#include "global.h" #include "test/battle.h" // Technically also covers Skill Swap and Doodle since both moves use the same command as Role Play ASSUMPTIONS { ASSUME(gMovesInfo[MOVE_ROLE_PLAY].effect == EFFECT_ROLE_PLAY); } SINGLE_BATTLE_TEST("Role Play fails if target has a banned ability") { u32 species, ability; PARAMETRIZE { species = SPECIES_SHEDINJA; ability = ABILITY_WONDER_GUARD; } PARAMETRIZE { species = SPECIES_CASTFORM; ability = ABILITY_FORECAST; } PARAMETRIZE { species = SPECIES_CHERRIM; ability = ABILITY_FLOWER_GIFT; } PARAMETRIZE { species = SPECIES_ARCEUS; ability = ABILITY_MULTITYPE; } PARAMETRIZE { species = SPECIES_ZORUA; ability = ABILITY_ILLUSION; } PARAMETRIZE { species = SPECIES_DARMANITAN; ability = ABILITY_ZEN_MODE; } PARAMETRIZE { species = SPECIES_DITTO; ability = ABILITY_IMPOSTER; } PARAMETRIZE { species = SPECIES_AEGISLASH; ability = ABILITY_STANCE_CHANGE; } PARAMETRIZE { species = SPECIES_MUK_ALOLAN; ability = ABILITY_POWER_OF_ALCHEMY; } PARAMETRIZE { species = SPECIES_PASSIMIAN; ability = ABILITY_RECEIVER; } PARAMETRIZE { species = SPECIES_WISHIWASHI; ability = ABILITY_SCHOOLING; } PARAMETRIZE { species = SPECIES_KOMALA; ability = ABILITY_COMATOSE; } PARAMETRIZE { species = SPECIES_MINIOR; ability = ABILITY_SHIELDS_DOWN; } PARAMETRIZE { species = SPECIES_MIMIKYU; ability = ABILITY_DISGUISE; } PARAMETRIZE { species = SPECIES_SILVALLY; ability = ABILITY_RKS_SYSTEM; } PARAMETRIZE { species = SPECIES_ZYGARDE; ability = ABILITY_POWER_CONSTRUCT; } PARAMETRIZE { species = SPECIES_GRENINJA_BATTLE_BOND; ability = ABILITY_BATTLE_BOND; } PARAMETRIZE { species = SPECIES_EISCUE; ability = ABILITY_ICE_FACE; } PARAMETRIZE { species = SPECIES_CRAMORANT; ability = ABILITY_GULP_MISSILE; } PARAMETRIZE { species = SPECIES_KOFFING; ability = ABILITY_NEUTRALIZING_GAS; } PARAMETRIZE { species = SPECIES_PALAFIN_ZERO; ability = ABILITY_ZERO_TO_HERO; } PARAMETRIZE { species = SPECIES_TATSUGIRI; ability = ABILITY_COMMANDER; } GIVEN { PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_TELEPATHY); } OPPONENT(species) { Ability(ability); } } WHEN { TURN { MOVE(player,MOVE_ROLE_PLAY); } } SCENE { NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_ROLE_PLAY, player); MESSAGE("But it failed!"); } } SINGLE_BATTLE_TEST("Role Play fails if user has a banned ability") { u32 species, ability; PARAMETRIZE { species = SPECIES_ARCEUS; ability = ABILITY_MULTITYPE; } PARAMETRIZE { species = SPECIES_DARMANITAN; ability = ABILITY_ZEN_MODE; } PARAMETRIZE { species = SPECIES_AEGISLASH; ability = ABILITY_STANCE_CHANGE; } PARAMETRIZE { species = SPECIES_WISHIWASHI; ability = ABILITY_SCHOOLING; } PARAMETRIZE { species = SPECIES_KOMALA; ability = ABILITY_COMATOSE; } PARAMETRIZE { species = SPECIES_MINIOR; ability = ABILITY_SHIELDS_DOWN; } PARAMETRIZE { species = SPECIES_MIMIKYU; ability = ABILITY_DISGUISE; } PARAMETRIZE { species = SPECIES_SILVALLY; ability = ABILITY_RKS_SYSTEM; } PARAMETRIZE { species = SPECIES_ZYGARDE; ability = ABILITY_POWER_CONSTRUCT; } PARAMETRIZE { species = SPECIES_GRENINJA_BATTLE_BOND; ability = ABILITY_BATTLE_BOND; } PARAMETRIZE { species = SPECIES_EISCUE; ability = ABILITY_ICE_FACE; } PARAMETRIZE { species = SPECIES_CRAMORANT; ability = ABILITY_GULP_MISSILE; } PARAMETRIZE { species = SPECIES_PALAFIN_ZERO; ability = ABILITY_ZERO_TO_HERO; } PARAMETRIZE { species = SPECIES_TATSUGIRI; ability = ABILITY_COMMANDER; } GIVEN { PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_TELEPATHY); } OPPONENT(species) { Ability(ability); } } WHEN { TURN { MOVE(opponent,MOVE_ROLE_PLAY); } } SCENE { NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_ROLE_PLAY, opponent); MESSAGE("But it failed!"); } }