#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(MoveHasMoveEffect(MOVE_SPIN_OUT, MOVE_EFFECT_SPD_MINUS_2, FALSE) == TRUE); ASSUME(gBattleMoves[MOVE_SPIN_OUT].additionalEffects[0].self == TRUE); } SINGLE_BATTLE_TEST("Spin Out lowers speed by 2 stages") { GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_SPIN_OUT); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_SPIN_OUT, player); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); MESSAGE("Wobbuffet's Speed harshly fell!"); } }