#include "global.h" #include "gba/m4a_internal.h" #include "pokedex.h" #include "data/pokedex_orders.h" static const struct OamData gOamData_83A0404 = { .y = 160, .affineMode = 0, .objMode = 0, .mosaic = 0, .bpp = 0, .shape = 0, .x = 0, .matrixNum = 0, .size = 0, .tileNum = 0, .priority = 1, .paletteNum = 0, .affineParam = 0, }; static const struct OamData gOamData_83A040C = { .y = 160, .affineMode = 0, .objMode = 0, .mosaic = 0, .bpp = 0, .shape = 1, .x = 0, .matrixNum = 0, .size = 0, .tileNum = 0, .priority = 0, .paletteNum = 0, .affineParam = 0, }; static const struct OamData gOamData_83A0414 = { .y = 160, .affineMode = 0, .objMode = 0, .mosaic = 0, .bpp = 0, .shape = 1, .x = 0, .matrixNum = 0, .size = 2, .tileNum = 0, .priority = 0, .paletteNum = 0, .affineParam = 0, }; static const struct OamData gOamData_83A041C = { .y = 160, .affineMode = 0, .objMode = 2, .mosaic = 0, .bpp = 0, .shape = 0, .x = 0, .matrixNum = 0, .size = 2, .tileNum = 0, .priority = 1, .paletteNum = 0, .affineParam = 0, }; static const struct OamData gOamData_83A0424 = { .y = 160, .affineMode = 0, .objMode = 0, .mosaic = 0, .bpp = 0, .shape = 1, .x = 0, .matrixNum = 0, .size = 3, .tileNum = 0, .priority = 0, .paletteNum = 0, .affineParam = 0, }; static const struct OamData gOamData_83A042C = { .y = 160, .affineMode = 0, .objMode = 0, .mosaic = 0, .bpp = 0, .shape = 2, .x = 0, .matrixNum = 0, .size = 0, .tileNum = 0, .priority = 0, .paletteNum = 0, .affineParam = 0, }; static const union AnimCmd sSpriteAnim_855D014[] = { ANIMCMD_FRAME(3, 30), ANIMCMD_END }; static const union AnimCmd sSpriteAnim_855D01C[] = { ANIMCMD_FRAME(1, 30), ANIMCMD_END }; static const union AnimCmd sSpriteAnim_855D024[] = { ANIMCMD_FRAME(16, 30), ANIMCMD_END }; static const union AnimCmd sSpriteAnim_855D02C[] = { ANIMCMD_FRAME(48, 30), ANIMCMD_END }; static const union AnimCmd sSpriteAnim_855D034[] = { ANIMCMD_FRAME(40, 30), ANIMCMD_END }; static const union AnimCmd sSpriteAnim_855D03C[] = { ANIMCMD_FRAME(32, 30), ANIMCMD_END }; static const union AnimCmd sSpriteAnim_855D044[] = { ANIMCMD_FRAME(56, 30), ANIMCMD_END }; static const union AnimCmd sSpriteAnim_855D04C[] = { ANIMCMD_FRAME(64, 30), ANIMCMD_END }; static const union AnimCmd sSpriteAnim_855D054[] = { ANIMCMD_FRAME(96, 30), ANIMCMD_END }; static const union AnimCmd sSpriteAnim_855D05C[] = { ANIMCMD_FRAME(160, 30), ANIMCMD_END }; static const union AnimCmd sSpriteAnim_855D064[] = { ANIMCMD_FRAME(168, 30), ANIMCMD_END }; static const union AnimCmd sSpriteAnim_855D06C[] = { ANIMCMD_FRAME(128, 30), ANIMCMD_END }; static const union AnimCmd sSpriteAnim_855D074[] = { ANIMCMD_FRAME(130, 30), ANIMCMD_END }; static const union AnimCmd sSpriteAnim_855D07C[] = { ANIMCMD_FRAME(132, 30), ANIMCMD_END }; static const union AnimCmd sSpriteAnim_855D084[] = { ANIMCMD_FRAME(134, 30), ANIMCMD_END }; static const union AnimCmd sSpriteAnim_855D08C[] = { ANIMCMD_FRAME(136, 30), ANIMCMD_END }; static const union AnimCmd sSpriteAnim_855D094[] = { ANIMCMD_FRAME(138, 30), ANIMCMD_END }; static const union AnimCmd sSpriteAnim_855D09C[] = { ANIMCMD_FRAME(140, 30), ANIMCMD_END }; static const union AnimCmd sSpriteAnim_855D0A4[] = { ANIMCMD_FRAME(142, 30), ANIMCMD_END }; static const union AnimCmd sSpriteAnim_855D0AC[] = { ANIMCMD_FRAME(144, 30), ANIMCMD_END }; static const union AnimCmd sSpriteAnim_855D0B4[] = { ANIMCMD_FRAME(146, 30), ANIMCMD_END }; static const union AnimCmd sSpriteAnim_855D0BC[] = { ANIMCMD_FRAME(176, 30), ANIMCMD_END }; static const union AnimCmd sSpriteAnim_855D0C4[] = { ANIMCMD_FRAME(178, 30), ANIMCMD_END }; static const union AnimCmd sSpriteAnim_855D0CC[] = { ANIMCMD_FRAME(180, 30), ANIMCMD_END }; static const union AnimCmd sSpriteAnim_855D0D4[] = { ANIMCMD_FRAME(182, 30), ANIMCMD_END }; static const union AnimCmd sSpriteAnim_855D0DC[] = { ANIMCMD_FRAME(184, 30), ANIMCMD_END }; static const union AnimCmd sSpriteAnim_855D0E4[] = { ANIMCMD_FRAME(186, 30), ANIMCMD_END }; static const union AnimCmd sSpriteAnim_855D0EC[] = { ANIMCMD_FRAME(188, 30), ANIMCMD_END }; static const union AnimCmd sSpriteAnim_855D0F4[] = { ANIMCMD_FRAME(190, 30), ANIMCMD_END }; static const union AnimCmd sSpriteAnim_855D0FC[] = { ANIMCMD_FRAME(192, 30), ANIMCMD_END }; static const union AnimCmd sSpriteAnim_855D104[] = { ANIMCMD_FRAME(194, 30), ANIMCMD_END }; static const union AnimCmd sSpriteAnim_855D10C[] = { ANIMCMD_FRAME(4, 30), ANIMCMD_END };