#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(gBattleMoves[MOVE_AURORA_VEIL].effect == EFFECT_AURORA_VEIL); } SINGLE_BATTLE_TEST("Aurora Veil can only be used in Hail and Snow") { u32 move; PARAMETRIZE { move = MOVE_CELEBRATE; } PARAMETRIZE { move = MOVE_HAIL; } PARAMETRIZE { move = MOVE_SNOWSCAPE; } GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, move); MOVE(player, MOVE_AURORA_VEIL); } } SCENE { if (move == MOVE_CELEBRATE) MESSAGE("But it failed!"); else NOT MESSAGE("But it failed!"); } } TO_DO_BATTLE_TEST("Aurora Veil reduces damage done to the user by half in singles") TO_DO_BATTLE_TEST("Aurora Veil reduces damage done to the user by roughly a third in doubles") TO_DO_BATTLE_TEST("Aurora Veil's damage reduction is ignored by Critical Hits") TO_DO_BATTLE_TEST("Aurora Veil's damage reduction doesn't stack with Reflect or Light Screen") TO_DO_BATTLE_TEST("Aurora Veil doesn't reduce confusion damage") TO_DO_BATTLE_TEST("Aurora Veil doesn't reduce damage done by moves that do direct damage") // Bide, Counter, Endeavor, Final Gambit, Metal Burst, Mirror Coat, Psywave, Seismic Toss, Sonic Boom, Super Fang