#ifndef GUARD_BATTLE_ANIM_SCRIPTS_H #define GUARD_BATTLE_ANIM_SCRIPTS_H // move animations extern const u8 gBattleAnimMove_None[]; extern const u8 gBattleAnimMove_Pound[]; extern const u8 gBattleAnimMove_KarateChop[]; extern const u8 gBattleAnimMove_DoubleSlap[]; extern const u8 gBattleAnimMove_CometPunch[]; extern const u8 gBattleAnimMove_MegaPunch[]; extern const u8 gBattleAnimMove_PayDay[]; extern const u8 gBattleAnimMove_FirePunch[]; extern const u8 gBattleAnimMove_IcePunch[]; extern const u8 gBattleAnimMove_ThunderPunch[]; extern const u8 gBattleAnimMove_Scratch[]; extern const u8 gBattleAnimMove_ViseGrip[]; extern const u8 gBattleAnimMove_Guillotine[]; extern const u8 gBattleAnimMove_RazorWind[]; extern const u8 gBattleAnimMove_SwordsDance[]; extern const u8 gBattleAnimMove_Cut[]; extern const u8 gBattleAnimMove_Gust[]; extern const u8 gBattleAnimMove_WingAttack[]; extern const u8 gBattleAnimMove_Whirlwind[]; extern const u8 gBattleAnimMove_Fly[]; extern const u8 gBattleAnimMove_Bind[]; extern const u8 gBattleAnimMove_Slam[]; extern const u8 gBattleAnimMove_VineWhip[]; extern const u8 gBattleAnimMove_Stomp[]; extern const u8 gBattleAnimMove_DoubleKick[]; extern const u8 gBattleAnimMove_MegaKick[]; extern const u8 gBattleAnimMove_JumpKick[]; extern const u8 gBattleAnimMove_RollingKick[]; extern const u8 gBattleAnimMove_SandAttack[]; extern const u8 gBattleAnimMove_Headbutt[]; extern const u8 gBattleAnimMove_HornAttack[]; extern const u8 gBattleAnimMove_FuryAttack[]; extern const u8 gBattleAnimMove_HornDrill[]; extern const u8 gBattleAnimMove_Tackle[]; extern const u8 gBattleAnimMove_BodySlam[]; extern const u8 gBattleAnimMove_Wrap[]; extern const u8 gBattleAnimMove_TakeDown[]; extern const u8 gBattleAnimMove_Thrash[]; extern const u8 gBattleAnimMove_DoubleEdge[]; extern const u8 gBattleAnimMove_TailWhip[]; extern const u8 gBattleAnimMove_PoisonSting[]; extern const u8 gBattleAnimMove_Twineedle[]; extern const u8 gBattleAnimMove_PinMissile[]; extern const u8 gBattleAnimMove_Leer[]; extern const u8 gBattleAnimMove_Bite[]; extern const u8 gBattleAnimMove_Growl[]; extern const u8 gBattleAnimMove_Roar[]; extern const u8 gBattleAnimMove_Sing[]; extern const u8 gBattleAnimMove_Supersonic[]; extern const u8 gBattleAnimMove_SonicBoom[]; extern const u8 gBattleAnimMove_Disable[]; extern const u8 gBattleAnimMove_Acid[]; extern const u8 gBattleAnimMove_Ember[]; extern const u8 gBattleAnimMove_Flamethrower[]; extern const u8 gBattleAnimMove_Mist[]; extern const u8 gBattleAnimMove_WaterGun[]; extern const u8 gBattleAnimMove_HydroPump[]; extern const u8 gBattleAnimMove_Surf[]; extern const u8 gBattleAnimMove_IceBeam[]; extern const u8 gBattleAnimMove_Blizzard[]; extern const u8 gBattleAnimMove_Psybeam[]; extern const u8 gBattleAnimMove_BubbleBeam[]; extern const u8 gBattleAnimMove_AuroraBeam[]; extern const u8 gBattleAnimMove_HyperBeam[]; extern const u8 gBattleAnimMove_Peck[]; extern const u8 gBattleAnimMove_DrillPeck[]; extern const u8 gBattleAnimMove_Submission[]; extern const u8 gBattleAnimMove_LowKick[]; extern const u8 gBattleAnimMove_Counter[]; extern const u8 gBattleAnimMove_SeismicToss[]; extern const u8 gBattleAnimMove_Strength[]; extern const u8 gBattleAnimMove_Absorb[]; extern const u8 gBattleAnimMove_MegaDrain[]; extern const u8 gBattleAnimMove_LeechSeed[]; extern const u8 gBattleAnimMove_Growth[]; extern const u8 gBattleAnimMove_RazorLeaf[]; extern const u8 gBattleAnimMove_SolarBeam[]; extern const u8 gBattleAnimMove_PoisonPowder[]; extern const u8 gBattleAnimMove_StunSpore[]; extern const u8 gBattleAnimMove_SleepPowder[]; extern const u8 gBattleAnimMove_PetalDance[]; extern const u8 gBattleAnimMove_StringShot[]; extern const u8 gBattleAnimMove_DragonRage[]; extern const u8 gBattleAnimMove_FireSpin[]; extern const u8 gBattleAnimMove_ThunderShock[]; extern const u8 gBattleAnimMove_Thunderbolt[]; extern const u8 gBattleAnimMove_ThunderWave[]; extern const u8 gBattleAnimMove_Thunder[]; extern const u8 gBattleAnimMove_RockThrow[]; extern const u8 gBattleAnimMove_Earthquake[]; extern const u8 gBattleAnimMove_Fissure[]; extern const u8 gBattleAnimMove_Dig[]; extern const u8 gBattleAnimMove_Toxic[]; extern const u8 gBattleAnimMove_Confusion[]; extern const u8 gBattleAnimMove_Psychic[]; extern const u8 gBattleAnimMove_Hypnosis[]; extern const u8 gBattleAnimMove_Meditate[]; extern const u8 gBattleAnimMove_Agility[]; extern const u8 gBattleAnimMove_QuickAttack[]; extern const u8 gBattleAnimMove_Rage[]; extern const u8 gBattleAnimMove_Teleport[]; extern const u8 gBattleAnimMove_NightShade[]; extern const u8 gBattleAnimMove_Mimic[]; extern const u8 gBattleAnimMove_Screech[]; extern const u8 gBattleAnimMove_DoubleTeam[]; extern const u8 gBattleAnimMove_Recover[]; extern const u8 gBattleAnimMove_Harden[]; extern const u8 gBattleAnimMove_Minimize[]; extern const u8 gBattleAnimMove_Smokescreen[]; extern const u8 gBattleAnimMove_ConfuseRay[]; extern const u8 gBattleAnimMove_Withdraw[]; extern const u8 gBattleAnimMove_DefenseCurl[]; extern const u8 gBattleAnimMove_Barrier[]; extern const u8 gBattleAnimMove_LightScreen[]; extern const u8 gBattleAnimMove_Haze[]; extern const u8 gBattleAnimMove_Reflect[]; extern const u8 gBattleAnimMove_FocusEnergy[]; extern const u8 gBattleAnimMove_Bide[]; extern const u8 gBattleAnimMove_Metronome[]; extern const u8 gBattleAnimMove_MirrorMove[]; extern const u8 gBattleAnimMove_SelfDestruct[]; extern const u8 gBattleAnimMove_EggBomb[]; extern const u8 gBattleAnimMove_Lick[]; extern const u8 gBattleAnimMove_Smog[]; extern const u8 gBattleAnimMove_Sludge[]; extern const u8 gBattleAnimMove_BoneClub[]; extern const u8 gBattleAnimMove_FireBlast[]; extern const u8 gBattleAnimMove_Waterfall[]; extern const u8 gBattleAnimMove_Clamp[]; extern const u8 gBattleAnimMove_Swift[]; extern const u8 gBattleAnimMove_SkullBash[]; extern const u8 gBattleAnimMove_SpikeCannon[]; extern const u8 gBattleAnimMove_Constrict[]; extern const u8 gBattleAnimMove_Amnesia[]; extern const u8 gBattleAnimMove_Kinesis[]; extern const u8 gBattleAnimMove_SoftBoiled[]; extern const u8 gBattleAnimMove_HighJumpKick[]; extern const u8 gBattleAnimMove_Glare[]; extern const u8 gBattleAnimMove_DreamEater[]; extern const u8 gBattleAnimMove_PoisonGas[]; extern const u8 gBattleAnimMove_Barrage[]; extern const u8 gBattleAnimMove_LeechLife[]; extern const u8 gBattleAnimMove_LovelyKiss[]; extern const u8 gBattleAnimMove_SkyAttack[]; extern const u8 gBattleAnimMove_Transform[]; extern const u8 gBattleAnimMove_Bubble[]; extern const u8 gBattleAnimMove_DizzyPunch[]; extern const u8 gBattleAnimMove_Spore[]; extern const u8 gBattleAnimMove_Flash[]; extern const u8 gBattleAnimMove_Psywave[]; extern const u8 gBattleAnimMove_Splash[]; extern const u8 gBattleAnimMove_AcidArmor[]; extern const u8 gBattleAnimMove_Crabhammer[]; extern const u8 gBattleAnimMove_Explosion[]; extern const u8 gBattleAnimMove_FurySwipes[]; extern const u8 gBattleAnimMove_Bonemerang[]; extern const u8 gBattleAnimMove_Rest[]; extern const u8 gBattleAnimMove_RockSlide[]; extern const u8 gBattleAnimMove_HyperFang[]; extern const u8 gBattleAnimMove_Sharpen[]; extern const u8 gBattleAnimMove_Conversion[]; extern const u8 gBattleAnimMove_TriAttack[]; extern const u8 gBattleAnimMove_SuperFang[]; extern const u8 gBattleAnimMove_Slash[]; extern const u8 gBattleAnimMove_Substitute[]; extern const u8 gBattleAnimMove_Struggle[]; extern const u8 gBattleAnimMove_Sketch[]; extern const u8 gBattleAnimMove_TripleKick[]; extern const u8 gBattleAnimMove_Thief[]; extern const u8 gBattleAnimMove_SpiderWeb[]; extern const u8 gBattleAnimMove_MindReader[]; extern const u8 gBattleAnimMove_Nightmare[]; extern const u8 gBattleAnimMove_FlameWheel[]; extern const u8 gBattleAnimMove_Snore[]; extern const u8 gBattleAnimMove_Curse[]; extern const u8 gBattleAnimMove_Flail[]; extern const u8 gBattleAnimMove_Conversion2[]; extern const u8 gBattleAnimMove_Aeroblast[]; extern const u8 gBattleAnimMove_CottonSpore[]; extern const u8 gBattleAnimMove_Reversal[]; extern const u8 gBattleAnimMove_Spite[]; extern const u8 gBattleAnimMove_PowderSnow[]; extern const u8 gBattleAnimMove_Protect[]; extern const u8 gBattleAnimMove_MachPunch[]; extern const u8 gBattleAnimMove_ScaryFace[]; extern const u8 gBattleAnimMove_FeintAttack[]; extern const u8 gBattleAnimMove_SweetKiss[]; extern const u8 gBattleAnimMove_BellyDrum[]; extern const u8 gBattleAnimMove_SludgeBomb[]; extern const u8 gBattleAnimMove_MudSlap[]; extern const u8 gBattleAnimMove_Octazooka[]; extern const u8 gBattleAnimMove_Spikes[]; extern const u8 gBattleAnimMove_ZapCannon[]; extern const u8 gBattleAnimMove_Foresight[]; extern const u8 gBattleAnimMove_DestinyBond[]; extern const u8 gBattleAnimMove_PerishSong[]; extern const u8 gBattleAnimMove_IcyWind[]; extern const u8 gBattleAnimMove_Detect[]; extern const u8 gBattleAnimMove_BoneRush[]; extern const u8 gBattleAnimMove_LockOn[]; extern const u8 gBattleAnimMove_Outrage[]; extern const u8 gBattleAnimMove_Sandstorm[]; extern const u8 gBattleAnimMove_GigaDrain[]; extern const u8 gBattleAnimMove_Endure[]; extern const u8 gBattleAnimMove_Charm[]; extern const u8 gBattleAnimMove_Rollout[]; extern const u8 gBattleAnimMove_FalseSwipe[]; extern const u8 gBattleAnimMove_Swagger[]; extern const u8 gBattleAnimMove_MilkDrink[]; extern const u8 gBattleAnimMove_Spark[]; extern const u8 gBattleAnimMove_FuryCutter[]; extern const u8 gBattleAnimMove_SteelWing[]; extern const u8 gBattleAnimMove_MeanLook[]; extern const u8 gBattleAnimMove_Attract[]; extern const u8 gBattleAnimMove_SleepTalk[]; extern const u8 gBattleAnimMove_HealBell[]; extern const u8 gBattleAnimMove_Return[]; extern const u8 gBattleAnimMove_Present[]; extern const u8 gBattleAnimMove_Frustration[]; extern const u8 gBattleAnimMove_Safeguard[]; extern const u8 gBattleAnimMove_PainSplit[]; extern const u8 gBattleAnimMove_SacredFire[]; extern const u8 gBattleAnimMove_Magnitude[]; extern const u8 gBattleAnimMove_DynamicPunch[]; extern const u8 gBattleAnimMove_Megahorn[]; extern const u8 gBattleAnimMove_DragonBreath[]; extern const u8 gBattleAnimMove_BatonPass[]; extern const u8 gBattleAnimMove_Encore[]; extern const u8 gBattleAnimMove_Pursuit[]; extern const u8 gBattleAnimMove_RapidSpin[]; extern const u8 gBattleAnimMove_SweetScent[]; extern const u8 gBattleAnimMove_IronTail[]; extern const u8 gBattleAnimMove_MetalClaw[]; extern const u8 gBattleAnimMove_VitalThrow[]; extern const u8 gBattleAnimMove_MorningSun[]; extern const u8 gBattleAnimMove_Synthesis[]; extern const u8 gBattleAnimMove_Moonlight[]; extern const u8 gBattleAnimMove_HiddenPower[]; extern const u8 gBattleAnimMove_CrossChop[]; extern const u8 gBattleAnimMove_Twister[]; extern const u8 gBattleAnimMove_RainDance[]; extern const u8 gBattleAnimMove_SunnyDay[]; extern const u8 gBattleAnimMove_Crunch[]; extern const u8 gBattleAnimMove_MirrorCoat[]; extern const u8 gBattleAnimMove_PsychUp[]; extern const u8 gBattleAnimMove_ExtremeSpeed[]; extern const u8 gBattleAnimMove_AncientPower[]; extern const u8 gBattleAnimMove_ShadowBall[]; extern const u8 gBattleAnimMove_FutureSight[]; extern const u8 gBattleAnimMove_RockSmash[]; extern const u8 gBattleAnimMove_Whirlpool[]; extern const u8 gBattleAnimMove_BeatUp[]; extern const u8 gBattleAnimMove_FakeOut[]; extern const u8 gBattleAnimMove_Uproar[]; extern const u8 gBattleAnimMove_Stockpile[]; extern const u8 gBattleAnimMove_SpitUp[]; extern const u8 gBattleAnimMove_Swallow[]; extern const u8 gBattleAnimMove_HeatWave[]; extern const u8 gBattleAnimMove_Hail[]; extern const u8 gBattleAnimMove_Torment[]; extern const u8 gBattleAnimMove_Flatter[]; extern const u8 gBattleAnimMove_WillOWisp[]; extern const u8 gBattleAnimMove_Memento[]; extern const u8 gBattleAnimMove_Facade[]; extern const u8 gBattleAnimMove_FocusPunch[]; extern const u8 gBattleAnimMove_SmellingSalts[]; extern const u8 gBattleAnimMove_FollowMe[]; extern const u8 gBattleAnimMove_NaturePower[]; extern const u8 gBattleAnimMove_Charge[]; extern const u8 gBattleAnimMove_Taunt[]; extern const u8 gBattleAnimMove_HelpingHand[]; extern const u8 gBattleAnimMove_Trick[]; extern const u8 gBattleAnimMove_RolePlay[]; extern const u8 gBattleAnimMove_Wish[]; extern const u8 gBattleAnimMove_Assist[]; extern const u8 gBattleAnimMove_Ingrain[]; extern const u8 gBattleAnimMove_Superpower[]; extern const u8 gBattleAnimMove_MagicCoat[]; extern const u8 gBattleAnimMove_Recycle[]; extern const u8 gBattleAnimMove_Revenge[]; extern const u8 gBattleAnimMove_BrickBreak[]; extern const u8 gBattleAnimMove_Yawn[]; extern const u8 gBattleAnimMove_KnockOff[]; extern const u8 gBattleAnimMove_Endeavor[]; extern const u8 gBattleAnimMove_Eruption[]; extern const u8 gBattleAnimMove_SkillSwap[]; extern const u8 gBattleAnimMove_Imprison[]; extern const u8 gBattleAnimMove_Refresh[]; extern const u8 gBattleAnimMove_Grudge[]; extern const u8 gBattleAnimMove_Snatch[]; extern const u8 gBattleAnimMove_SecretPower[]; extern const u8 gBattleAnimMove_Dive[]; extern const u8 gBattleAnimMove_ArmThrust[]; extern const u8 gBattleAnimMove_Camouflage[]; extern const u8 gBattleAnimMove_TailGlow[]; extern const u8 gBattleAnimMove_LusterPurge[]; extern const u8 gBattleAnimMove_MistBall[]; extern const u8 gBattleAnimMove_FeatherDance[]; extern const u8 gBattleAnimMove_TeeterDance[]; extern const u8 gBattleAnimMove_BlazeKick[]; extern const u8 gBattleAnimMove_MudSport[]; extern const u8 gBattleAnimMove_IceBall[]; extern const u8 gBattleAnimMove_NeedleArm[]; extern const u8 gBattleAnimMove_SlackOff[]; extern const u8 gBattleAnimMove_HyperVoice[]; extern const u8 gBattleAnimMove_PoisonFang[]; extern const u8 gBattleAnimMove_CrushClaw[]; extern const u8 gBattleAnimMove_BlastBurn[]; extern const u8 gBattleAnimMove_HydroCannon[]; extern const u8 gBattleAnimMove_MeteorMash[]; extern const u8 gBattleAnimMove_Astonish[]; extern const u8 gBattleAnimMove_WeatherBall[]; extern const u8 gBattleAnimMove_Aromatherapy[]; extern const u8 gBattleAnimMove_FakeTears[]; extern const u8 gBattleAnimMove_AirCutter[]; extern const u8 gBattleAnimMove_Overheat[]; extern const u8 gBattleAnimMove_OdorSleuth[]; extern const u8 gBattleAnimMove_RockTomb[]; extern const u8 gBattleAnimMove_SilverWind[]; extern const u8 gBattleAnimMove_MetalSound[]; extern const u8 gBattleAnimMove_GrassWhistle[]; extern const u8 gBattleAnimMove_Tickle[]; extern const u8 gBattleAnimMove_CosmicPower[]; extern const u8 gBattleAnimMove_WaterSpout[]; extern const u8 gBattleAnimMove_SignalBeam[]; extern const u8 gBattleAnimMove_ShadowPunch[]; extern const u8 gBattleAnimMove_Extrasensory[]; extern const u8 gBattleAnimMove_SkyUppercut[]; extern const u8 gBattleAnimMove_SandTomb[]; extern const u8 gBattleAnimMove_SheerCold[]; extern const u8 gBattleAnimMove_MuddyWater[]; extern const u8 gBattleAnimMove_BulletSeed[]; extern const u8 gBattleAnimMove_AerialAce[]; extern const u8 gBattleAnimMove_IcicleSpear[]; extern const u8 gBattleAnimMove_IronDefense[]; extern const u8 gBattleAnimMove_Block[]; extern const u8 gBattleAnimMove_Howl[]; extern const u8 gBattleAnimMove_DragonClaw[]; extern const u8 gBattleAnimMove_FrenzyPlant[]; extern const u8 gBattleAnimMove_BulkUp[]; extern const u8 gBattleAnimMove_Bounce[]; extern const u8 gBattleAnimMove_MudShot[]; extern const u8 gBattleAnimMove_PoisonTail[]; extern const u8 gBattleAnimMove_Covet[]; extern const u8 gBattleAnimMove_VoltTackle[]; extern const u8 gBattleAnimMove_MagicalLeaf[]; extern const u8 gBattleAnimMove_WaterSport[]; extern const u8 gBattleAnimMove_CalmMind[]; extern const u8 gBattleAnimMove_LeafBlade[]; extern const u8 gBattleAnimMove_DragonDance[]; extern const u8 gBattleAnimMove_RockBlast[]; extern const u8 gBattleAnimMove_ShockWave[]; extern const u8 gBattleAnimMove_WaterPulse[]; extern const u8 gBattleAnimMove_DoomDesire[]; extern const u8 gBattleAnimMove_PsychoBoost[]; extern const u8 gBattleAnimMove_Roost[]; extern const u8 gBattleAnimMove_Gravity[]; extern const u8 gBattleAnimMove_MiracleEye[]; extern const u8 gBattleAnimMove_WakeUpSlap[]; extern const u8 gBattleAnimMove_HammerArm[]; extern const u8 gBattleAnimMove_GyroBall[]; extern const u8 gBattleAnimMove_HealingWish[]; extern const u8 gBattleAnimMove_Brine[]; extern const u8 gBattleAnimMove_NaturalGift[]; extern const u8 gBattleAnimMove_Feint[]; extern const u8 gBattleAnimMove_Pluck[]; extern const u8 gBattleAnimMove_Tailwind[]; extern const u8 gBattleAnimMove_Acupressure[]; extern const u8 gBattleAnimMove_MetalBurst[]; extern const u8 gBattleAnimMove_UTurn[]; extern const u8 gBattleAnimMove_CloseCombat[]; extern const u8 gBattleAnimMove_Payback[]; extern const u8 gBattleAnimMove_Assurance[]; extern const u8 gBattleAnimMove_Embargo[]; extern const u8 gBattleAnimMove_Fling[]; extern const u8 gBattleAnimMove_PsychoShift[]; extern const u8 gBattleAnimMove_TrumpCard[]; extern const u8 gBattleAnimMove_HealBlock[]; extern const u8 gBattleAnimMove_WringOut[]; extern const u8 gBattleAnimMove_PowerTrick[]; extern const u8 gBattleAnimMove_GastroAcid[]; extern const u8 gBattleAnimMove_LuckyChant[]; extern const u8 gBattleAnimMove_MeFirst[]; extern const u8 gBattleAnimMove_Copycat[]; extern const u8 gBattleAnimMove_PowerSwap[]; extern const u8 gBattleAnimMove_GuardSwap[]; extern const u8 gBattleAnimMove_Punishment[]; extern const u8 gBattleAnimMove_LastResort[]; extern const u8 gBattleAnimMove_WorrySeed[]; extern const u8 gBattleAnimMove_SuckerPunch[]; extern const u8 gBattleAnimMove_ToxicSpikes[]; extern const u8 gBattleAnimMove_HeartSwap[]; extern const u8 gBattleAnimMove_AquaRing[]; extern const u8 gBattleAnimMove_MagnetRise[]; extern const u8 gBattleAnimMove_FlareBlitz[]; extern const u8 gBattleAnimMove_ForcePalm[]; extern const u8 gBattleAnimMove_AuraSphere[]; extern const u8 gBattleAnimMove_RockPolish[]; extern const u8 gBattleAnimMove_PoisonJab[]; extern const u8 gBattleAnimMove_DarkPulse[]; extern const u8 gBattleAnimMove_NightSlash[]; extern const u8 gBattleAnimMove_AquaTail[]; extern const u8 gBattleAnimMove_SeedBomb[]; extern const u8 gBattleAnimMove_AirSlash[]; extern const u8 gBattleAnimMove_XScissor[]; extern const u8 gBattleAnimMove_BugBuzz[]; extern const u8 gBattleAnimMove_DragonPulse[]; extern const u8 gBattleAnimMove_DragonRush[]; extern const u8 gBattleAnimMove_PowerGem[]; extern const u8 gBattleAnimMove_DrainPunch[]; extern const u8 gBattleAnimMove_VacuumWave[]; extern const u8 gBattleAnimMove_FocusBlast[]; extern const u8 gBattleAnimMove_EnergyBall[]; extern const u8 gBattleAnimMove_BraveBird[]; extern const u8 gBattleAnimMove_EarthPower[]; extern const u8 gBattleAnimMove_Switcheroo[]; extern const u8 gBattleAnimMove_GigaImpact[]; extern const u8 gBattleAnimMove_NastyPlot[]; extern const u8 gBattleAnimMove_BulletPunch[]; extern const u8 gBattleAnimMove_Avalanche[]; extern const u8 gBattleAnimMove_IceShard[]; extern const u8 gBattleAnimMove_ShadowClaw[]; extern const u8 gBattleAnimMove_ThunderFang[]; extern const u8 gBattleAnimMove_IceFang[]; extern const u8 gBattleAnimMove_FireFang[]; extern const u8 gBattleAnimMove_ShadowSneak[]; extern const u8 gBattleAnimMove_MudBomb[]; extern const u8 gBattleAnimMove_PsychoCut[]; extern const u8 gBattleAnimMove_ZenHeadbutt[]; extern const u8 gBattleAnimMove_MirrorShot[]; extern const u8 gBattleAnimMove_FlashCannon[]; extern const u8 gBattleAnimMove_RockClimb[]; extern const u8 gBattleAnimMove_Defog[]; extern const u8 gBattleAnimMove_TrickRoom[]; extern const u8 gBattleAnimMove_DracoMeteor[]; extern const u8 gBattleAnimMove_Discharge[]; extern const u8 gBattleAnimMove_LavaPlume[]; extern const u8 gBattleAnimMove_LeafStorm[]; extern const u8 gBattleAnimMove_PowerWhip[]; extern const u8 gBattleAnimMove_RockWrecker[]; extern const u8 gBattleAnimMove_CrossPoison[]; extern const u8 gBattleAnimMove_GunkShot[]; extern const u8 gBattleAnimMove_IronHead[]; extern const u8 gBattleAnimMove_MagnetBomb[]; extern const u8 gBattleAnimMove_StoneEdge[]; extern const u8 gBattleAnimMove_Captivate[]; extern const u8 gBattleAnimMove_StealthRock[]; extern const u8 gBattleAnimMove_GrassKnot[]; extern const u8 gBattleAnimMove_Chatter[]; extern const u8 gBattleAnimMove_Judgment[]; extern const u8 gBattleAnimMove_BugBite[]; extern const u8 gBattleAnimMove_ChargeBeam[]; extern const u8 gBattleAnimMove_WoodHammer[]; extern const u8 gBattleAnimMove_AquaJet[]; extern const u8 gBattleAnimMove_AttackOrder[]; extern const u8 gBattleAnimMove_DefendOrder[]; extern const u8 gBattleAnimMove_HealOrder[]; extern const u8 gBattleAnimMove_HeadSmash[]; extern const u8 gBattleAnimMove_DoubleHit[]; extern const u8 gBattleAnimMove_RoarOfTime[]; extern const u8 gBattleAnimMove_SpacialRend[]; extern const u8 gBattleAnimMove_LunarDance[]; extern const u8 gBattleAnimMove_CrushGrip[]; extern const u8 gBattleAnimMove_MagmaStorm[]; extern const u8 gBattleAnimMove_DarkVoid[]; extern const u8 gBattleAnimMove_SeedFlare[]; extern const u8 gBattleAnimMove_OminousWind[]; extern const u8 gBattleAnimMove_ShadowForce[]; extern const u8 gBattleAnimMove_HoneClaws[]; extern const u8 gBattleAnimMove_WideGuard[]; extern const u8 gBattleAnimMove_GuardSplit[]; extern const u8 gBattleAnimMove_PowerSplit[]; extern const u8 gBattleAnimMove_WonderRoom[]; extern const u8 gBattleAnimMove_Psyshock[]; extern const u8 gBattleAnimMove_Venoshock[]; extern const u8 gBattleAnimMove_Autotomize[]; extern const u8 gBattleAnimMove_RagePowder[]; extern const u8 gBattleAnimMove_Telekinesis[]; extern const u8 gBattleAnimMove_MagicRoom[]; extern const u8 gBattleAnimMove_SmackDown[]; extern const u8 gBattleAnimMove_StormThrow[]; extern const u8 gBattleAnimMove_FlameBurst[]; extern const u8 gBattleAnimMove_SludgeWave[]; extern const u8 gBattleAnimMove_QuiverDance[]; extern const u8 gBattleAnimMove_HeavySlam[]; extern const u8 gBattleAnimMove_Synchronoise[]; extern const u8 gBattleAnimMove_ElectroBall[]; extern const u8 gBattleAnimMove_Soak[]; extern const u8 gBattleAnimMove_FlameCharge[]; extern const u8 gBattleAnimMove_Coil[]; extern const u8 gBattleAnimMove_LowSweep[]; extern const u8 gBattleAnimMove_AcidSpray[]; extern const u8 gBattleAnimMove_FoulPlay[]; extern const u8 gBattleAnimMove_SimpleBeam[]; extern const u8 gBattleAnimMove_Entrainment[]; extern const u8 gBattleAnimMove_AfterYou[]; extern const u8 gBattleAnimMove_Round[]; extern const u8 gBattleAnimMove_EchoedVoice[]; extern const u8 gBattleAnimMove_ChipAway[]; extern const u8 gBattleAnimMove_ClearSmog[]; extern const u8 gBattleAnimMove_StoredPower[]; extern const u8 gBattleAnimMove_QuickGuard[]; extern const u8 gBattleAnimMove_AllySwitch[]; extern const u8 gBattleAnimMove_Scald[]; extern const u8 gBattleAnimMove_ShellSmash[]; extern const u8 gBattleAnimMove_HealPulse[]; extern const u8 gBattleAnimMove_Hex[]; extern const u8 gBattleAnimMove_SkyDrop[]; extern const u8 gBattleAnimMove_ShiftGear[]; extern const u8 gBattleAnimMove_CircleThrow[]; extern const u8 gBattleAnimMove_Incinerate[]; extern const u8 gBattleAnimMove_Quash[]; extern const u8 gBattleAnimMove_Acrobatics[]; extern const u8 gBattleAnimMove_ReflectType[]; extern const u8 gBattleAnimMove_Retaliate[]; extern const u8 gBattleAnimMove_FinalGambit[]; extern const u8 gBattleAnimMove_Bestow[]; extern const u8 gBattleAnimMove_Inferno[]; extern const u8 gBattleAnimMove_WaterPledge[]; extern const u8 gBattleAnimMove_FirePledge[]; extern const u8 gBattleAnimMove_GrassPledge[]; extern const u8 gBattleAnimMove_VoltSwitch[]; extern const u8 gBattleAnimMove_StruggleBug[]; extern const u8 gBattleAnimMove_Bulldoze[]; extern const u8 gBattleAnimMove_FrostBreath[]; extern const u8 gBattleAnimMove_DragonTail[]; extern const u8 gBattleAnimMove_WorkUp[]; extern const u8 gBattleAnimMove_Electroweb[]; extern const u8 gBattleAnimMove_WildCharge[]; extern const u8 gBattleAnimMove_DrillRun[]; extern const u8 gBattleAnimMove_DualChop[]; extern const u8 gBattleAnimMove_HeartStamp[]; extern const u8 gBattleAnimMove_HornLeech[]; extern const u8 gBattleAnimMove_SacredSword[]; extern const u8 gBattleAnimMove_RazorShell[]; extern const u8 gBattleAnimMove_HeatCrash[]; extern const u8 gBattleAnimMove_LeafTornado[]; extern const u8 gBattleAnimMove_Steamroller[]; extern const u8 gBattleAnimMove_CottonGuard[]; extern const u8 gBattleAnimMove_NightDaze[]; extern const u8 gBattleAnimMove_Psystrike[]; extern const u8 gBattleAnimMove_TailSlap[]; extern const u8 gBattleAnimMove_Hurricane[]; extern const u8 gBattleAnimMove_HeadCharge[]; extern const u8 gBattleAnimMove_GearGrind[]; extern const u8 gBattleAnimMove_SearingShot[]; extern const u8 gBattleAnimMove_TechnoBlast[]; extern const u8 gBattleAnimMove_RelicSong[]; extern const u8 gBattleAnimMove_SecretSword[]; extern const u8 gBattleAnimMove_Glaciate[]; extern const u8 gBattleAnimMove_BoltStrike[]; extern const u8 gBattleAnimMove_BlueFlare[]; extern const u8 gBattleAnimMove_FieryDance[]; extern const u8 gBattleAnimMove_FreezeShock[]; extern const u8 gBattleAnimMove_IceBurn[]; extern const u8 gBattleAnimMove_Snarl[]; extern const u8 gBattleAnimMove_IcicleCrash[]; extern const u8 gBattleAnimMove_VCreate[]; extern const u8 gBattleAnimMove_FusionFlare[]; extern const u8 gBattleAnimMove_FusionBolt[]; extern const u8 gBattleAnimMove_FlyingPress[]; extern const u8 gBattleAnimMove_MatBlock[]; extern const u8 gBattleAnimMove_Belch[]; extern const u8 gBattleAnimMove_Rototiller[]; extern const u8 gBattleAnimMove_StickyWeb[]; extern const u8 gBattleAnimMove_FellStinger[]; extern const u8 gBattleAnimMove_PhantomForce[]; extern const u8 gBattleAnimMove_TrickOrTreat[]; extern const u8 gBattleAnimMove_NobleRoar[]; extern const u8 gBattleAnimMove_IonDeluge[]; extern const u8 gBattleAnimMove_ParabolicCharge[]; extern const u8 gBattleAnimMove_ForestsCurse[]; extern const u8 gBattleAnimMove_PetalBlizzard[]; extern const u8 gBattleAnimMove_FreezeDry[]; extern const u8 gBattleAnimMove_DisarmingVoice[]; extern const u8 gBattleAnimMove_PartingShot[]; extern const u8 gBattleAnimMove_TopsyTurvy[]; extern const u8 gBattleAnimMove_DrainingKiss[]; extern const u8 gBattleAnimMove_CraftyShield[]; extern const u8 gBattleAnimMove_FlowerShield[]; extern const u8 gBattleAnimMove_GrassyTerrain[]; extern const u8 gBattleAnimMove_MistyTerrain[]; extern const u8 gBattleAnimMove_Electrify[]; extern const u8 gBattleAnimMove_PlayRough[]; extern const u8 gBattleAnimMove_FairyWind[]; extern const u8 gBattleAnimMove_Moonblast[]; extern const u8 gBattleAnimMove_Boomburst[]; extern const u8 gBattleAnimMove_FairyLock[]; extern const u8 gBattleAnimMove_KingsShield[]; extern const u8 gBattleAnimMove_PlayNice[]; extern const u8 gBattleAnimMove_Confide[]; extern const u8 gBattleAnimMove_DiamondStorm[]; extern const u8 gBattleAnimMove_SteamEruption[]; extern const u8 gBattleAnimMove_HyperspaceHole[]; extern const u8 gBattleAnimMove_WaterShuriken[]; extern const u8 gBattleAnimMove_MysticalFire[]; extern const u8 gBattleAnimMove_SpikyShield[]; extern const u8 gBattleAnimMove_AromaticMist[]; extern const u8 gBattleAnimMove_EerieImpulse[]; extern const u8 gBattleAnimMove_VenomDrench[]; extern const u8 gBattleAnimMove_Powder[]; extern const u8 gBattleAnimMove_Geomancy[]; extern const u8 gBattleAnimMove_MagneticFlux[]; extern const u8 gBattleAnimMove_HappyHour[]; extern const u8 gBattleAnimMove_ElectricTerrain[]; extern const u8 gBattleAnimMove_DazzlingGleam[]; extern const u8 gBattleAnimMove_Celebrate[]; extern const u8 gBattleAnimMove_HoldHands[]; extern const u8 gBattleAnimMove_BabyDollEyes[]; extern const u8 gBattleAnimMove_Nuzzle[]; extern const u8 gBattleAnimMove_HoldBack[]; extern const u8 gBattleAnimMove_Infestation[]; extern const u8 gBattleAnimMove_PowerUpPunch[]; extern const u8 gBattleAnimMove_OblivionWing[]; extern const u8 gBattleAnimMove_ThousandArrows[]; extern const u8 gBattleAnimMove_ThousandWaves[]; extern const u8 gBattleAnimMove_LandsWrath[]; extern const u8 gBattleAnimMove_LightOfRuin[]; extern const u8 gBattleAnimMove_OriginPulse[]; extern const u8 gBattleAnimMove_PrecipiceBlades[]; extern const u8 gBattleAnimMove_DragonAscent[]; extern const u8 gBattleAnimMove_HyperspaceFury[]; extern const u8 gBattleAnimMove_ShoreUp[]; extern const u8 gBattleAnimMove_FirstImpression[]; extern const u8 gBattleAnimMove_BanefulBunker[]; extern const u8 gBattleAnimMove_SpiritShackle[]; extern const u8 gBattleAnimMove_DarkestLariat[]; extern const u8 gBattleAnimMove_SparklingAria[]; extern const u8 gBattleAnimMove_IceHammer[]; extern const u8 gBattleAnimMove_FloralHealing[]; extern const u8 gBattleAnimMove_HighHorsepower[]; extern const u8 gBattleAnimMove_StrengthSap[]; extern const u8 gBattleAnimMove_SolarBlade[]; extern const u8 gBattleAnimMove_Leafage[]; extern const u8 gBattleAnimMove_Spotlight[]; extern const u8 gBattleAnimMove_ToxicThread[]; extern const u8 gBattleAnimMove_LaserFocus[]; extern const u8 gBattleAnimMove_GearUp[]; extern const u8 gBattleAnimMove_ThroatChop[]; extern const u8 gBattleAnimMove_PollenPuff[]; extern const u8 gBattleAnimMove_AnchorShot[]; extern const u8 gBattleAnimMove_PsychicTerrain[]; extern const u8 gBattleAnimMove_Lunge[]; extern const u8 gBattleAnimMove_FireLash[]; extern const u8 gBattleAnimMove_PowerTrip[]; extern const u8 gBattleAnimMove_BurnUp[]; extern const u8 gBattleAnimMove_SpeedSwap[]; extern const u8 gBattleAnimMove_SmartStrike[]; extern const u8 gBattleAnimMove_Purify[]; extern const u8 gBattleAnimMove_RevelationDance[]; extern const u8 gBattleAnimMove_CoreEnforcer[]; extern const u8 gBattleAnimMove_TropKick[]; extern const u8 gBattleAnimMove_Instruct[]; extern const u8 gBattleAnimMove_BeakBlast[]; extern const u8 gBattleAnimMove_ClangingScales[]; extern const u8 gBattleAnimMove_DragonHammer[]; extern const u8 gBattleAnimMove_BrutalSwing[]; extern const u8 gBattleAnimMove_AuroraVeil[]; extern const u8 gBattleAnimMove_ShellTrap[]; extern const u8 gBattleAnimMove_FleurCannon[]; extern const u8 gBattleAnimMove_PsychicFangs[]; extern const u8 gBattleAnimMove_StompingTantrum[]; extern const u8 gBattleAnimMove_ShadowBone[]; extern const u8 gBattleAnimMove_Accelerock[]; extern const u8 gBattleAnimMove_Liquidation[]; extern const u8 gBattleAnimMove_PrismaticLaser[]; extern const u8 gBattleAnimMove_SpectralThief[]; extern const u8 gBattleAnimMove_SunsteelStrike[]; extern const u8 gBattleAnimMove_MoongeistBeam[]; extern const u8 gBattleAnimMove_TearfulLook[]; extern const u8 gBattleAnimMove_ZingZap[]; extern const u8 gBattleAnimMove_NaturesMadness[]; extern const u8 gBattleAnimMove_MultiAttack[]; extern const u8 gBattleAnimMove_MindBlown[]; extern const u8 gBattleAnimMove_PlasmaFists[]; extern const u8 gBattleAnimMove_PhotonGeyser[]; extern const u8 gBattleAnimMove_ZippyZap[]; extern const u8 gBattleAnimMove_SplishySplash[]; extern const u8 gBattleAnimMove_FloatyFall[]; extern const u8 gBattleAnimMove_PikaPapow[]; extern const u8 gBattleAnimMove_BouncyBubble[]; extern const u8 gBattleAnimMove_BuzzyBuzz[]; extern const u8 gBattleAnimMove_SizzlySlide[]; extern const u8 gBattleAnimMove_GlitzyGlow[]; extern const u8 gBattleAnimMove_BaddyBad[]; extern const u8 gBattleAnimMove_SappySeed[]; extern const u8 gBattleAnimMove_FreezyFrost[]; extern const u8 gBattleAnimMove_SparklySwirl[]; extern const u8 gBattleAnimMove_VeeveeVolley[]; extern const u8 gBattleAnimMove_DoubleIronBash[]; extern const u8 gBattleAnimMove_DynamaxCannon[]; extern const u8 gBattleAnimMove_SnipeShot[]; extern const u8 gBattleAnimMove_JawLock[]; extern const u8 gBattleAnimMove_StuffCheeks[]; extern const u8 gBattleAnimMove_NoRetreat[]; extern const u8 gBattleAnimMove_TarShot[]; extern const u8 gBattleAnimMove_MagicPowder[]; extern const u8 gBattleAnimMove_DragonDarts[]; extern const u8 gBattleAnimMove_Teatime[]; extern const u8 gBattleAnimMove_Octolock[]; extern const u8 gBattleAnimMove_BoltBeak[]; extern const u8 gBattleAnimMove_FishiousRend[]; extern const u8 gBattleAnimMove_CourtChange[]; extern const u8 gBattleAnimMove_ClangorousSoul[]; extern const u8 gBattleAnimMove_BodyPress[]; extern const u8 gBattleAnimMove_Decorate[]; extern const u8 gBattleAnimMove_DrumBeating[]; extern const u8 gBattleAnimMove_SnapTrap[]; extern const u8 gBattleAnimMove_PyroBall[]; extern const u8 gBattleAnimMove_BehemothBlade[]; extern const u8 gBattleAnimMove_BehemothBash[]; extern const u8 gBattleAnimMove_AuraWheel[]; extern const u8 gBattleAnimMove_BreakingSwipe[]; extern const u8 gBattleAnimMove_BranchPoke[]; extern const u8 gBattleAnimMove_Overdrive[]; extern const u8 gBattleAnimMove_AppleAcid[]; extern const u8 gBattleAnimMove_GravApple[]; extern const u8 gBattleAnimMove_SpiritBreak[]; extern const u8 gBattleAnimMove_StrangeSteam[]; extern const u8 gBattleAnimMove_LifeDew[]; extern const u8 gBattleAnimMove_Obstruct[]; extern const u8 gBattleAnimMove_FalseSurrender[]; extern const u8 gBattleAnimMove_MeteorAssault[]; extern const u8 gBattleAnimMove_Eternabeam[]; extern const u8 gBattleAnimMove_SteelBeam[]; extern const u8 gBattleAnimMove_ExpandingForce[]; extern const u8 gBattleAnimMove_SteelRoller[]; extern const u8 gBattleAnimMove_ScaleShot[]; extern const u8 gBattleAnimMove_MeteorBeam[]; extern const u8 gBattleAnimMove_ShellSideArm[]; extern const u8 gBattleAnimMove_MistyExplosion[]; extern const u8 gBattleAnimMove_GrassyGlide[]; extern const u8 gBattleAnimMove_RisingVoltage[]; extern const u8 gBattleAnimMove_TerrainPulse[]; extern const u8 gBattleAnimMove_SkitterSmack[]; extern const u8 gBattleAnimMove_BurningJealousy[]; extern const u8 gBattleAnimMove_LashOut[]; extern const u8 gBattleAnimMove_Poltergeist[]; extern const u8 gBattleAnimMove_CorrosiveGas[]; extern const u8 gBattleAnimMove_Coaching[]; extern const u8 gBattleAnimMove_FlipTurn[]; extern const u8 gBattleAnimMove_TripleAxel[]; extern const u8 gBattleAnimMove_DualWingbeat[]; extern const u8 gBattleAnimMove_ScorchingSands[]; extern const u8 gBattleAnimMove_JungleHealing[]; extern const u8 gBattleAnimMove_WickedBlow[]; extern const u8 gBattleAnimMove_SurgingStrikes[]; extern const u8 gBattleAnimMove_ThunderCage[]; extern const u8 gBattleAnimMove_DragonEnergy[]; extern const u8 gBattleAnimMove_FreezingGlare[]; extern const u8 gBattleAnimMove_FieryWrath[]; extern const u8 gBattleAnimMove_ThunderousKick[]; extern const u8 gBattleAnimMove_GlacialLance[]; extern const u8 gBattleAnimMove_AstralBarrage[]; extern const u8 gBattleAnimMove_EerieSpell[]; extern const u8 gBattleAnimMove_DireClaw[]; extern const u8 gBattleAnimMove_PsyshieldBash[]; extern const u8 gBattleAnimMove_PowerShift[]; extern const u8 gBattleAnimMove_StoneAxe[]; extern const u8 gBattleAnimMove_SpringtideStorm[]; extern const u8 gBattleAnimMove_MysticalPower[]; extern const u8 gBattleAnimMove_RagingFury[]; extern const u8 gBattleAnimMove_WaveCrash[]; extern const u8 gBattleAnimMove_Chloroblast[]; extern const u8 gBattleAnimMove_MountainGale[]; extern const u8 gBattleAnimMove_VictoryDance[]; extern const u8 gBattleAnimMove_HeadlongRush[]; extern const u8 gBattleAnimMove_BarbBarrage[]; extern const u8 gBattleAnimMove_EsperWing[]; extern const u8 gBattleAnimMove_BitterMalice[]; extern const u8 gBattleAnimMove_Shelter[]; extern const u8 gBattleAnimMove_TripleArrows[]; extern const u8 gBattleAnimMove_InfernalParade[]; extern const u8 gBattleAnimMove_CeaselessEdge[]; extern const u8 gBattleAnimMove_BleakwindStorm[]; extern const u8 gBattleAnimMove_WildboltStorm[]; extern const u8 gBattleAnimMove_SandsearStorm[]; extern const u8 gBattleAnimMove_LunarBlessing[]; extern const u8 gBattleAnimMove_TakeHeart[]; extern const u8 gBattleAnimMove_TeraBlast[]; extern const u8 gBattleAnimMove_SilkTrap[]; extern const u8 gBattleAnimMove_AxeKick[]; extern const u8 gBattleAnimMove_LastRespects[]; extern const u8 gBattleAnimMove_LuminaCrash[]; extern const u8 gBattleAnimMove_OrderUp[]; extern const u8 gBattleAnimMove_JetPunch[]; extern const u8 gBattleAnimMove_SpicyExtract[]; extern const u8 gBattleAnimMove_SpinOut[]; extern const u8 gBattleAnimMove_PopulationBomb[]; extern const u8 gBattleAnimMove_IceSpinner[]; extern const u8 gBattleAnimMove_GlaiveRush[]; extern const u8 gBattleAnimMove_RevivalBlessing[]; extern const u8 gBattleAnimMove_SaltCure[]; extern const u8 gBattleAnimMove_TripleDive[]; extern const u8 gBattleAnimMove_MortalSpin[]; extern const u8 gBattleAnimMove_Doodle[]; extern const u8 gBattleAnimMove_FilletAway[]; extern const u8 gBattleAnimMove_KowtowCleave[]; extern const u8 gBattleAnimMove_FlowerTrick[]; extern const u8 gBattleAnimMove_TorchSong[]; extern const u8 gBattleAnimMove_AquaStep[]; extern const u8 gBattleAnimMove_RagingBull[]; extern const u8 gBattleAnimMove_MakeItRain[]; extern const u8 gBattleAnimMove_Ruination[]; extern const u8 gBattleAnimMove_CollisionCourse[]; extern const u8 gBattleAnimMove_ElectroDrift[]; extern const u8 gBattleAnimMove_ShedTail[]; extern const u8 gBattleAnimMove_ChillyReception[]; extern const u8 gBattleAnimMove_TidyUp[]; extern const u8 gBattleAnimMove_Snowscape[]; extern const u8 gBattleAnimMove_Pounce[]; extern const u8 gBattleAnimMove_Trailblaze[]; extern const u8 gBattleAnimMove_ChillingWater[]; extern const u8 gBattleAnimMove_HyperDrill[]; extern const u8 gBattleAnimMove_TwinBeam[]; extern const u8 gBattleAnimMove_RageFist[]; extern const u8 gBattleAnimMove_ArmorCannon[]; extern const u8 gBattleAnimMove_BitterBlade[]; extern const u8 gBattleAnimMove_DoubleShock[]; extern const u8 gBattleAnimMove_GigatonHammer[]; extern const u8 gBattleAnimMove_Comeuppance[]; extern const u8 gBattleAnimMove_AquaCutter[]; extern const u8 gBattleAnimMove_BlazingTorque[]; extern const u8 gBattleAnimMove_WickedTorque[]; extern const u8 gBattleAnimMove_NoxiousTorque[]; extern const u8 gBattleAnimMove_CombatTorque[]; extern const u8 gBattleAnimMove_MagicalTorque[]; extern const u8 gBattleAnimMove_Psyblade[]; extern const u8 gBattleAnimMove_HydroSteam[]; extern const u8 gBattleAnimMove_BloodMoon[]; extern const u8 gBattleAnimMove_MatchaGotcha[]; extern const u8 gBattleAnimMove_SyrupBomb[]; extern const u8 gBattleAnimMove_IvyCudgel[]; extern const u8 gBattleAnimMove_ElectroShot[]; extern const u8 gBattleAnimMove_TeraStarstorm[]; extern const u8 gBattleAnimMove_FickleBeam[]; extern const u8 gBattleAnimMove_BurningBulwark[]; extern const u8 gBattleAnimMove_Thunderclap[]; extern const u8 gBattleAnimMove_MightyCleave[]; extern const u8 gBattleAnimMove_TachyonCutter[]; extern const u8 gBattleAnimMove_HardPress[]; extern const u8 gBattleAnimMove_DragonCheer[]; extern const u8 gBattleAnimMove_AlluringVoice[]; extern const u8 gBattleAnimMove_TemperFlare[]; extern const u8 gBattleAnimMove_SupercellSlam[]; extern const u8 gBattleAnimMove_PsychicNoise[]; extern const u8 gBattleAnimMove_UpperHand[]; extern const u8 gBattleAnimMove_MalignantChain[]; extern const u8 gBattleAnimMove_BreakneckBlitz[]; extern const u8 gBattleAnimMove_AllOutPummeling[]; extern const u8 gBattleAnimMove_SupersonicSkystrike[]; extern const u8 gBattleAnimMove_AcidDownpour[]; extern const u8 gBattleAnimMove_TectonicRage[]; extern const u8 gBattleAnimMove_ContinentalCrush[]; extern const u8 gBattleAnimMove_SavageSpinOut[]; extern const u8 gBattleAnimMove_NeverEndingNightmare[]; extern const u8 gBattleAnimMove_CorkscrewCrash[]; extern const u8 gBattleAnimMove_InfernoOverdrive[]; extern const u8 gBattleAnimMove_HydroVortex[]; extern const u8 gBattleAnimMove_BloomDoom[]; extern const u8 gBattleAnimMove_GigavoltHavoc[]; extern const u8 gBattleAnimMove_ShatteredPsyche[]; extern const u8 gBattleAnimMove_SubzeroSlammer[]; extern const u8 gBattleAnimMove_DevastatingDrake[]; extern const u8 gBattleAnimMove_BlackHoleEclipse[]; extern const u8 gBattleAnimMove_TwinkleTackle[]; extern const u8 gBattleAnimMove_Catastropika[]; extern const u8 gBattleAnimMove_10000000VoltThunderbolt[]; extern const u8 gBattleAnimMove_StokedSparksurfer[]; extern const u8 gBattleAnimMove_ExtremeEvoboost[]; extern const u8 gBattleAnimMove_PulverizingPancake[]; extern const u8 gBattleAnimMove_GenesisSupernova[]; extern const u8 gBattleAnimMove_SinisterArrowRaid[]; extern const u8 gBattleAnimMove_MaliciousMoonsault[]; extern const u8 gBattleAnimMove_OceanicOperetta[]; extern const u8 gBattleAnimMove_SplinteredStormshards[]; extern const u8 gBattleAnimMove_LetsSnuggleForever[]; extern const u8 gBattleAnimMove_ClangorousSoulblaze[]; extern const u8 gBattleAnimMove_GuardianOfAlola[]; extern const u8 gBattleAnimMove_SearingSunrazeSmash[]; extern const u8 gBattleAnimMove_MenacingMoonrazeMaelstrom[]; extern const u8 gBattleAnimMove_LightThatBurnsTheSky[]; extern const u8 gBattleAnimMove_SoulStealing7StarStrike[]; extern const u8 gBattleAnimMove_MaxGuard[]; extern const u8 gBattleAnimMove_MaxFlare[]; extern const u8 gBattleAnimMove_MaxFlutterby[]; extern const u8 gBattleAnimMove_MaxLightning[]; extern const u8 gBattleAnimMove_MaxStrike[]; extern const u8 gBattleAnimMove_MaxKnuckle[]; extern const u8 gBattleAnimMove_MaxPhantasm[]; extern const u8 gBattleAnimMove_MaxHailstorm[]; extern const u8 gBattleAnimMove_MaxOoze[]; extern const u8 gBattleAnimMove_MaxGeyser[]; extern const u8 gBattleAnimMove_MaxAirstream[]; extern const u8 gBattleAnimMove_MaxStarfall[]; extern const u8 gBattleAnimMove_MaxWyrmwind[]; extern const u8 gBattleAnimMove_MaxMindstorm[]; extern const u8 gBattleAnimMove_MaxRockfall[]; extern const u8 gBattleAnimMove_MaxQuake[]; extern const u8 gBattleAnimMove_MaxDarkness[]; extern const u8 gBattleAnimMove_MaxOvergrowth[]; extern const u8 gBattleAnimMove_MaxSteelspike[]; extern const u8 gBattleAnimMove_GMaxVineLash[]; extern const u8 gBattleAnimMove_GMaxWildfire[]; extern const u8 gBattleAnimMove_GMaxCannonade[]; extern const u8 gBattleAnimMove_GMaxBefuddle[]; extern const u8 gBattleAnimMove_GMaxVoltCrash[]; extern const u8 gBattleAnimMove_GMaxGoldRush[]; extern const u8 gBattleAnimMove_GMaxChiStrike[]; extern const u8 gBattleAnimMove_GMaxTerror[]; extern const u8 gBattleAnimMove_GMaxFoamBurst[]; extern const u8 gBattleAnimMove_GMaxResonance[]; extern const u8 gBattleAnimMove_GMaxCuddle[]; extern const u8 gBattleAnimMove_GMaxReplenish[]; extern const u8 gBattleAnimMove_GMaxMalodor[]; extern const u8 gBattleAnimMove_GMaxMeltdown[]; extern const u8 gBattleAnimMove_GMaxDrumSolo[]; extern const u8 gBattleAnimMove_GMaxFireball[]; extern const u8 gBattleAnimMove_GMaxHydrosnipe[]; extern const u8 gBattleAnimMove_GMaxWindRage[]; extern const u8 gBattleAnimMove_GMaxGravitas[]; extern const u8 gBattleAnimMove_GMaxStonesurge[]; extern const u8 gBattleAnimMove_GMaxVolcalith[]; extern const u8 gBattleAnimMove_GMaxTartness[]; extern const u8 gBattleAnimMove_GMaxSweetness[]; extern const u8 gBattleAnimMove_GMaxSandblast[]; extern const u8 gBattleAnimMove_GMaxStunShock[]; extern const u8 gBattleAnimMove_GMaxCentiferno[]; extern const u8 gBattleAnimMove_GMaxSmite[]; extern const u8 gBattleAnimMove_GMaxSnooze[]; extern const u8 gBattleAnimMove_GMaxFinale[]; extern const u8 gBattleAnimMove_GMaxSteelsurge[]; extern const u8 gBattleAnimMove_GMaxDepletion[]; extern const u8 gBattleAnimMove_GMaxOneBlow[]; extern const u8 gBattleAnimMove_GMaxRapidFlow[]; // status animations extern const u8 gBattleAnimStatus_Poison[]; extern const u8 gBattleAnimStatus_Confusion[]; extern const u8 gBattleAnimStatus_Burn[]; extern const u8 gBattleAnimStatus_Infatuation[]; extern const u8 gBattleAnimStatus_Sleep[]; extern const u8 gBattleAnimStatus_Paralysis[]; extern const u8 gBattleAnimStatus_Freeze[]; extern const u8 gBattleAnimStatus_Curse[]; extern const u8 gBattleAnimStatus_Nightmare[]; // general animations extern const u8 gBattleAnimGeneral_StatsChange[]; extern const u8 gBattleAnimGeneral_SubstituteFade[]; extern const u8 gBattleAnimGeneral_SubstituteAppear[]; extern const u8 gBattleAnimGeneral_PokeblockThrow[]; extern const u8 gBattleAnimGeneral_ItemKnockoff[]; extern const u8 gBattleAnimGeneral_TurnTrap[]; extern const u8 gBattleAnimGeneral_HeldItemEffect[]; extern const u8 gBattleAnimGeneral_SmokeballEscape[]; extern const u8 gBattleAnimGeneral_HangedOn[]; extern const u8 gBattleAnimGeneral_Rain[]; extern const u8 gBattleAnimGeneral_Sun[]; extern const u8 gBattleAnimGeneral_Sandstorm[]; extern const u8 gBattleAnimGeneral_Hail[]; extern const u8 gBattleAnimGeneral_LeechSeedDrain[]; extern const u8 gBattleAnimGeneral_MonHit[]; extern const u8 gBattleAnimGeneral_ItemSteal[]; extern const u8 gBattleAnimGeneral_SnatchMove[]; extern const u8 gBattleAnimGeneral_FutureSightHit[]; extern const u8 gBattleAnimGeneral_DoomDesireHit[]; extern const u8 gBattleAnimGeneral_FocusPunchSetUp[]; extern const u8 gBattleAnimGeneral_IngrainHeal[]; extern const u8 gBattleAnimGeneral_WishHeal[]; extern const u8 gBattleAnimGeneral_MegaEvolution[]; extern const u8 gBattleAnimGeneral_IllusionOff[]; extern const u8 gBattleAnimGeneral_FormChange[]; extern const u8 gBattleAnimGeneral_SlideOffScreen[]; extern const u8 gBattleAnimGeneral_RestoreBg[]; extern const u8 gBattleAnimGeneral_TotemFlare[]; extern const u8 gBattleAnimGeneral_GulpMissile[]; extern const u8 gBattleAnimGeneral_StrongWinds[]; extern const u8 gBattleAnimGeneral_PrimalReversion[]; extern const u8 gBattleAnimGeneral_AquaRingHeal[]; extern const u8 gBattleAnimGeneral_BeakBlastSetUp[]; extern const u8 gBattleAnimGeneral_ShellTrapSetUp[]; extern const u8 gBattleAnimGeneral_ZMoveActivate[]; extern const u8 gBattleAnimGeneral_AffectionHangedOn[]; extern const u8 gBattleAnimGeneral_Snow[]; extern const u8 gBattleAnimGeneral_UltraBurst[]; extern const u8 gBattleAnimGeneral_SaltCureDamage[]; extern const u8 gBattleAnimGeneral_DynamaxGrowth[]; extern const u8 gBattleAnimGeneral_SetWeather[]; extern const u8 gBattleAnimGeneral_SyrupBombSpeedDrop[]; extern const u8 gBattleAnimGeneral_Rainbow[]; extern const u8 gBattleAnimGeneral_SeaOfFire[]; extern const u8 gBattleAnimGeneral_Swamp[]; extern const u8 gBattleAnimGeneral_TrickRoom[]; extern const u8 gBattleAnimGeneral_WonderRoom[]; extern const u8 gBattleAnimGeneral_MagicRoom[]; extern const u8 gBattleAnimGeneral_Tailwind[]; extern const u8 gBattleAnimGeneral_Fog[]; extern const u8 gBattleAnimGeneral_TeraCharge[]; extern const u8 gBattleAnimGeneral_TeraActivate[]; extern const u8 gBattleAnimGeneral_SimpleHeal[]; // special animations extern const u8 gBattleAnimSpecial_LevelUp[]; extern const u8 gBattleAnimSpecial_SwitchOutPlayerMon[]; extern const u8 gBattleAnimSpecial_SwitchOutOpponentMon[]; extern const u8 gBattleAnimSpecial_BallThrow[]; extern const u8 gBattleAnimSpecial_BallThrowWithTrainer[]; extern const u8 gBattleAnimSpecial_SubstituteToMon[]; extern const u8 gBattleAnimSpecial_MonToSubstitute[]; extern const u8 gBattleAnimSpecial_CriticalCaptureBallThrow[]; #endif // GUARD_BATTLE_ANIM_SCRIPTS_H