#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(gItemsInfo[ITEM_ENIGMA_BERRY].holdEffect == HOLD_EFFECT_ENIGMA_BERRY); } SINGLE_BATTLE_TEST("Enigma Berry recovers 25% of HP if hit by super effective move") { GIVEN { PLAYER(SPECIES_WYNAUT) { MaxHP(100); HP(2); Item(ITEM_ENIGMA_BERRY); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_ENDURE); MOVE(opponent, MOVE_BITE); } } SCENE { s32 maxHP = GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP); ANIMATION(ANIM_TYPE_MOVE, MOVE_ENDURE, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_BITE, opponent); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player); MESSAGE("Wynaut restored its health using its Enigma Berry!"); HP_BAR(player, damage: -maxHP / 4); } } SINGLE_BATTLE_TEST("Enigma Berry does nothing if not hit by super effective move") { GIVEN { PLAYER(SPECIES_MIGHTYENA) { MaxHP(100); HP(2); Item(ITEM_ENIGMA_BERRY); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_ENDURE); MOVE(opponent, MOVE_BITE); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_ENDURE, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_BITE, opponent); NONE_OF { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player); MESSAGE("Mightyena restored its health using its Enigma Berry!"); } } } SINGLE_BATTLE_TEST("Enigma Berry does nothing if Heal Block applies") { GIVEN { PLAYER(SPECIES_WYNAUT) { MaxHP(100); HP(2); Item(ITEM_ENIGMA_BERRY); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, MOVE_HEAL_BLOCK); } TURN { MOVE(player, MOVE_ENDURE); MOVE(opponent, MOVE_BITE); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_HEAL_BLOCK, opponent); ANIMATION(ANIM_TYPE_MOVE, MOVE_ENDURE, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_BITE, opponent); NONE_OF { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player); MESSAGE("Wynaut restored its health using its Enigma Berry!"); } } } DOUBLE_BATTLE_TEST("Enigma Berry doesn't trigger if partner was hit") { GIVEN { PLAYER(SPECIES_WOBBUFFET); PLAYER(SPECIES_WYNAUT); OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WYNAUT) { Item(ITEM_ENIGMA_BERRY); } } WHEN { TURN { MOVE(playerLeft, MOVE_TACKLE, target: opponentLeft); } } SCENE { NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponentRight); } THEN { EXPECT(opponentRight->item == ITEM_ENIGMA_BERRY); } }