#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(gMovesInfo[MOVE_TACKLE].category == DAMAGE_CATEGORY_PHYSICAL); } SINGLE_BATTLE_TEST("Contrary raises Attack when Intimidated in a single battle", s16 damage) { u32 ability; PARAMETRIZE { ability = ABILITY_CONTRARY; } PARAMETRIZE { ability = ABILITY_TANGLED_FEET; } GIVEN { PLAYER(SPECIES_MIGHTYENA) { Ability(ABILITY_INTIMIDATE); } OPPONENT(SPECIES_SPINDA) { Ability(ability); } } WHEN { TURN { MOVE(opponent, MOVE_TACKLE); } } SCENE { ABILITY_POPUP(player, ABILITY_INTIMIDATE); if (ability == ABILITY_CONTRARY) { ABILITY_POPUP(opponent, ABILITY_CONTRARY); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent); MESSAGE("The opposing Spinda's Attack rose!"); } HP_BAR(player, captureDamage: &results[i].damage); } FINALLY { EXPECT_MUL_EQ(results[1].damage, Q_4_12(2.25), results[0].damage); } } DOUBLE_BATTLE_TEST("Contrary raises Attack when Intimidated in a double battle", s16 damageLeft, s16 damageRight) { u32 abilityLeft, abilityRight; PARAMETRIZE { abilityLeft = ABILITY_CONTRARY; abilityRight = ABILITY_CONTRARY; } PARAMETRIZE { abilityLeft = ABILITY_TANGLED_FEET; abilityRight = ABILITY_TANGLED_FEET; } PARAMETRIZE { abilityLeft = ABILITY_CONTRARY; abilityRight = ABILITY_TANGLED_FEET; } PARAMETRIZE { abilityLeft = ABILITY_TANGLED_FEET; abilityRight = ABILITY_CONTRARY; } GIVEN { PLAYER(SPECIES_MIGHTYENA) { Ability(ABILITY_INTIMIDATE); } PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_SPINDA) { Ability(abilityLeft); } OPPONENT(SPECIES_SPINDA) { Ability(abilityRight); } } WHEN { TURN { MOVE(opponentLeft, MOVE_TACKLE, target: playerLeft); MOVE(opponentRight, MOVE_TACKLE, target: playerRight); } } SCENE { ABILITY_POPUP(playerLeft, ABILITY_INTIMIDATE); if (abilityLeft == ABILITY_CONTRARY) { ABILITY_POPUP(opponentLeft, ABILITY_CONTRARY); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft); MESSAGE("The opposing Spinda's Attack rose!"); } else { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft); MESSAGE("Mightyena's Intimidate cuts the opposing Spinda's Attack!"); } if (abilityRight == ABILITY_CONTRARY) { ABILITY_POPUP(opponentRight, ABILITY_CONTRARY); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight); MESSAGE("The opposing Spinda's Attack rose!"); } else { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight); MESSAGE("Mightyena's Intimidate cuts the opposing Spinda's Attack!"); } HP_BAR(playerLeft, captureDamage: &results[i].damageLeft); HP_BAR(playerRight, captureDamage: &results[i].damageRight); } THEN { EXPECT_EQ(opponentLeft->statStages[STAT_ATK], (abilityLeft == ABILITY_CONTRARY) ? DEFAULT_STAT_STAGE+1 : DEFAULT_STAT_STAGE-1); EXPECT_EQ(opponentRight->statStages[STAT_ATK], (abilityRight == ABILITY_CONTRARY) ? DEFAULT_STAT_STAGE+1 : DEFAULT_STAT_STAGE-1); } FINALLY { EXPECT_MUL_EQ(results[1].damageLeft, Q_4_12(2.25), results[0].damageLeft); EXPECT_MUL_EQ(results[1].damageRight, Q_4_12(2.25), results[0].damageRight); } } SINGLE_BATTLE_TEST("Contrary raises stats after using a move which would normally lower them: Overheat", s16 damageBefore, s16 damageAfter) { u32 ability; PARAMETRIZE { ability = ABILITY_CONTRARY; } PARAMETRIZE { ability = ABILITY_TANGLED_FEET; } GIVEN { ASSUME(MoveHasAdditionalEffectSelf(MOVE_OVERHEAT, MOVE_EFFECT_SP_ATK_MINUS_2) == TRUE); ASSUME(gMovesInfo[MOVE_OVERHEAT].category == DAMAGE_CATEGORY_SPECIAL); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_SPINDA) { Ability(ability); } } WHEN { TURN { MOVE(opponent, MOVE_OVERHEAT); } TURN { MOVE(opponent, MOVE_OVERHEAT); } } SCENE { MESSAGE("The opposing Spinda used Overheat!"); HP_BAR(player, captureDamage: &results[i].damageBefore); if (ability == ABILITY_CONTRARY) { // ABILITY_POPUP(opponent, ABILITY_CONTRARY); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent); MESSAGE("The opposing Spinda's Sp. Atk sharply rose!"); } else { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent); MESSAGE("The opposing Spinda's Sp. Atk harshly fell!"); } // MESSAGE("The opposing Spinda used Overheat!"); HP_BAR(player, captureDamage: &results[i].damageAfter); if (ability == ABILITY_CONTRARY) { // ABILITY_POPUP(opponent, ABILITY_CONTRARY); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent); MESSAGE("The opposing Spinda's Sp. Atk sharply rose!"); } else { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent); MESSAGE("The opposing Spinda's Sp. Atk harshly fell!"); } } FINALLY { EXPECT_MUL_EQ(results[0].damageBefore, Q_4_12(2.0), results[0].damageAfter); EXPECT_MUL_EQ(results[1].damageBefore, Q_4_12(0.5), results[1].damageAfter); } } SINGLE_BATTLE_TEST("Contrary lowers a stat after using a move which would normally raise it: Swords Dance", s16 damageBefore, s16 damageAfter) { u32 ability; PARAMETRIZE { ability = ABILITY_CONTRARY; } PARAMETRIZE { ability = ABILITY_TANGLED_FEET; } GIVEN { ASSUME(gMovesInfo[MOVE_SWORDS_DANCE].effect == EFFECT_ATTACK_UP_2); PLAYER(SPECIES_WOBBUFFET) { Defense(102); } OPPONENT(SPECIES_SPINDA) { Ability(ability); Attack(100); } } WHEN { TURN { MOVE(opponent, MOVE_TACKLE); } TURN { MOVE(opponent, MOVE_SWORDS_DANCE); } TURN { MOVE(opponent, MOVE_TACKLE); } } SCENE { MESSAGE("The opposing Spinda used Tackle!"); HP_BAR(player, captureDamage: &results[i].damageBefore); //MESSAGE("The opposing Spinda used Swords Dance!"); if (ability == ABILITY_CONTRARY) { // ABILITY_POPUP(opponent, ABILITY_CONTRARY); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent); MESSAGE("The opposing Spinda's Attack harshly fell!"); } else { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent); MESSAGE("The opposing Spinda's Attack sharply rose!"); } // MESSAGE("The opposing Spinda used Tackle!"); HP_BAR(player, captureDamage: &results[i].damageAfter); } FINALLY { EXPECT_MUL_EQ(results[0].damageBefore, Q_4_12(0.5), results[0].damageAfter); EXPECT_MUL_EQ(results[1].damageBefore, Q_4_12(2.0), results[1].damageAfter); } } SINGLE_BATTLE_TEST("Contrary raises a stat after using a move which would normally lower it: Growl", s16 damage) { u32 ability; PARAMETRIZE { ability = ABILITY_CONTRARY; } PARAMETRIZE { ability = ABILITY_TANGLED_FEET; } GIVEN { ASSUME(gMovesInfo[MOVE_GROWL].effect == EFFECT_ATTACK_DOWN); PLAYER(SPECIES_WOBBUFFET) { Speed(3); } OPPONENT(SPECIES_SPINDA) { Ability(ability); Speed(2); } } WHEN { TURN { MOVE(player, MOVE_GROWL); MOVE(opponent, MOVE_TACKLE); } } SCENE { MESSAGE("Wobbuffet used Growl!"); if (ability == ABILITY_CONTRARY) { // ABILITY_POPUP(opponent, ABILITY_CONTRARY); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent); MESSAGE("The opposing Spinda's Attack rose!"); } else { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent); MESSAGE("The opposing Spinda's Attack fell!"); } MESSAGE("The opposing Spinda used Tackle!"); HP_BAR(player, captureDamage: &results[i].damage); } FINALLY { EXPECT_MUL_EQ(results[1].damage, Q_4_12(2.125), results[0].damage); } } SINGLE_BATTLE_TEST("Contrary lowers a stat after using a move which would normally raise it: Belly Drum", s16 damageBefore, s16 damageAfter) { u32 ability; PARAMETRIZE { ability = ABILITY_CONTRARY; } PARAMETRIZE { ability = ABILITY_TANGLED_FEET; } GIVEN { ASSUME(gMovesInfo[MOVE_BELLY_DRUM].effect == EFFECT_BELLY_DRUM); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_SPINDA) { Ability(ability); } } WHEN { TURN { MOVE(opponent, MOVE_TACKLE); } TURN { MOVE(opponent, MOVE_BELLY_DRUM); } TURN { MOVE(opponent, MOVE_TACKLE); } } SCENE { MESSAGE("The opposing Spinda used Tackle!"); HP_BAR(player, captureDamage: &results[i].damageBefore); if (ability == ABILITY_CONTRARY) { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent); MESSAGE("The opposing Spinda cut its own HP and maximized its Attack!"); //Message stays the same } else { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent); MESSAGE("The opposing Spinda cut its own HP and maximized its Attack!"); } HP_BAR(player, captureDamage: &results[i].damageAfter); } FINALLY { EXPECT_MUL_EQ(results[0].damageBefore, UQ_4_12(0.25), results[0].damageAfter); EXPECT_MUL_EQ(results[1].damageBefore, UQ_4_12(4.0), results[1].damageAfter); } } SINGLE_BATTLE_TEST("Sticky Web raises Speed by 1 for Contrary mon on switch-in") { GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_SNIVY) { Ability(ABILITY_CONTRARY); } } WHEN { TURN { MOVE(player, MOVE_STICKY_WEB); } TURN { SWITCH(opponent, 1); } TURN {} } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_STICKY_WEB, player); MESSAGE("A sticky web has been laid out on the ground around the opposing team!"); MESSAGE("2 sent out Snivy!"); MESSAGE("The opposing Snivy was caught in a sticky web!"); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent); MESSAGE("The opposing Snivy's Speed rose!"); } }