#include "global.h" #include "test/battle.h" TO_DO_BATTLE_TEST("Arena Trap prevents grounded adjacent opponents from switching out"); TO_DO_BATTLE_TEST("Arena Trap doesn't prevent switch outs if the Pokémon is switched in the same turn the opponent decided to switch out"); TO_DO_BATTLE_TEST("Arena Trap doesn't prevent switch outs via moves that switch out"); // Baton Pass, U-Turn, Volt Switch, Flip Turn, Parting Shot TO_DO_BATTLE_TEST("Arena Trap doesn't prevent switch outs via Shed Shell, but not via Teleport"); TO_DO_BATTLE_TEST("Arena Trap doesn't prevent switch outs via Run Away"); TO_DO_BATTLE_TEST("Arena Trap doesn't prevent switch outs via Smoke Ball"); TO_DO_BATTLE_TEST("Arena Trap prevents switch outs from Ghost-type Pokémon (Gen3-5)"); TO_DO_BATTLE_TEST("Arena Trap doesn't prevent switch outs from Ghost-type Pokémon (Gen6+)");