#ifndef GUARD_BARD_SOUNDS_TABLE_H #define GUARD_BARD_SOUNDS_TABLE_H #define NULL_BARD_SOUND { 0xff } #include "pokemon.h" #include "moves.h" #include "trainer.h" #include "status.h" #include "battle.h" #include "greetings.h" #include "people.h" #include "voices.h" #include "speech.h" #include "endings.h" #include "feelings.h" #include "conditions.h" #include "actions.h" #include "lifestyle.h" #include "hobbies.h" #include "time.h" #include "misc.h" #include "adjectives.h" #include "events.h" #include "trendysaying.h" const struct BardSound (*const gBardSoundsTable[])[6] = { NULL, gBardSounds_Trainer, gBardSounds_Status, gBardSounds_Battle, gBardSounds_Greetings, gBardSounds_People, gBardSounds_Voices, gBardSounds_Speech, gBardSounds_Endings, gBardSounds_Feelings, gBardSounds_Conditions, gBardSounds_Actions, gBardSounds_Lifestyle, gBardSounds_Hobbies, gBardSounds_Time, gBardSounds_Misc, gBardSounds_Adjectives, gBardSounds_Events, NULL, NULL, gBardSounds_TrendySaying, NULL }; #endif //GUARD_BARD_SOUNDS_TABLE_H