#ifndef GUARD_HEAL_LOCATION_H #define GUARD_HEAL_LOCATION_H struct HealLocation { s8 group; s8 map; u16 x; u16 y; }; u32 GetHealLocationIndexByMap(u16 mapGroup, u16 mapNum); u32 GetHealLocationIndexByWarpData(struct WarpData *warp); const struct HealLocation *GetHealLocationByMap(u16 mapGroup, u16 mapNum); const struct HealLocation *GetHealLocation(u32 index); bool32 IsLastHealLocationPlayerHouse(); void SetWhiteoutRespawnWarpAndHealerNPC(struct WarpData * warp); u32 GetHealNpcLocalId(u32 healLocationId); #endif // GUARD_HEAL_LOCATION_H