#include "global.h" #include "test/battle.h" SINGLE_BATTLE_TEST("Dancer can copy a dance move immediately after it was used and allow the user of Dancer to still use its move") { GIVEN { ASSUME(gMovesInfo[MOVE_QUIVER_DANCE].danceMove == TRUE); PLAYER(SPECIES_WOBBUFFET) OPPONENT(SPECIES_ORICORIO) { Ability(ABILITY_DANCER); } } WHEN { TURN { MOVE(player, MOVE_QUIVER_DANCE); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_QUIVER_DANCE, player); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); ABILITY_POPUP(opponent, ABILITY_DANCER); ANIMATION(ANIM_TYPE_MOVE, MOVE_QUIVER_DANCE, opponent); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent); ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent); // Same turn } } SINGLE_BATTLE_TEST("Dancer can copy Teeter Dance") { GIVEN { ASSUME(gMovesInfo[MOVE_TEETER_DANCE].danceMove == TRUE); PLAYER(SPECIES_WOBBUFFET) OPPONENT(SPECIES_ORICORIO) { Ability(ABILITY_DANCER); Item(ITEM_LUM_BERRY); } } WHEN { TURN { MOVE(player, MOVE_TEETER_DANCE); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_TEETER_DANCE, player); ABILITY_POPUP(opponent, ABILITY_DANCER); ANIMATION(ANIM_TYPE_MOVE, MOVE_TEETER_DANCE, opponent); } } DOUBLE_BATTLE_TEST("Dancer can copy Teeter Dance and confuse both opposing targets") { GIVEN { ASSUME(gMovesInfo[MOVE_TEETER_DANCE].danceMove == TRUE); ASSUME(gItemsInfo[ITEM_LUM_BERRY].holdEffect == HOLD_EFFECT_CURE_STATUS); PLAYER(SPECIES_WOBBUFFET) PLAYER(SPECIES_WYNAUT) { Item(ITEM_LUM_BERRY); } OPPONENT(SPECIES_ORICORIO) { Ability(ABILITY_DANCER); Item(ITEM_LUM_BERRY); } OPPONENT(SPECIES_SLOWPOKE) { Ability(ABILITY_OWN_TEMPO); } } WHEN { TURN { MOVE(playerLeft, MOVE_TEETER_DANCE); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_TEETER_DANCE, playerLeft); ABILITY_POPUP(opponentLeft, ABILITY_DANCER); ANIMATION(ANIM_TYPE_MOVE, MOVE_TEETER_DANCE, opponentLeft); MESSAGE("Wobbuffet became confused!"); MESSAGE("Wynaut became confused!"); } } DOUBLE_BATTLE_TEST("Dancer triggers from slowest to fastest") { GIVEN { ASSUME(gMovesInfo[MOVE_DRAGON_DANCE].danceMove == TRUE); PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_DANCER); Speed(10); } PLAYER(SPECIES_WYNAUT) { Speed(50); } OPPONENT(SPECIES_ORICORIO) { Ability(ABILITY_DANCER); Speed(20); } OPPONENT(SPECIES_WOBBUFFET) { Ability(ABILITY_DANCER); Speed(3); } } WHEN { TURN { MOVE(playerRight, MOVE_DRAGON_DANCE); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DANCE, playerRight); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight); ABILITY_POPUP(opponentRight, ABILITY_DANCER); ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DANCE, opponentRight); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight); ABILITY_POPUP(playerLeft, ABILITY_DANCER); ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DANCE, playerLeft); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft); ABILITY_POPUP(opponentLeft, ABILITY_DANCER); ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DANCE, opponentLeft); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft); } } SINGLE_BATTLE_TEST("Dancer doesn't trigger if the original user flinches") { GIVEN { ASSUME(MoveHasAdditionalEffectWithChance(MOVE_FAKE_OUT, MOVE_EFFECT_FLINCH, 100)); ASSUME(gMovesInfo[MOVE_DRAGON_DANCE].danceMove == TRUE); PLAYER(SPECIES_WOBBUFFET) OPPONENT(SPECIES_ORICORIO) { Ability(ABILITY_DANCER); } } WHEN { TURN { MOVE(opponent, MOVE_FAKE_OUT); MOVE(player, MOVE_DRAGON_DANCE); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_FAKE_OUT, opponent); MESSAGE("Wobbuffet flinched!"); NONE_OF { ABILITY_POPUP(opponent, ABILITY_DANCER); ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DANCE, opponent); } } } DOUBLE_BATTLE_TEST("Dancer still triggers if another dancer flinches") { GIVEN { ASSUME(MoveHasAdditionalEffectWithChance(MOVE_FAKE_OUT, MOVE_EFFECT_FLINCH, 100)); ASSUME(gMovesInfo[MOVE_DRAGON_DANCE].danceMove == TRUE); PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_DANCER); Speed(10); } PLAYER(SPECIES_WYNAUT) { Speed(5); } OPPONENT(SPECIES_ORICORIO) { Ability(ABILITY_DANCER); Speed(20); } OPPONENT(SPECIES_WOBBUFFET) { Speed(3); } } WHEN { TURN { MOVE(opponentLeft, MOVE_FAKE_OUT, target: playerLeft); MOVE(playerRight, MOVE_DRAGON_DANCE); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_FAKE_OUT, opponentLeft); ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DANCE, playerRight); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight); ABILITY_POPUP(playerLeft, ABILITY_DANCER); MESSAGE("Wobbuffet flinched!"); NONE_OF { MESSAGE("Wobbuffet used Dragon Dance!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DANCE, playerLeft); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft); } ABILITY_POPUP(opponentLeft, ABILITY_DANCER); MESSAGE("Foe Oricorio used Dragon Dance!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DANCE, opponentLeft); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft); } } SINGLE_BATTLE_TEST("Dancer-called attacks have their type updated") { GIVEN { ASSUME(gMovesInfo[MOVE_REVELATION_DANCE].danceMove == TRUE); ASSUME(gMovesInfo[MOVE_REVELATION_DANCE].effect == EFFECT_REVELATION_DANCE); PLAYER(SPECIES_TANGROWTH); OPPONENT(SPECIES_ORICORIO_BAILE); } WHEN { TURN { MOVE(player, MOVE_REVELATION_DANCE); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_REVELATION_DANCE, player); MESSAGE("It's not very effective…"); ABILITY_POPUP(opponent, ABILITY_DANCER); ANIMATION(ANIM_TYPE_MOVE, MOVE_REVELATION_DANCE, opponent); NOT MESSAGE("It's not very effective…"); MESSAGE("It's super effective!"); } } DOUBLE_BATTLE_TEST("Dancer doesn't trigger on a snatched move") { GIVEN { ASSUME(gMovesInfo[MOVE_DRAGON_DANCE].danceMove == TRUE); ASSUME(gMovesInfo[MOVE_SNATCH].effect == EFFECT_SNATCH); PLAYER(SPECIES_WOBBUFFET); PLAYER(SPECIES_WYNAUT); OPPONENT(SPECIES_ORICORIO); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponentRight, MOVE_SNATCH); MOVE(playerRight, MOVE_DRAGON_DANCE); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_SNATCH, opponentRight); NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DANCE, playerRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DANCE, opponentRight); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight); NONE_OF { ABILITY_POPUP(opponentLeft, ABILITY_DANCER); ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DANCE, opponentLeft); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft); } } } DOUBLE_BATTLE_TEST("Dancer triggers on Instructed dance moves") { GIVEN { ASSUME(gMovesInfo[MOVE_DRAGON_DANCE].danceMove == TRUE); ASSUME(gMovesInfo[MOVE_DRAGON_DANCE].instructBanned == FALSE); ASSUME(gMovesInfo[MOVE_INSTRUCT].effect == EFFECT_INSTRUCT); PLAYER(SPECIES_WOBBUFFET); PLAYER(SPECIES_WYNAUT); OPPONENT(SPECIES_ORICORIO); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(playerRight, MOVE_DRAGON_DANCE); MOVE(playerLeft, MOVE_INSTRUCT, target: playerRight); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DANCE, playerRight); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight); ABILITY_POPUP(opponentLeft, ABILITY_DANCER); ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DANCE, opponentLeft); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft); ANIMATION(ANIM_TYPE_MOVE, MOVE_INSTRUCT, playerLeft); ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DANCE, playerRight); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight); ABILITY_POPUP(opponentLeft, ABILITY_DANCER); ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DANCE, opponentLeft); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft); } } DOUBLE_BATTLE_TEST("Dancer-called move doesn't update move to be Instructed") { GIVEN { ASSUME(gMovesInfo[MOVE_DRAGON_DANCE].danceMove == TRUE); ASSUME(gMovesInfo[MOVE_TACKLE].instructBanned == FALSE); ASSUME(gMovesInfo[MOVE_INSTRUCT].effect == EFFECT_INSTRUCT); PLAYER(SPECIES_WOBBUFFET); PLAYER(SPECIES_WYNAUT); OPPONENT(SPECIES_ORICORIO); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponentLeft, MOVE_TACKLE, target: playerLeft); MOVE(playerRight, MOVE_DRAGON_DANCE); MOVE(opponentRight, MOVE_INSTRUCT, target: opponentLeft); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponentLeft); ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DANCE, playerRight); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight); ABILITY_POPUP(opponentLeft, ABILITY_DANCER); ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DANCE, opponentLeft); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft); ANIMATION(ANIM_TYPE_MOVE, MOVE_INSTRUCT, opponentRight); NONE_OF { ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_DANCE, opponentLeft); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft); } ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponentLeft); } } DOUBLE_BATTLE_TEST("Dancer doesn't call a move that didn't execute due to Powder") { GIVEN { ASSUME(gMovesInfo[MOVE_FIERY_DANCE].danceMove == TRUE); ASSUME(gMovesInfo[MOVE_FIERY_DANCE].type == TYPE_FIRE); PLAYER(SPECIES_VOLCARONA); PLAYER(SPECIES_ORICORIO); OPPONENT(SPECIES_WYNAUT); OPPONENT(SPECIES_VIVILLON); } WHEN { TURN { MOVE(opponentRight, MOVE_POWDER, target: playerLeft); MOVE(playerLeft, MOVE_FIERY_DANCE, target: opponentLeft); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_POWDER, opponentRight); NONE_OF { ANIMATION(ANIM_TYPE_MOVE, MOVE_FIERY_DANCE, playerLeft); HP_BAR(opponentLeft); ABILITY_POPUP(playerRight, ABILITY_DANCER); ANIMATION(ANIM_TYPE_MOVE, MOVE_FIERY_DANCE, playerRight); } } }