActionFuncs_Jump2Left, // MOVEMENT_ACTION_JUMP_2_LEFT gMovementActionFuncs_Jump2Right, // MOVEMENT_ACTION_JUMP_2_RIGHT gMovementActionFuncs_Delay1, // MOVEMENT_ACTION_DELAY_1 gMovementActionFuncs_Delay2, // MOVEMENT_ACTION_DELAY_2 gMovementActionFuncs_Delay4, // MOVEMENT_ACTION_DELAY_4 gMovementActionFuncs_Delay8, // MOVEMENT_ACTION_DELAY_8 gMovementActionFuncs_Delay16, // MOVEMENT_ACTION_DELAY_16 gMovementActionFuncs_WalkFastDown, // MOVEMENT_ACTION_WALK_FAST_DOWN gMovementActionFuncs_WalkFastUp, // MOVEMENT_ACTION_WALK_FAST_UP gMovementActionFuncs_WalkFastLeft, // MOVEMENT_ACTION_WALK_FAST_LEFT gMovementActionFuncs_WalkFastRight, // MOVEMENT_ACTION_WALK_FAST_RIGHT gMovementActionFuncs_WalkInPlaceSlowDown, // MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN gMovementActionFuncs_WalkInPlaceSlowUp, // MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP gMovementActionFuncs_WalkInPlaceSlowLeft, // MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT gMovementActionFuncs_WalkInPlaceSlowRight, // MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT gMovementActionFuncs_WalkInPlaceNormalDown, // MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN gMovementActionFuncs_WalkInPlaceNormalUp, // MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP gMovementActionFuncs_WalkInPlaceNormalLeft, // MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT gMovementActionFuncs_WalkInPlaceNormalRight, // MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT gMovementActionFuncs_WalkInPlaceFastDown, // MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN gMovementActionFuncs_WalkInPlaceFastUp, // MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP gMovementActionFuncs_WalkInPlaceFastLeft, // MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT gMovementActionFuncs_WalkInPlaceFastRight, // MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT gMovementActionFuncs_WalkInPlaceFastestDown, // MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN gMovementActionFuncs_WalkInPlaceFastestUp, // MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP gMovementActionFuncs_WalkInPlaceFastestLeft, // MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT gMovementActionFuncs_WalkInPlaceFastestRight, // MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT gMovementActionFuncs_RideWaterCurrentDown, // MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN gMovementActionFuncs_RideWaterCurrentUp, // MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP gMovementActionFuncs_RideWaterCurrentLeft, // MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT gMovementActionFuncs_RideWaterCurrentRight, // MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT gMovementActionFuncs_WalkFastestDown, // MOVEMENT_ACTION_WALK_FASTEST_DOWN gMovementActionFuncs_WalkFastestUp, // MOVEMENT_ACTION_WALK_FASTEST_UP gMovementActionFuncs_WalkFastestLeft, // MOVEMENT_ACTION_WALK_FASTEST_LEFT gMovementActionFuncs_WalkFastestRight, // MOVEMENT_ACTION_WALK_FASTEST_RIGHT gMovementActionFuncs_SlideDown, // MOVEMENT_ACTION_SLIDE_DOWN gMovementActionFuncs_SlideUp, // MOVEMENT_ACTION_SLIDE_UP gMovementActionFuncs_SlideLeft, // MOVEMENT_ACTION_SLIDE_LEFT gMovementActionFuncs_SlideRight, // MOVEMENT_ACTION_SLIDE_RIGHT gMovementActionFuncs_PlayerRunDown, // MOVEMENT_ACTION_PLAYER_RUN_DOWN gMovementActionFuncs_PlayerRunUp, // MOVEMENT_ACTION_PLAYER_RUN_UP gMovementActionFuncs_PlayerRunLeft, // MOVEMENT_ACTION_PLAYER_RUN_LEFT gMovementActionFuncs_PlayerRunRight, // MOVEMENT_ACTION_PLAYER_RUN_RIGHT gMovementActionFuncs_StartAnimInDirection, // MOVEMENT_ACTION_START_ANIM_IN_DIRECTION gMovementActionFuncs_JumpSpecialDown, // MOVEMENT_ACTION_JUMP_SPECIAL_DOWN gMovementActionFuncs_JumpSpecialUp, // MOVEMENT_ACTION_JUMP_SPECIAL_UP gMovementActionFuncs_JumpSpecialLeft, // MOVEMENT_ACTION_JUMP_SPECIAL_LEFT gMovementActionFuncs_JumpSpecialRight, // MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT gMovementActionFuncs_FacePlayer, // MOVEMENT_ACTION_FACE_PLAYER gMovementActionFuncs_FaceAwayPlayer, // MOVEMENT_ACTION_FACE_AWAY_PLAYER gMovementActionFuncs_LockFacingDirection, // MOVEMENT_ACTION_LOCK_FACING_DIRECTION gMovementActionFuncs_UnlockFacingDirection, // MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION gMovementActionFuncs_JumpDown, // MOVEMENT_ACTION_JUMP_DOWN gMovementActionFuncs_JumpUp, // MOVEMENT_ACTION_JUMP_UP gMovementActionFuncs_JumpLeft, // MOVEMENT_ACTION_JUMP_LEFT gMovementActionFuncs_JumpRight, // MOVEMENT_ACTION_JUMP_RIGHT gMovementActionFuncs_JumpInPlaceDown, // MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN gMovementActionFuncs_JumpInPlaceUp, // MOVEMENT_ACTION_JUMP_IN_PLACE_UP gMovementActionFuncs_JumpInPlaceLeft, // MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT gMovementActionFuncs_JumpInPlaceRight, // MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT gMovementActionFuncs_JumpInPlaceDownUp, // MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP gMovementActionFuncs_JumpInPlaceUpDown, // MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN gMovementActionFuncs_JumpInPlaceLeftRight, // MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT gMovementActionFuncs_JumpInPlaceRightLeft, // MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT gMovementActionFuncs_FaceOriginalDirection, // MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION gMovementActionFuncs_NurseJoyBowDown, // MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN gMovementActionFuncs_EnableJumpLandingGroundEffect, // MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT gMovementActionFuncs_DisableJumpLandingGroundEffect, // MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT gMovementActionFuncs_DisableAnimation, // MOVEMENT_ACTION_DISABLE_ANIMATION gMovementActionFuncs_RestoreAnimation, // MOVEMENT_ACTION_RESTORE_ANIMATION gMovementActionFuncs_SetInvisible, // MOVEMENT_ACTION_SET_INVISIBLE gMovementActionFuncs_SetVisible, // MOVEMENT_ACTION_SET_VISIBLE gMovementActionFuncs_EmoteExclamationMark, // MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK gMovementActionFuncs_EmoteQuestionMark, // MOVEMENT_ACTION_EMOTE_QUESTION_MARK gMovementActionFuncs_EmoteHeart, // MOVEMENT_ACTION_EMOTE_HEART gMovementActionFuncs_RevealTrainer, // MOVEMENT_ACTION_REVEAL_TRAINER gMovementActionFuncs_RockSmashBreak, // MOVEMENT_ACTION_ROCK_SMASH_BREAK gMovementActionFuncs_CutTree, // MOVEMENT_ACTION_CUT_TREE gMovementActionFuncs_SetFixedPriority, // MOVEMENT_ACTION_SET_FIXED_PRIORITY gMovementActionFuncs_ClearFixedPriority, // MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY gMovementActionFuncs_InitAffineAnim, // MOVEMENT_ACTION_INIT_AFFINE_ANIM gMovementActionFuncs_ClearAffineAnim, // MOVEMENT_ACTION_CLEAR_AFFINE_ANIM gMovementActionFuncs_Unknown1, // MOVEMENT_ACTION_UNKNOWN1 gMovementActionFuncs_Unknown2, // MOVEMENT_ACTION_UNKNOWN2 gMovementActionFuncs_WalkDownStartAffine, // MOVEMENT_ACTION_WALK_DOWN_START_AFFINE gMovementActionFuncs_WalkDownAffine, // MOVEMENT_ACTION_WALK_DOWN_AFFINE gMovementActionFuncs_AcroWheelieFaceDown, // MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN gMovementActionFuncs_AcroWheelieFaceUp, // MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP gMovementActionFuncs_AcroWheelieFaceLeft, // MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT gMovementActionFuncs_AcroWheelieFaceRight, // MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT gMovementActionFuncs_AcroPopWheelieDown, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN gMovementActionFuncs_AcroPopWheelieUp, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP gMovementActionFuncs_AcroPopWheelieLeft, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT gMovementActionFuncs_AcroPopWheelieRight, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT gMovementActionFuncs_AcroEndWheelieFaceDown, // MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN gMovementActionFuncs_AcroEndWheelieFaceUp, // MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP gMovementActionFuncs_AcroEndWheelieFaceLeft, // MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT gMovementActionFuncs_AcroEndWheelieFaceRight, // MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT gMovementActionFuncs_AcroWheelieHopFaceDown, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN gMovementActionFuncs_AcroWheelieHopFaceUp, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP gMovementActionFuncs_AcroWheelieHopFaceLeft, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT gMovementActionFuncs_AcroWheelieHopFaceRight, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT gMovementActionFuncs_AcroWheelieHopDown, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN gMovementActionFuncs_AcroWheelieHopUp, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP gMovementActionFuncs_AcroWheelieHopLeft, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT gMovementActionFuncs_AcroWheelieHopRight, // MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT gMovementActionFuncs_AcroWheelieJumpDown, // MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN gMovementActionFuncs_AcroWheelieJumpUp, // MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP gMovementActionFuncs_AcroWheelieJumpLeft, // MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT gMovementActionFuncs_AcroWheelieJumpRight, // MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT gMovementActionFuncs_AcroWheelieInPlaceDown, // MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN gMovementActionFuncs_AcroWheelieInPlaceUp, // MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP gMovementActionFuncs_AcroWheelieInPlaceLeft, // MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT gMovementActionFuncs_AcroWheelieInPlaceRight, // MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT gMovementActionFuncs_AcroPopWheelieMoveDown, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN gMovementActionFuncs_AcroPopWheelieMoveUp, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP gMovementActionFuncs_AcroPopWheelieMoveLeft, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT gMovementActionFuncs_AcroPopWheelieMoveRight, // MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT gMovementActionFuncs_AcroWheelieMoveDown, // MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN gMovementActionFuncs_AcroWheelieMoveUp, // MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP gMovementActionFuncs_AcroWheelieMoveLeft, // MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT gMovementActionFuncs_AcroWheelieMoveRight, // MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT gMovementActionFuncs_AcroEndWheelieMoveDown, // MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN gMovementActionFuncs_AcroEndWheelieMoveUp, // MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP gMovementActionFuncs_AcroEndWheelieMoveLeft, // MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT gMovementActionFuncs_AcroEndWheelieMoveRight, // MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT gMovementActionFuncs_WalkNormalDiagonalUpLeft, // MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_LEFT gMovementActionFuncs_WalkNormalDiagonalUpRight, // MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_RIGHT gMovementActionFuncs_WalkNormalDiagonalDownLeft, // MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_LEFT gMovementActionFuncs_WalkNormalDiagonalDownRight, // MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_RIGHT gMovementActionFuncs_WalkSlowDiagonalUpLeft, // MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_LEFT gMovementActionFuncs_WalkSlowDiagonalUpRight, // MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_RIGHT gMovementActionFuncs_WalkSlowDiagonalDownLeft, // MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_LEFT gMovementActionFuncs_WalkSlowDiagonalDownRight, // MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_RIGHT gMovementActionFuncs_StoreAndLockAnim, // MOVEMENT_ACTION_STORE_AND_LOCK_ANIM gMovementActionFuncs_FreeAndUnlockAnim, // MOVEMENT_ACTION_FREE_AND_UNLOCK_ANIM gMovementActionFuncs_WalkLeftAffine, // MOVEMENT_ACTION_WALK_LEFT_AFFINE gMovementActionFuncs_WalkRightAffine, // MOVEMENT_ACTION_WALK_RIGHT_AFFINE gMovementActionFuncs_Levitate, // MOVEMENT_ACTION_LEVITATE gMovementActionFuncs_StopLevitate, // MOVEMENT_ACTION_STOP_LEVITATE gMovementActionFuncs_DestroyExtraTaskIfAtTop, // MOVEMENT_ACTION_DESTROY_EXTRA_TASK_IF_AT_TOP gMovementActionFuncs_Figure8, // MOVEMENT_ACTION_FIGURE_8 gMovementActionFuncs_FlyUp, // MOVEMENT_ACTION_FLY_UP gMovementActionFuncs_FlyDown, // MOVEMENT_ACTION_FLY_DOWN }; u8 (*const gMovementActionFuncs_FaceDown[])(struct EventObject *, struct Sprite *) = { MovementAction_FaceDown_Step0, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_FaceUp[])(struct EventObject *, struct Sprite *) = { MovementAction_FaceUp_Step0, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_FaceLeft[])(struct EventObject *, struct Sprite *) = { MovementAction_FaceLeft_Step0, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_FaceRight[])(struct EventObject *, struct Sprite *) = { MovementAction_FaceRight_Step0, MovementAction_PauseSpriteAnim, }; u8 (*const gUnknown_0850DEE8[])(u8) = { GetMoveDirectionAnimNum, GetMoveDirectionFastAnimNum, GetMoveDirectionFastAnimNum, GetMoveDirectionFasterAnimNum, GetMoveDirectionFastestAnimNum, }; u8 (*const gMovementActionFuncs_WalkSlowDiagonalUpLeft[])(struct EventObject *, struct Sprite *) = { MovementAction_WalkSlowDiagonalUpLeft_Step0, MovementAction_WalkSlowDiagonalUpLeft_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkSlowDiagonalUpRight[])(struct EventObject *, struct Sprite *) = { MovementAction_WalkSlowDiagonalUpRight_Step0, MovementAction_WalkSlowDiagonalUpRight_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkSlowDiagonalDownLeft[])(struct EventObject *, struct Sprite *) = { MovementAction_WalkSlowDiagonalDownLeft_Step0, MovementAction_WalkSlowDiagonalDownLeft_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkSlowDiagonalDownRight[])(struct EventObject *, struct Sprite *) = { MovementAction_WalkSlowDiagonalDownRight_Step0, MovementAction_WalkSlowDiagonalDownRight_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkSlowDown[])(struct EventObject *, struct Sprite *) = { MovementAction_WalkSlowDown_Step0, MovementAction_WalkSlowDown_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkSlowUp[])(struct EventObject *, struct Sprite *) = { MovementAction_WalkSlowUp_Step0, MovementAction_WalkSlowUp_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkSlowLeft[])(struct EventObject *, struct Sprite *) = { MovementAction_WalkSlowLeft_Step0, MovementAction_WalkSlowLeft_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkSlowRight[])(struct EventObject *, struct Sprite *) = { MovementAction_WalkSlowRight_Step0, MovementAction_WalkSlowRight_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkNormalDiagonalUpLeft[])(struct EventObject *, struct Sprite *) = { MovementAction_WalkNormalDiagonalUpLeft_Step0, MovementAction_WalkNormalDiagonalUpLeft_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkNormalDiagonalUpRight[])(struct EventObject *, struct Sprite *) = { MovementAction_WalkNormalDiagonalUpRight_Step0, MovementAction_WalkNormalDiagonalUpRight_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkNormalDiagonalDownLeft[])(struct EventObject *, struct Sprite *) = { MovementAction_WalkNormalDiagonalDownLeft_Step0, MovementAction_WalkNormalDiagonalDownLeft_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkNormalDiagonalDownRight[])(struct EventObject *, struct Sprite *) = { MovementAction_WalkNormalDiagonalDownRight_Step0, MovementAction_WalkNormalDiagonalDownRight_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkNormalDown[])(struct EventObject *, struct Sprite *) = { MovementAction_WalkNormalDown_Step0, MovementAction_WalkNormalDown_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkNormalUp[])(struct EventObject *, struct Sprite *) = { MovementAction_WalkNormalUp_Step0, MovementAction_WalkNormalUp_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkNormalLeft[])(struct EventObject *, struct Sprite *) = { MovementAction_WalkNormalLeft_Step0, MovementAction_WalkNormalLeft_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkNormalRight[])(struct EventObject *, struct Sprite *) = { MovementAction_WalkNormalRight_Step0, MovementAction_WalkNormalRight_Step1, MovementAction_PauseSpriteAnim, }; const s16 gUnknown_0850DFBC[] = {0, 1, 1}; const s16 gUnknown_0850DFC2[] = {0, 0, 1}; u8 (*const gMovementActionFuncs_Jump2Down[])(struct EventObject *, struct Sprite *) = { MovementAction_Jump2Down_Step0, MovementAction_Jump2Down_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_Jump2Up[])(struct EventObject *, struct Sprite *) = { MovementAction_Jump2Up_Step0, MovementAction_Jump2Up_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_Jump2Left[])(struct EventObject *, struct Sprite *) = { MovementAction_Jump2Left_Step0, MovementAction_Jump2Left_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_Jump2Right[])(struct EventObject *, struct Sprite *) = { MovementAction_Jump2Right_Step0, MovementAction_Jump2Right_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_Delay1[])(struct EventObject *, struct Sprite *) = { MovementAction_Delay1_Step0, MovementAction_Delay_Step1, MovementAction_Finish, }; u8 (*const gMovementActionFuncs_Delay2[])(struct EventObject *, struct Sprite *) = { MovementAction_Delay2_Step0, MovementAction_Delay_Step1, MovementAction_Finish, }; u8 (*const gMovementActionFuncs_Delay4[])(struct EventObject *, struct Sprite *) = { MovementAction_Delay4_Step0, MovementAction_Delay_Step1, MovementAction_Finish, }; u8 (*const gMovementActionFuncs_Delay8[])(struct EventObject *, struct Sprite *) = { MovementAction_Delay8_Step0, MovementAction_Delay_Step1, MovementAction_Finish, }; u8 (*const gMovementActionFuncs_Delay16[])(struct EventObject *, struct Sprite *) = { MovementAction_Delay16_Step0, MovementAction_Delay_Step1, MovementAction_Finish, }; u8 (*const gMovementActionFuncs_WalkFastDown[])(struct EventObject *, struct Sprite *) = { MovementAction_WalkFastDown_Step0, MovementAction_WalkFastDown_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkFastUp[])(struct EventObject *, struct Sprite *) = { MovementAction_WalkFastUp_Step0, MovementAction_WalkFastUp_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkFastLeft[])(struct EventObject *, struct Sprite *) = { MovementAction_WalkFastLeft_Step0, MovementAction_WalkFastLeft_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkFastRight[])(struct EventObject *, struct Sprite *) = { MovementAction_WalkFastRight_Step0, MovementAction_WalkFastRight_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkInPlaceSlowDown[])(struct EventObject *, struct Sprite *) = { MovementAction_WalkInPlaceSlowDown_Step0, MovementAction_WalkInPlaceSlow_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkInPlaceSlowUp[])(struct EventObject *, struct Sprite *) = { MovementAction_WalkInPlaceSlowUp_Step0, MovementAction_WalkInPlaceSlow_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkInPlaceSlowLeft[])(struct EventObject *, struct Sprite *) = { MovementAction_WalkInPlaceSlowLeft_Step0, MovementAction_WalkInPlaceSlow_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkInPlaceSlowRight[])(struct EventObject *, struct Sprite *) = { MovementAction_WalkInPlaceSlowRight_Step0, MovementAction_WalkInPlaceSlow_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkInPlaceNormalDown[])(struct EventObject *, struct Sprite *) = { MovementAction_WalkInPlaceNormalDown_Step0, MovementAction_WalkInPlace_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkInPlaceNormalUp[])(struct EventObject *, struct Sprite *) = { MovementAction_WalkInPlaceNormalUp_Step0, MovementAction_WalkInPlace_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkInPlaceNormalLeft[])(struct EventObject *, struct Sprite *) = { MovementAction_WalkInPlaceNormalLeft_Step0, MovementAction_WalkInPlace_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkInPlaceNormalRight[])(struct EventObject *, struct Sprite *) = { MovementAction_WalkInPlaceNormalRight_Step0, MovementAction_WalkInPlace_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkInPlaceFastDown[])(struct EventObject *, struct Sprite *) = { MovementAction_WalkInPlaceFastDown_Step0, MovementAction_WalkInPlace_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkInPlaceFastUp[])(struct EventObject *, struct Sprite *) = { MovementAction_WalkInPlaceFastUp_Step0, MovementAction_WalkInPlace_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkInPlaceFastLeft[])(struct EventObject *, struct Sprite *) = { MovementAction_WalkInPlaceFastLeft_Step0, MovementAction_WalkInPlace_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkInPlaceFastRight[])(struct EventObject *, struct Sprite *) = { MovementAction_WalkInPlaceFastRight_Step0, MovementAction_WalkInPlace_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkInPlaceFastestDown[])(struct EventObject *, struct Sprite *) = { MovementAction_WalkInPlaceFastestDown_Step0, MovementAction_WalkInPlace_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkInPlaceFastestUp[])(struct EventObject *, struct Sprite *) = { MovementAction_WalkInPlaceFastestUp_Step0, MovementAction_WalkInPlace_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkInPlaceFastestLeft[])(struct EventObject *, struct Sprite *) = { MovementAction_WalkInPlaceFastestLeft_Step0, MovementAction_WalkInPlace_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkInPlaceFastestRight[])(struct EventObject *, struct Sprite *) = { MovementAction_WalkInPlaceFastestRight_Step0, MovementAction_WalkInPlace_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_RideWaterCurrentDown[])(struct EventObject *, struct Sprite *) = { MovementAction_RideWaterCurrentDown_Step0, MovementAction_RideWaterCurrentDown_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_RideWaterCurrentUp[])(struct EventObject *, struct Sprite *) = { MovementAction_RideWaterCurrentUp_Step0, MovementAction_RideWaterCurrentUp_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_RideWaterCurrentLeft[])(struct EventObject *, struct Sprite *) = { MovementAction_RideWaterCurrentLeft_Step0, MovementAction_RideWaterCurrentLeft_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_RideWaterCurrentRight[])(struct EventObject *, struct Sprite *) = { MovementAction_RideWaterCurrentRight_Step0, MovementAction_RideWaterCurrentRight_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkFastestDown[])(struct EventObject *, struct Sprite *) = { MovementAction_WalkFastestDown_Step0, MovementAction_WalkFastestDown_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkFastestUp[])(struct EventObject *, struct Sprite *) = { MovementAction_WalkFastestUp_Step0, MovementAction_WalkFastestUp_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkFastestLeft[])(struct EventObject *, struct Sprite *) = { MovementAction_WalkFastestLeft_Step0, MovementAction_WalkFastestLeft_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkFastestRight[])(struct EventObject *, struct Sprite *) = { MovementAction_WalkFastestRight_Step0, MovementAction_WalkFastestRight_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_SlideDown[])(struct EventObject *, struct Sprite *) = { MovementAction_SlideDown_Step0, MovementAction_SlideDown_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_SlideUp[])(struct EventObject *, struct Sprite *) = { MovementAction_SlideUp_Step0, MovementAction_SlideUp_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_SlideLeft[])(struct EventObject *, struct Sprite *) = { MovementAction_SlideLeft_Step0, MovementAction_SlideLeft_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_SlideRight[])(struct EventObject *, struct Sprite *) = { MovementAction_SlideRight_Step0, MovementAction_SlideRight_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_PlayerRunDown[])(struct EventObject *, struct Sprite *) = { MovementAction_PlayerRunDown_Step0, MovementAction_PlayerRunDown_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_PlayerRunUp[])(struct EventObject *, struct Sprite *) = { MovementAction_PlayerRunUp_Step0, MovementAction_PlayerRunUp_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_PlayerRunLeft[])(struct EventObject *, struct Sprite *) = { MovementAction_PlayerRunLeft_Step0, MovementAction_PlayerRunLeft_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_PlayerRunRight[])(struct EventObject *, struct Sprite *) = { MovementAction_PlayerRunRight_Step0, MovementAction_PlayerRunRight_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_StartAnimInDirection[])(struct EventObject *, struct Sprite *) = { MovementAction_StartAnimInDirection_Step0, MovementAction_WaitSpriteAnim, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_JumpSpecialDown[])(struct EventObject *, struct Sprite *) = { MovementAction_JumpSpecialDown_Step0, MovementAction_JumpSpecialDown_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_JumpSpecialUp[])(struct EventObject *, struct Sprite *) = { MovementAction_JumpSpecialUp_Step0, MovementAction_JumpSpecialUp_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_JumpSpecialLeft[])(struct EventObject *, struct Sprite *) = { MovementAction_JumpSpecialLeft_Step0, MovementAction_JumpSpecialLeft_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_JumpSpecialRight[])(struct EventObject *, struct Sprite *) = { MovementAction_JumpSpecialRight_Step0, MovementAction_JumpSpecialRight_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_FacePlayer[])(struct EventObject *, struct Sprite *) = { MovementAction_FacePlayer_Step0, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_FaceAwayPlayer[])(struct EventObject *, struct Sprite *) = { MovementAction_FaceAwayPlayer_Step0, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_LockFacingDirection[])(struct EventObject *, struct Sprite *) = { MovementAction_LockFacingDirection_Step0, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_UnlockFacingDirection[])(struct EventObject *, struct Sprite *) = { MovementAction_UnlockFacingDirection_Step0, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_JumpDown[])(struct EventObject *, struct Sprite *) = { MovementAction_JumpDown_Step0, MovementAction_JumpDown_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_JumpUp[])(struct EventObject *, struct Sprite *) = { MovementAction_JumpUp_Step0, MovementAction_JumpUp_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_JumpLeft[])(struct EventObject *, struct Sprite *) = { MovementAction_JumpLeft_Step0, MovementAction_JumpLeft_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_JumpRight[])(struct EventObject *, struct Sprite *) = { MovementAction_JumpRight_Step0, MovementAction_JumpRight_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_JumpInPlaceDown[])(struct EventObject *, struct Sprite *) = { MovementAction_JumpInPlaceDown_Step0, MovementAction_JumpInPlaceDown_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_JumpInPlaceUp[])(struct EventObject *, struct Sprite *) = { MovementAction_JumpInPlaceUp_Step0, MovementAction_JumpInPlaceUp_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_JumpInPlaceLeft[])(struct EventObject *, struct Sprite *) = { MovementAction_JumpInPlaceLeft_Step0, MovementAction_JumpInPlaceLeft_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_JumpInPlaceRight[])(struct EventObject *, struct Sprite *) = { MovementAction_JumpInPlaceRight_Step0, MovementAction_JumpInPlaceRight_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_JumpInPlaceDownUp[])(struct EventObject *, struct Sprite *) = { MovementAction_JumpInPlaceDownUp_Step0, MovementAction_JumpInPlaceDownUp_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_JumpInPlaceUpDown[])(struct EventObject *, struct Sprite *) = { MovementAction_JumpInPlaceUpDown_Step0, MovementAction_JumpInPlaceUpDown_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_JumpInPlaceLeftRight[])(struct EventObject *, struct Sprite *) = { MovementAction_JumpInPlaceLeftRight_Step0, MovementAction_JumpInPlaceLeftRight_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_JumpInPlaceRightLeft[])(struct EventObject *, struct Sprite *) = { MovementAction_JumpInPlaceRightLeft_Step0, MovementAction_JumpInPlaceRightLeft_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_FaceOriginalDirection[])(struct EventObject *, struct Sprite *) = { MovementAction_FaceOriginalDirection_Step0, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_NurseJoyBowDown[])(struct EventObject *, struct Sprite *) = { MovementAction_NurseJoyBowDown_Step0, MovementAction_WaitSpriteAnim, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_EnableJumpLandingGroundEffect[])(struct EventObject *, struct Sprite *) = { MovementAction_EnableJumpLandingGroundEffect_Step0, MovementAction_Finish, }; u8 (*const gMovementActionFuncs_DisableJumpLandingGroundEffect[])(struct EventObject *, struct Sprite *) = { MovementAction_DisableJumpLandingGroundEffect_Step0, MovementAction_Finish, }; u8 (*const gMovementActionFuncs_DisableAnimation[])(struct EventObject *, struct Sprite *) = { MovementAction_DisableAnimation_Step0, MovementAction_Finish, }; u8 (*const gMovementActionFuncs_RestoreAnimation[])(struct EventObject *, struct Sprite *) = { MovementAction_RestoreAnimation_Step0, MovementAction_Finish, }; u8 (*const gMovementActionFuncs_SetInvisible[])(struct EventObject *, struct Sprite *) = { MovementAction_SetInvisible_Step0, MovementAction_Finish, }; u8 (*const gMovementActionFuncs_SetVisible[])(struct EventObject *, struct Sprite *) = { MovementAction_SetVisible_Step0, MovementAction_Finish, }; u8 (*const gMovementActionFuncs_EmoteExclamationMark[])(struct EventObject *, struct Sprite *) = { MovementAction_EmoteExclamationMark_Step0, MovementAction_Finish, }; u8 (*const gMovementActionFuncs_EmoteQuestionMark[])(struct EventObject *, struct Sprite *) = { MovementAction_EmoteQuestionMark_Step0, MovementAction_Finish, }; u8 (*const gMovementActionFuncs_EmoteHeart[])(struct EventObject *, struct Sprite *) = { MovementAction_EmoteHeart_Step0, MovementAction_Finish, }; u8 (*const gMovementActionFuncs_RevealTrainer[])(struct EventObject *, struct Sprite *) = { MovementAction_RevealTrainer_Step0, MovementAction_RevealTrainer_Step1, MovementAction_Finish, }; u8 (*const gMovementActionFuncs_RockSmashBreak[])(struct EventObject *, struct Sprite *) = { MovementAction_RockSmashBreak_Step0, MovementAction_RockSmashBreak_Step1, MovementAction_RockSmashBreak_Step2, MovementAction_Finish, }; u8 (*const gMovementActionFuncs_CutTree[])(struct EventObject *, struct Sprite *) = { MovementAction_CutTree_Step0, MovementAction_CutTree_Step1, MovementAction_CutTree_Step2, MovementAction_Finish, }; u8 (*const gMovementActionFuncs_SetFixedPriority[])(struct EventObject *, struct Sprite *) = { MovementAction_SetFixedPriority_Step0, MovementAction_Finish, }; u8 (*const gMovementActionFuncs_ClearFixedPriority[])(struct EventObject *, struct Sprite *) = { MovementAction_ClearFixedPriority_Step0, MovementAction_Finish, }; u8 (*const gMovementActionFuncs_InitAffineAnim[])(struct EventObject *, struct Sprite *) = { MovementAction_InitAffineAnim_Step0, MovementAction_Finish, }; u8 (*const gMovementActionFuncs_ClearAffineAnim[])(struct EventObject *, struct Sprite *) = { MovementAction_ClearAffineAnim_Step0, MovementAction_Finish, }; u8 (*const gMovementActionFuncs_Unknown1[])(struct EventObject *, struct Sprite *) = { MovementAction_Unknown1_Step0, MovementAction_Finish, }; u8 (*const gMovementActionFuncs_Unknown2[])(struct EventObject *, struct Sprite *) = { MovementAction_Unknown2_Step0, MovementAction_Finish, }; u8 (*const gMovementActionFuncs_WalkDownStartAffine[])(struct EventObject *, struct Sprite *) = { MovementAction_WalkDownStartAffine_Step0, MovementAction_WalkDownStartAffine_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkDownAffine[])(struct EventObject *, struct Sprite *) = { MovementAction_WalkDownAffine_Step0, MovementAction_WalkDownAffine_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkLeftAffine[])(struct EventObject *, struct Sprite *) = { MovementAction_WalkLeftAffine_Step0, MovementAction_WalkLeftAffine_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_WalkRightAffine[])(struct EventObject *, struct Sprite *) = { MovementAction_WalkRightAffine_Step0, MovementAction_WalkRightAffine_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroWheelieFaceDown[])(struct EventObject *, struct Sprite *) = { MovementAction_AcroWheelieFaceDown_Step0, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroWheelieFaceUp[])(struct EventObject *, struct Sprite *) = { MovementAction_AcroWheelieFaceUp_Step0, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroWheelieFaceLeft[])(struct EventObject *, struct Sprite *) = { MovementAction_AcroWheelieFaceLeft_Step0, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroWheelieFaceRight[])(struct EventObject *, struct Sprite *) = { MovementAction_AcroWheelieFaceRight_Step0, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroPopWheelieDown[])(struct EventObject *, struct Sprite *) = { MovementAction_AcroPopWheelieDown_Step0, MovementAction_WaitSpriteAnim, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroPopWheelieUp[])(struct EventObject *, struct Sprite *) = { MovementAction_AcroPopWheelieUp_Step0, MovementAction_WaitSpriteAnim, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroPopWheelieLeft[])(struct EventObject *, struct Sprite *) = { MovementAction_AcroPopWheelieLeft_Step0, MovementAction_WaitSpriteAnim, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroPopWheelieRight[])(struct EventObject *, struct Sprite *) = { MovementAction_AcroPopWheelieRight_Step0, MovementAction_WaitSpriteAnim, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroEndWheelieFaceDown[])(struct EventObject *, struct Sprite *) = { MovementAction_AcroEndWheelieFaceDown_Step0, MovementAction_WaitSpriteAnim, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroEndWheelieFaceUp[])(struct EventObject *, struct Sprite *) = { MovementAction_AcroEndWheelieFaceUp_Step0, MovementAction_WaitSpriteAnim, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroEndWheelieFaceLeft[])(struct EventObject *, struct Sprite *) = { MovementAction_AcroEndWheelieFaceLeft_Step0, MovementAction_WaitSpriteAnim, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroEndWheelieFaceRight[])(struct EventObject *, struct Sprite *) = { MovementAction_AcroEndWheelieFaceRight_Step0, MovementAction_WaitSpriteAnim, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroUnusedAcroActionDown[])(struct EventObject *, struct Sprite *) = { MovementAction_UnusedAcroActionDown_Step0, MovementAction_WaitSpriteAnim, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroUnusedAcroActionUp[])(struct EventObject *, struct Sprite *) = { MovementAction_UnusedAcroActionUp_Step0, MovementAction_WaitSpriteAnim, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroUnusedAcroActionLeft[])(struct EventObject *, struct Sprite *) = { MovementAction_UnusedAcroActionLeft_Step0, MovementAction_WaitSpriteAnim, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroUnusedAcroActionRight[])(struct EventObject *, struct Sprite *) = { MovementAction_UnusedAcroActionRight_Step0, MovementAction_WaitSpriteAnim, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_Figure8[])(struct EventObject *, struct Sprite *) = { MovementAction_Figure8_Step0, MovementAction_Figure8_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroWheelieHopFaceDown[])(struct EventObject *, struct Sprite *) = { MovementAction_AcroWheelieHopFaceDown_Step0, MovementAction_AcroWheelieHopFaceDown_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroWheelieHopFaceUp[])(struct EventObject *, struct Sprite *) = { MovementAction_AcroWheelieHopFaceUp_Step0, MovementAction_AcroWheelieHopFaceUp_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroWheelieHopFaceLeft[])(struct EventObject *, struct Sprite *) = { MovementAction_AcroWheelieHopFaceLeft_Step0, MovementAction_AcroWheelieHopFaceLeft_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroWheelieHopFaceRight[])(struct EventObject *, struct Sprite *) = { MovementAction_AcroWheelieHopFaceRight_Step0, MovementAction_AcroWheelieHopFaceRight_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroWheelieHopDown[])(struct EventObject *, struct Sprite *) = { MovementAction_AcroWheelieHopDown_Step0, MovementAction_AcroWheelieHopDown_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroWheelieHopUp[])(struct EventObject *, struct Sprite *) = { MovementAction_AcroWheelieHopUp_Step0, MovementAction_AcroWheelieHopUp_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroWheelieHopLeft[])(struct EventObject *, struct Sprite *) = { MovementAction_AcroWheelieHopLeft_Step0, MovementAction_AcroWheelieHopLeft_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroWheelieHopRight[])(struct EventObject *, struct Sprite *) = { MovementAction_AcroWheelieHopRight_Step0, MovementAction_AcroWheelieHopRight_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroWheelieJumpDown[])(struct EventObject *, struct Sprite *) = { MovementAction_AcroWheelieJumpDown_Step0, MovementAction_AcroWheelieJumpDown_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroWheelieJumpUp[])(struct EventObject *, struct Sprite *) = { MovementAction_AcroWheelieJumpUp_Step0, MovementAction_AcroWheelieJumpUp_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroWheelieJumpLeft[])(struct EventObject *, struct Sprite *) = { MovementAction_AcroWheelieJumpLeft_Step0, MovementAction_AcroWheelieJumpLeft_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroWheelieJumpRight[])(struct EventObject *, struct Sprite *) = { MovementAction_AcroWheelieJumpRight_Step0, MovementAction_AcroWheelieJumpRight_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroWheelieInPlaceDown[])(struct EventObject *, struct Sprite *) = { MovementAction_AcroWheelieInPlaceDown_Step0, MovementAction_WalkInPlace_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroWheelieInPlaceUp[])(struct EventObject *, struct Sprite *) = { MovementAction_AcroWheelieInPlaceUp_Step0, MovementAction_WalkInPlace_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroWheelieInPlaceLeft[])(struct EventObject *, struct Sprite *) = { MovementAction_AcroWheelieInPlaceLeft_Step0, MovementAction_WalkInPlace_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroWheelieInPlaceRight[])(struct EventObject *, struct Sprite *) = { MovementAction_AcroWheelieInPlaceRight_Step0, MovementAction_WalkInPlace_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroPopWheelieMoveDown[])(struct EventObject *, struct Sprite *) = { MovementAction_AcroPopWheelieMoveDown_Step0, MovementAction_AcroPopWheelieMoveDown_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroPopWheelieMoveUp[])(struct EventObject *, struct Sprite *) = { MovementAction_AcroPopWheelieMoveUp_Step0, MovementAction_AcroPopWheelieMoveUp_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroPopWheelieMoveLeft[])(struct EventObject *, struct Sprite *) = { MovementAction_AcroPopWheelieMoveLeft_Step0, MovementAction_AcroPopWheelieMoveLeft_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroPopWheelieMoveRight[])(struct EventObject *, struct Sprite *) = { MovementAction_AcroPopWheelieMoveRight_Step0, MovementAction_AcroPopWheelieMoveRight_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroWheelieMoveDown[])(struct EventObject *, struct Sprite *) = { MovementAction_AcroWheelieMoveDown_Step0, MovementAction_AcroWheelieMoveDown_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroWheelieMoveUp[])(struct EventObject *, struct Sprite *) = { MovementAction_AcroWheelieMoveUp_Step0, MovementAction_AcroWheelieMoveUp_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroWheelieMoveLeft[])(struct EventObject *, struct Sprite *) = { MovementAction_AcroWheelieMoveLeft_Step0, MovementAction_AcroWheelieMoveLeft_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroWheelieMoveRight[])(struct EventObject *, struct Sprite *) = { MovementAction_AcroWheelieMoveRight_Step0, MovementAction_AcroWheelieMoveRight_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroEndWheelieMoveDown[])(struct EventObject *, struct Sprite *) = { MovementAction_AcroEndWheelieMoveDown_Step0, MovementAction_AcroEndWheelieMoveDown_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroEndWheelieMoveUp[])(struct EventObject *, struct Sprite *) = { MovementAction_AcroEndWheelieMoveUp_Step0, MovementAction_AcroEndWheelieMoveUp_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroEndWheelieMoveLeft[])(struct EventObject *, struct Sprite *) = { MovementAction_AcroEndWheelieMoveLeft_Step0, MovementAction_AcroEndWheelieMoveLeft_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_AcroEndWheelieMoveRight[])(struct EventObject *, struct Sprite *) = { MovementAction_AcroEndWheelieMoveRight_Step0, MovementAction_AcroEndWheelieMoveRight_Step1, MovementAction_PauseSpriteAnim, }; u8 (*const gMovementActionFuncs_Levitate[])(struct EventObject *, struct Sprite *) = { MovementAction_Levitate_Step0, MovementAction_Finish, }; u8 (*const gMovementActionFuncs_StopLevitate[])(struct EventObject *, struct Sprite *) = { MovementAction_StopLevitate_Step0, MovementAction_Finish, }; u8 (*const gMovementActionFuncs_DestroyExtraTaskIfAtTop[])(struct EventObject *, struct Sprite *) = { MovementAction_DestroyExtraTaskIfAtTop_Step0, MovementAction_Finish, }; #endif //GUARD_MOVEMENT_ACTION_FUNC_TABLES_H