#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(gMovesInfo[MOVE_CHILLY_RECEPTION].effect == EFFECT_CHILLY_RECEPTION); } SINGLE_BATTLE_TEST("Chilly Reception sets up snow and switches the user out") { GIVEN { PLAYER(SPECIES_SLOWKING_GALARIAN); PLAYER(SPECIES_SLOWPOKE_GALARIAN); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_CHILLY_RECEPTION); SEND_OUT(player, 1); } } SCENE { MESSAGE("Slowking is preparing to tell a chillingly bad joke!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_CHILLY_RECEPTION, player); MESSAGE("It started to snow!"); MESSAGE("Slowking went back to 1"); SEND_IN_MESSAGE("Slowpoke"); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SNOW_CONTINUES); } } SINGLE_BATTLE_TEST("Chilly Reception switches the user out, even if the weather does not change") { GIVEN { PLAYER(SPECIES_SLOWKING_GALARIAN); PLAYER(SPECIES_SLOWPOKE_GALARIAN); OPPONENT(SPECIES_KYOGRE) { Item(ITEM_BLUE_ORB); } } WHEN { TURN { MOVE(player, MOVE_CHILLY_RECEPTION); SEND_OUT(player, 1); } } SCENE { MESSAGE("Slowking is preparing to tell a chillingly bad joke!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_CHILLY_RECEPTION, player); MESSAGE("There is no relief from this heavy rain!"); MESSAGE("Slowking went back to 1"); SEND_IN_MESSAGE("Slowpoke"); MESSAGE("Rain continues to fall."); } } SINGLE_BATTLE_TEST("Chilly Reception does not switch the user out if no replacements") { GIVEN { PLAYER(SPECIES_SLOWKING_GALARIAN); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_CHILLY_RECEPTION); } } SCENE { MESSAGE("Slowking is preparing to tell a chillingly bad joke!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_CHILLY_RECEPTION, player); MESSAGE("It started to snow!"); NOT MESSAGE("Slowking went back to 1"); } } SINGLE_BATTLE_TEST("Chilly Reception does not switch the user out if replacements fainted") { GIVEN { PLAYER(SPECIES_SLOWKING_GALARIAN); PLAYER(SPECIES_SLOWPOKE_GALARIAN) { HP(0); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_CHILLY_RECEPTION); } } SCENE { MESSAGE("Slowking is preparing to tell a chillingly bad joke!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_CHILLY_RECEPTION, player); MESSAGE("It started to snow!"); NOT MESSAGE("Slowking went back to 1"); } } SINGLE_BATTLE_TEST("Chilly Reception changes the weather, even if the user cannot switch out") { GIVEN { PLAYER(SPECIES_SLOWKING_GALARIAN); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_CHILLY_RECEPTION); } } SCENE { MESSAGE("Slowking is preparing to tell a chillingly bad joke!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_CHILLY_RECEPTION, player); MESSAGE("It started to snow!"); NOT MESSAGE("Slowking went back to 1"); } } TO_DO_BATTLE_TEST("Chilly Reception doesn't announce its move if it's called by a different move");