#ifndef GUARD_BATTLE_ANIM_SCRIPTS_H #define GUARD_BATTLE_ANIM_SCRIPTS_H extern const u8 Move_NONE[]; extern const u8 Move_POUND[]; extern const u8 Move_KARATE_CHOP[]; extern const u8 Move_DOUBLE_SLAP[]; extern const u8 Move_COMET_PUNCH[]; extern const u8 Move_MEGA_PUNCH[]; extern const u8 Move_PAY_DAY[]; extern const u8 Move_FIRE_PUNCH[]; extern const u8 Move_ICE_PUNCH[]; extern const u8 Move_THUNDER_PUNCH[]; extern const u8 Move_SCRATCH[]; extern const u8 Move_VISE_GRIP[]; extern const u8 Move_GUILLOTINE[]; extern const u8 Move_RAZOR_WIND[]; extern const u8 Move_SWORDS_DANCE[]; extern const u8 Move_CUT[]; extern const u8 Move_GUST[]; extern const u8 Move_WING_ATTACK[]; extern const u8 Move_WHIRLWIND[]; extern const u8 Move_FLY[]; extern const u8 Move_BIND[]; extern const u8 Move_SLAM[]; extern const u8 Move_VINE_WHIP[]; extern const u8 Move_STOMP[]; extern const u8 Move_DOUBLE_KICK[]; extern const u8 Move_MEGA_KICK[]; extern const u8 Move_JUMP_KICK[]; extern const u8 Move_ROLLING_KICK[]; extern const u8 Move_SAND_ATTACK[]; extern const u8 Move_HEADBUTT[]; extern const u8 Move_HORN_ATTACK[]; extern const u8 Move_FURY_ATTACK[]; extern const u8 Move_HORN_DRILL[]; extern const u8 Move_TACKLE[]; extern const u8 Move_BODY_SLAM[]; extern const u8 Move_WRAP[]; extern const u8 Move_TAKE_DOWN[]; extern const u8 Move_THRASH[]; extern const u8 Move_DOUBLE_EDGE[]; extern const u8 Move_TAIL_WHIP[]; extern const u8 Move_POISON_STING[]; extern const u8 Move_TWINEEDLE[]; extern const u8 Move_PIN_MISSILE[]; extern const u8 Move_LEER[]; extern const u8 Move_BITE[]; extern const u8 Move_GROWL[]; extern const u8 Move_ROAR[]; extern const u8 Move_SING[]; extern const u8 Move_SUPERSONIC[]; extern const u8 Move_SONIC_BOOM[]; extern const u8 Move_DISABLE[]; extern const u8 Move_ACID[]; extern const u8 Move_EMBER[]; extern const u8 Move_FLAMETHROWER[]; extern const u8 Move_MIST[]; extern const u8 Move_WATER_GUN[]; extern const u8 Move_HYDRO_PUMP[]; extern const u8 Move_SURF[]; extern const u8 Move_ICE_BEAM[]; extern const u8 Move_BLIZZARD[]; extern const u8 Move_PSYBEAM[]; extern const u8 Move_BUBBLE_BEAM[]; extern const u8 Move_AURORA_BEAM[]; extern const u8 Move_HYPER_BEAM[]; extern const u8 Move_PECK[]; extern const u8 Move_DRILL_PECK[]; extern const u8 Move_SUBMISSION[]; extern const u8 Move_LOW_KICK[]; extern const u8 Move_COUNTER[]; extern const u8 Move_SEISMIC_TOSS[]; extern const u8 Move_STRENGTH[]; extern const u8 Move_ABSORB[]; extern const u8 Move_MEGA_DRAIN[]; extern const u8 Move_LEECH_SEED[]; extern const u8 Move_GROWTH[]; extern const u8 Move_RAZOR_LEAF[]; extern const u8 Move_SOLAR_BEAM[]; extern const u8 Move_POISON_POWDER[]; extern const u8 Move_STUN_SPORE[]; extern const u8 Move_SLEEP_POWDER[]; extern const u8 Move_PETAL_DANCE[]; extern const u8 Move_STRING_SHOT[]; extern const u8 Move_DRAGON_RAGE[]; extern const u8 Move_FIRE_SPIN[]; extern const u8 Move_THUNDER_SHOCK[]; extern const u8 Move_THUNDERBOLT[]; extern const u8 Move_THUNDER_WAVE[]; extern const u8 Move_THUNDER[]; extern const u8 Move_ROCK_THROW[]; extern const u8 Move_EARTHQUAKE[]; extern const u8 Move_FISSURE[]; extern const u8 Move_DIG[]; extern const u8 Move_TOXIC[]; extern const u8 Move_CONFUSION[]; extern const u8 Move_PSYCHIC[]; extern const u8 Move_HYPNOSIS[]; extern const u8 Move_MEDITATE[]; extern const u8 Move_AGILITY[]; extern const u8 Move_QUICK_ATTACK[]; extern const u8 Move_RAGE[]; extern const u8 Move_TELEPORT[]; extern const u8 Move_NIGHT_SHADE[]; extern const u8 Move_MIMIC[]; extern const u8 Move_SCREECH[]; extern const u8 Move_DOUBLE_TEAM[]; extern const u8 Move_RECOVER[]; extern const u8 Move_HARDEN[]; extern const u8 Move_MINIMIZE[]; extern const u8 Move_SMOKESCREEN[]; extern const u8 Move_CONFUSE_RAY[]; extern const u8 Move_WITHDRAW[]; extern const u8 Move_DEFENSE_CURL[]; extern const u8 Move_BARRIER[]; extern const u8 Move_LIGHT_SCREEN[]; extern const u8 Move_HAZE[]; extern const u8 Move_REFLECT[]; extern const u8 Move_FOCUS_ENERGY[]; extern const u8 Move_BIDE[]; extern const u8 Move_METRONOME[]; extern const u8 Move_MIRROR_MOVE[]; extern const u8 Move_SELF_DESTRUCT[]; extern const u8 Move_EGG_BOMB[]; extern const u8 Move_LICK[]; extern const u8 Move_SMOG[]; extern const u8 Move_SLUDGE[]; extern const u8 Move_BONE_CLUB[]; extern const u8 Move_FIRE_BLAST[]; extern const u8 Move_WATERFALL[]; extern const u8 Move_CLAMP[]; extern const u8 Move_SWIFT[]; extern const u8 Move_SKULL_BASH[]; extern const u8 Move_SPIKE_CANNON[]; extern const u8 Move_CONSTRICT[]; extern const u8 Move_AMNESIA[]; extern const u8 Move_KINESIS[]; extern const u8 Move_SOFT_BOILED[]; extern const u8 Move_HIGH_JUMP_KICK[]; extern const u8 Move_GLARE[]; extern const u8 Move_DREAM_EATER[]; extern const u8 Move_POISON_GAS[]; extern const u8 Move_BARRAGE[]; extern const u8 Move_LEECH_LIFE[]; extern const u8 Move_LOVELY_KISS[]; extern const u8 Move_SKY_ATTACK[]; extern const u8 Move_TRANSFORM[]; extern const u8 Move_BUBBLE[]; extern const u8 Move_DIZZY_PUNCH[]; extern const u8 Move_SPORE[]; extern const u8 Move_FLASH[]; extern const u8 Move_PSYWAVE[]; extern const u8 Move_SPLASH[]; extern const u8 Move_ACID_ARMOR[]; extern const u8 Move_CRABHAMMER[]; extern const u8 Move_EXPLOSION[]; extern const u8 Move_FURY_SWIPES[]; extern const u8 Move_BONEMERANG[]; extern const u8 Move_REST[]; extern const u8 Move_ROCK_SLIDE[]; extern const u8 Move_HYPER_FANG[]; extern const u8 Move_SHARPEN[]; extern const u8 Move_CONVERSION[]; extern const u8 Move_TRI_ATTACK[]; extern const u8 Move_SUPER_FANG[]; extern const u8 Move_SLASH[]; extern const u8 Move_SUBSTITUTE[]; extern const u8 Move_STRUGGLE[]; extern const u8 Move_SKETCH[]; extern const u8 Move_TRIPLE_KICK[]; extern const u8 Move_THIEF[]; extern const u8 Move_SPIDER_WEB[]; extern const u8 Move_MIND_READER[]; extern const u8 Move_NIGHTMARE[]; extern const u8 Move_FLAME_WHEEL[]; extern const u8 Move_SNORE[]; extern const u8 Move_CURSE[]; extern const u8 Move_FLAIL[]; extern const u8 Move_CONVERSION_2[]; extern const u8 Move_AEROBLAST[]; extern const u8 Move_COTTON_SPORE[]; extern const u8 Move_REVERSAL[]; extern const u8 Move_SPITE[]; extern const u8 Move_POWDER_SNOW[]; extern const u8 Move_PROTECT[]; extern const u8 Move_MACH_PUNCH[]; extern const u8 Move_SCARY_FACE[]; extern const u8 Move_FEINT_ATTACK[]; extern const u8 Move_SWEET_KISS[]; extern const u8 Move_BELLY_DRUM[]; extern const u8 Move_SLUDGE_BOMB[]; extern const u8 Move_MUD_SLAP[]; extern const u8 Move_OCTAZOOKA[]; extern const u8 Move_SPIKES[]; extern const u8 Move_ZAP_CANNON[]; extern const u8 Move_FORESIGHT[]; extern const u8 Move_DESTINY_BOND[]; extern const u8 Move_PERISH_SONG[]; extern const u8 Move_ICY_WIND[]; extern const u8 Move_DETECT[]; extern const u8 Move_BONE_RUSH[]; extern const u8 Move_LOCK_ON[]; extern const u8 Move_OUTRAGE[]; extern const u8 Move_SANDSTORM[]; extern const u8 Move_GIGA_DRAIN[]; extern const u8 Move_ENDURE[]; extern const u8 Move_CHARM[]; extern const u8 Move_ROLLOUT[]; extern const u8 Move_FALSE_SWIPE[]; extern const u8 Move_SWAGGER[]; extern const u8 Move_MILK_DRINK[]; extern const u8 Move_SPARK[]; extern const u8 Move_FURY_CUTTER[]; extern const u8 Move_STEEL_WING[]; extern const u8 Move_MEAN_LOOK[]; extern const u8 Move_ATTRACT[]; extern const u8 Move_SLEEP_TALK[]; extern const u8 Move_HEAL_BELL[]; extern const u8 Move_RETURN[]; extern const u8 Move_PRESENT[]; extern const u8 Move_FRUSTRATION[]; extern const u8 Move_SAFEGUARD[]; extern const u8 Move_PAIN_SPLIT[]; extern const u8 Move_SACRED_FIRE[]; extern const u8 Move_MAGNITUDE[]; extern const u8 Move_DYNAMIC_PUNCH[]; extern const u8 Move_MEGAHORN[]; extern const u8 Move_DRAGON_BREATH[]; extern const u8 Move_BATON_PASS[]; extern const u8 Move_ENCORE[]; extern const u8 Move_PURSUIT[]; extern const u8 Move_RAPID_SPIN[]; extern const u8 Move_SWEET_SCENT[]; extern const u8 Move_IRON_TAIL[]; extern const u8 Move_METAL_CLAW[]; extern const u8 Move_VITAL_THROW[]; extern const u8 Move_MORNING_SUN[]; extern const u8 Move_SYNTHESIS[]; extern const u8 Move_MOONLIGHT[]; extern const u8 Move_HIDDEN_POWER[]; extern const u8 Move_CROSS_CHOP[]; extern const u8 Move_TWISTER[]; extern const u8 Move_RAIN_DANCE[]; extern const u8 Move_SUNNY_DAY[]; extern const u8 Move_CRUNCH[]; extern const u8 Move_MIRROR_COAT[]; extern const u8 Move_PSYCH_UP[]; extern const u8 Move_EXTREME_SPEED[]; extern const u8 Move_ANCIENT_POWER[]; extern const u8 Move_SHADOW_BALL[]; extern const u8 Move_FUTURE_SIGHT[]; extern const u8 Move_ROCK_SMASH[]; extern const u8 Move_WHIRLPOOL[]; extern const u8 Move_BEAT_UP[]; extern const u8 Move_FAKE_OUT[]; extern const u8 Move_UPROAR[]; extern const u8 Move_STOCKPILE[]; extern const u8 Move_SPIT_UP[]; extern const u8 Move_SWALLOW[]; extern const u8 Move_HEAT_WAVE[]; extern const u8 Move_HAIL[]; extern const u8 Move_TORMENT[]; extern const u8 Move_FLATTER[]; extern const u8 Move_WILL_O_WISP[]; extern const u8 Move_MEMENTO[]; extern const u8 Move_FACADE[]; extern const u8 Move_FOCUS_PUNCH[]; extern const u8 Move_SMELLING_SALTS[]; extern const u8 Move_FOLLOW_ME[]; extern const u8 Move_NATURE_POWER[]; extern const u8 Move_CHARGE[]; extern const u8 Move_TAUNT[]; extern const u8 Move_HELPING_HAND[]; extern const u8 Move_TRICK[]; extern const u8 Move_ROLE_PLAY[]; extern const u8 Move_WISH[]; extern const u8 Move_ASSIST[]; extern const u8 Move_INGRAIN[]; extern const u8 Move_SUPERPOWER[]; extern const u8 Move_MAGIC_COAT[]; extern const u8 Move_RECYCLE[]; extern const u8 Move_REVENGE[]; extern const u8 Move_BRICK_BREAK[]; extern const u8 Move_YAWN[]; extern const u8 Move_KNOCK_OFF[]; extern const u8 Move_ENDEAVOR[]; extern const u8 Move_ERUPTION[]; extern const u8 Move_SKILL_SWAP[]; extern const u8 Move_IMPRISON[]; extern const u8 Move_REFRESH[]; extern const u8 Move_GRUDGE[]; extern const u8 Move_SNATCH[]; extern const u8 Move_SECRET_POWER[]; extern const u8 Move_DIVE[]; extern const u8 Move_ARM_THRUST[]; extern const u8 Move_CAMOUFLAGE[]; extern const u8 Move_TAIL_GLOW[]; extern const u8 Move_LUSTER_PURGE[]; extern const u8 Move_MIST_BALL[]; extern const u8 Move_FEATHER_DANCE[]; extern const u8 Move_TEETER_DANCE[]; extern const u8 Move_BLAZE_KICK[]; extern const u8 Move_MUD_SPORT[]; extern const u8 Move_ICE_BALL[]; extern const u8 Move_NEEDLE_ARM[]; extern const u8 Move_SLACK_OFF[]; extern const u8 Move_HYPER_VOICE[]; extern const u8 Move_POISON_FANG[]; extern const u8 Move_CRUSH_CLAW[]; extern const u8 Move_BLAST_BURN[]; extern const u8 Move_HYDRO_CANNON[]; extern const u8 Move_METEOR_MASH[]; extern const u8 Move_ASTONISH[]; extern const u8 Move_WEATHER_BALL[]; extern const u8 Move_AROMATHERAPY[]; extern const u8 Move_FAKE_TEARS[]; extern const u8 Move_AIR_CUTTER[]; extern const u8 Move_OVERHEAT[]; extern const u8 Move_ODOR_SLEUTH[]; extern const u8 Move_ROCK_TOMB[]; extern const u8 Move_SILVER_WIND[]; extern const u8 Move_METAL_SOUND[]; extern const u8 Move_GRASS_WHISTLE[]; extern const u8 Move_TICKLE[]; extern const u8 Move_COSMIC_POWER[]; extern const u8 Move_WATER_SPOUT[]; extern const u8 Move_SIGNAL_BEAM[]; extern const u8 Move_SHADOW_PUNCH[]; extern const u8 Move_EXTRASENSORY[]; extern const u8 Move_SKY_UPPERCUT[]; extern const u8 Move_SAND_TOMB[]; extern const u8 Move_SHEER_COLD[]; extern const u8 Move_MUDDY_WATER[]; extern const u8 Move_BULLET_SEED[]; extern const u8 Move_AERIAL_ACE[]; extern const u8 Move_ICICLE_SPEAR[]; extern const u8 Move_IRON_DEFENSE[]; extern const u8 Move_BLOCK[]; extern const u8 Move_HOWL[]; extern const u8 Move_DRAGON_CLAW[]; extern const u8 Move_FRENZY_PLANT[]; extern const u8 Move_BULK_UP[]; extern const u8 Move_BOUNCE[]; extern const u8 Move_MUD_SHOT[]; extern const u8 Move_POISON_TAIL[]; extern const u8 Move_COVET[]; extern const u8 Move_VOLT_TACKLE[]; extern const u8 Move_MAGICAL_LEAF[]; extern const u8 Move_WATER_SPORT[]; extern const u8 Move_CALM_MIND[]; extern const u8 Move_LEAF_BLADE[]; extern const u8 Move_DRAGON_DANCE[]; extern const u8 Move_ROCK_BLAST[]; extern const u8 Move_SHOCK_WAVE[]; extern const u8 Move_WATER_PULSE[]; extern const u8 Move_DOOM_DESIRE[]; extern const u8 Move_PSYCHO_BOOST[]; extern const u8 Move_ROOST[]; extern const u8 Move_GRAVITY[]; extern const u8 Move_MIRACLE_EYE[]; extern const u8 Move_WAKE_UP_SLAP[]; extern const u8 Move_HAMMER_ARM[]; extern const u8 Move_GYRO_BALL[]; extern const u8 Move_HEALING_WISH[]; extern const u8 Move_BRINE[]; extern const u8 Move_NATURAL_GIFT[]; extern const u8 Move_FEINT[]; extern const u8 Move_PLUCK[]; extern const u8 Move_TAILWIND[]; extern const u8 Move_ACUPRESSURE[]; extern const u8 Move_METAL_BURST[]; extern const u8 Move_U_TURN[]; extern const u8 Move_CLOSE_COMBAT[]; extern const u8 Move_PAYBACK[]; extern const u8 Move_ASSURANCE[]; extern const u8 Move_EMBARGO[]; extern const u8 Move_FLING[]; extern const u8 Move_PSYCHO_SHIFT[]; extern const u8 Move_TRUMP_CARD[]; extern const u8 Move_HEAL_BLOCK[]; extern const u8 Move_WRING_OUT[]; extern const u8 Move_POWER_TRICK[]; extern const u8 Move_GASTRO_ACID[]; extern const u8 Move_LUCKY_CHANT[]; extern const u8 Move_ME_FIRST[]; extern const u8 Move_COPYCAT[]; extern const u8 Move_POWER_SWAP[]; extern const u8 Move_GUARD_SWAP[]; extern const u8 Move_PUNISHMENT[]; extern const u8 Move_LAST_RESORT[]; extern const u8 Move_WORRY_SEED[]; extern const u8 Move_SUCKER_PUNCH[]; extern const u8 Move_TOXIC_SPIKES[]; extern const u8 Move_HEART_SWAP[]; extern const u8 Move_AQUA_RING[]; extern const u8 Move_MAGNET_RISE[]; extern const u8 Move_FLARE_BLITZ[]; extern const u8 Move_FORCE_PALM[]; extern const u8 Move_AURA_SPHERE[]; extern const u8 Move_ROCK_POLISH[]; extern const u8 Move_POISON_JAB[]; extern const u8 Move_DARK_PULSE[]; extern const u8 Move_NIGHT_SLASH[]; extern const u8 Move_AQUA_TAIL[]; extern const u8 Move_SEED_BOMB[]; extern const u8 Move_AIR_SLASH[]; extern const u8 Move_X_SCISSOR[]; extern const u8 Move_BUG_BUZZ[]; extern const u8 Move_DRAGON_PULSE[]; extern const u8 Move_DRAGON_RUSH[]; extern const u8 Move_POWER_GEM[]; extern const u8 Move_DRAIN_PUNCH[]; extern const u8 Move_VACUUM_WAVE[]; extern const u8 Move_FOCUS_BLAST[]; extern const u8 Move_ENERGY_BALL[]; extern const u8 Move_BRAVE_BIRD[]; extern const u8 Move_EARTH_POWER[]; extern const u8 Move_SWITCHEROO[]; extern const u8 Move_GIGA_IMPACT[]; extern const u8 Move_NASTY_PLOT[]; extern const u8 Move_BULLET_PUNCH[]; extern const u8 Move_AVALANCHE[]; extern const u8 Move_ICE_SHARD[]; extern const u8 Move_SHADOW_CLAW[]; extern const u8 Move_THUNDER_FANG[]; extern const u8 Move_ICE_FANG[]; extern const u8 Move_FIRE_FANG[]; extern const u8 Move_SHADOW_SNEAK[]; extern const u8 Move_MUD_BOMB[]; extern const u8 Move_PSYCHO_CUT[]; extern const u8 Move_ZEN_HEADBUTT[]; extern const u8 Move_MIRROR_SHOT[]; extern const u8 Move_FLASH_CANNON[]; extern const u8 Move_ROCK_CLIMB[]; extern const u8 Move_DEFOG[]; extern const u8 Move_TRICK_ROOM[]; extern const u8 Move_DRACO_METEOR[]; extern const u8 Move_DISCHARGE[]; extern const u8 Move_LAVA_PLUME[]; extern const u8 Move_LEAF_STORM[]; extern const u8 Move_POWER_WHIP[]; extern const u8 Move_ROCK_WRECKER[]; extern const u8 Move_CROSS_POISON[]; extern const u8 Move_GUNK_SHOT[]; extern const u8 Move_IRON_HEAD[]; extern const u8 Move_MAGNET_BOMB[]; extern const u8 Move_STONE_EDGE[]; extern const u8 Move_CAPTIVATE[]; extern const u8 Move_STEALTH_ROCK[]; extern const u8 Move_GRASS_KNOT[]; extern const u8 Move_CHATTER[]; extern const u8 Move_JUDGMENT[]; extern const u8 Move_BUG_BITE[]; extern const u8 Move_CHARGE_BEAM[]; extern const u8 Move_WOOD_HAMMER[]; extern const u8 Move_AQUA_JET[]; extern const u8 Move_ATTACK_ORDER[]; extern const u8 Move_DEFEND_ORDER[]; extern const u8 Move_HEAL_ORDER[]; extern const u8 Move_HEAD_SMASH[]; extern const u8 Move_DOUBLE_HIT[]; extern const u8 Move_ROAR_OF_TIME[]; extern const u8 Move_SPACIAL_REND[]; extern const u8 Move_LUNAR_DANCE[]; extern const u8 Move_CRUSH_GRIP[]; extern const u8 Move_MAGMA_STORM[]; extern const u8 Move_DARK_VOID[]; extern const u8 Move_SEED_FLARE[]; extern const u8 Move_OMINOUS_WIND[]; extern const u8 Move_SHADOW_FORCE[]; extern const u8 Move_HONE_CLAWS[]; extern const u8 Move_WIDE_GUARD[]; extern const u8 Move_GUARD_SPLIT[]; extern const u8 Move_POWER_SPLIT[]; extern const u8 Move_WONDER_ROOM[]; extern const u8 Move_PSYSHOCK[]; extern const u8 Move_VENOSHOCK[]; extern const u8 Move_AUTOTOMIZE[]; extern const u8 Move_RAGE_POWDER[]; extern const u8 Move_TELEKINESIS[]; extern const u8 Move_MAGIC_ROOM[]; extern const u8 Move_SMACK_DOWN[]; extern const u8 Move_STORM_THROW[]; extern const u8 Move_FLAME_BURST[]; extern const u8 Move_SLUDGE_WAVE[]; extern const u8 Move_QUIVER_DANCE[]; extern const u8 Move_HEAVY_SLAM[]; extern const u8 Move_SYNCHRONOISE[]; extern const u8 Move_ELECTRO_BALL[]; extern const u8 Move_SOAK[]; extern const u8 Move_FLAME_CHARGE[]; extern const u8 Move_COIL[]; extern const u8 Move_LOW_SWEEP[]; extern const u8 Move_ACID_SPRAY[]; extern const u8 Move_FOUL_PLAY[]; extern const u8 Move_SIMPLE_BEAM[]; extern const u8 Move_ENTRAINMENT[]; extern const u8 Move_AFTER_YOU[]; extern const u8 Move_ROUND[]; extern const u8 Move_ECHOED_VOICE[]; extern const u8 Move_CHIP_AWAY[]; extern const u8 Move_CLEAR_SMOG[]; extern const u8 Move_STORED_POWER[]; extern const u8 Move_QUICK_GUARD[]; extern const u8 Move_ALLY_SWITCH[]; extern const u8 Move_SCALD[]; extern const u8 Move_SHELL_SMASH[]; extern const u8 Move_HEAL_PULSE[]; extern const u8 Move_HEX[]; extern const u8 Move_SKY_DROP[]; extern const u8 Move_SHIFT_GEAR[]; extern const u8 Move_CIRCLE_THROW[]; extern const u8 Move_INCINERATE[]; extern const u8 Move_QUASH[]; extern const u8 Move_ACROBATICS[]; extern const u8 Move_REFLECT_TYPE[]; extern const u8 Move_RETALIATE[]; extern const u8 Move_FINAL_GAMBIT[]; extern const u8 Move_BESTOW[]; extern const u8 Move_INFERNO[]; extern const u8 Move_WATER_PLEDGE[]; extern const u8 Move_FIRE_PLEDGE[]; extern const u8 Move_GRASS_PLEDGE[]; extern const u8 Move_VOLT_SWITCH[]; extern const u8 Move_STRUGGLE_BUG[]; extern const u8 Move_BULLDOZE[]; extern const u8 Move_FROST_BREATH[]; extern const u8 Move_DRAGON_TAIL[]; extern const u8 Move_WORK_UP[]; extern const u8 Move_ELECTROWEB[]; extern const u8 Move_WILD_CHARGE[]; extern const u8 Move_DRILL_RUN[]; extern const u8 Move_DUAL_CHOP[]; extern const u8 Move_HEART_STAMP[]; extern const u8 Move_HORN_LEECH[]; extern const u8 Move_SACRED_SWORD[]; extern const u8 Move_RAZOR_SHELL[]; extern const u8 Move_HEAT_CRASH[]; extern const u8 Move_LEAF_TORNADO[]; extern const u8 Move_STEAMROLLER[]; extern const u8 Move_COTTON_GUARD[]; extern const u8 Move_NIGHT_DAZE[]; extern const u8 Move_PSYSTRIKE[]; extern const u8 Move_TAIL_SLAP[]; extern const u8 Move_HURRICANE[]; extern const u8 Move_HEAD_CHARGE[]; extern const u8 Move_GEAR_GRIND[]; extern const u8 Move_SEARING_SHOT[]; extern const u8 Move_TECHNO_BLAST[]; extern const u8 Move_RELIC_SONG[]; extern const u8 Move_SECRET_SWORD[]; extern const u8 Move_GLACIATE[]; extern const u8 Move_BOLT_STRIKE[]; extern const u8 Move_BLUE_FLARE[]; extern const u8 Move_FIERY_DANCE[]; extern const u8 Move_FREEZE_SHOCK[]; extern const u8 Move_ICE_BURN[]; extern const u8 Move_SNARL[]; extern const u8 Move_ICICLE_CRASH[]; extern const u8 Move_V_CREATE[]; extern const u8 Move_FUSION_FLARE[]; extern const u8 Move_FUSION_BOLT[]; extern const u8 Move_FLYING_PRESS[]; extern const u8 Move_MAT_BLOCK[]; extern const u8 Move_BELCH[]; extern const u8 Move_ROTOTILLER[]; extern const u8 Move_STICKY_WEB[]; extern const u8 Move_FELL_STINGER[]; extern const u8 Move_PHANTOM_FORCE[]; extern const u8 Move_TRICK_OR_TREAT[]; extern const u8 Move_NOBLE_ROAR[]; extern const u8 Move_ION_DELUGE[]; extern const u8 Move_PARABOLIC_CHARGE[]; extern const u8 Move_FORESTS_CURSE[]; extern const u8 Move_PETAL_BLIZZARD[]; extern const u8 Move_FREEZE_DRY[]; extern const u8 Move_DISARMING_VOICE[]; extern const u8 Move_PARTING_SHOT[]; extern const u8 Move_TOPSY_TURVY[]; extern const u8 Move_DRAINING_KISS[]; extern const u8 Move_CRAFTY_SHIELD[]; extern const u8 Move_FLOWER_SHIELD[]; extern const u8 Move_GRASSY_TERRAIN[]; extern const u8 Move_MISTY_TERRAIN[]; extern const u8 Move_ELECTRIFY[]; extern const u8 Move_PLAY_ROUGH[]; extern const u8 Move_FAIRY_WIND[]; extern const u8 Move_MOONBLAST[]; extern const u8 Move_BOOMBURST[]; extern const u8 Move_FAIRY_LOCK[]; extern const u8 Move_KINGS_SHIELD[]; extern const u8 Move_PLAY_NICE[]; extern const u8 Move_CONFIDE[]; extern const u8 Move_DIAMOND_STORM[]; extern const u8 Move_STEAM_ERUPTION[]; extern const u8 Move_HYPERSPACE_HOLE[]; extern const u8 Move_WATER_SHURIKEN[]; extern const u8 Move_MYSTICAL_FIRE[]; extern const u8 Move_SPIKY_SHIELD[]; extern const u8 Move_AROMATIC_MIST[]; extern const u8 Move_EERIE_IMPULSE[]; extern const u8 Move_VENOM_DRENCH[]; extern const u8 Move_POWDER[]; extern const u8 Move_GEOMANCY[]; extern const u8 Move_MAGNETIC_FLUX[]; extern const u8 Move_HAPPY_HOUR[]; extern const u8 Move_ELECTRIC_TERRAIN[]; extern const u8 Move_DAZZLING_GLEAM[]; extern const u8 Move_CELEBRATE[]; extern const u8 Move_HOLD_HANDS[]; extern const u8 Move_BABY_DOLL_EYES[]; extern const u8 Move_NUZZLE[]; extern const u8 Move_HOLD_BACK[]; extern const u8 Move_INFESTATION[]; extern const u8 Move_POWER_UP_PUNCH[]; extern const u8 Move_OBLIVION_WING[]; extern const u8 Move_THOUSAND_ARROWS[]; extern const u8 Move_THOUSAND_WAVES[]; extern const u8 Move_LANDS_WRATH[]; extern const u8 Move_LIGHT_OF_RUIN[]; extern const u8 Move_ORIGIN_PULSE[]; extern const u8 Move_PRECIPICE_BLADES[]; extern const u8 Move_DRAGON_ASCENT[]; extern const u8 Move_HYPERSPACE_FURY[]; extern const u8 Move_SHORE_UP[]; extern const u8 Move_FIRST_IMPRESSION[]; extern const u8 Move_BANEFUL_BUNKER[]; extern const u8 Move_SPIRIT_SHACKLE[]; extern const u8 Move_DARKEST_LARIAT[]; extern const u8 Move_SPARKLING_ARIA[]; extern const u8 Move_ICE_HAMMER[]; extern const u8 Move_FLORAL_HEALING[]; extern const u8 Move_HIGH_HORSEPOWER[]; extern const u8 Move_STRENGTH_SAP[]; extern const u8 Move_SOLAR_BLADE[]; extern const u8 Move_LEAFAGE[]; extern const u8 Move_SPOTLIGHT[]; extern const u8 Move_TOXIC_THREAD[]; extern const u8 Move_LASER_FOCUS[]; extern const u8 Move_GEAR_UP[]; extern const u8 Move_THROAT_CHOP[]; extern const u8 Move_POLLEN_PUFF[]; extern const u8 Move_ANCHOR_SHOT[]; extern const u8 Move_PSYCHIC_TERRAIN[]; extern const u8 Move_LUNGE[]; extern const u8 Move_FIRE_LASH[]; extern const u8 Move_POWER_TRIP[]; extern const u8 Move_BURN_UP[]; extern const u8 Move_SPEED_SWAP[]; extern const u8 Move_SMART_STRIKE[]; extern const u8 Move_PURIFY[]; extern const u8 Move_REVELATION_DANCE[]; extern const u8 Move_CORE_ENFORCER[]; extern const u8 Move_TROP_KICK[]; extern const u8 Move_INSTRUCT[]; extern const u8 Move_BEAK_BLAST[]; extern const u8 Move_CLANGING_SCALES[]; extern const u8 Move_DRAGON_HAMMER[]; extern const u8 Move_BRUTAL_SWING[]; extern const u8 Move_AURORA_VEIL[]; extern const u8 Move_SHELL_TRAP[]; extern const u8 Move_FLEUR_CANNON[]; extern const u8 Move_PSYCHIC_FANGS[]; extern const u8 Move_STOMPING_TANTRUM[]; extern const u8 Move_SHADOW_BONE[]; extern const u8 Move_ACCELEROCK[]; extern const u8 Move_LIQUIDATION[]; extern const u8 Move_PRISMATIC_LASER[]; extern const u8 Move_SPECTRAL_THIEF[]; extern const u8 Move_SUNSTEEL_STRIKE[]; extern const u8 Move_MOONGEIST_BEAM[]; extern const u8 Move_TEARFUL_LOOK[]; extern const u8 Move_ZING_ZAP[]; extern const u8 Move_NATURES_MADNESS[]; extern const u8 Move_MULTI_ATTACK[]; extern const u8 Move_MIND_BLOWN[]; extern const u8 Move_PLASMA_FISTS[]; extern const u8 Move_PHOTON_GEYSER[]; extern const u8 Move_ZIPPY_ZAP[]; extern const u8 Move_SPLISHY_SPLASH[]; extern const u8 Move_FLOATY_FALL[]; extern const u8 Move_PIKA_PAPOW[]; extern const u8 Move_BOUNCY_BUBBLE[]; extern const u8 Move_BUZZY_BUZZ[]; extern const u8 Move_SIZZLY_SLIDE[]; extern const u8 Move_GLITZY_GLOW[]; extern const u8 Move_BADDY_BAD[]; extern const u8 Move_SAPPY_SEED[]; extern const u8 Move_FREEZY_FROST[]; extern const u8 Move_SPARKLY_SWIRL[]; extern const u8 Move_VEEVEE_VOLLEY[]; extern const u8 Move_DOUBLE_IRON_BASH[]; extern const u8 Move_DYNAMAX_CANNON[]; extern const u8 Move_SNIPE_SHOT[]; extern const u8 Move_JAW_LOCK[]; extern const u8 Move_STUFF_CHEEKS[]; extern const u8 Move_NO_RETREAT[]; extern const u8 Move_TAR_SHOT[]; extern const u8 Move_MAGIC_POWDER[]; extern const u8 Move_DRAGON_DARTS[]; extern const u8 Move_TEATIME[]; extern const u8 Move_OCTOLOCK[]; extern const u8 Move_BOLT_BEAK[]; extern const u8 Move_FISHIOUS_REND[]; extern const u8 Move_COURT_CHANGE[]; extern const u8 Move_CLANGOROUS_SOUL[]; extern const u8 Move_BODY_PRESS[]; extern const u8 Move_DECORATE[]; extern const u8 Move_DRUM_BEATING[]; extern const u8 Move_SNAP_TRAP[]; extern const u8 Move_PYRO_BALL[]; extern const u8 Move_BEHEMOTH_BLADE[]; extern const u8 Move_BEHEMOTH_BASH[]; extern const u8 Move_AURA_WHEEL[]; extern const u8 Move_BREAKING_SWIPE[]; extern const u8 Move_BRANCH_POKE[]; extern const u8 Move_OVERDRIVE[]; extern const u8 Move_APPLE_ACID[]; extern const u8 Move_GRAV_APPLE[]; extern const u8 Move_SPIRIT_BREAK[]; extern const u8 Move_STRANGE_STEAM[]; extern const u8 Move_LIFE_DEW[]; extern const u8 Move_OBSTRUCT[]; extern const u8 Move_FALSE_SURRENDER[]; extern const u8 Move_METEOR_ASSAULT[]; extern const u8 Move_ETERNABEAM[]; extern const u8 Move_STEEL_BEAM[]; extern const u8 Move_EXPANDING_FORCE[]; extern const u8 Move_STEEL_ROLLER[]; extern const u8 Move_SCALE_SHOT[]; extern const u8 Move_METEOR_BEAM[]; extern const u8 Move_SHELL_SIDE_ARM[]; extern const u8 Move_MISTY_EXPLOSION[]; extern const u8 Move_GRASSY_GLIDE[]; extern const u8 Move_RISING_VOLTAGE[]; extern const u8 Move_TERRAIN_PULSE[]; extern const u8 Move_SKITTER_SMACK[]; extern const u8 Move_BURNING_JEALOUSY[]; extern const u8 Move_LASH_OUT[]; extern const u8 Move_POLTERGEIST[]; extern const u8 Move_CORROSIVE_GAS[]; extern const u8 Move_COACHING[]; extern const u8 Move_FLIP_TURN[]; extern const u8 Move_TRIPLE_AXEL[]; extern const u8 Move_DUAL_WINGBEAT[]; extern const u8 Move_SCORCHING_SANDS[]; extern const u8 Move_JUNGLE_HEALING[]; extern const u8 Move_WICKED_BLOW[]; extern const u8 Move_SURGING_STRIKES[]; extern const u8 Move_THUNDER_CAGE[]; extern const u8 Move_DRAGON_ENERGY[]; extern const u8 Move_FREEZING_GLARE[]; extern const u8 Move_FIERY_WRATH[]; extern const u8 Move_THUNDEROUS_KICK[]; extern const u8 Move_GLACIAL_LANCE[]; extern const u8 Move_ASTRAL_BARRAGE[]; extern const u8 Move_EERIE_SPELL[]; extern const u8 Move_DIRE_CLAW[]; extern const u8 Move_PSYSHIELD_BASH[]; extern const u8 Move_POWER_SHIFT[]; extern const u8 Move_STONE_AXE[]; extern const u8 Move_SPRINGTIDE_STORM[]; extern const u8 Move_MYSTICAL_POWER[]; extern const u8 Move_RAGING_FURY[]; extern const u8 Move_WAVE_CRASH[]; extern const u8 Move_CHLOROBLAST[]; extern const u8 Move_MOUNTAIN_GALE[]; extern const u8 Move_VICTORY_DANCE[]; extern const u8 Move_HEADLONG_RUSH[]; extern const u8 Move_BARB_BARRAGE[]; extern const u8 Move_ESPER_WING[]; extern const u8 Move_BITTER_MALICE[]; extern const u8 Move_SHELTER[]; extern const u8 Move_TRIPLE_ARROWS[]; extern const u8 Move_INFERNAL_PARADE[]; extern const u8 Move_CEASELESS_EDGE[]; extern const u8 Move_BLEAKWIND_STORM[]; extern const u8 Move_WILDBOLT_STORM[]; extern const u8 Move_SANDSEAR_STORM[]; extern const u8 Move_LUNAR_BLESSING[]; extern const u8 Move_TAKE_HEART[]; extern const u8 Move_TERA_BLAST[]; extern const u8 Move_SILK_TRAP[]; extern const u8 Move_AXE_KICK[]; extern const u8 Move_LAST_RESPECTS[]; extern const u8 Move_LUMINA_CRASH[]; extern const u8 Move_ORDER_UP[]; extern const u8 Move_JET_PUNCH[]; extern const u8 Move_SPICY_EXTRACT[]; extern const u8 Move_SPIN_OUT[]; extern const u8 Move_POPULATION_BOMB[]; extern const u8 Move_ICE_SPINNER[]; extern const u8 Move_GLAIVE_RUSH[]; extern const u8 Move_REVIVAL_BLESSING[]; extern const u8 Move_SALT_CURE[]; extern const u8 Move_TRIPLE_DIVE[]; extern const u8 Move_MORTAL_SPIN[]; extern const u8 Move_DOODLE[]; extern const u8 Move_FILLET_AWAY[]; extern const u8 Move_KOWTOW_CLEAVE[]; extern const u8 Move_FLOWER_TRICK[]; extern const u8 Move_TORCH_SONG[]; extern const u8 Move_AQUA_STEP[]; extern const u8 Move_RAGING_BULL[]; extern const u8 Move_MAKE_IT_RAIN[]; extern const u8 Move_RUINATION[]; extern const u8 Move_COLLISION_COURSE[]; extern const u8 Move_ELECTRO_DRIFT[]; extern const u8 Move_SHED_TAIL[]; extern const u8 Move_CHILLY_RECEPTION[]; extern const u8 Move_TIDY_UP[]; extern const u8 Move_SNOWSCAPE[]; extern const u8 Move_POUNCE[]; extern const u8 Move_TRAILBLAZE[]; extern const u8 Move_CHILLING_WATER[]; extern const u8 Move_HYPER_DRILL[]; extern const u8 Move_TWIN_BEAM[]; extern const u8 Move_RAGE_FIST[]; extern const u8 Move_ARMOR_CANNON[]; extern const u8 Move_BITTER_BLADE[]; extern const u8 Move_DOUBLE_SHOCK[]; extern const u8 Move_GIGATON_HAMMER[]; extern const u8 Move_COMEUPPANCE[]; extern const u8 Move_AQUA_CUTTER[]; extern const u8 Move_BLAZING_TORQUE[]; extern const u8 Move_WICKED_TORQUE[]; extern const u8 Move_NOXIOUS_TORQUE[]; extern const u8 Move_COMBAT_TORQUE[]; extern const u8 Move_MAGICAL_TORQUE[]; extern const u8 Move_PSYBLADE[]; extern const u8 Move_HYDRO_STEAM[]; extern const u8 Move_BLOOD_MOON[]; extern const u8 Move_MATCHA_GOTCHA[]; extern const u8 Move_SYRUP_BOMB[]; extern const u8 Move_IVY_CUDGEL[]; extern const u8 Move_ELECTRO_SHOT[]; extern const u8 Move_TERA_STARSTORM[]; extern const u8 Move_FICKLE_BEAM[]; extern const u8 Move_BURNING_BULWARK[]; extern const u8 Move_THUNDERCLAP[]; extern const u8 Move_MIGHTY_CLEAVE[]; extern const u8 Move_TACHYON_CUTTER[]; extern const u8 Move_HARD_PRESS[]; extern const u8 Move_DRAGON_CHEER[]; extern const u8 Move_ALLURING_VOICE[]; extern const u8 Move_TEMPER_FLARE[]; extern const u8 Move_SUPERCELL_SLAM[]; extern const u8 Move_PSYCHIC_NOISE[]; extern const u8 Move_UPPER_HAND[]; extern const u8 Move_MALIGNANT_CHAIN[]; extern const u8 Move_BREAKNECK_BLITZ[]; extern const u8 Move_ALL_OUT_PUMMELING[]; extern const u8 Move_SUPERSONIC_SKYSTRIKE[]; extern const u8 Move_ACID_DOWNPOUR[]; extern const u8 Move_TECTONIC_RAGE[]; extern const u8 Move_CONTINENTAL_CRUSH[]; extern const u8 Move_SAVAGE_SPIN_OUT[]; extern const u8 Move_NEVER_ENDING_NIGHTMARE[]; extern const u8 Move_CORKSCREW_CRASH[]; extern const u8 Move_INFERNO_OVERDRIVE[]; extern const u8 Move_HYDRO_VORTEX[]; extern const u8 Move_BLOOM_DOOM[]; extern const u8 Move_GIGAVOLT_HAVOC[]; extern const u8 Move_SHATTERED_PSYCHE[]; extern const u8 Move_SUBZERO_SLAMMER[]; extern const u8 Move_DEVASTATING_DRAKE[]; extern const u8 Move_BLACK_HOLE_ECLIPSE[]; extern const u8 Move_TWINKLE_TACKLE[]; extern const u8 Move_CATASTROPIKA[]; extern const u8 Move_10000000_VOLT_THUNDERBOLT[]; extern const u8 Move_STOKED_SPARKSURFER[]; extern const u8 Move_EXTREME_EVOBOOST[]; extern const u8 Move_PULVERIZING_PANCAKE[]; extern const u8 Move_GENESIS_SUPERNOVA[]; extern const u8 Move_SINISTER_ARROW_RAID[]; extern const u8 Move_MALICIOUS_MOONSAULT[]; extern const u8 Move_OCEANIC_OPERETTA[]; extern const u8 Move_SPLINTERED_STORMSHARDS[]; extern const u8 Move_LETS_SNUGGLE_FOREVER[]; extern const u8 Move_CLANGOROUS_SOULBLAZE[]; extern const u8 Move_GUARDIAN_OF_ALOLA[]; extern const u8 Move_SEARING_SUNRAZE_SMASH[]; extern const u8 Move_MENACING_MOONRAZE_MAELSTROM[]; extern const u8 Move_LIGHT_THAT_BURNS_THE_SKY[]; extern const u8 Move_SOUL_STEALING_7_STAR_STRIKE[]; extern const u8 Move_MAX_GUARD[]; extern const u8 Move_MAX_FLARE[]; extern const u8 Move_MAX_FLUTTERBY[]; extern const u8 Move_MAX_LIGHTNING[]; extern const u8 Move_MAX_STRIKE[]; extern const u8 Move_MAX_KNUCKLE[]; extern const u8 Move_MAX_PHANTASM[]; extern const u8 Move_MAX_HAILSTORM[]; extern const u8 Move_MAX_OOZE[]; extern const u8 Move_MAX_GEYSER[]; extern const u8 Move_MAX_AIRSTREAM[]; extern const u8 Move_MAX_STARFALL[]; extern const u8 Move_MAX_WYRMWIND[]; extern const u8 Move_MAX_MINDSTORM[]; extern const u8 Move_MAX_ROCKFALL[]; extern const u8 Move_MAX_QUAKE[]; extern const u8 Move_MAX_DARKNESS[]; extern const u8 Move_MAX_OVERGROWTH[]; extern const u8 Move_MAX_STEELSPIKE[]; extern const u8 Move_G_MAX_VINE_LASH[]; extern const u8 Move_G_MAX_WILDFIRE[]; extern const u8 Move_G_MAX_CANNONADE[]; extern const u8 Move_G_MAX_BEFUDDLE[]; extern const u8 Move_G_MAX_VOLT_CRASH[]; extern const u8 Move_G_MAX_GOLD_RUSH[]; extern const u8 Move_G_MAX_CHI_STRIKE[]; extern const u8 Move_G_MAX_TERROR[]; extern const u8 Move_G_MAX_FOAM_BURST[]; extern const u8 Move_G_MAX_RESONANCE[]; extern const u8 Move_G_MAX_CUDDLE[]; extern const u8 Move_G_MAX_REPLENISH[]; extern const u8 Move_G_MAX_MALODOR[]; extern const u8 Move_G_MAX_MELTDOWN[]; extern const u8 Move_G_MAX_DRUM_SOLO[]; extern const u8 Move_G_MAX_FIREBALL[]; extern const u8 Move_G_MAX_HYDROSNIPE[]; extern const u8 Move_G_MAX_WIND_RAGE[]; extern const u8 Move_G_MAX_GRAVITAS[]; extern const u8 Move_G_MAX_STONESURGE[]; extern const u8 Move_G_MAX_VOLCALITH[]; extern const u8 Move_G_MAX_TARTNESS[]; extern const u8 Move_G_MAX_SWEETNESS[]; extern const u8 Move_G_MAX_SANDBLAST[]; extern const u8 Move_G_MAX_STUN_SHOCK[]; extern const u8 Move_G_MAX_CENTIFERNO[]; extern const u8 Move_G_MAX_SMITE[]; extern const u8 Move_G_MAX_SNOOZE[]; extern const u8 Move_G_MAX_FINALE[]; extern const u8 Move_G_MAX_STEELSURGE[]; extern const u8 Move_G_MAX_DEPLETION[]; extern const u8 Move_G_MAX_ONE_BLOW[]; extern const u8 Move_G_MAX_RAPID_FLOW[]; #endif // GUARD_BATTLE_ANIM_SCRIPTS_H