#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(MoveHasMoveEffectSelf(MOVE_THRASH, MOVE_EFFECT_THRASH) == TRUE); } SINGLE_BATTLE_TEST("Thrash lasts for 2 or 3 turns") { PASSES_RANDOMLY(1, 2, RNG_RAMPAGE_TURNS); GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_THRASH); } TURN { SKIP_TURN(player); } TURN { SKIP_TURN(player); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_THRASH, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_THRASH, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_THRASH, player); } } SINGLE_BATTLE_TEST("Thrash confuses the user after it finishes") { GIVEN { PLAYER(SPECIES_WOBBUFFET) { MovesWithPP({MOVE_THRASH, 10}); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_THRASH); } TURN { SKIP_TURN(player); } TURN { SKIP_TURN(player); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_THRASH, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_THRASH, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_THRASH, player); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_CONFUSION, player); } THEN { // Check that PP has been consumed correctly EXPECT_EQ(player->pp[0], 9); } } SINGLE_BATTLE_TEST("Thrash does not confuse the user if it is canceled on turn 1 of 3") { GIVEN { ASSUME(B_RAMPAGE_CANCELLING >= GEN_5); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_THRASH); } TURN { MOVE(opponent, MOVE_PROTECT); SKIP_TURN(player); } TURN { SKIP_TURN(player); } } SCENE { NOT ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_CONFUSION, player); } } SINGLE_BATTLE_TEST("Thrash does not confuse the user if it is canceled on turn 2 of 3") { GIVEN { ASSUME(B_RAMPAGE_CANCELLING >= GEN_5); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_THRASH); } TURN { MOVE(opponent, MOVE_PROTECT); SKIP_TURN(player); } TURN { SKIP_TURN(player); } } SCENE { NOT ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_CONFUSION, player); } } SINGLE_BATTLE_TEST("Thrash confuses the user if it is canceled on turn 3 of 3") { KNOWN_FAILING; GIVEN { ASSUME(B_RAMPAGE_CANCELLING >= GEN_5); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_THRASH); } TURN { SKIP_TURN(player); } TURN { MOVE(opponent, MOVE_PROTECT); SKIP_TURN(player); } } SCENE { ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_CONFUSION, player); } } SINGLE_BATTLE_TEST("Petal Dance does not lock mons that copy the move with Dancer") { GIVEN { PLAYER(SPECIES_VILEPLUME); OPPONENT(SPECIES_ORICORIO); } WHEN { TURN { MOVE(player, MOVE_PETAL_DANCE); } TURN { SKIP_TURN(player); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_PETAL_DANCE, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_PETAL_DANCE, opponent); // How do you actually test locking? EXPECT(!(opponent->status2 & STATUS2_MULTIPLETURNS)); } }