#include "global.h" #include "test/battle.h" TO_DO_BATTLE_TEST("Body Press's damage depends on the user's base Defense instead of its base Attack"); TO_DO_BATTLE_TEST("Body Press's damage depends on the user's Defense stat stages"); // Could be split into multiple tests or maybe to separate files based on the modifier? TO_DO_BATTLE_TEST("Body Press's damage is influenced by all other Attack modifiers that are not stat stages"); TO_DO_BATTLE_TEST("Body Press's damage is NOT influenced by any other Defense besides stat stages"); // Unconfirmed by Bulbapedia: // - Defeatist interaction