.include "MPlayDef.s" .equ bgm_frlg_game_explanation_end_grp, voicegroup_86B1824 .equ bgm_frlg_game_explanation_end_pri, 0 .equ bgm_frlg_game_explanation_end_rev, reverb_set+50 .equ bgm_frlg_game_explanation_end_mvl, 127 .equ bgm_frlg_game_explanation_end_key, 0 .equ bgm_frlg_game_explanation_end_tbs, 1 .equ bgm_frlg_game_explanation_end_exg, 0 .equ bgm_frlg_game_explanation_end_cmp, 1 .section .rodata .global bgm_frlg_game_explanation_end .align 2 @********************** Track 1 **********************@ bgm_frlg_game_explanation_end_1: .byte KEYSH , bgm_frlg_game_explanation_end_key+0 .byte TEMPO , 120*bgm_frlg_game_explanation_end_tbs/2 .byte VOICE , 56 .byte LFOS , 44 .byte BENDR , 12 .byte PAN , c_v+28 .byte VOL , 67*bgm_frlg_game_explanation_end_mvl/mxv .byte W24 .byte N06 , Gn3 , v120 .byte W24 .byte W48 .byte FINE @********************** Track 2 **********************@ bgm_frlg_game_explanation_end_2: .byte KEYSH , bgm_frlg_game_explanation_end_key+0 .byte VOICE , 60 .byte LFOS , 44 .byte BENDR , 12 .byte PAN , c_v+0 .byte VOL , 81*bgm_frlg_game_explanation_end_mvl/mxv .byte W24 .byte N06 , Bn3 , v120 .byte W24 .byte W48 .byte FINE @********************** Track 3 **********************@ bgm_frlg_game_explanation_end_3: .byte KEYSH , bgm_frlg_game_explanation_end_key+0 .byte VOICE , 58 .byte BENDR , 12 .byte LFOS , 44 .byte VOL , 88*bgm_frlg_game_explanation_end_mvl/mxv .byte PAN , c_v+0 .byte N24 , Fs1 , v120 .byte W48 .byte W48 .byte FINE @********************** Track 4 **********************@ bgm_frlg_game_explanation_end_4: .byte KEYSH , bgm_frlg_game_explanation_end_key+0 .byte VOICE , 48 .byte LFOS , 44 .byte BENDR , 12 .byte PAN , c_v-24 .byte VOL , 67*bgm_frlg_game_explanation_end_mvl/mxv .byte W24 .byte N06 , Bn2 , v120 .byte W24 .byte W48 .byte FINE @********************** Track 5 **********************@ bgm_frlg_game_explanation_end_5: .byte KEYSH , bgm_frlg_game_explanation_end_key+0 .byte VOICE , 47 .byte LFOS , 44 .byte BENDR , 12 .byte VOL , 86*bgm_frlg_game_explanation_end_mvl/mxv .byte PAN , c_v+2 .byte W24 .byte N15 , Gn2 , v120 .byte W24 .byte W48 .byte FINE @********************** Track 6 **********************@ bgm_frlg_game_explanation_end_6: .byte KEYSH , bgm_frlg_game_explanation_end_key+0 .byte VOICE , 81 .byte LFOS , 44 .byte XCMD , xIECV , 18 .byte xIECV , 16 .byte BENDR , 12 .byte VOL , 50*bgm_frlg_game_explanation_end_mvl/mxv .byte PAN , c_v+0 .byte N24 , Fs1 , v120 .byte W24 .byte N06 , Gn1 .byte W24 .byte W48 .byte FINE @********************** Track 7 **********************@ bgm_frlg_game_explanation_end_7: .byte KEYSH , bgm_frlg_game_explanation_end_key+0 .byte VOICE , 0 .byte VOL , 86*bgm_frlg_game_explanation_end_mvl/mxv .byte N03 , En1 , v120 .byte W03 .byte En1 , v048 .byte W03 .byte N03 .byte W03 .byte N03 .byte W03 .byte N03 .byte W03 .byte N03 .byte W03 .byte N03 .byte W03 .byte N03 .byte W03 .byte N06 , En1 , v120 .byte N48 , An2 , v096 .byte W24 .byte W48 .byte FINE @******************************************************@ .align 2 bgm_frlg_game_explanation_end: .byte 7 @ NumTrks .byte 0 @ NumBlks .byte bgm_frlg_game_explanation_end_pri @ Priority .byte bgm_frlg_game_explanation_end_rev @ Reverb. .word bgm_frlg_game_explanation_end_grp .word bgm_frlg_game_explanation_end_1 .word bgm_frlg_game_explanation_end_2 .word bgm_frlg_game_explanation_end_3 .word bgm_frlg_game_explanation_end_4 .word bgm_frlg_game_explanation_end_5 .word bgm_frlg_game_explanation_end_6 .word bgm_frlg_game_explanation_end_7 .end