#include "global.h" #include "test/battle.h" #include "global.h" #include "test/battle.h" SINGLE_BATTLE_TEST("Transistor increases Electric-type attack / special attack", s16 damage) { u32 move; u16 ability; PARAMETRIZE { move = MOVE_TACKLE; ability = ABILITY_KLUTZ; } PARAMETRIZE { move = MOVE_TACKLE; ability = ABILITY_TRANSISTOR; } PARAMETRIZE { move = MOVE_WILD_CHARGE; ability = ABILITY_KLUTZ; } PARAMETRIZE { move = MOVE_WILD_CHARGE; ability = ABILITY_TRANSISTOR; } PARAMETRIZE { move = MOVE_THUNDER_SHOCK; ability = ABILITY_KLUTZ; } PARAMETRIZE { move = MOVE_THUNDER_SHOCK; ability = ABILITY_TRANSISTOR; } GIVEN { ASSUME(gMovesInfo[MOVE_TACKLE].type != TYPE_ELECTRIC); ASSUME(gMovesInfo[MOVE_WILD_CHARGE].type == TYPE_ELECTRIC); ASSUME(gMovesInfo[MOVE_THUNDER_SHOCK].type == TYPE_ELECTRIC); ASSUME(gMovesInfo[MOVE_WILD_CHARGE].category == DAMAGE_CATEGORY_PHYSICAL); ASSUME(gMovesInfo[MOVE_THUNDER_SHOCK].category == DAMAGE_CATEGORY_SPECIAL); PLAYER(SPECIES_REGIELEKI) { Ability(ability); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, move); } } SCENE { HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_EQ(results[0].damage, results[1].damage); // Tackle should be unaffected EXPECT_LT(results[2].damage, results[3].damage); // cannot test exact factor because ATK / SPATK introduces inaccuracies EXPECT_LT(results[4].damage, results[5].damage); } } SINGLE_BATTLE_TEST("Transistor is blocked by neutralizing gas", s16 damage) { u16 ability; PARAMETRIZE { ability = ABILITY_NEUTRALIZING_GAS; } PARAMETRIZE { ability = ABILITY_LEVITATE; } GIVEN { ASSUME(gMovesInfo[MOVE_THUNDER_SHOCK].type == TYPE_ELECTRIC); PLAYER(SPECIES_REGIELEKI) { Ability(ABILITY_TRANSISTOR); } OPPONENT(SPECIES_KOFFING) { Ability(ability); } } WHEN { TURN { MOVE(player, MOVE_THUNDER_SHOCK); } } SCENE { HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_LT(results[0].damage, results[1].damage); // cannot test exact factor because ATK / SPATK introduces inaccuracies } }